HOW TO CREATE A SLIDING DOOR IN UNREAL ENGINE 5 USING BLUEPRINTS

  Рет қаралды 18,987

Unreal ART With Alireza

Unreal ART With Alireza

Жыл бұрын

in this tutorial we will learn how to create a sliding door in Unreal engine 5 using blueprints.

Пікірлер: 99
@peterwald9050
@peterwald9050 Жыл бұрын
Thank you, I had to use the door itself not the collision box. Though I set the collison box to the scene root. I as well did a slide up on Zed. So not sure if that had anything to do with it.
@UnrealART
@UnrealART Жыл бұрын
no problem , there are a lot of ways to do things in unreal, if it works, then it`s ok ! 😉🥂
@arkmoni8983
@arkmoni8983 Жыл бұрын
Flickering Door Bug Solution : Don't attach "Box collision" to Static Mesh :) If you do that, Your box collision move together with your sliding doors, and your character collision constantly in and out from your collision box, which is cause : Flickering Door Bug. Solution : Attach "Box Collision" to "DefaultSceneRoot" your welcome :)
@UnrealART
@UnrealART Жыл бұрын
thank you very much, good tip 🥂🥂🙏🙏 :))
@killekatarn
@killekatarn 10 ай бұрын
perfect, thanks :D
@edadasidk
@edadasidk 5 ай бұрын
It just made it worse😔
@eduferrarip
@eduferrarip 2 ай бұрын
I was seeking for that solution. you just brough it! =)
@Nynex
@Nynex Жыл бұрын
love all your tutorials
@UnrealART
@UnrealART Жыл бұрын
thanks 🙏🙏🥂🥂
@ianburke5867
@ianburke5867 Жыл бұрын
Nice tutorial. Thank you.
@UnrealART
@UnrealART Жыл бұрын
You're welcome ;)
@Park3D
@Park3D 10 ай бұрын
Thanks for the tutorial, do you know if there is a way to make this work with a cinematic camera in a level sequence, it would really save time having to key frame and animate all the parameters, especially when there a lots of doors to go through.
@UnrealART
@UnrealART 10 ай бұрын
you are welcome . yeah it`s possible but haven`t done it myself . I think you should put some event triggers in the sequencer for the actors maybe
@Park3D
@Park3D 10 ай бұрын
@@UnrealART , aah ok, ill see if I can find out how to do that. Thanks
@VinhDDD
@VinhDDD Жыл бұрын
very useful for beginer like me. Thank you
@UnrealART
@UnrealART Жыл бұрын
No problem ;)
@mohammedarsal7994
@mohammedarsal7994 Жыл бұрын
Nice Tutorial.you deserve more subscribers
@UnrealART
@UnrealART Жыл бұрын
I appreciate that!
@CinnaminiMax
@CinnaminiMax Күн бұрын
I followed the tutorial exactly and my door does not work, do you know why it might possibly not work?
@niansenx
@niansenx Ай бұрын
When I use the setRelativeLocation function, I put 50 in the x axis to the move the door to the side, but the door also moves on the y and z axes to zero. What am I doing wrong?
@UnrealART
@UnrealART Ай бұрын
maybe you didn't lock the Y and Z axis correctly in the timeline node and the value is working for the all 3 . make sure you lock z and y and only give value to the x axis
@mickeygoese
@mickeygoese 7 ай бұрын
How would you have a different timeline animation for open and close?
@UnrealART
@UnrealART 7 ай бұрын
You can make another time line or even another node in your blueprints and use that instead .
@alihdi2593
@alihdi2593 10 ай бұрын
دس خوش داداش. ادم عشق میکنه میبینه یه هموطن مشکلشو حل میکنه . موفق باشی
@UnrealART
@UnrealART 10 ай бұрын
مخلصیم 🥂🙏
@Gametime05577
@Gametime05577 2 ай бұрын
Thanks for Making Tutorial
@UnrealART
@UnrealART 2 ай бұрын
You're welcome🥂
@Isak1986
@Isak1986 Жыл бұрын
Thank you!
@UnrealART
@UnrealART Жыл бұрын
Welcome!
@JuanSumChninezeFue
@JuanSumChninezeFue Жыл бұрын
Brilliant! Might I suggest using the Cast to Player node? I saw it on another video.
