10:58 it's important when teaching to show/explain what happens when you do not fix the topology here, otherwise the student isn't going to learn why it needs to be fixed, only how to fix it. Otherwise, fantastic job explaining fundamentals in a nice and quick format.
@SL-zv7sf2 ай бұрын
Personally I think that practice is disputable. Does the loop do any harm?
@theartofstory94877 ай бұрын
Abraham! Dude I’ve been studying your courses. One of the best investments in my own artistic development I’ve made this year! You’re such a great instructor communicator and presenter. I can now hear your voice in my ear while I’m modeling. lol seriously thank you for such a rich treasure trove of knowledge! Can not recommend these courses enough.
@AbeLeal3D7 ай бұрын
Thanks my friend! Your message made my day! I am always happy to hear that what I do is worth it and is helping others! Thank you so much for your support! Always learning, always Improving!
@sebemmelembro217210 ай бұрын
I really wish I could buy a perpetual license for zbrush, thank you maxon for eliminating this possibility
@pawnzrtasty10 ай бұрын
You can for $850 but it’s the 2023 edition. There are authorized resellers on the MAXON site. That’s how I got mine. You buy that you can upgrade for $650 I wouldn’t do that. It’s way overpriced for a single new feature proxy pose… I have blender I’ll probably just end up doing that. If you have an iPad there’s a program called nomad sculpt that is really good for under $20.
@jaxaje763710 ай бұрын
You know what must be done. Its okay, we all do it at first.
@KitSuneTTW10 ай бұрын
What the other guy also said, there is really only one way to start out and learn it without having a student license, we literally have all done it, you really dont have to feel bad about it, it has a very predatory monetization scheme
@paulines19658 ай бұрын
Or.. the "legal" license
@PIY.4567 ай бұрын
@@KitSuneTTWHey can you give me pirated z brush software link without any malware
@manuelnznsАй бұрын
A lot of info in one video, amazing mate!!
@maximeduchamp9329 ай бұрын
interesting. try to use that instead: 1) make your base volume with zmodeler (same way you do in the video) and give it some thickness 2) do separates polygroups for each main surfaces changes. for the front and bottom > autogroup (as you do in the video), for the thick border : polygroup/group by normal> nearly 20-30 for the value. 3) do a zremesh ( nearly 10-20 value) / keep groups / smoothgroups = 0 4) activate the dynamic subdiv with smooth preview activated 4) go to geometry / crease / crease PG (polygroups). 5) turn off dynamic subdivisions 6) you can add some subdiv levels for the high poly . If you want sharper edges, You can make a first divide without smooth to go to level 2 then activate the smt option in the divide for the next level. To smooth you shape the polish by group option is interesting (in the deformations) you can also use try the grouploops option in geometry/edgeloop Dont forget to activate mask by polygroups (brush/automasking) when you use the smoothbrush Cheers
@dreidrey8 ай бұрын
These tips are super useful. thank you so much!
@AbeLeal3D8 ай бұрын
Glad it was helpful!
@vijayrameshkumar626310 ай бұрын
Need this kind of hardsurface course ..could you make it
@LS3D_Printing7 ай бұрын
Dude you are awesome. Im so glad i found your channel. Ive been hand sculpting hard surface stuff and holy god was that terrible. Much love my man, never been more excited to start modeling again.
@AbeLeal3D7 ай бұрын
Welcome to the channel my friend!
@A_behind_schedule_sculptor28 күн бұрын
Thank you!❤
@cozza3583 ай бұрын
Would you be able to demo how you’d create less chonky armour, more bodysuit style with seams etc, like Samus outside of her mech, or A2 from NieR Automata? Hope this makes sense!
@AbeLeal3D3 ай бұрын
Yes we can do that
@이가연재학영미문학4 ай бұрын
Just started studying Zbrush hardsurface and I think this one is the best one to start Thank you for the video I subscribed
@AbeLeal3D4 ай бұрын
Welcome aboard!
@IBIS-3D10 ай бұрын
thank you very much! I have been struggling with this for a very long time. this will help
@AnarchoFuturist6 ай бұрын
I have no doubt made the mistake of trying to model everything in the same mesh. This was an incredibly helpful video. Thank you!
@lamyy78015 ай бұрын
It’s awesome you manage to explain this within such short time! Thank You
@Luke1019 ай бұрын
how would you go about merging those different subtools back together if you wanted to 3D print this? I'm making some cosplay armor right now
@AbeLeal3D9 ай бұрын
It depends on the size of the printer. But you can dynamehs them with polish turned on at a high resolution to have a single mesh
@Luke1019 ай бұрын
@@AbeLeal3Dthat’s what I ended up doing. Thanks man 👍🏻
@dreamwalker00248 ай бұрын
Thank you for this, very helpful
@AbeLeal3D8 ай бұрын
Glad it was helpful!
