How to create a PS1 style horror game in Unity | Tutorial

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hacktic

hacktic

Күн бұрын

Пікірлер: 479
@hackticdev
@hackticdev Жыл бұрын
If you find this video helpful, I'd love to see what you create! Send me a link on my Discord server: discord.com/invite/zMTrPg8ZFB
@Mae4Ever
@Mae4Ever Жыл бұрын
Aw sweet thanks
@TheJefferyShow23
@TheJefferyShow23 Жыл бұрын
Oh wow I'll totally hyu bro, this is my current project kzbin.info/www/bejne/g5DFamOFmcSYjZY But I would LOVE to Collab with you one day since we have similar tastes. I'll hyu on discord tho for sure.
@saucypepperoni
@saucypepperoni Жыл бұрын
what a great video man, thanks so much for this!
@InZoid
@InZoid Жыл бұрын
someone should try to remake the game ''manhunt''.
@PainXDYT
@PainXDYT Жыл бұрын
I didnt know it was this easy!?!?! And the map for you looks AMAZING!!!!!
@NoLootStudios
@NoLootStudios Жыл бұрын
Something about these retro-styled graphics that speaks to me
@thepixelatedsoul
@thepixelatedsoul Жыл бұрын
callit whatever you want, maybe nostalgia but ps1 and even ps2 horror tugs the right nerves and gives such a good effect for horror that i just cant explain no matter how hard i try.
@kurtthorsten4463
@kurtthorsten4463 Жыл бұрын
i feel you. these old graphics made everything so mysterious idk
@7vanave
@7vanave Жыл бұрын
Sometimes in horror, less detail is more disturbing. We see the same phenomena in films and literary art as well I think
@necrosteel5013
@necrosteel5013 Жыл бұрын
It let's your imagination run wilder. It also let's devs do crazier shit without lighting the device on fire.
@NoLootStudios
@NoLootStudios Жыл бұрын
@@necrosteel5013 Most def. Limitations forces you to be more creative. That's what I've learned so far whilst making games atleast!
@Nlduncan
@Nlduncan Жыл бұрын
Thank you for going into the specifics of why things looked the way they did instead of just pseudo replicating it, most creators don't understand why old mediums look the way they do and they end up looking wrong or lazy
@uncertaintytoworldpeace3650
@uncertaintytoworldpeace3650 Жыл бұрын
Games evolved slowly. Not like everyone was just playing PS1 for years yknow? PS1 isn’t even close to the only low poly retro game experience. For example others are likely replicating Quake which looks similar to this for example.
@ZechsMerquise73
@ZechsMerquise73 Жыл бұрын
​@@uncertaintytoworldpeace3650 Are you certain you're replying to the right person? Nothing you said seems to relate to what nlduncan said.
@impactguide
@impactguide Жыл бұрын
I once heard an artist say something along the lines of drawing a crooked, ugly, misformed sphere on purpose, was really difficult to do well. It needs to look "bad" in a certain way, but if you do it wrong, people just assume you can't draw a sphere. I think the original thought comes from Picasso, who is quoted to have said: "It took me four years to paint like Raphael, but a lifetime to paint like a child.", which I think means the same. The same goes for PS1 and pixel art, I think: you really do have to understand at least something about the artistic "context" that the original "look" was created in, to be able to replicate it in a way that looks good. And once you understand the context well, you might also be able to break the rules here and there, and make that look good too.
@fungo6631
@fungo6631 Жыл бұрын
Ironically, OP did just that, pseudo replicate. At least from the in game footage that's shown in the video. -There is no texture warping -The polygons are too big. Note that to compensate the affine texture mapping PS1 games had to split up simple geometry into many more polygons. -The polygon sorting is too good. You had to sort the polygons manually because the PS1 had no z buffering. And you couldn't sort them perfectly, inevitably having some polygons popping out where they shouldn't. -There is no LOD geometry and texture pop in. In the distance you could get away without redundant geometry because the warping wasn't as visible. In actual PS1 games you'd see textures pop in back in their place as more geometry is added. -The textures are too spread apart. Real PS1 games had to use more repeating patterns due to the additional geometry. -The audio. While the PS1 can indeed produce high quality audio, sound effects often used potato quality because they had to fit into 512K of audio RAM. If this was the N64 with a big cartridge, this would be a non issue, as you'd just swap out the audio samples at will. But the PS1 had 2 MB of system RAM and a 300 kB/s transfer rate from the 2x CD drive. You want to cram as much as you can into RAM. Even the 6th gen consoles often used potato quality sound effects. *Edit* Even the low precision polygons don't seem to be there in the gameplay footage in the video. This looks more like an Unreal Engine 1 game ran in software mode than a PS1 game.
