BIG THANKS to Dark Maiming for the help! He is the smart one that knows Scripting really well. Find him HERE: twitter.com/darkmaiming I also stream almost daily so follow for Forge Streams: www.twitch.tv/ducain23
@RetrovexAmbient10 ай бұрын
we'd love to see you talk about nav mesh, more content for you to make and more of awesome videos for us to watch! :D of course no pressure I enjoy watching you review maps just as much as you talking about forge
@LateNightHalo10 ай бұрын
We’ve been dreaming about this since halo 3’s forge. It’s crazy that it’s finally here
@user-gv5zl7hi8x10 ай бұрын
Me too , what are you most excited about
@Ducain_Plays10 ай бұрын
Yup! So excited for the future!
@QuarrelsomeLocalOaf10 ай бұрын
"There are those who said this day would never come. What are they to say now?"
@thejfoshow132010 ай бұрын
I’m Houngry for more
@nick33ee10 ай бұрын
@@QuarrelsomeLocalOaf they still say 343 is trash.
@ObstacleRace10 ай бұрын
Fun fact with the phantom spawner that I discovered: You can adjust the boundary height of the phantom so that it doesn't drop as low to the ground. Super helpful when space is a little tight!
@ObstacleRace10 ай бұрын
My barrier is getting troops to spawn when a player walks into an area but aren't there when a player isn't to allow for more AI elsewhere. Ideas?
@Will_Forge10 ай бұрын
@@ObstacleRaceI'd make them "trigger by script" in their object settings. Then trigger them to spawn troops there with a script. I don't have a super strong grasp of the specific scripts you'll want, but yeah. Something like that should work with the right scripts.
@EwokHunter2710 ай бұрын
Oh wow that’s helpful. Do AI take fall damage or is there a Max height? Would be cool to make some kind of “Banished ODST” gamemode
@EwokHunter2710 ай бұрын
@@ObstacleRaceYeah I’d make a script for that
@Will_Forge10 ай бұрын
Yes, AI do take fall damage @@EwokHunter27. And as a funny little thing you can do you can grow the area of the phantom down vertically, and then place the phantom far up in the air. As long as the are is touching the navmesh below it, it will spawn and it will drop its troops at the height of the blank white phantom that represents the squad spawner. It looks like the pilot just flew in and booted the troopers out the door and make them fall with a splat. Kind of a sick chuckle sort of thing, but funny nonetheless. 😆 I've been experimenting with the campaign AI on my channel in my live streams if you want to come take a look. I'm making a MOBA game mode.
@NOTHINGISREALYET10 ай бұрын
In the process of building a custom campaign map which will hopefully lead on to become a series of maps, scripting is one of the big barriers for myself atm but have been dreaming of doing this since halo 3, your guides have been invaluable thank you Mr Halo Man
@Ducain_Plays10 ай бұрын
You're welcome! Excited to see what you create!
@TheLorePerson0710 ай бұрын
This really helps someone like me whose brain melts when he does anything more than placing something in forge. Thank you for making this!
@AcidDavid10 ай бұрын
Same here lol
@strawboi110 ай бұрын
One thing I notice about the AI Zone Move is that if they attack you they will not get out of that area they are set to and they'll try to shoot from a far when you're out of that zone so what I did to let them chase you is by creating a AI Master Zone which covers a big area or the whole map and how to set it is by having the AI Spawner link to the AI Move Zone if you want them to go to a specific location on the map and then have the AI Move Zone link to the AI Master Zone which is the AI Move Zone that covers the whole map and it allows the AI to pursue you around the map when you're trying to flee the area but since the Master Zone covers the whole map they'll chase you around the map and it makes the AI more lively
@Darknight3701_10 ай бұрын
That's a great idea!!
@keanujeeves-kinsella75169 ай бұрын
Thats brilliant! Where would the AI master zone be, in the node graph settings?