@UnrealART
@UnrealART Жыл бұрын
thanks 🥂🙏, well there are a lot of ways to achive what you want 😉
@JuanSumChninezeFue
@JuanSumChninezeFue Жыл бұрын
@@UnrealART I agree. The video i previously saw was from a senior developer from Riot Games and she used that node, as well as other nodes. I found it to be odd that she used more nodes to do the same thing (using float instead of vector, as well as doubling the code to reverse door sliding instead of just plugging the EndOverlap node into the same pins as BeginOverlap node). I would imagine your example is much better due to it's simplicity.
@UnrealART
@UnrealART Жыл бұрын
thanks for your comment , yeah I try to keep the process as simple as possible so it's easy to learn and easy to use, i am doing the same job in my other turorials too 🥂😉
@IamNeighborlee
@IamNeighborlee Жыл бұрын
@@UnrealART question, and TY so much for simplicity! WHy does it work not using cast to 3rdpersonblah ? Also , I can't get any overlaps towork onmy mesh with box collision. Any idea why, the player runs onto mesh with box over it and nothing happens. ue 5.1,windows 11 all updates.
@UnrealART
@UnrealART Жыл бұрын
@@IamNeighborlee you are welcome, there might be some errors in the blueprints, I need to take a look into your blueprint to figure out what the problem is, you can email me screenshots or your project file 🙏 4lirezaemami@gmail.com
@logansmith5375
@logansmith5375 Жыл бұрын
It looks like when I do it the reverse animation is not working when I do look at the event graph it looks like the begin overlap and the end overlap are activating at the same time when I leave the box so only the start animation works not the reverse how would I fix that?
@UnrealART
@UnrealART Жыл бұрын
well I can`t exactly know what is causing the problem without looking at it, your collision box can be the problem .you can delete the blueprint and create a new one from scratch. if it has the same problem again you can email me a screenshot of your BP . 4lirezaemami@gmail.com
@fatemaalkazak6476
@fatemaalkazak6476 8 ай бұрын
Thank you ❤you are the best ❤❤
@UnrealART
@UnrealART 8 ай бұрын
You're welcome 😊
@aaammm8149
@aaammm8149 Жыл бұрын
BRO TY FOR THE VIDEO , you save me hope u keep make more videos for be giner like me
@UnrealART
@UnrealART Жыл бұрын
no problem, glad to be of help, I will try my best 🥂🙏
@davidbazikyan6708
@davidbazikyan6708 9 ай бұрын
Thank you, i’ve tried with “track float” and with some reason it didnt want to play reverse
@UnrealART
@UnrealART 9 ай бұрын
no problem , double check everything and if you couldn`t solve the problem , email me your project so I can look into it
@frankornelas1011
@frankornelas1011 Жыл бұрын
Great tutorial. Thank you man
@UnrealART
@UnrealART Жыл бұрын
no problem 🙏🥂
@frankornelas1011
@frankornelas1011 Жыл бұрын
I am running into an issue where the door isn't closing
@UnrealART
@UnrealART Жыл бұрын
@@frankornelas1011 make sure you play the level with a first person character and don`t simulate it, also check the oncomponent end overlap and plug it into the reverse animation, it is explained in the tutorial you might have missed it 👋
@frankornelas1011
@frankornelas1011 Жыл бұрын
@@UnrealART I just just had start a new module and then it worked. Something bugged out on the first one. Thank you so much man your great and I subscribed :)
@UnrealART
@UnrealART Жыл бұрын
@@frankornelas1011 well resetting always works 🤣🤣
@Mikerulez101
@Mikerulez101 Жыл бұрын
I'm trying to do this and it's not working at all even though I can see the event triggering in the event graph. I'm so confused.. what does 0.5 in the door slide timeline represent in the Y axis? It's obviously not moving the door 0.5 units in one direction and so what are these units? Every door has a different width and thus would need to move different distances so I'm so perplexed how the distance the door moves is not even mentioned for adjusting (thus it must just work at 0.5, w/e that is). Please help me before I lose my mind haha.
@Mikerulez101
@Mikerulez101 Жыл бұрын
UPDATE: I figured it out. You need to create a timeline from 0 to 1 as a float and use that as your Alpha in a Lerp vector from your relative starting location (0,0,0) to the end location of the animation (e.g.: 50,0,0). The method used in this video simply would not work for me no matter what and not understanding what the units were made it impossible to debug. I recommend everyone use the method I described here instead to avoid the headaches I suffered.
