Nice, Amazingly clear tutorial yet again! Thank you for that!
@EricVTuber6 ай бұрын
Did I hit the mark on the animation part? I started very basic on just simple camera pans but wondered if I should have gone into more depth. I’m going to edit and post my longer animation tutorial that I live streamed next for those that want to learn actor/prop animation.
@suraiasilverbell6 ай бұрын
@@EricVTuber I do want to learn a lot more about animation and camera's as well. I have a VR headset and now also VR trackers since last week. It is my hope that one day I can get them working in Unreal to either do realtime animation capture with the models I'm working on or even have the option to make a fully working VR Vtuber environment. Although I am no content creator, it's just that the idea to be able to make that is so appealing to me...
@EricVTuber6 ай бұрын
@@suraiasilverbell My content on vtubing should help you get there if you’ve watched several of them. your goals are very realistic and I am happy to help you on your learning journey.
@fishtankstudiosUEFN6 ай бұрын
BooM... Cheers dude. This is the way...
@gonzocreations29806 ай бұрын
Dope thank you!
@EricVTuber6 ай бұрын
Glad you like it!
@giovannispano15373 ай бұрын
Great! Everything works fine but the z location of the VRPawn is much higher than the camera z location in the sequencer. Any ideas to fix this? Anyway thanks for the tutorial.
@EricVTuber2 ай бұрын
I have noticed that too at times and candidly not sure what that issue/fix is. Sorry
@MOBEASTGAMING2 ай бұрын
@@EricVTuber I added the " Reset Orientation and Position" Node betwen the "T" keyboard input and "Create Level Sequence Player". Seemed to work for me
@MOBEASTGAMING2 ай бұрын
I added the " Reset Orientation and Position" Node betwen the "T" keyboard input and "Create Level Sequence Player". Seemed to work for me
@est99052 ай бұрын
I am trying to make a UI Button work by pressing it and all I want it to do is to start the lights in the room. Can you please help me with that?
@est99052 ай бұрын
I want this to work in a VR Environment. So pressing the UI button inside VR and then getting the lights to turn on.
@EricVTuber2 ай бұрын
If you make a UI button, you would need the action of clicking it to adjust the property of the light so that it is “on” or “off” I would name the buttons carefully so you build a blueprint function to know which one to adjust.
@julzg51076 ай бұрын
so it is necessary for the scene to turn on when you stand in a certain area, and not when you want
@EricVTuber6 ай бұрын
Not exactly sure if that is a question or statement. You can activate a scene/sequence/animation so many different ways from walking into an area, a button, a menu, after a certain amount of time, when a level loads, when something is “accomplished”, you name it. Animations are used to tell stories or present information often so it’s used when it is “needed”