@nugbug354110 ай бұрын
If you guys are having problems and it says “compare node not built successfully” or something like that just connect Queue size to both Operand A and B instead of just A
@bonk431610 ай бұрын
Increase AI Budget, also what if we had spirit dropships as phantom alternative
@acrustykrab9 ай бұрын
Love Spirits
@Airsickword9 ай бұрын
It would be awesome if they also add Pelicans so we can do Marine drops
@sizzle577510 ай бұрын
I think recreating the invasion game mode with the forge ai would be awesome.
@The123tactics10 ай бұрын
Hell yes.
@toringmort423110 ай бұрын
but there's no playable Elites
@The123tactics10 ай бұрын
@@toringmort4231 But we can fight real ai in an invasion style game now.
@Wrath199910 ай бұрын
I’m psyched to try and make a Spartan Ops type thing. You are a lifesaver!
@ConcasicoWoodworks10 ай бұрын
No joke, this is going to become my new toy box. Can't wait to make some cool firefight maps 😎
@Ducain_Plays10 ай бұрын
Can't wait to see them!!
@ConcasicoWoodworks10 ай бұрын
@@Ducain_Plays will be trying to find some time to work on them after working on my wooden figures but I should be able to start with something. Also, if you are still interested in that custom ODST and Mongoose you asked me over Twitter, I left you a message regarding that 😉
@nick33ee10 ай бұрын
@@ConcasicoWoodworks wait you did that master chief in your pfp? looks incredible,
@ConcasicoWoodworks10 ай бұрын
@@nick33ee yep, I have made a variety of Halo characters as wooden action figures :D
@Killjoy032910 ай бұрын
Gonna donate to your kid, you took your time out to help us with getting to use forge, we’re gonna help you out
@Ducain_Plays10 ай бұрын
They would love that and I really appreciate it :)
@Veilvormela9 ай бұрын
You’re a life saver I spent forever trying to make a decent firefight map but wanted a basic straight to the point simple method for doing things and yours works perfectly same as your last AI video you covered. And through that I’ve nav meshed BTB maps people have made left their credits of course and added PvP ai to their maps allowing people new ways to try them.
@EwokHunter2710 ай бұрын
Lets go part 2 🎉
@Ducain_Plays10 ай бұрын
HYPE!
@EwokHunter2710 ай бұрын
@@Ducain_PlaysFr! 🔥 do you know if the golden sandwich weapon is available in forge?
@Ducain_Plays10 ай бұрын
@@EwokHunter27 I don't think it is :(
@EwokHunter2710 ай бұрын
@@Ducain_PlaysAw man ☹️ I wonder if you could get it in forge if you loaded up on Forbidden and deleted the map to make your own, but just kept the sandwich
@EwokHunter2710 ай бұрын
Never mind you cant
@scoutspartan10 ай бұрын
Could you make a tutorial on how to make ai respawn squad specific for example if bravo squad is gone will respawn only bravo squad?
@Ducain_Plays10 ай бұрын
I can look into it!
@scoutspartan10 ай бұрын
@Ducain23YT that would be awesome right now I have a script "on squad remaining percent" does action theres a spot that says squad on it to connect a node to specify what squad u want to respawn but I can't figure that part out
@TexMackerson10 ай бұрын
@@Ducain_Playsplsss
@blkmmbo10 ай бұрын
Oh my god, thank you so much for this. I have been struggling with this since the first hour the season came out.
@XSquidbeatsX10 ай бұрын
There is so much you can do, right now I’m building a strike like in destiny, a 4 player mini campaign. Also gonna put in banshee chasing you as you drive to an objective in a warthog for some epic fights
@TearsOfLa10 ай бұрын
25:05 setting the compare to 0 checks the wave queue to see if it is empty. If there are 0 items in the queue and there is no active wave, then you have beaten all waves.
@numenthehuman10 ай бұрын
Personally when I was trying to figure it out through trial and error what messed me up was having to put the spawns in an object list. It's refers to a spawn list... I spent so much time looking for a spawn list script like an idiot. Wonderful video thank you!
