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@GontijoGamer6 ай бұрын
Love about the first light set up , did not know that and make huge difference! Amazing video!
@gul-e-ranagul93194 жыл бұрын
love how you break down steps. great teaching * 2x thumbs up
@StylizedStation4 жыл бұрын
Thank you my friend :)
@gul-e-ranagul93194 жыл бұрын
wow.. feeling lucky to come here...Thank you.
@TechCarnivore13 жыл бұрын
The course on stylized Station myTeachable doesn't have the model/asset to work with.
@kanonkagerou32072 жыл бұрын
this look so good I wanna try this metod in my near model, thank you for tut
@Lyowynn4 жыл бұрын
Great vid! Have done some handpainting in Photoshop, but wanted to try out stylised painting in SP for my current project. Some of those were such a great help! Thank you! :)
@StylizedStation4 жыл бұрын
You can do it!
@moumitaahmed612 ай бұрын
Hello for the folds, is there any way you can get the same affect with folds that are textures on? For example, I use fold alphas and stamp them on my model, will the high and low shadows still work?
@Exodus-sh5mq4 жыл бұрын
This is gonna be good for my project!
@Ikxi3 жыл бұрын
At the seams of my object. the colors are different for some reason.
@haniyedelshakib27658 ай бұрын
woooow ... amazing 😍🤩😍
@LostArkLover4 жыл бұрын
The position gradient doesn't work, it just blends colour and changes entire mesh with no gradient
@eagleoneart Жыл бұрын
Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.
@user-ou8hx7dy5e Жыл бұрын
Awesom! Thank you so matsh!
@meenakumari91762 жыл бұрын
very nice you did good
@sylviem.48322 жыл бұрын
Thank you!
@AeronPrince4 жыл бұрын
Dude! Super helpful, thank you! :D
@StylizedStation4 жыл бұрын
Glad to hear it!
@eazyvfx73604 жыл бұрын
loved it dude!
@StylizedStation4 жыл бұрын
Thanks :)
@semyonrutz33153 жыл бұрын
Having the same issue as a person below. I can't get it be gradient. It's just solid.
@semyonrutz33153 жыл бұрын
Finally got the issue You need to bake maps first to stuff do like that In this video an author hopes that you should understand things like that So keep that in mind)
@eagleoneart Жыл бұрын
Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.
@wg55483 жыл бұрын
For me too as 2 others below, can't get the position gradient to work - just applies the color to the entire piece with no gradient
@StylizedStation3 жыл бұрын
Youll probably have to bake your maps first!
@darkogalic54224 жыл бұрын
Great. When did you named the layers (base, curvature, dirt...), watching this video and didn't noticed you double-click on them and rename it :). Sorry for minor question like that. Greetings from Croatia !
@StylizedStation4 жыл бұрын
I cleaned up the names in between takes :)
@seoindigo63193 жыл бұрын
looks great trick. and i have a question, so then if we export those textures to such as Maya, would it have that lighting trick information with the texture maps? or is that trick just for Render view? hmm... cuz that seems like shading option.
@StylizedStation3 жыл бұрын
Yes, the light is baked into the texture map itself, so itll look more or less the same when you export it
@seoindigo63193 жыл бұрын
@@StylizedStation ah ha! got it thank you so much!
@ifranckie4 жыл бұрын
hey, great tutorial. How is stylized filter lighting works when you want to export it to unreal engine or unity? thanks :)
@StylizedStation4 жыл бұрын
Its a baked filter, so its baked right into the albedo :) you jsut export the texture maps.
@tokimatsu3 жыл бұрын
I feel very confused about how to make the UV maps before start to paint the textures... If you have some tutorial that teach how to make a high poly mesh in zbrush turn into something i can put in Substance painter and start to paint, please tell me... It would be very helpful
@yarugatyger16033 жыл бұрын
Don't UV in Zbrush, the program sucks at it, export it into maya or whatever software you're using and then lay UVs out there, it's much easier and more reliable for good end results.
@tokimatsu3 жыл бұрын
@@yarugatyger1603 yeah youre right! I find out that it was impossible to have good UVs on zbrush! For now i'm using blender to do it! Its free so, was the best option i found.
@paikabr4 жыл бұрын
To paint stylized just do something like what you did with the cloth?
@StylizedStation4 жыл бұрын
Sure! Painting highlights, AO and lighting are important parts of handpainting. I'll be doing handpainting tutorial int he future :)