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@3dartninjaАй бұрын
I LOVE THESE! Your 3d skills are looking great Thomas!
@thomasbrushАй бұрын
THANKS! Hope you learned a ton
@BrendaKincaidАй бұрын
It's Felipe's work. That is his 3d artist.
@hamzahgamedevАй бұрын
my man just learned 3D. AWESOME! 🚀🚀
@thomasbrushАй бұрын
Boom!
@DavidZobristGamesАй бұрын
I think the reason you're drawn to this isometric style is that it lets you see the whole scope right in front of you. Instead of dealing with massive levels and all the anxiety that comes with trying to fill them with meaning or gameplay, having everything compacted into one view is so much more satisfying as a designer. You can create meaning and gameplay on the spot, right there. I am also drawn to this simplicity :D
@alexanderkulaev541Ай бұрын
Nicely put!
@andrewpullins8817Ай бұрын
You scared the crap out of me with that jump scare 😂
@charlesthedevАй бұрын
Mr Brush knocked it out the park again! Looking amazing
@thomasbrushАй бұрын
Thanks for watchin Charles!
@geekpotionАй бұрын
you style is so lovable, everyting looks like its coming from a well crafted childrens book
@DagnirRenАй бұрын
What an awesome video! Definitely using that shader asset.
@SherAzam81Ай бұрын
Thomas, your art style inspires me to the fullest. Love your videos and hope you all the best in the future!
@patrikstarliveАй бұрын
Your videos are always so inspiring! Thank you, mate, for all the hard work you put into them. These kinds of videos are truly motivating. By the way, I totally agree with you-I’ve been working in the gaming industry for almost 10 years, and I believe stylized art is definitely the best way to stand out against the competition :)
@Glaucus-999Ай бұрын
3:14 "DO IT THE THOMAS WAY"! glad i watched this before suffering in the unreal equivalent of this for my beginner learning phase
@itsnotpan.Ай бұрын
Recently started learning to make games, modelling definitely takes some time getting used to, especially with the amount of detail of that room.
@ceprotypesАй бұрын
"Do it the right way. Do it the Thomas way." -TB, 2024 Really nice to see these shorts popping up showing a scene, then having the tutorial follow. I'm loving that. Nicely edited video too-- loved the color noises, "Deetales", and "Everyone wants to live in that Gryffindor common room... or Slytherine... if you're an evil person" xD Would be awesome to see a more in-depth tutorial on your particular methods with Blender. Being a total Blender-phobe, tutorials by people super familiar with Blender generally go over my head. It would be cool to have a tutorial from a self-taught, 2D-focussed, 'this might not be the best way, but it works' style tutor :D
@venre-gamingandmore4330Ай бұрын
"smelling" the colors actually makes so much sense to my brain idk why
@krisp422Ай бұрын
Look up “synesthesia”. You have a brain superpower basically! :D
@omerfarukbykl6097Ай бұрын
I don't know if other people does but making animations is a very important problem to solve for me. So, just a video idea for future. Because most of the times when we think of amazing gameplay we imagine amazing art style and amazing feeling gameplay which mostly comes down to the animations and effects. So, if you can't make great animations, no matter how good you program the gun system, you won't get that amazing gameplay. Games are not just code, you're also creating art. So we need to get good at art and animation. Depends on the game you're making of course.
@IronrocАй бұрын
Really loved this video. Simple and to the point, great overall advice. Thanks!
@freckles5959Ай бұрын
Thank you so much for going back to teaching and giving, until THEN your customers will buy. Never lose sight of the teaching and giving
@thomasbrushАй бұрын
I’m really having fun just showing you all what I’m learning. Appreciate it!
@shibiiАй бұрын
We were watching the same background video while making our xmas tree last night haha Great video as always :)
@thomasbrushАй бұрын
Haha nice!
@felipezymor9970Ай бұрын
Do you know what's even cooler? Watching this video, you can observe the way the scene is settled on the orthographic camera, and make 2D isometric game art as well
@qrisgamesАй бұрын
Thomas I love your videos, they make me wanna do my own game
@mkaram4893Ай бұрын
Would love to have some lesson on how to apply this color palette to the scene, e.g. how do you choose a specific color from the palette for a specific object / part of the object. (programmer here with 0 artistic skills :D but trying to get better at it)
@thomasbrushАй бұрын
Great suggestion!
@ashleycanning1450Ай бұрын
Loved this! More please.
@Thomas-qc2dcАй бұрын
Let's talk about that amazing desk. I think this is the first time I've ever seen it. I'm going to need more details.
@AlexGorskovАй бұрын
Hey Tom, great vid style!
@hardcoding_gamesАй бұрын
little cuts on meshes can be achieved by also beveling vertices in blender, found it out recently! just select the vertex and click Ctrl+Shift+B, use scroll button for different outcomes :)
@KatCraigMusicАй бұрын
I just subbed today, you have amazing stuff! Do you think this could be achieved with Unreal as well? I'm not sure if you can drag blender files into that engine or not.
@thomasbrushАй бұрын
Oh definitely. It would probably look better.
