How to create an Anime outline material in

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Project Shinkai

Project Shinkai

10 ай бұрын

this is part 2 where i show you how to quickly make an inverted Hull outline material in #unrealengine5 #stylized #tutorial

Пікірлер: 39
@azarado02
@azarado02 2 ай бұрын
I thought it was clickbait when it was this small, but damn this is great
@TinNguyen-dg4zv
@TinNguyen-dg4zv 10 ай бұрын
Guide is great! Thank you very much!
@ProjectShinkai
@ProjectShinkai 10 ай бұрын
Your welcome
@LaBonitaSV
@LaBonitaSV 10 ай бұрын
Awesome! Thank you so much!
@ProjectShinkai
@ProjectShinkai 10 ай бұрын
Your welcome. I'm also making a custom character from scratch.
@LaBonitaSV
@LaBonitaSV 10 ай бұрын
@@ProjectShinkai Looking forward to. ✌
@g-dojjo
@g-dojjo 10 ай бұрын
Thanks!!!!
@ProjectShinkai
@ProjectShinkai 10 ай бұрын
Welcome.
@PO70
@PO70 9 ай бұрын
you are my god.. thanks
@ProjectShinkai
@ProjectShinkai 9 ай бұрын
Happy to help
@hedhog963
@hedhog963 5 ай бұрын
awesome tutorial, if you dont mind, how i increase the speed for when the outline thickens/shrinks with distance ?
@ProjectShinkai
@ProjectShinkai Ай бұрын
sorry fort the late response.
@SanjeevKumar-be4dd
@SanjeevKumar-be4dd 7 ай бұрын
Can you make a proper video for noobs about anime/cel shading. That would be really helpfull
@furansu4432
@furansu4432 7 ай бұрын
TwoSidedSign plug with one minus make the result all outline filling the body, remove the one minus to make it same like your result, is it normal? I'm using 5.3
@ProjectShinkai
@ProjectShinkai Ай бұрын
Sorry. Did you make sure the material is marked as 2 sided
@ginger3d
@ginger3d 8 ай бұрын
Love it! how do you colorize your model? i mean, i dont see any texture with color for hair, skin, etc... how you do that? Thanks again !
@ProjectShinkai
@ProjectShinkai 8 ай бұрын
Sry for delay I have a full tutorial series coming out that will cover everything from point a to Z
@josephmorales652
@josephmorales652 8 ай бұрын
@@ProjectShinkai I cant wait!
@user-kv1gr9bw3l
@user-kv1gr9bw3l 7 ай бұрын
I tried Success! There are two models, one had color material, the other one had the outline material, overlap two models will be good.(when i ues fliped normal model, oneminus node is not necessary.)
@megasupernewbie
@megasupernewbie 9 ай бұрын
this is great, subbed teach me more please :)
@ProjectShinkai
@ProjectShinkai 9 ай бұрын
Thank you
@erdbeerbus
@erdbeerbus Ай бұрын
great idea but I only could create the material ... what do I have to do to bring it into my scene? thx in advance! :)
@ProjectShinkai
@ProjectShinkai Ай бұрын
do you already have your models in the scene. if so you should be able to simply drop the texture over.
@GISxRayzen
@GISxRayzen 7 ай бұрын
Still waiting for your next videooooo bro !
@ProjectShinkai
@ProjectShinkai Ай бұрын
thank you
@magnawiz
@magnawiz 10 ай бұрын
What do you mean pushing the model out to make the outline darker?
@ProjectShinkai
@ProjectShinkai 10 ай бұрын
I'm making a custom model to show the full process. But you can somewhat design your line work. By a pulling the vertex out in some places you can make your lines thicker Best example I can think of would be the anime demon slayer. How they vary their line work
@magnawiz
@magnawiz 10 ай бұрын
@@ProjectShinkai Oh I see pull out the vertex on the models in some places to simulate varying thickness in pencil drawings. Thank you that's a good idea!
@MrXlee1967
@MrXlee1967 9 ай бұрын
​@@ProjectShinkaicould you please make it a detailed video for noobs? I know it takes a lot of time, but it would be amazing to learn it all from you. Thank you
@mishamuraigames
@mishamuraigames 10 ай бұрын
When anime face shadow tutorial?
@ProjectShinkai
@ProjectShinkai 10 ай бұрын
I'm making an OC character right now. Going to break into tutorials shortly
@mishamuraigames
@mishamuraigames 10 ай бұрын
@@ProjectShinkai nice ♥
@ProjectShinkai
@ProjectShinkai 10 ай бұрын
@@mishamuraigames like and subscribe and stay tuned lots more to come.
@N30NCVLT
@N30NCVLT 6 ай бұрын
I don't understand this method... Flipping the normals just makes Unreal see the model as being inside out when you import the model... As you would expect it to... How does this method work for anyone? What am I missing here?
@ProjectShinkai
@ProjectShinkai 6 ай бұрын
It's suppose to look inside out. Have you applied the material to it.
@N30NCVLT
@N30NCVLT 6 ай бұрын
@@ProjectShinkai nah i meant it breaks the model itself on import because flipping the normals made all the faces point inwards, they need to face outwards which I assumed was how it should be normally so for my case I didn't need to flip them just using the material without flipping the faces it worked perfectly. 👍
@Drakuba
@Drakuba 2 ай бұрын
interesting, but that topology is not daijobu oni-chan...
@mattia362
@mattia362 Ай бұрын
Bruh what are you on. The topology is GUCCI
@ProjectShinkai
@ProjectShinkai 22 күн бұрын
It's the proper topology for anime characters
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