@UnrealART
@UnrealART Жыл бұрын
hello mate , there is no 0.5 value on the y axis in the timeline . the value for the Y and Z are 0 and the value for the X is 0,0 for the first point and 2,60 for the second point . meaning that the door will be moved 60 centimeters in 2 seconds .
@UnrealART
@UnrealART Жыл бұрын
the way you did it is great but the method explained in the video works as well . please watch it again and you can see that there is no 0.5 value in the timeline . it`s 2 , 60 for the X axis . 🥂🙏
@JohnHowellg
@JohnHowellg 4 ай бұрын
@@Mikerulez101 Had the same issue. Realised I was using "Add relative location" rather than "Set relative location". Made all the difference once I discovered this...
@deviilish
@deviilish 3 ай бұрын
@@Mikerulez101 Same happened to me, I did exactly what the vid said and no luck, tysm for your input.
@MaxwellPublishing
@MaxwellPublishing 7 ай бұрын
Thank you!!
@UnrealART
@UnrealART 7 ай бұрын
You're welcome!
@blindedinchains27
@blindedinchains27 Жыл бұрын
well it worked but i didnt when i tried to add the frame and the handles aroun d the door, i think i might have to do it seperately...i mean 7 time, (1x glass, 4 frame segments, 2 surfaces for the handle)
@UnrealART
@UnrealART Жыл бұрын
no you don't need to do that, there are better ways. you can make them all a child to the main static mesh in the component tab so they move along with it. the other way is to use set actor rotation instead of set relative rotation, so the whole blueprint moves and not just the static mesh . the third solution is to go back to your 3dmodeling package, make them one mesh and then reimport it again. just don't make 7 blue prints for a simple door ! Lol
@eduferrarip
@eduferrarip 2 ай бұрын
Hello Alireza! For me the door moves correctly only before I add the timeline. After I do it, it stops moving. Could you help me? Thanks!
@UnrealART
@UnrealART 2 ай бұрын
Hello, I hope you are well, I think something is wrong with how you set the timeline node, either it's the track or the inputs and out puts. In this video I completely explain the timeline node , maybe it helps . kzbin.info/www/bejne/qGXdn4BmiJ6Zf9k
@1satoo1
@1satoo1 Жыл бұрын
It somehow doesn't comeback to the original location for me, i follow exactly as the blueprint show may i know why? plus the slide only happen once per trial and somehow doesn't happen again when i put my character in the box
@UnrealART
@UnrealART Жыл бұрын
well if you followed the video correctly and couldn`t find the problem, you can send me your project file so I can look into it 🥂🙏
@SKRUBL0RD
@SKRUBL0RD Жыл бұрын
when i build lighting/geometry or package game with any blueprints i've made with static meshes they get removed
@UnrealART
@UnrealART Жыл бұрын
that`s unusual , if you provide me with a screen record what exactly is going on, I can be of help
@SKRUBL0RD
@SKRUBL0RD Жыл бұрын
@@UnrealART It's kind of hard to make a screen record, but basically I made a blueprint with a box collision and a static mesh of a sliding door and did the timeline to make the door animate open and closed when a pawn is detected in the box collider, and i can put it in my scene fine and run the game in the editor just fine and that all works, but once I go to compile lighting or geometry (which fully compiling the game does) it removes any static meshes within my blueprint instances entirely so they're no longer physically there. if i go back into the BP and hit compile then they show up in the editor again but obviously i can't compile a game to binary form because they get removed.
@Constantinesis
@Constantinesis Жыл бұрын
Hello, what kind of function it needs for the door to rotate rather than slide? Can you do a video for a rotating door? Thanks !
@UnrealART
@UnrealART Жыл бұрын
hello ,you are lucky , I made a tutorial about it recently 😉🥂 kzbin.info/www/bejne/pZOtnJKsmruAq6M
@Constantinesis
@Constantinesis Жыл бұрын
@@UnrealART Awesome, thanks !
@aquadragonjewel
@aquadragonjewel Жыл бұрын
The final blueprints won’t make it move for me. My timeline node says “Paused @ 0.00 s (0.0 %)”. Is that causing the issue?
@aquadragonjewel
@aquadragonjewel Жыл бұрын
Oh I got it. My timeline value was too small to see the door move. Thanks for the tutorial!
@UnrealART
@UnrealART Жыл бұрын
@@aquadragonjewel no problem 🥂🥂
@edadasidk
@edadasidk 5 ай бұрын
The closing is delayed when i leave. Any solutions?