@bonk431610 ай бұрын
I honestly like slower I’m slow lmfao
@grant270710 ай бұрын
ducain is the goat
@toringmort423110 ай бұрын
teach us how to do endless waves that just repeat themselves please
@gcwishbone10 ай бұрын
You n darkmaiming = very good for halo
@Ducain_Plays10 ай бұрын
Appreciate that
@Yeiyn34310 ай бұрын
You learned all of this over night, since the stream?? Great video Drew!! -Yeiyn from Twitch. :-)
@Ducain_Plays10 ай бұрын
Well learned it from DarkMaiming... he was the smart one...haha
@jkovids10 ай бұрын
Thanks for the video, this helped me out alot.
@Ducain_Plays10 ай бұрын
Glad it helped!
@MaxiNitroYT10 ай бұрын
Great tutorial learned a lot from it! It definitely inspired me to play around with the AI placement and what not.
@quinnchillai240610 ай бұрын
This video was extremely helpful, thanks! I have my waves spawning smoothly now and I can tie the waves in with the Extraction mode. I did run into an odd problem though; I was forging last night, putting the finishing touches on the 2nd wave. When I ran the mode in custom games, it spawned everything flawlessly, including the marines that spawn to fight the Banished. After the Banished died, it spawned the next wave, no issues. I booted it up today, added a third wave and when I ran the custom games, it now counts one squad of marines as part of the enemies to kill but not the other squad. It essentially soft locks the wave since I have friendly fire turned off. I’d rather not have to kill friendlies, not sure what has broken
@Ducain_Plays10 ай бұрын
Hmmm that is strange. I'm not sure what is happening. I guess double check to make sure the Banished are also on the same squad (like Alpha or whatever) as the marines
@quinnchillai240610 ай бұрын
@@Ducain_Plays the Marines are on Bravo currently, so will switch it after work and see what happens. Thanks for replying Ducain, hopefully it’s that simple 🤞
@thekleanupkrew838110 ай бұрын
AI in forge is amazing, most people are gonna make PvE stuff but I’m thinking about how can we add AI to older custom games? Imagine castle wars running along the bridge to the flag but you have elites with energy swords running with you on your team? Gonna be amazing
@ItzSempa10 ай бұрын
Great job! Thanks for your effort🤟
@Ducain_Plays10 ай бұрын
Thanks for watching!
@As-iy2ki5 ай бұрын
The one time when learning something in class is applicable in your day-to-day life unlike some other things e.g. quadratic formula. I guess learning about flowcharts and classes/ objects does have its merits outside of the workspace.
@Greganaut10 ай бұрын
great tutorial. i noticed when set up like this as soon as you kill the last enemy the next wave spawns. i tried adding the wait N seconds between but it doesnt seem to work. im thinking that is what the intermission wave is for.
@Ducain_Plays10 ай бұрын
I do know there is a known glitch with "Wait N Seconds" where sometimes it doesn't work. So that might be your issue because that should work. Hopefully a fix will come soon!
@duvee10 ай бұрын
you are a LEGEND making this
@sofaking162710 ай бұрын
I clicked on this out of curiosity with no major plans to build anything worthwhile But that bit at the end "Let's forge a new Halo" Pretty inspiring
@Ducain_Plays10 ай бұрын
Haha thanks 😂
@mihalypetranyi404210 ай бұрын
Hey, thanks for the video! I wanna make a firefight-like mode/map too. I have 2 questions: - Is there a way to randomize enemies or the order that they spawn? - What game type should you choose before going in? (I'm guessing maybe Elimination?)
@goronthedwarf9 ай бұрын
I am wondering the same thing unfortunately. I do know however, there is a community made firefight gamemode that can be used for any map.
@princessoscar30898 ай бұрын
OMG I DID ALL OF THIS AND IT WORKS. BUT DO YOU KNOW HOW I MIGHT MAKE IT JUST RESTART THE ROUND AGAIN INFINITELY INSTEAD OF ENDING THE MATCH? :) EDIT: NVM a ZACHERIOT tutorial helped me out! :) You and him are like the GOATS of Forge scripting tutorials!
