How to create a VDM from an existing Mesh in Blender. Creating Custom Brushes pt. 2

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Ngon85

Ngon85

Күн бұрын

Пікірлер: 19
@rafu811
@rafu811 3 ай бұрын
I´m so glad i found this channel thank you for the great explanations!!
@ngon8524
@ngon8524 3 ай бұрын
Thank you so much, I am glad you are enjoying the content!!
@jaysprenkle1026
@jaysprenkle1026 11 күн бұрын
Very professionally done! Extra points for not saying "just go ahead, and..." So many youtubers are poor speakers.
@ngon8524
@ngon8524 11 күн бұрын
Thank you so much, I appreciate a lot your comment!
@Iamjmiley2024
@Iamjmiley2024 3 ай бұрын
I hope you keep making videos. They're amazing and so helpful
@ngon8524
@ngon8524 3 ай бұрын
Thank you so much for your comment, it really motivates me to keep going!!
@bavarianRedneckFA
@bavarianRedneckFA 2 ай бұрын
Very helpfull. Thanks a lot!
@ngon8524
@ngon8524 2 ай бұрын
Thank you!!!
@owenrichards1418
@owenrichards1418 3 ай бұрын
This is a great explanation of this.
@ngon8524
@ngon8524 3 ай бұрын
Thank you so much for the comment!!!
@SunsetRex
@SunsetRex 2 ай бұрын
Great tutorial! I am having an issue however, when I use this process for something tall, for example a sharp horn, the VDM brush will cut it off partway and leave a nub, it looks like the faces near the tip of the horn start stretching and expanding to the point that theres not enough geometry for it to finish the entire shape. I'm not sure what's going on exactly, any other brush i make with this method works fine as long as the object im converting to vdm is short or small, if you could provide any tips it'd be very appreciated.
@ngon8524
@ngon8524 2 ай бұрын
Hey I am glad you like the tutorial. When I was learning how to create the VDMs I also started with horns, and try in many different ways but nothing worked unless the horn was not too long and the shape was not too curved. In the description, there is a link to the KZbin channel where I learned this method; he does some stretching of the UV to deal with some of this issues, that is something I did not cover in this tutorial. Check his video, maybe what he does, works for you, but I have to say that I tried and did not work for me but could be because the shape I was using was way too complex. I hope this helps!
@SunsetRex
@SunsetRex 2 ай бұрын
@@ngon8524 ty! I will definitely try it, i've compared the VDM map of the demo sculpt found in the baking setup file to a version of that same sculpt put through the processes you show in the video, and while similar, the vdm maps are still a bit different and it definitely has something to do with the UV.
@ngon8524
@ngon8524 2 ай бұрын
@SunsetRex I will check those UVs maybe we can figure out how to get it right .
@Telefission
@Telefission 3 ай бұрын
My VDM keeps appearing with the color covering the entire plane like the file labelled "Ear_VDM3" at 21:55. How did you fix this?
@ngon8524
@ngon8524 3 ай бұрын
Hello, and thank you for the comment. Reducing the faces around the mesh to be turned into a mesh, was my way to fix the issue. Anyways, is it possible to get your blend file so I can take a look to it?
@ngon8524
@ngon8524 3 ай бұрын
I have done a test, and something else to mention, is the size of the object, make sure to reduce it, and as I said in the previous comment, when you remove the faces before getting into UV unwrapping, ensure to make the area around object, small but leaving a breathing area. The VDM3; the object is bigger because I was doing it like that and making it smaller help to solve some of the map issues. I hope this helps!
@lasciviousembrace
@lasciviousembrace 2 ай бұрын
The same thing is happening to me. The UV unwrap is making the material look like the Ear_VDM3 thumbnail. I can't get it to work.
@ngon8524
@ngon8524 2 ай бұрын
@lasciviousembrace Hello! I wonder what else could be since my issue was solved after adjusting the size of the ear. Can you please send me a link download your blend file so I can try to find what is the issue on your side? Looking forward to be able to help!
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