@stefandili2650
@stefandili2650 Жыл бұрын
@@fungo6631 holy shit dude! Do you ever leave the basement? Lol just trolling, I admire the knowledge.
@vksasdgaming9472
@vksasdgaming9472 Жыл бұрын
Silent Hill used fog as mask for poor draw distance though it had large spaces you could actually move in with very few loading breaks between locations. Most fully 3D-games of PS1-era used cramped, interior quarters and darkness to mask short draw distance. Silent Hill basically had every room as separate entity.
@lukabrasi001
@lukabrasi001 Жыл бұрын
to be honest, everyone and their mothers know about SH's usage of fog being used for hiding the culling distance. they could actually squeeze more out of the draw distance, with relatively minor frame loss but they played safe with that thick fog. but what really kicks the bucket is how Silent Hill is a fully 3D, beautiful open world game unlike it's rivals like Resident Evil and Alone in the Dark. even Evil Dead is pre rendered. sure the game looks a bit more pixellated, but the textures aren't THAT bad, it has strong visual design, and the fully interactive 3D camera is much more of a shining point than that fog everyone keeps haunting
@vksasdgaming9472
@vksasdgaming9472 Жыл бұрын
@@lukabrasi001 Silent Hill itself just used fog as mask everybody else also used, but it was written into story and snowfall was added to bring it alive. It also had dark sections and separate rooms as well. If I am correct Silent Hill was one of first fully 3D-horror games ever. Resident Evil and Alone In The Dark used drawn backgrounds which did give more appealing backgrounds and fixed viewing angles. Both can work. Silent Hill (first) is great because it embraced technical limitations of time and made them serve the story. Silent Hill 2 could have ditched the fog with stronger hardware, but kept it and made it much more swirly, dithering and also made use of it's ability to mask drawing distance.
@lukabrasi001
@lukabrasi001 Жыл бұрын
@@vksasdgaming9472 i kinda think Dino Crisis was before Silent Hill and it was fully 3D as well
@vksasdgaming9472
@vksasdgaming9472 Жыл бұрын
@@lukabrasi001 Dino Crisis came out in July 1999 while Silent Hill came out February 1999. Dino Crisis also used fixed camera-angles and small rooms with loading breaks between them even as it was fully 3D-game. Silent Hill had big, almost seamless outdoors Dino Crisis lacked. Of course Dino Crisis did not need to use fog or darkness to hide it's draw distance either. Both are good games.
@AndrewF321
@AndrewF321 Жыл бұрын
Wow this felt like a 20 minute video with all the value packed so in, nicely done
@dandiaz19934
@dandiaz19934 Жыл бұрын
I have never delved into game development at all, but the fact that this was short and sweet made it really enjoyable!
@StefanHoffmann84
@StefanHoffmann84 Жыл бұрын
Started gaming in the 90's, have seen all this amazing developments in graphics... but finally, they come back to the 90s :D
@kallemetsahalme5701
@kallemetsahalme5701 Жыл бұрын
yea some people argued for long time that nes and snes still look beautiful today but ps1 has that clumsy birth 3d thats ugly and no one wants to see again. shows that all the nes praisers are 70s kids
@finn4435
@finn4435 Жыл бұрын
The person doing Bloodborne demake deserves a lot of credit for this trend
@WIld-cHILd-1273
@WIld-cHILd-1273 Жыл бұрын
Whoa, this is pretty incredible, I love how people keep the spirit of retro games through its art style and atmosphere, heck even the limited controls is a really cool idea I loved playing ps1 and ps2 games at my friends house as a kid and I remember when those games back then were far from retro lol, it's refreshing to see the potential here
@Casketkrusher_
@Casketkrusher_ Жыл бұрын
Best era of gaming hands down, I do miss that time a lot. Getting excited for a new Crash game or the ps1 Doom port, what a memories, actual finished games.