@kelleebarton650010 ай бұрын
What about player traits like over shield melee power running speed and player hp is there a way of changing all that like in reach firefight or will that be coming with the official firefight mode midseason?
@ohno550710 ай бұрын
There are nodes for adjusting player traits, but from what I understand we'll be getting some comprehensive firefight settings once it launches.
@behelit957010 ай бұрын
Thanks man, i don't speak English so well But i understand everything almost... i get it!
@TheVeteranLord10 ай бұрын
This video saved me so much time. Thank you
@treennis160510 ай бұрын
Hope flood AI gets added at some point! Been having a blast with this new update!
@joeyoualreadyknow999 ай бұрын
Is there a way make it where after killing a whole wave, it ends the round and starts a new round sort of like a cod zombies style mode? Im just getting into forge and these videos are so helpful!
@kokushibo275510 ай бұрын
Thank you, highly appreciate it!
@Ducain_Plays10 ай бұрын
You're welcome!
@jancevaughn853910 ай бұрын
right now elimination works for life based firefight but if they add dominion it could work like warzone
@heresytrain359310 ай бұрын
When Im testing in forge it spawns all of the AI at once for me, I am using the exact script you showed and used the prefab you made.
@roycopeland47059 ай бұрын
I'm having the same problem
@bodieriddle27919 ай бұрын
I’m having this problem as well. Find a solution yet?
@bodieriddle27919 ай бұрын
Figured it out. Make sure the ai spawners is set to spawn during script instead of default, like he shows in the video. BUT also select the script brain that spawns in with the prefab and go to options and make sure the script brain select team is turned on to the corresponding team.
@Linked_Ahead10 ай бұрын
Thanks. Trying to figure this out eith no experience in scripting is very tough lol
@Howitzer098 ай бұрын
Great vid ! But can you also make a video for how to make the spawn point for players? I want to make my own firefight map that I can use in the community lobby.
@BlueFlameStudiosOfficial10 ай бұрын
THANKS BOSS
@EwokHunter2710 ай бұрын
I saw a clip of some Giant Hunters in forge. Could you try to make a forge AI sizing tutorial? I NEED to make the Giant Grunt
@RabuGamingYT10 ай бұрын
bro i am going to transform soooo many maps into firefight
@jonathanz.967510 ай бұрын
Thanks so much! I would love a tutorial to stop elites from cloaking or at least entering melee. I saw nodes for it but… I think you can guess
@SkinnyFG9 ай бұрын
why is it that the enemies just stand where they spawn and not follow any move markers or nav points?
@mrfakerkrab6 ай бұрын
Why do i get “end round missing required property” when I did the exact thing in the video
@mochalavender939810 ай бұрын
So I'm trying to do something specific; Every third wave, i want it to automatically trigger an ai spawner, that i set to spawn friendly marines. Any tips on what i need to do to make this work?
@yumikimiko3988 ай бұрын
Make an AI spawner and set it to marines, then just link it to your 3rd wave object list.
@papastudios10 ай бұрын
Hey man can you do us forgers a solid and make a video on Nav Mesh? Its kinda tricky to understand. i've put so much time in my map that its so detailed to the point it cant generate nav mesh. Really frustrating. Need to know quick tips and tricks to get it working easy and setup
@thetropicaldream59336 ай бұрын
Can anyone help? I’ve been trying to make a firefight map got everything up and running but for some reason everytime I play it at some point it says unstable packet loss. Or the ai freezes along with the game and eventually it resumes. It’s so annoying!! I’ve tried everything. Nothings working. Please help
@danielbob262810 ай бұрын
Is it possible to get the Grunts to identify when you're AFK and kiss you on the lips?
@Ducain_Plays10 ай бұрын
This needs to be figured out ASAP!