@SL-zv7sf2 ай бұрын
Hi, great video. I prefer keeping the loop of quads on the edge. Will there be any difference to your method (without the loop), practically?
@IvanNaumov-p1y4 ай бұрын
Greatly inspired by You, You are super pro! all your courses are absolutelly amazing, super talanted. God Bless You!
@AbeLeal3D4 ай бұрын
Thanks so much 😊
@Gichanasa8 ай бұрын
Abe, your lessons are always greatly helpful, thank you for them. A question from a long-time Maya user and intermediate ZBrush user here. ZRemesher was one of the first quad-remeshers out there so I had used it from the beginning, but when you use it for tube-based shapes it gives you a spiral arrangement, which required much editing at times and can frequently be a dealbreaker. These days, Maya, Max and Rhino have their own quad remeshers, so its not an issue per se… but if I want to stay inside of ZBrush almost entire time and then eventually export out hard surfaces for various needs(Poly > SubD > NURBS conversion flow for going into CAD for example), is there a way to tweak the setting in ZRemesh to produce loops instead of spiral topology?
@horrorman72667 ай бұрын
Man thanks a lot for this, got me figured out how to do hard surface finally
@AbeLeal3D7 ай бұрын
you are welcome! this is only one way to do it, there are multiple workflows and pipelines
@mrc830810 ай бұрын
Great video as always. Full of useful techniques
@nsrstudio73019 ай бұрын
Sir want to ask..how to solid the sculpt..no need the hollow..for 3d print..
@alekscooltrede7 ай бұрын
Thank you , your tutos are the best ! what is the full name of the course ? as i undesrtood that tuto comes from a series ?
@AbeLeal3D6 ай бұрын
Its just separate tutorial, and thank you for kind words! All my premium full courses are available here - www.abeleal3d.com/
@paradyx974210 ай бұрын
Hello for the polymodeling part when you use loop to sharpen the edges. Is using the crease tool a good option aswell ?
@AbeLeal3D10 ай бұрын
yes it can totally work as well
@paradyx974210 ай бұрын
@@AbeLeal3D thank you sir !
@drawn2mike9 ай бұрын
Great tips. Thanks for sharing.
@goober75359 ай бұрын
11:00 why though? why is it important? please explain
@weirdwanderer9 ай бұрын
I'm not a pro but I think it could mess up your UV's and textures in the future because that bad loop stretches everything out
@lordyrich9 ай бұрын
Would it not be better to use creases and bevels instead of edge loops ?
@AbeLeal3D9 ай бұрын
yes creases and edges are an excellent option as well, since i wanted to do another workflow that involves exporting this assets i decided to use traditional edge loop supports
@NickEnchev3 ай бұрын
my man!
@antarasengupta90009 ай бұрын
hi, if I want to add details to a low poly model, for ex ( a sword) in Zbrush, am I not required to use Dynamesh and can only use subdivide?
@AbeLeal3D9 ай бұрын
If your subdivision is clean you can add more levels until the details works nicely otherwise if you use dynamesh and you want to optimize it you will need to do retopo
@ayanjaved3224 ай бұрын
What about Iron Man suits and others?
@AbeLeal3D4 ай бұрын
check the dr doom mask livestream i show some techniques for something like that
@tween_factory10 ай бұрын
Привет из Казахстана, спасибо за видео. Очень полезно!
@noname_21088 ай бұрын
здарова молодой ещё бы понять как такую заготовку сделать))
@Azzazel_10 ай бұрын
Why use support loops having a super powerful tool like dynamic crease?
@AbeLeal3D10 ай бұрын
Great question, I personally don't like crease due to exporta to other softwares. If you are going to dynamesh after crease then yeah sure But for a subdiv workflow not all softwares interpret the seams the same way. Just personal preference
@Damien_Ryuu6 ай бұрын
Thank u very much😍
@Cutemazon9 ай бұрын
you quite save my life bro
@AbeLeal3D9 ай бұрын
Glad to hear that!
@alhorn12327 ай бұрын
I'm new to zbrush, so i have 1 stupid question: do i need to merge all this and creating new topology?
@sheriftalaat52738 ай бұрын
Awesome !!
@revoltx24989 ай бұрын
Excellent!
@endizero10 ай бұрын
the kind of hardsurface more simply then the kind of cloth ?
@AbeLeal3D10 ай бұрын
I'm not sure what you mean the question, could you clarify?
@endizero10 ай бұрын
if we use marking and extract to make the cloth . is it look easy like that ?
@AbeLeal3D10 ай бұрын
@@endizero ah yes! You can easily use this technique for cloth as well
@endizero10 ай бұрын
@@AbeLeal3D look like i miss something . i try to make cloth and it come out so bad,XD
@mezimforte79boribay7910 ай бұрын
Hi Abraham can you do a tutorial on exporting to ue5 devlook creature with materials and textures from substance painter?