@KatCraigMusicАй бұрын
@@thomasbrush Awesome! I'll have to give it a try :)
@NeroExeXIVАй бұрын
Got it, i wont export fbx or png o7
@thomasbrushАй бұрын
DON'T YOU DARE
@ArksideGamesАй бұрын
@@thomasbrush 🫡
@eerieentity3139Ай бұрын
Gave me a good laugh this morning so thank you, also this is the type of game I always wanted to make so thanks for teaching this!
@thomasbrushАй бұрын
Haha good!
@SadiqAuwaluSani-ds7lbАй бұрын
Pls how can u add map selection u know when u go to a specific area the map will appear select area and fade out the fade in in that location
@playerxru661323 күн бұрын
Thomas plz make more of these isometric videos👏
@littlephoenixАй бұрын
I'm making a 2D isometric game, thank you for your tutorials, they helping me a lot on my dev journey!🙏
@omerfarukbykl6097Ай бұрын
4:50 Ooo, I was looking for this secret. Wondering why kenney & kay assets look weird in Unity and how to get that Twisted Tower look.
@bioburdenАй бұрын
Love the more silly style you took in some parts here 😃
@kaydenhardcastleАй бұрын
You're such a baller, nice!
@yokitosyoskoАй бұрын
No one inspires me as much as you do Thomas. Forever in your debt
@Rai2MАй бұрын
1:58 not sure if it's a good mesh topology i'm used to "quads everywhere" )
@Iamjake1000Ай бұрын
Wait you dont have to export blend files? I feel like ive tried this before and it didnt work, but this whole time I could of just done that??
@thomasbrushАй бұрын
Do it the Thomas way
@vraccstudioАй бұрын
How did you imported the .blend file to Unity? Man that’s handy
@thomasbrushАй бұрын
It just HAPPENS. Save if in your assets folder in Unity
@vraccstudioАй бұрын
@@thomasbrush OMG thank you for replying so fast! my mind is blown away right know! You do really nice work by the way!
@experts_sketch1051Ай бұрын
UGHhh!! i miss your live streams 😩
@nixantcreativesАй бұрын
Well that's something new and cool!
@sangalp007Ай бұрын
Thanks for the Tutorial brother, Simple and easy to learn , Loved it 😊
@thomasbrushАй бұрын
Glad you liked it
@billcephusАй бұрын
please give it a rest, it's not simple nor easy,
@sangalp007Ай бұрын
I like the way he explained bro , it's simple 😊
@r.f886Ай бұрын
WOW amazing, thank you for yet another great tutorial. 👍 By the way how did you make the surroundings look dark in the game view ?!
@gordorodo7 күн бұрын
Loved the video style, short format and content! Which render pipeline did you use for this one? If you mentioned it I missed it 😬
@TUKMAKАй бұрын
I smell the colors. All of them. Purple smells cold
@Ashkandi88Ай бұрын
I like how those clipboards and notebooks are the part of the show now.
@under_devАй бұрын
Very good tips ! tip 6 its amazing
@indianastiltsАй бұрын
Hi Thomas, I hope you are well. This is so great and love it! Great talent as always on all your work. Can I ask a question to you or anyone else that reads this please. You added all your colours onto your mesh faces and then added it to the game engine. Shouldn't all the colours on meshes be UVed and as a texture so all the mesh faces read as one texture and the engine doesn't read every single face? My confusion is when in a game engine we can just slap texture onto the meshes but when I see people use 3D engines, they convert all their models into UVs and 1 detailed texture onto the mesh assets which obviously is the way to do it. Just on this video you are saying to add all the colours to all the mesh faces which go into the game engine and just asking if this is the best way which developers do? Asking as when I am going to get to the stage of starting to use a game engine from Blender, I want to make sure I am doing the correct way/process. Thank you so much :)
@datalemon14 күн бұрын
Ouch. At first I was like “man that’s mean and presumptive to say I’d want to live in slytherin because I’m evil” And then I thought back on how I’ve handled things in the past and nah you right go ahead teach me Thomnis.
@walterkane2 күн бұрын
You should do an isometric 2d scene tutorial
@gerritianАй бұрын
Question from someone with very limited art background. When the cuts were made to the chimney for adding detail, this messed up the quads for the model, is that not an issue? Are quads not really that important and have been overplayed during my limited learning or do you just want to avoid doing it too much?
@thomasbrushАй бұрын
Yes they are very important but I don’t care. One of my mottos is I do things wrong and I dont care.
@gerritianАй бұрын
@@thomasbrush Alright, that's fair enough lol. Thanks for the reply!
@optymystycАй бұрын
I wonder… I know Unity is a tool for making games but this is giving me Lofi music video vibes. I feel like given the right assets, Unity could be used to do something like that.
@raen5256Ай бұрын
"Or slytherin if you're an evil person" that's not how it works at all. Anyways loooove this cosy art! And your creative method
@alexanderkulaev541Ай бұрын
You say we don't have to export FBX out of Blender and import into Unity. That's great news! But is it so for any Blender file? I mean, you exported the whole scene, that makes sense. But what about if I have only a rigged character in Blender file, should I not export it as an FBX? Always, in any case, I should use just Blender files, no exceptions? I'm very new to this, so asking.