@redemption-dark5099 ай бұрын
I have 2 waves, each wave has 4 rounds of waves so to speak, and I would like a message to appear when wave one ends and when wave two starts, but the UI messages always appear when starting the game, one after another, how can I fix it? HELP 😢
@thestopers10129 ай бұрын
I have a question, is it possible to make it where if you kill an enemy you will win the game? Edit: Like if you kill a boss or something
@electricecho_10 ай бұрын
You a legend 🙏
@Ducain_Plays10 ай бұрын
Happy to help get this info to the community :)
@goronthedwarf9 ай бұрын
Does anyone know why my enemy spawns are doubled from the AI spawners I tried to make a spawner spawn two brute minors and a brute captain instead it spawned four brute minors and two brute captains any fixes?
@imahaloguy10 ай бұрын
Can you show us how to generate the nav mesh and get phantoms to work? That seems to be a barrier for me.
@kevine947410 ай бұрын
1. Hold Y 2. Make sure there's space, other than that its almost the same as a normal spawner.
@Ducain_Plays10 ай бұрын
Holding "Y" will open a menu and Nav Mesh is to the right. Also this video I go over phantom spawners: kzbin.info/www/bejne/gWOcl4CApMmLhpI
@imahaloguy10 ай бұрын
@@Ducain_Plays yes I did exactly this. But the phantoms still didn’t spawn in on a big open forge canvas. I don’t understand why they aren’t.
@thed2criminal2218 ай бұрын
I cant find the "on gameplay start" anywhere
@Ben-M11210 ай бұрын
They really just turned the node system wayyy up. I heard they increased the cap from 400 to 2000 5 times increase!
@jobcuellar12985 ай бұрын
I suck at this, I mean, I don’t know how to really do it so someone created a firefight with waves that has banished forces fighting against you want to see friendly AI let me know that I could join it or if I can save it to my Files
@AndreasNater819 ай бұрын
Hi there, I made a map and wanted to play oddball. I set Oddball Spawn, but doesn't work.... I dont know why....
@emperorofgravalash928810 ай бұрын
Whenever I go into a custom game with this, I can't lose. I'm not sure why. If I die, it still just makes me win anyways.
@dresarcade807410 ай бұрын
Hello there I was wondering if you can do a tutorial to setut the Victory or defeat script. Mine is constantly saying win when I lose in attrition
@gabrielspartacus634210 ай бұрын
So i have a problem with volume spawning, i set it so that ai spawns when player exits a volume, but it gets bad in multiplayer, 3 players passing the volume spawn 6 hunters and it’s excessive, how can i cap it or give it a cool down?
@cloudnimble10 ай бұрын
There are nodes that let you cap how many are on the field at once. Not yet sure how they specifically work, but the options there.
@decaf915010 ай бұрын
I wonder if using something like Wait could help with that, having the code wait some significant amount of time after executing would essentially be a cool down, but I've got no clue
@elgiornok785410 ай бұрын
So, Wave Manager is an identifier but for waves?
@Guesty-O-Player10 ай бұрын
Where can I find end round - winning team?
@LDqingshan10 ай бұрын
I am very moved to see your efforts in AI scripts, but I still have a huge question. How can I generate a completely different set of monsters by monitoring the survival percentage of the remaining AI? This has a huge and fatal impact on the rhythm of the battle.
@joeyvitale248 ай бұрын
Anyone know how to make killing enemy AI contribute to scoring?
@brendongordon859510 ай бұрын
What's the outstanding elements left to build mean I'm worried all my maps are screwed and don't know how to fix this
@Ducain_Plays10 ай бұрын
You just need to check and build each of those like the nav mesh. Those are required to be built in order to publish your map
@TheRageEnterprise10 ай бұрын
Ty D this helped a lot. I’m still trying to work out tho; 20:18 does anyone know how to make it so when everyone in wave 1 dies, it will restart wave 1? I just want a simple way to basically respawn all enemies in an AI spawner when they are all killed.
@Ducain_Plays10 ай бұрын
Figured it out tonight and I'll have that tutorial coming out tomorrow 🙂
@TheRageEnterprise10 ай бұрын
@@Ducain_Plays
@emmanuel47389 ай бұрын
Does anyone know how I can make random events with AI generation?