@jackplisken4738
@jackplisken4738 Жыл бұрын
Prodeus , Dude its pretty damn nice
@KoxenBols
@KoxenBols Жыл бұрын
Not feeling like you're missing out on what often seems to be the most hyped parts of a game unless you pay extra money, on top of the full game price does wonders for satisfaction. Same with not having the games made purposefully inconvenient and tedious if you don't buy a bunch of boosters and/or special items. The creativity in gameplay and artstyle back then also helps a lot, unlike the mind numbing screenshot engines most big modern games are. Rant complete.
@toprak3479
@toprak3479 Жыл бұрын
What I miss most is popping a CD in and being able to play the game either near instantly on PS1/PS2 or getting it installed in 5-10 minutes tops on pc. Now you gotta download gigabytes of data from the provider, then there's an update, bla blabla blabla...
@SalesmanWave
@SalesmanWave 3 ай бұрын
Bro's never heard of indie games 💀
@NibblyBitz
@NibblyBitz Жыл бұрын
1:42 The playstation never had a floating point unit (FPU) but yes that is what made models wobble.
@michaelclark5237
@michaelclark5237 Жыл бұрын
I'm going to ignore one these. It's 2023. You can be retro and still have great controls. I also feel spoiled for having both kinds of controllers for the PS1.
@hackticdev
@hackticdev Жыл бұрын
It's definitely a personal choice thing, personally I think for horror sluggish controls works well, but of course there are many ps1 style games coming out that also have excellent controls
@BambeH
@BambeH Жыл бұрын
With modern input handling, doing both is easy. Add an option to bind a key to look/turn left or right, and maybe add a preset for the PS1-like controls.
@ryxrr7207
@ryxrr7207 Жыл бұрын
@@BambeH or like SIGNALIS, where they let you pick between modern-ish controls or classic tank controls. Btw, that game is an excellent example of using unity to make a psx-styled game.
@bites_za_dusto_6844
@bites_za_dusto_6844 6 ай бұрын
yeah i'd rather be able to actually play the damn game
@OneManBandMusic
@OneManBandMusic Жыл бұрын
this is one of the best videos that summarizes all the important aspects in a short and sweet way
@noelienoelie8425
@noelienoelie8425 Жыл бұрын
My only problem is. The limitations with the original games engines were the driving force behind many of the artistic choices which became ubiquitous in horror gaming and responsible for many of tropes we still use in modern gaming. Lots of these new Ps1wave games are missing that little something. Its the difference between hand making furniture and putting IKEA furniture together.
@assassin8636
@assassin8636 3 ай бұрын
Doesn't that feel like a little nitpick? You can't just force them to be perfect
@fungo6631
@fungo6631 Жыл бұрын
1:43 Correction: The PlayStation GPU had NON EXISTENT precision floating point support.
@hackticdev
@hackticdev Жыл бұрын
Yep that's correct and I explained it badly. In reality the PS1 only used fixed point so there's a limit to the level of precision
@Kindlesmith70
@Kindlesmith70 Жыл бұрын
The movement section was freakin hilarious. I had a good chuckle, and it really did bring back memories of these sorts of games.
@BlazeHedgehog
@BlazeHedgehog Жыл бұрын
As we all know, good controls weren't invented until at least 2002.
@thetragedyofcommons
@thetragedyofcommons Жыл бұрын
thank you, will be sure to keep this in mind if i ever create a ps1 style horror game in unity
@kianamarrie
@kianamarrie Жыл бұрын
This was very educational. I didn't know this was something I was curious about lol. Great Job!
