Outstanding as always... I do have a question. If you look at the greenscreen footage around your hair, I have always had an issue tweaking my footage such that you don't see the wavy effect.... is there a way to fix that?
@HitfilmSensei9 ай бұрын
When I made that video I was living in a temporary apartment while waiting to buy my new house. The lighting on the greenscreen was not well separated, and that's why it doesn't look that great. The key to getting a good result is proper, even lighting of the greenscreen.
@HitfilmSensei9 ай бұрын
Having said that, here is a great video that addresses what you're asking about... kzbin.info/www/bejne/e3eyk5ufftyMgsksi=IZk11EiAj0U89Dg7
@Pavel-ir7hm10 ай бұрын
I wants more AI methods and technologies in the video editing. Thank you for the background idea.
@terrydavis210010 ай бұрын
Good info! Thanks for the ideas.
@TheMissyandMaxShow10 ай бұрын
Hello Sensei
@mcemtpockets17758 ай бұрын
Sweet❤😊
@HitfilmUniversity9 ай бұрын
Picky-picky Mike says that shot is half done. Needed the next steps to add some life to the BG. Maybe add a grade layer, mask around some of the lights and add a slow flicker effect. Your lighting doesn't match the BG, really. Maybe grab some clips of other VFX shots you've done and corner pin them into those side monitors... Yeah, yeah, picky-picky. All of that was outside of the actual "Click Generate a bunch until you get something you like" part of the tutorial. Ok, so... Something else you can look at as an AI based tutorial. Take a look at AI generated depth maps. I know Stable Diffusion can do them, as can dedicated sites like Leiapix. Why? Because if you feed your AI background into an AI depth map generator, you can do things with the depth map to add more life to the scene. Javert did an old tutorial on his Inscape account where he used Displacement with a Depth Map for pseudo-3D on a still. I did a guest tutorial for FXhome of the same effect. You could also use the Depth Map with PARALLAX. So you attach the Depth Layer to the Parallax effect on the BG... Then make both the Depth Map and BG layer 3D, push them back in Z-space and scale them up. Make your actor layer 3D as well. Now your 3D camera can push forwards, and the Depth Map will have those side walls recede to the back wall, so you get more subtle details than pushing in on a flat card. If you look at the "Holocube" demo on my Triem23 account - the "depth" on most of the images is Displacement, but the one with Laura in front of the bridge is a Depth Map with Parallax, so that'll show you what that can look like.