How To Create A Pause Menu In Godot 4

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RandomPirate774

RandomPirate774

Күн бұрын

Пікірлер: 30
@ParadoxTheBox
@ParadoxTheBox Ай бұрын
Appreciate this one, I've been struggling to add a pause menu to my 3D scene for a while, and having it on the root node of the level was exactly what I needed to do
@kamsiosuachalla
@kamsiosuachalla Жыл бұрын
Straight to the point very informative video I couldn't help but subscribe
@IWARW0LFI
@IWARW0LFI 9 ай бұрын
Great video. Not overly long but also no important information left out. Very nice :)
@OrangeChair
@OrangeChair 7 ай бұрын
This helped a ton, thank you so much!
@Corie3269
@Corie3269 7 ай бұрын
Thank you so much your video helped me a lot. Good explanation!
@Firemage14
@Firemage14 2 ай бұрын
I follow this tut which is a great one but I have my mouse captured in my game and when u pause it's still captured does anyone know to make it uncaptured when in pause menu
@gambar
@gambar Жыл бұрын
Anyone else checking out Godot due to Unity's f*ckup? Useful content! Subbed.
@chelmano0
@chelmano0 Жыл бұрын
Uhhmmm... Everybody is. Godot is so underrated.
@rogerfalkevicz4596
@rogerfalkevicz4596 11 ай бұрын
I use godot because its in steam and easy to download
@Dr4gonSt4lker
@Dr4gonSt4lker Жыл бұрын
Is there any way to make screen darker when you're in pause? Or should I just add some tint background for the pausemenu scene?
@randompirate774
@randompirate774 Жыл бұрын
what i did in these situations is that i added a polygon2D or Sprite that covers the whole screen. I then colored that black and decreased the opacity (in the modulate tab(
@Dr4gonSt4lker
@Dr4gonSt4lker Жыл бұрын
@@randompirate774 Thanks for the great idea!
@daviddraper6468
@daviddraper6468 Жыл бұрын
@@Dr4gonSt4lker You could use a color rect for that too! It's a UI node and perfect for something like this!
@sammyboy-zh8rl
@sammyboy-zh8rl Жыл бұрын
Does anyone know how to fix identifier "global" not declared in current scope
@randompirate774
@randompirate774 Жыл бұрын
you need to autoload a script called "global.gd". i show how you can do that in the beginning of my save system tutorial
@magmaking5673
@magmaking5673 Жыл бұрын
Bro is very underrated
@KristaYoung-u4y
@KristaYoung-u4y 8 ай бұрын
Using Dialogue Manager with Godot 4.2.2 how can you pause the game while the dialogue is playing?
@jikkermanccini
@jikkermanccini Жыл бұрын
How would you go about hiding the mouse after closing the pause screen? I have the mouse mode set to captured during gameplay, then visible in the menu, but when I close the menu it stays visible no matter what I do.
@samuelevander9823
@samuelevander9823 Жыл бұрын
Great tutorial, the code works! On problem, though: The pause menu does not follow the player! Can you please help me or create a tutorial with this same functionality that is also compatible with projects where the camera2D follows the player character? Right now, your system works for static games. If I try to make the Pause node or the script containing the pause code inherit the Player node, the Godot project will crash! Please, I need help! I cannot fix it...
@randompirate774
@randompirate774 Жыл бұрын
Hi! I've tried this out, and for me, if I attach the "PauseMenu" node to the player, it works fine, doesn't crash for me. A couple things you might need to look out for: Make sure that you correctly adjust your paths in the scripts. For me (in the root node's script) it was originally $PauseMenu, but now this should be $Player/PauseMenu. If Godot doesn't find a node at the path, it will crash. Another important thing is that, because we set the process_mode to inherit for the "PauseMenu" node, it inherited it's parent node's process_mode. Because it is now a child of the player and because the player's process_mode was set to pausable, we need to set the "PauseMenu"'s proces mode to "always", since we still want to pause the player. If these don't work, a simple workaround you could try is to set the PauseMenu's position to always be equal to the player's position (this could be done in the root node's script). There more elegant way would be to set it's position each time the "esc" key is pressed (or whatever your pause key is). Hope this helps!
@samuelevander9823
@samuelevander9823 Жыл бұрын
@@randompirate774 Thx, I found a way from other video to child Pause Label into a CanvasLayer that was a child of Level Root, but I don't like that hierarchy. There should be some kind of GameMaster dictating these systems and the only constant that centralizes these functionalities/features is the player, so I want to try your method of parenting the player to the pause system. UPDATE: managed to child PauseMenu to Player (edited node script paths to $Player/PauseMenu) but the script needs to still be linked to parented Node root. While it works & I have you to thank for it, I'm just frustrated that important functionality has to be parented to individual level root nodes. There should be some central Game Manager that other node scenes can become childrens of & obey the parented Game Manager that contains things like Pausing and such. Maybe I can make this work in Godot?
@bg_jlze9376
@bg_jlze9376 Жыл бұрын
how od i create the delete save button?
@randompirate774
@randompirate774 Жыл бұрын
you can create a save button as any other button (in my menu tutorial). In order to code the function you need to reset all your saved variables to their "default" values, then save those variables, and then load them again (i did a tutorial on how to save and load)
@PunCala
@PunCala Жыл бұрын
Does this also pause enemies moving on the screen or only the player? Because if you need to toggle the "pausable" for every single moving part of the scene, it becomes unfeasible. I still appreciate the tutorial.
@randompirate774
@randompirate774 Жыл бұрын
By default, every node is set to "inherit", so every node pauses when you set pause to true. You only need to change "pausable" for nodes you don't want to pause, like the pause menu itself.
@ashasonshine7050
@ashasonshine7050 Жыл бұрын
I seem to have a reverse thing going on. the menu is there when the game is played and is gone when paused? what did it do?
@randompirate774
@randompirate774 Жыл бұрын
The way I wrote this code means that if you pause the game, the menu changes it's visibility (so if it was visible before, it will become invisible and vice versa). My guess is that your menu is visible when your game starts, in order for this code to work properly, you need to set it's visibility to false (if you just click the eye icon in the editor it should be fine). Alternatively you could just check whether or not the game is pauses and set the visibility that way, but that solution is less efficient performance-wise.
@ashasonshine7050
@ashasonshine7050 Жыл бұрын
@@randompirate774 thank you
@erikverghese898
@erikverghese898 Жыл бұрын
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