@SillyOrb
@SillyOrb Жыл бұрын
Good video. :) About that triangle budget: Strictly speaking (literally about the limits of the real PS1), 1000 triangles per character is very steep, if you are making anything but a 1-on-1 fighting game with minimal arena geometry. The entire poly budget was around 3000 triangles per frame at 30 Hz (could be more if some features were skipped and would be basically cut in half for a smooth 60 Hz experience). Given that backfaces would not be rasterised (thus not cutting into the budget) and assuming half of all faces are culled, the raw geometry might have approached these numbers with a heavily optimised engine. But if we are talking purely stylistically instead, then I guess the guideline is absolutely fine for modern mid-90s-era throwback games. :) If you want the particular look for those textures, you can either palletise them or use a posterisation filter set to between 7 to 15 levels. Like others wrote, using even lower texture resolutions and avoiding tiling (meaning within a poly, use more polies for tiling) will look even more authentic. The section about the controls made me lol. :D So, here we go in the same vein: make sure as many shared vertices as possible are not welded and are offset very slightly, for those delicious polygon gaps. Better yet, make sure to create many "T junctions" in your 3D models: e.g. have two quads next to another, sharing two vertices, then subdivide one of them once without changing the other one; now there is a third vertex shared by the new smaller quads on one side, but an edge on the other - congratulations, you defied all 90s game devs and got what you paid for XD. Oof, that was positively cathartic. :D
@hackticdev
@hackticdev Жыл бұрын
Yep, I've had a few people point out that 1000 is pretty high in reality :D and this other information is also great, I completely missed out talking about colour depth and dithering. Maybe one day I'll remake this video and do it proper justice
@SodaPartyNetwork
@SodaPartyNetwork Жыл бұрын
You rock dude! Keep it up and please make more
@doom_owo
@doom_owo Жыл бұрын
finally someone explained the thing i wanted to learn in the best and simple way, thank you so much.
@BF-Gator
@BF-Gator Жыл бұрын
it's so stupid that people make videogames that don't look like this, all videogames should look like this
@toprak3479
@toprak3479 Жыл бұрын
I'll toast to that 🍻
@milkshake7428
@milkshake7428 Жыл бұрын
This is really good I’ve been thinking about making a game in this style for a while and this just did it
@Deeveeaar
@Deeveeaar Жыл бұрын
Very inspiring and talented work! You deserve more subscribers!
@Ravioli7
@Ravioli7 Жыл бұрын
Thank you for sharing your knowledge and for giving links for the textures. Ps1 graphics are such a vibe
@jmgonzales7701
@jmgonzales7701 Жыл бұрын
i wonder if you can make realistic low poly ish games. can you imagine a game like tarkov but low poly, i wonder how that would work
@jim4gow
@jim4gow Жыл бұрын
omg i have been a gamer for so long i actualy know which game those tree models comes from. Great Job!
@hackticdev
@hackticdev Жыл бұрын
I made them :') But I'm curious to know which game they look like
@DukeofAthens
@DukeofAthens Жыл бұрын
I do love the video, I wouldn't mind more indepth as well as beginner friendly tutorials similar to this one!
@jUQMtDmf
@jUQMtDmf Жыл бұрын
The scene you created is super beautiful in a dreamy and nostalgic way. I think if you'd replace the horror ambience with maybe some echo-y dreamy music, I think it would be some cool interactive piece of art. Maybe some vaporwave artist should make a little video game like this as an album experience.
@briggy4359
@briggy4359 Жыл бұрын
Boards of Canada had a browser game like that a while back.
@unoriginal_name7091
@unoriginal_name7091 Жыл бұрын
I'm approaching the end of my computing science degree and while I'm not a vaporwave guy I wonder if post-rock might achieve a similar vibe...
@DexGen2002
@DexGen2002 Жыл бұрын
​@@unoriginal_name7091Fortnite: Battle Royal
@bongjovi4928
@bongjovi4928 Жыл бұрын
Congrats this is cringe
@Aven-Sharma1991
@Aven-Sharma1991 Жыл бұрын
I love these low grade graphics, we need to make them popular again. Growing up? Crash bandicoot, Spyro and Tekken were the games I grew up with and loved. Nowadays games are just violent and sick, ugh such a turn off
@МаксимТроицкий-ф2б
@МаксимТроицкий-ф2б Жыл бұрын
2:05 that give me ps1 harry potter vibes
@murmaider2000
@murmaider2000 Жыл бұрын
The trees you used look almost exactly like the trees in original EverQuest! Love it.