@UnrealART
@UnrealART 4 ай бұрын
maybe your collision box is too big
@BingGeaux
@BingGeaux Жыл бұрын
I need help on the reverse...My door is not closing
@UnrealART
@UnrealART Жыл бұрын
maybe you have plugged it into the wrong pin, please double check the nodes and if you could not find the problem , you can email me a screen record of your project so I can look into it 🥂🙏
@BingGeaux
@BingGeaux Жыл бұрын
@@UnrealART Thanks for getting back to me. I had a little help figuring it out. The box was connected to the door instead of being connected to the opening/frame. It was a bit of tinkering and trial and error - - it was the box. Your channel is by far the best in the way that you walk through the information and present it. I certainly appreciate your promptness to answering questions. You are consistent also, it looks like you take the time to answer every comment. Bless you and may the blessings continue and increase.
@UnrealART
@UnrealART Жыл бұрын
@@BingGeaux thanks mate, I am glad that you like the channel , I am taking this seriously and it`s not just a hobby for me, I am trying to do my best here and I hope the content is valuable for developers and 3d artists . 🥂
@darrell271
@darrell271 Жыл бұрын
When I attempt to connect new track to new location, it stops working. Seems to delete the value of X.
@UnrealART
@UnrealART Жыл бұрын
well if you followed the video correctly and couldn`t find the problem, you can send me your project file so I can look into it 🥂🙏
@RozvozceTofu
@RozvozceTofu Жыл бұрын
not work at all,...i added lerp to timeline with float range, and to relative loc i connected A with B vector values, where B change to final position,...then it works how it should
@UnrealART
@UnrealART Жыл бұрын
it seems you have solved the problem, but it also works as explained in the video, maybe you have missed something
@Crouton_6
@Crouton_6 15 күн бұрын
You probably didn’t set the correct value for the value number in the timeline. I thought the same thing and had mine set to 1, but I had to set it to 580 to get it to open and work.
@tinarudek4182
@tinarudek4182 4 ай бұрын
it does not work in unreal 4.26 for me. the door just teleports, and it wont play in reverse when the player leaves the collision box
@UnrealART
@UnrealART 4 ай бұрын
I think there is something wrong with your timeline node
@isoldmyfamily
@isoldmyfamily 5 ай бұрын
my sliding door doesn't have collision idk why :(
@UnrealART
@UnrealART 5 ай бұрын
just add a collision to it kzbin.info/www/bejne/iYu5on9rrc-jpc0
@nicholasdear9627
@nicholasdear9627 2 ай бұрын
I can't even delete the three nodes in the first part, just says "All variables in use"
@UnrealART
@UnrealART 2 ай бұрын
it can have several reasons, which ue version are you using?
@nicholasdear9627
@nicholasdear9627 2 ай бұрын
@@UnrealART Version 5.3.2
@UnrealART
@UnrealART 2 ай бұрын
you can just add the new functions after the events and not delete anything . I guess this can resolve the problem
@nu-beings
@nu-beings Жыл бұрын
This tutorial works half the time. Is there something I'm doing wrong? Have done all kinds of troubleshooting but this video shows that I have the same setup as you kzbin.info/www/bejne/l2PcnpmKp5xrgJI I just split the pins (but that didn't matter).
@nu-beings
@nu-beings Жыл бұрын
@Unreal ART Did you notice anything in my video I could fix or change to get the door to close when I leave the collision box?art
@UnrealART
@UnrealART Жыл бұрын
sorry I was going to answer the question but something happened and I had to take care of it, try adding a first person character to the scene and play the level with it. here is how : hit add in the content browser and add content and feature pack. choose first person and then drag the first person character into the scene. then in its details tab go to pawn section and put the auto posses player on 0 then play the level.
@UnrealART
@UnrealART Жыл бұрын
let me know if it still doesn`t work so we can find another solution
@hengelsportshortclips3091
@hengelsportshortclips3091 Жыл бұрын
@@nu-beings Do not Add the Box to the Static Mesh. Add the box to the "DefaultSceneRoot"
@nu-beings
@nu-beings Жыл бұрын
@@hengelsportshortclips3091 I figured it out but thank you for the answer!
@draudeky4508
@draudeky4508 6 күн бұрын
really bad tutorial for beginners, tried it many times, it doesn't work well, till i figured out that the script was crap...
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