@anhthuphan84407 ай бұрын
I have one problem. When I extract, the inner side of the extracted one is supposed to be invisible, but mine is still visible. How should I fix this? Btw, your tutorial is super helpful. Thank you very much
@AbeLeal3D7 ай бұрын
Send me a picture on discord and I might be able to help. Otherwise it is difficult to guess 😅
@netabarekun208710 ай бұрын
Not related to the video itself but are you planning on releasing a new course for maya in udemy? Not a beginner one but an advanced one i mean.
@sraint28364 ай бұрын
z모델러로 폴리 그룹을 나눠 준다는 것이 매우 유용해 보이네요!
@mmmuck9 ай бұрын
Polish by groups would help a ton
@Some_one1123710 ай бұрын
dude the mesh is clean but edges are really wobby, why so?
@AbeLeal3D10 ай бұрын
It needs more polish of course. Unfortunately it is a little bit tricky to pack everything in 20 min, will update soon with the final result 👍
@christianpaka542010 ай бұрын
great job
@AbeLeal3D10 ай бұрын
thank you!
@SK-Ocelot10 ай бұрын
Awesome Abe!
@AbeLeal3D10 ай бұрын
Glad you enjoyed it
@madisarlybayev420810 ай бұрын
Surfaces are still wobbly as hell...
@AbeLeal3D10 ай бұрын
Yes of course, Im still polishing the final asset on my own. Just wanted to share the importance of creating a clean base mesh and the steps to do so, will update with the final result soon
@madisarlybayev42089 ай бұрын
@@AbeLeal3D still no update. I'd be happy to see how you make surfaces really clean..
@AbeLeal3D9 ай бұрын
@@madisarlybayev4208 hey sorry about that, we have covered that in several of the lives. Retopology is the way to go if you want razor sharp polish in your geometry
@AbeLeal3D9 ай бұрын
@@madisarlybayev4208 you can check the substance painter course I released for a look at how it looks after bakes and textures. As mentioned in this video this was not the final polish but just a first approach
@kothy32109 ай бұрын
this is super useful!! im a zbrush newbie and i usually just model it in blender first before i add the details in zbrush ;w; zmodeler is definitely a skill i would like to learn. thank you for this cool vid (❁´◡`❁)
@ingameswetrust98123 ай бұрын
btw ! happybirthday for yesturday ! 30 august
@vadza0073 ай бұрын
very like ;)
@ruthjetsabell3 ай бұрын
tenquiu
@dominiqueherzog75175 күн бұрын
I really like your video because you try to explain most steps and which tools you use. Unfortunately you are pretty fast and fast talking makes it pretty hard to follow your instructions. Especially when english is not native language. But thanks, nice Video!
@AbeLeal3D5 күн бұрын
@@dominiqueherzog7517 hey thanks for the kind words, I have tried to slow down but I find the videos don't flownas nicely, I can suggest trying to use the speed tool her in KZbin to slow the video down by a quarter or a half speed and that should help
@dominiqueherzog75175 күн бұрын
@@AbeLeal3D Thank you. I'll definitely watch more of your tutorials and try with slowing it down. ☺️
@abiyyupanggalih8546 ай бұрын
co0l
@alejandrorequena88928 ай бұрын
Me gusta
@londerru6 ай бұрын
Blender/блендер.)
@HammerBanger6 ай бұрын
Thank you. Very nice breakdown. When multiple Polygroups intersect, Panel Loops don't stay uniform. They "fall off" at the intersections and don't continue evenly. I am showing the issue right here: kzbin.info/www/bejne/ame0loF4f5xrrdU. How would you fix these specific Panel Loop issues at intersecting Polygroups?
@walfesilva82695 ай бұрын
anyone that could design the Beyonce mugler helmet for 3d Printing hit me up
@homi-qt6hx2 ай бұрын
its ez. go to bender XD
@AbeLeal3D2 ай бұрын
ah yes of course but then the video would be called clean hardsurface in blender :P jokes aside i agree, most of the harsurface stuff i do i prefer to do traditionally in blender or maya. However is goog to know some of this tools to get faster at the pipeline
@adamfilipowicz92605 ай бұрын
you move too fast and dont explain enough of what your doing but I still enjoyed this video
@pclarkson855 ай бұрын
I’d say if you can’t follow this you might be still in the beginner stages of zbrush.
@adamfilipowicz92605 ай бұрын
@@pclarkson85 oh definately.
@AbeLeal3D5 ай бұрын
Thanks for the feedback! Maybe you will find this course more beginner friendly - www.abeleal3d.com/courses/ZBSC