@mariokart8054
@mariokart8054 Жыл бұрын
Awesome Tutorial and style guide! Thank you so much!
@v0ltdev
@v0ltdev Жыл бұрын
An alternative to having the pixelated camera look rather then running the game at a low resolution, is by lowering the render scale (if you are using URP/HDRP) or a render texture (if you are using the built-in renderer)
@hackticdev
@hackticdev Жыл бұрын
Yes, the render texture method is the best way of doing this, I just didn't want to go into too much detail in this video. I may do a separate video about this soon
@v0ltdev
@v0ltdev Жыл бұрын
@@hackticdev i used both methods and the render scale method is the easyest and most performant method of all, besides that it can be easly customizable as a setting but u only have this option if you are using a scriptable object pipeline
@KI2LA
@KI2LA Жыл бұрын
the walking sound and those distorted ambient musicfx ... just freaking creepy i love it!!!!
@jehriko7525
@jehriko7525 Жыл бұрын
bro FATUM BETULA at the start hooked me on this video cause it's one of my all time favorite PS styled games...
@jck7753
@jck7753 Жыл бұрын
thanks a lot great video and shader It's gonna help me alot with my game project 👍
@VJ4rawr2
@VJ4rawr2 Жыл бұрын
Interesting video... well done!
@kleck0depresso547
@kleck0depresso547 Жыл бұрын
AKA The Puppet Combo Style🤌🏻
@SkylorBeck
@SkylorBeck Жыл бұрын
I love finding channels under 1k subs because I love being there when they hit 100k
@hackticdev
@hackticdev Жыл бұрын
We'll see!
@CaileanGottaSleep
@CaileanGottaSleep Жыл бұрын
Very interesting vid, good job!
@hackticdev
@hackticdev Жыл бұрын
Thank you!
@KlojMaalem
@KlojMaalem 3 ай бұрын
subbed we need more content like this
@BL1TZEN
@BL1TZEN Жыл бұрын
In all my 28 years of being a 3D environment artist working in the video game industry, working on the PS1 in the mid 90's was an amazing time. The first few PSX games I developed for Gremlin Interactive here in the UK we used Deluxe Paint 4 to 'pixel plot' the 64 x 64 textures - using just a mouse - usually in a palette of 32 colours. I first used a graphics tablet, Photoshop and 'real world' textures to generate the tileable in-game texture maps in around 1996 when I worked on Tomb Raider 2. Wonderful to see a revival in this simple - less ballache way of creating environments. P.S - great job on this tutorial! You've captured the essence of the PSX to a tee! Love how you can even get shaders to make the polys all jittery like the PSX did! Hah!
@hackticdev
@hackticdev Жыл бұрын
I love getting comments from people who have been in the industry for this long! I've only been working as a programmer for a few years and I often imagine how it would have been to be programming during the 5th generation or even earlier
@BL1TZEN
@BL1TZEN Жыл бұрын
@@hackticdev Nice one, Hope you are enjoying your dev journey so far? I started in 1994 at the back end of the SNES and Megadrive development years. I concentrate more on the concept art side of things these days as my interest in building 3D environments took a nose dive when it became too technical. I'm certainly a more traditional artist over shaders, ZBRUSH, etc. Pencil on paper, scan it in and colour it all up in Photoshop is how I work mainly these days!
@BL1TZEN
@BL1TZEN Жыл бұрын
@@hackticdev Also back then it was mainly the leads programmer who would actually develop the in-game 3D engine for us devs to work with. We didn't have Unity or UNREAL. The only UNREAL we enjoyed was Unreal Tournament in our lunch hour! The PS2 years were very enjoyable. Still simplistic but a step up from the PSX side of things. The 3D engine we had on 'Herdy Gerdy' (PS2, CORE Design) was a superb system for it's time. I still use Herdy Gerdy screenshots in my portfolio to this day.