@LCVcultGaming10 ай бұрын
I am currently trying to have spawners on the map only be triggered when the specific squad that comes from it dies. I want a specific amount of certain AI and have all the spawners set to different squad labels. The "On Squad Remaining Percent" works to trigger it when it only linked to one spawner. As soon as there are 2 or more, when one squad dies (0% remain) ALL spawners are triggered. Is there a way to fix this? I have tried have them count as separate waves but the map can only have one wave active at a time. I believe the issues lies in the "On Squad Remaining Percent" node as there is not a way to specify what squad needs to be killed to meet the criteria to active spawner. So when one squad dies ALL instances of "On Squad Remaining Percent">"Trigger AI Spawner" activate.
@aakodiak11710 ай бұрын
i've been trying to figure out the same thing.
@elite665710 ай бұрын
Very nice vid thank you
@Ducain_Plays10 ай бұрын
Glad you enjoyed it!
@SubbaBunny7 ай бұрын
i need this but cant find it.
@EP_mc10 ай бұрын
Would it be possible to make a linear stealth mission with the ai patrolling and we can stealth kill
@joynerplays564310 ай бұрын
What game mode is best to play this on mine works really well in forge but in customs the rounds don’t come in to play just one round then nothing happens
@Naratiq10 ай бұрын
Thanks for the video! Really helpful. Can you do one on how to make Friendly AI follow you after killing the enemy AI squad/unit they are fighting? Been having trouble getting that to work.
@Ducain_Plays10 ай бұрын
I'll look into that!
@TomMontana016 ай бұрын
My spawners duplicated the enemies idk why
@SubbaBunny7 ай бұрын
i cant get object reference
@joeyflores964910 ай бұрын
Thank you man lol your amazing
@heresytrain359310 ай бұрын
What about Game mode set up?
@ouzbelizovichaoj480510 ай бұрын
How can I add a timer between AI reinforcement in the same wave ? Example ( 2 Phantoms drops soldiers and one another Phantom drop soldiers 60 seconds later in the same wave. )
@Ducain_Plays10 ай бұрын
I know there is a delay in the spawner settings. So maybe you can put that up to 60 and get what you want. I haven't tried it so I'm not sure, but I think it might work
@ouzbelizovichaoj480510 ай бұрын
Already tried it. The timer from the spawners settings is not longer working so every AI spawner works in same time.
@Ducain_Plays10 ай бұрын
@@ouzbelizovichaoj4805 ok well I'm sure there is a way to do it in scripting but I will have to look into it
@Random_987659 ай бұрын
Hey man I've been using this for a while for all my builds lol, but do you know how to run 2 or more script brains simultaneously? I'm trying to have several banished outposts all throughout my map with their own re enforcement that come in after you start fighting with them but I can't seem to get more than one base to have re enforcement. Nothing else spawns in. Thank-you for all your health
@josyf339610 ай бұрын
What if you don't have a build menu to create a nav mesh
@Ducain_Plays10 ай бұрын
That means you are on a dev map and that isn't available on those maps. You need to be on a Forge canvas 🙂
@thed2criminal2218 ай бұрын
Ive done everything exactly the same but it just makes all my ai spawn twice
@Escxbvbv6 ай бұрын
Make sure u set ur ai spawner get activated through script I made the same mistake 😅
@ThatPMacleod9 ай бұрын
Great video and thank you for the prefab! I am having an issue where the bots all spawn in correctly, but they will not leave the spawn area. They will fire at me but they stay in a small area. I have built the nav mesh, any idea what I have missed?
@Midwahjul10 ай бұрын
Thank tiem to finish my firefight arena
@iviccartney253910 ай бұрын
Great tutorial thank you! Would love to see a tutorial on how to set up a way to earn points per wave and use those points/score to buy guns / equipment) like the cod zombies forge remake). Would also need a way to display said points…(on screen in between waves or on the map itself) Could also use those points to: -build cover or construct turrets / power ups - call in a squad of friendly marines/ elites/ spartan bots also, if those tutorials have been done already, could someone please point me in the right direction with a link?