@TUKMAKАй бұрын
What a funny video by the way hahah 😂
@3DPrinterAcademyАй бұрын
beautiful. 😍Can you design my house? You can always become interior designer as a backup plan if AI takes over game dev
@seanpatrickkennedy22 күн бұрын
Been working with Unity and Blender couple years now. Why does the standard seem to still be FBX exporting from Blender and not .Blender files? Will working with a Blender file increase build size? Can you still create prefabs in Unity from the blend file?
@hamzariaz4690Ай бұрын
Hey ! I have a question. Do you also have to Unwrap the Models ? Or will it work fine without Unwrapping ? Thanks
@MetaQuestUser.6Ай бұрын
Would you recommend unity (6 or other) over unreal for beginner indie devs if you want to make a multiplayer game? Also, does ue5 have the ctrl s and auto update feature or is that special to unity
@kunalgahlot5211Ай бұрын
Hi Thomas, I have been a big fan and a huge follower of yours for a long time, even before you came on Pewdiepie's channel. (pls reply) Most things I have learned about gamedev technical, design and in-details have been from you. Your free content has been nothing short of a blessing. Sadly at this time(student) I cant buy your course, but I definitely will in future... And so I have a few doubts if you can answer them. 1. There are a lot of let's dev- live streams that have been hidden in Playlist or perhaps available elsewhere? These streams are very good and worth so much to us thanks! 2. What are the members only benefits of your channel? Is there more content if so i will join definitely. 3. Do you have plans to make more isometric or top down contents? Or boss fights scenarios? Thanks a lot if you read this
@ArksideGamesАй бұрын
#DontExport, got it.
@dts5302Ай бұрын
it will take me 7 minutes to find a pen and a piece of paper
@datalemon14 күн бұрын
2:43 but I don’t have synesthesia sir
@DamiondabblesАй бұрын
I just wanna make these full time
@youkotoka4535Ай бұрын
damn someone really didnt tolerate does taco bell buritos in the filming of this video.
@FillMakesGamesАй бұрын
Bro just insulted everyone in Slytherin.
@thomasbrushАй бұрын
Syahasashee!
@GameDevBuddiesАй бұрын
As always, an awesome video Thomas, we really like your content! However, we got a little panic attack when you gave the advice of not exporting models into .fbx format. Even though that kind of workflow is perfect for quick artistic exploration and testing, it's a huge pain in the butt for larger projects since Unity actually can't work with the .blend files directly. It internally converts all .blend files into the .fbx format which significantly increases importing times and the size of the project. Also, if you're working in a team, often programmers don't have Blender installed which will cause issues when trying to open a scene that has them. So long story short, use .blend files for quick visual explorations, blockouts and testing, but after you're done with that, export the .fbx into Unity and remove the .blend file from the project.
@WISPRINGSАй бұрын
THIS!
@jameshunt4603Ай бұрын
Aw man can you do one of these for 2D iso? Please please pleeeeaaase??
@eerieentity3139Ай бұрын
Also flashbacks to when youd repeatedly say "harry" 😂
@thomasbrushАй бұрын
Hahaha
@omerfarukbykl6097Ай бұрын
This series is amazing. Best thing after the 2D art tutorial series.
@omerfarukbykl6097Ай бұрын
Thomas is the Brackeys of art tutorials. God's gift.
@billcephusАй бұрын
except he doesn't show you how to do anything, many steps are skipped over
@DeathCloudGamesАй бұрын
Just Walz.
@BOSSITSOLUTIONSАй бұрын
If not using photoshop png is pretty much it. isn't it?
@CryptidMomАй бұрын
As a Slytherin, I cannot tolerate such slander 🥺🔪
@00ZeroCoolGamingАй бұрын
Why is Slytherin catching random strays???
@ethereal963915 күн бұрын
ORTHOGRAPHIC PROJECTION IS EXPENSIVE .... IT DROPS THE FRAMERATE
@patrickkrebsАй бұрын
Loved this video - right up until the pawn moved 2 spaces Diagon Alley.
@thomasbrushАй бұрын
Clever
@patrickkrebsАй бұрын
@@thomasbrush Your videos are the bush Mr. Brush! Thank you for your continued contribution!
@MeloOnlyGaming-q6bАй бұрын
mate you have done some n-gones on the fireplace is god on seeing but is not a good practical things to do for game
@thomasbrushАй бұрын
Don’t care about any of this anymore. You can! And I’m happy for you. But I don’t care anymore about doing things correctly. Love you
7 minutes in and I did not end up with an isometric game, this video is a lie 😢
@suyash835Ай бұрын
Me and my friend are thinking of building an isometric game, we have a vision of how our story would play out, but I don't have sufficient references, experience, and maybe even artistic skills. We're gonna be using godot, the game will be set in 1970s small town, we have envisioned an isometric world, since it's the 70s, for the town my best reference was Hawkins (Stranger things) it captures the retro vibe I'm looking for perfectly. Do you have any suggestions that I should follow? Great video btw!! always love your content 😊
@JakubSKАй бұрын
How is it a game?
@MattGiucaАй бұрын
That was super cool. "I wanna smell my colours." 🤌