@hackticdev
@hackticdev Жыл бұрын
@@BL1TZEN I do enjoy it but I do find myself yearning for things to be simpler as they were in the earlier days. Especially when working on AAA the sheer number of systems and bloat to get everything to work is pretty overwhelming. I'm much happier when working on more AA or indie titles (I've done some port work on indies). But if this youtube thing takes off I think doing my own thing as an indie is what will suit me best
@BL1TZEN
@BL1TZEN Жыл бұрын
@@hackticdev Exactly how I feel! Good to here you are already jaded my modern systems just 4 years in. Haha. Well keep up the good work and I shall follow your channel! If you ever need some art required for your own indie titles then give me a shout!
@Mike-or2cv
@Mike-or2cv Жыл бұрын
absolutely in love with this!
@Fireglo
@Fireglo Жыл бұрын
Actually D-pad only is Playstation not PS1. Only the original big Playstation's controller didn't have a D-pad. The PS1 and all future consoles had analogue sticks.
@chadross
@chadross Жыл бұрын
I know absolutely nothing about game design and development but this is insanely interesting!
@CaptainReynolds-flyinspace
@CaptainReynolds-flyinspace Жыл бұрын
Dont forget that the texteres need to have a prebaked light. You cant just throw flat image to model and hope that it will worked. Imagine that all objects have a light above.
@TheJefferyShow23
@TheJefferyShow23 Жыл бұрын
Looks so good bro. Keep it up
@DavidBrocekArt
@DavidBrocekArt Жыл бұрын
It's so interesting how we humans are trying willingly to do "worse art" in order to evoke great feelings.
@yamamushi
@yamamushi Жыл бұрын
Glad I stumbled on this today, giving me so many ideas!
@yurgen309
@yurgen309 Жыл бұрын
Thats super cool! Love the style and the video
@hackticdev
@hackticdev Жыл бұрын
Thanks so much!!
@BrothersKamara
@BrothersKamara Жыл бұрын
I love how even the mic sounds pixelated 😂
@Brian-ti7xm
@Brian-ti7xm Жыл бұрын
Truly interesting, I also say if you want a game to have that ps1 aesthetic, study ps1 code and make a game that actually plays on the equipment. Boom. Perfect.
@andrebirk6327
@andrebirk6327 6 ай бұрын
This was very informative
@Unshapenkris
@Unshapenkris Жыл бұрын
This is essentially for games what lofi is for music! Love it
@CRUASSANFAN
@CRUASSANFAN Жыл бұрын
I had analog controller and never saw the "original" one. The ps1 gamepad was really nice, better that most of the counterparts, was built like a tank and made with high quality materials. The controls were very responsive considering that ps1 has very low fps actually.
@hackticdev
@hackticdev Жыл бұрын
For real! To this day I still prefer using a dualshock controller over any other, even for PC gaming
@jammerlammer546
@jammerlammer546 Жыл бұрын
Very nice stuff, concise and to the point.
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Great video
@hackticdev
@hackticdev Жыл бұрын
Glad you enjoyed it
@GameDevAcademy
@GameDevAcademy Жыл бұрын
@@hackticdev I really did.
@john_mccarthy_hi
@john_mccarthy_hi Жыл бұрын
don't forget loading screens! sounds in the dark also help a lot.
@hackticdev
@hackticdev Жыл бұрын
I debated also including this, long loading screens are another key aspect of realistic ps1 games. however this might annoy a modern gamer just a bit too much if its not necessary :p
@ZechsMerquise73
@ZechsMerquise73 Жыл бұрын
@@hackticdev Making the controls deliberately bad is much worse than putting in loading screens. Also pretty inaccurate to showcase the PS1 default controller, when Resident Evil 1 has "supports dual-shock controller" on the front cover.
@toprak3479
@toprak3479 Жыл бұрын
@@ZechsMerquise73 Have you tried to play a game with tank controls using the analog stick? It's nigh impossible. I don't care what the cover says, everyone used the d-pad for these games.