@Ducain_Plays10 ай бұрын
Not sure if anyone has made a tutorial over that yet, but I'll look into it!
@smefiregod656610 ай бұрын
Do you think if we can push the limit of the budget and all other thing, we can make an actual RTS/FPS Hybrid? So a mix of halo wars and fps
@Ducain_Plays10 ай бұрын
Someone is already making that and it looks awesome! I'll be sure to cover it when it is completed 🙂
@smefiregod656610 ай бұрын
@@Ducain_Plays Can I still have the contact of the person doing that? Would like to see and help
@Ducain_Plays10 ай бұрын
@@smefiregod6566 yup! Here you go 🙂 twitter.com/FOAwsomeness/status/1714718975064416413?t=DHa-45kSt2p-RocvDbTU8w&s=19
@WednesdayTheClove9 ай бұрын
Ducain I used to watch your videos back when I played Reach! What happened to your main channel?
@Ducain_Plays9 ай бұрын
KZbin demonetized it. They said I was clicking on my own ads and when I told them I never have and can they provide proof...they said they didn't need to provide any 🤷♂️ My old channel is currently my Twitch VOD channel now 😂
@devinaksalic874010 ай бұрын
ur the goat
@vroomvroom102810 ай бұрын
It is possible to put intermission between each round?
@Ducain_Plays10 ай бұрын
Yes you can have wait times between waves 🙂
@Ersymondequartiere31210 ай бұрын
Hi Ducain aka "forge god" ahahaha i was wondering if you can do a tutorial about Fog settings cause i've used this feature in Halo 5 back then but apparently was more easy to use. hope you can reach this comment, bye🥳
@Ducain_Plays10 ай бұрын
I'll add it to my list of tutorials 🙂
@Ersymondequartiere31210 ай бұрын
@@Ducain_Plays I’ll be forever grateful 🥲 ahahahah
@angusreed71138 ай бұрын
I now understand why they call it infinite
@Amber-Phantom10 ай бұрын
This video was great to get me started, but unless I missed it is there any possible way to make the waves loop endlessly? If I had wanted to make a sort of lone wolf type of mission from Reach, where the waves spawn until the player dies or the match ends is that possible?
@Ducain_Plays10 ай бұрын
Yup! I'll have that tutorial out today 🙂
@Amber-Phantom10 ай бұрын
@@Ducain_Plays Awesome! I can't wait for it, thanks so much!
@Uppers10110 ай бұрын
25:04 The reason you've to set operand B to 0 is because you're comparing the number of remaining rounds in the queue to 0. So it checks (in this order) 3 == 0 - False 2 == 0 - False 1 == 0 - False 0 == 0 - True Once True, and there is no active wave (which is handled in the node above) the game can end. I'd suggest updating the logic, so you only wait 4 seconds if there is another round to play. The same logic as above could be used, but every time it's false, you want to wait 4 seconds. That way, you don't have an awkward pause at the end of your game. Hope that helps!
@Ducain_Plays10 ай бұрын
Thanks for the help!
@1964catt10 ай бұрын
can you find a way to get the ai to respawn without using the firefight setup and wont end the game, i need the ai to respawn endlessly.
@Ducain_Plays10 ай бұрын
Yup! Figured that out tonight and will have a tutorial over that tomorrow 🙂
@1964catt10 ай бұрын
@@Ducain_Plays cool, I have been trying to get this to work and I can't get it to work, I have AI on both eagle and cobra and want the AI on each team to only respawn when the squad dies but they just end up spawning more ai's then what i wanted
@1964catt10 ай бұрын
@@Ducain_Plays it's really weird cause I have 1 AI on each team and have it set up where the AI will spawn when it dies but I kill the enemy AI and it spawns another AI on my team even though the original AI on my team has not died yet