@toprak3479
@toprak3479 Жыл бұрын
Loading screens can honestly go away. Unless they're like 1-2 seconds, then maybe.
@seraphimipx2611
@seraphimipx2611 Жыл бұрын
nice work! thx for the tutorial!
@TheSostenesg7
@TheSostenesg7 Жыл бұрын
Incrível. Se não tivesse falado que foi feito na Unity, acharia que era um jogo de PS1 mesmo. Você captou perfeitamente os elementos que ambientam um jogo de PS1. 👏👏👏
@hackticdev
@hackticdev Жыл бұрын
Obrigado!
@Pluh_0978
@Pluh_0978 5 ай бұрын
this helped alot because im making this game called Dave's egg's where basically you play as this guy named dave and you have a shotgun and you have to kill enemys to reach the end and collect 3 eggs there will be 23 levels and also there is a little little tiny sad origin story behind Dave's childhood
@esamothekingofducks
@esamothekingofducks Жыл бұрын
Short but informative!
@mrdrissou_
@mrdrissou_ Жыл бұрын
Very interesting, support from France ! 👍
@PatchCornAdams723
@PatchCornAdams723 Жыл бұрын
Ay up it's nice to hear another Northerner who's into making games
@gamenation9485
@gamenation9485 Жыл бұрын
This is exactly what I dreamt of
@MaximilianFischer-nb6uo
@MaximilianFischer-nb6uo Жыл бұрын
This video was awesome thank you.
@timhagedorn6890
@timhagedorn6890 Жыл бұрын
it's also worth setting the compression of textures in unity to something 16 bit or even 8 bit like
@royhitchcock9714
@royhitchcock9714 10 ай бұрын
This is so helpful, thank you
@hackticdev
@hackticdev 9 ай бұрын
Glad it was helpful!
@Woter_X
@Woter_X Жыл бұрын
Thank you for this!
@tropicalhorizongaming5459
@tropicalhorizongaming5459 11 ай бұрын
Idk why I like old graphics so much, it just works
@pushtotek8201
@pushtotek8201 Жыл бұрын
i still love and play these old graphic games in 2023
@lProjectZerol
@lProjectZerol Жыл бұрын
That fast level building tho wow
@ResidentRaccoon
@ResidentRaccoon Жыл бұрын
I never understood the difficulty people have w/ the tank controls...it's literally one of the most straight forward things ever
@jmgonzales7701
@jmgonzales7701 Жыл бұрын
yeah, wouldnt mind it to have some games use it again
@OCEAN-fc9wl
@OCEAN-fc9wl Жыл бұрын
Puppet combo is the best at this
@valhakun
@valhakun Жыл бұрын
Neat. Setting the game resolution to 320x200ish would give a more authentic representation of most PS1 games.
@manoelaugusto4728
@manoelaugusto4728 Жыл бұрын
This looks magnificent to me.
@pascalsk2
@pascalsk2 Жыл бұрын
nice video man!
@hackticdev
@hackticdev Жыл бұрын
Thanks!
@comet3429
@comet3429 Жыл бұрын
Yoo tysm for the tutorial
@edjwise
@edjwise Жыл бұрын
Thanks for this tutorial. I hope to see this art style make a comeback.
@okaight7248
@okaight7248 Жыл бұрын
it did
@jmgonzales7701
@jmgonzales7701 Жыл бұрын
i wonder if you can make realistic low poly ish games. can you imagine a game like tarkov but low poly, i wonder how that would work
@Saii158
@Saii158 Жыл бұрын
good. but the music (ambiance) would not have like a sound of 8 bit
@toprak3479
@toprak3479 Жыл бұрын
Yeah. Sound quality-wise the PS1 wasn't bad at all.
@sidspooki
@sidspooki Жыл бұрын
I really like your voice, reminds me of Gaming Harry, who does Narrative videos about horror game stories.
@hackticdev
@hackticdev Жыл бұрын
Thank you! I hate the way I sound on a recording so that's nice of you to say
@sidspooki
@sidspooki Жыл бұрын
@@hackticdev No problem! You definitely, At least in my opinion have a great voice for narrating videos. I look forward to see what you make in the future!
@bluetech2809
@bluetech2809 Жыл бұрын
"make the controls awful" haha love it
@MapSpawn
@MapSpawn Жыл бұрын
I find you to be very impressive!
@Malleus_77
@Malleus_77 Жыл бұрын
2:08 Remember to invert EVERYTHING😂😂
@balkanbrot
@balkanbrot Жыл бұрын
looks great!
@DavidBrocekArt
@DavidBrocekArt Жыл бұрын
I like the nostalgia shift going forward. We had the 80s pixelart , 90s pixelart, now PS1. I am looking forward when early 2000 games like GTA3 style graphics become the trend.
@someoneontheweb4303
@someoneontheweb4303 Жыл бұрын
Dope video dude!
@hackticdev
@hackticdev Жыл бұрын
Thanks!
@StailloGaming
@StailloGaming Жыл бұрын
Thanks so much for the tips! I was recommended to watch this video for my own PS1-styled horror game & my game would honestly be shit if I hadn't watched this 🤣 great video, can't wait to see more 🔥🔥
@hackticdev
@hackticdev Жыл бұрын
Thanks so much! Glad you found it helpful!
@Goomero
@Goomero Жыл бұрын
the footsteps alone would terrify me from playing this game
@LinxOnlineGames
@LinxOnlineGames Жыл бұрын
It should also be noted that the Playstation did not support depth buffers unlike the N64, so developers had to sort the order of polygons (triangles) manually. This is why parts of geometry would pop in and out of existence as the algorithm used to figure out polygon ordering got it wrong.
@grimpathtcg
@grimpathtcg Жыл бұрын
What a hero you are.
@vacantly
@vacantly Жыл бұрын
very cool, would love to see a longer video showing your export/import process from blender to unity, and stuff like that. also wondering if you use unity terrain tools, or if you model it in blender.
@hackticdev
@hackticdev Жыл бұрын
For this video I used unity terrain tools, but using blender is also a great way to do terrain
@jmgonzales7701
@jmgonzales7701 Жыл бұрын
i wonder if you can make realistic low poly ish games. can you imagine a game like tarkov but low poly, i wonder how that would work
@upularFTW
@upularFTW Жыл бұрын
I don't even make games but this was really cool
@MarkMightBeBetter
@MarkMightBeBetter Жыл бұрын
I have always wanted to make a ps1 style survival horror game, and now I can. Thank you so fucking much man!
@stoicoutrider2788
@stoicoutrider2788 Жыл бұрын
The tree at 0:44 looks like it was ripped straight out of Everquest. Noice
@JayRKID
@JayRKID Жыл бұрын
Subbed mate, great video :) I've been fantasising about making a horror game in this style for years but never got round to it, loosly it's set at an old asylum that used to really exist, I actually had to go survay the place in work "for real" it's now been turned into apartments and other building, the place was amazing, I took so many pics, felt like I was in the last of us! Lol
@hackticdev
@hackticdev Жыл бұрын
Sounds cool, I'd love to see it!
@tonkrogerio
@tonkrogerio Жыл бұрын
You hit the nail on the head when you started making ps1 style videos. I'm too far into my project to make a ps1 style game now but I'll be sure to look at your stuff in the future to help me along. Good luck on the growth of your channel.
@GatorShins-CovenDev
@GatorShins-CovenDev Жыл бұрын
For extra crunch I set the resize algorithm to bilinear and the format to 16bit (for non transparent textures)
@GatorShins-CovenDev
@GatorShins-CovenDev Жыл бұрын
@Creative the filtering is set to point, the resize algorithm is different. Like if you downscaled a texture in Unity itself from 64 to 32, it looks better with the bilinear algorithm. It doesn't offer 8 or 4 bit so 16 gets you the closest without you having to manually reduce colours in other software... Do you use Unity or?
@peterpyzer
@peterpyzer Жыл бұрын
wow this video will blow up soon!
@L0rks
@L0rks Жыл бұрын
That's incredible.
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