How to create helium balloons in blender? (Using cloth simulation) | Blender Tutorial

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Vibrant3D

Vibrant3D

Күн бұрын

Пікірлер: 38
@DataJuggler
@DataJuggler 2 жыл бұрын
I was just starting to think I was getting the hang of Blender, then I watch you and realize how much more I have to learn.
@vibrant3d424
@vibrant3d424 2 жыл бұрын
I get what you mean. I still have so much to learn too. 😅 Just take it step by step and don't rush it 😄
@lonewolfart6298
@lonewolfart6298 2 жыл бұрын
@@mmgbtv Grumpy ass
@theomann1534
@theomann1534 Жыл бұрын
I want to mention that the settings you use for the pressure physics depends on the scale of your balloons in the scene. I had scaled my balloon up, and using the settings in the video it was acting weird and too elastic. I ended up playing around and found that 20 pressure and -0.2 fluid density worked for my scale.
@CsrSz_Design
@CsrSz_Design 9 ай бұрын
Hi Guys! To create the pentagon, just add a circle and reduce its vertices to 5 and in Fill Type, use the Triangle Fan option - this is all done, in the box that appears in the bottom left corner of the Blender screen, after adding the circle.
@FilmSpook
@FilmSpook 2 жыл бұрын
Great Tutorial, Many Thanks!!! :)
@CsrSz_Design
@CsrSz_Design 9 ай бұрын
Continuing... When placing the subdivision surface modifier, you have to click on the "Sampler" button and remove the "Optimal Display" check!
@lunchandrecess
@lunchandrecess 10 ай бұрын
How is it that your circle looks like a polygon? It seems as you skipped a few steps up top.
@jorgalga
@jorgalga 2 жыл бұрын
That was great! many thanks. I wonder if its possible for this ballons to lift a rigid body within the blender physics simulation 🤔
@vibrant3d424
@vibrant3d424 2 жыл бұрын
I don't really have a method for that unfortunately 😅 there might be a way to do without rigit bodies tho
@paulburns9854
@paulburns9854 Жыл бұрын
when I hit play it deflates and flops it doesn't inflate. I have used leather and turned the gravity down
@hotbergina
@hotbergina Жыл бұрын
how to make a 2d shape please
@lonewolfart6298
@lonewolfart6298 2 жыл бұрын
Amazing tutorial! Followed every step, although my balloon is not rising. Gravity is set to zero. Any idea's how to fix this? Thx in advance.
@vibrant3d424
@vibrant3d424 2 жыл бұрын
Im still new to making tutorials so sorry if it was unclear 😅 Basically, gravity to 0 means the balloon does not fall, but it doesn't rise also. In the final simulation where you want the balloon to rise. You want to leave the gravity at 1. Instead, you want to decrease fluid density: Go to the cloth sim settings: Under Physical Properties > Pressure, increase the pressure and decrease fluid density. The slider for fluid density is capped at -2 but you can enter a lower number; The lower the number, the faster the balloon shall rise. Hopefully this helps 😅
@lonewolfart6298
@lonewolfart6298 2 жыл бұрын
@@vibrant3d424 Thanks man, i'll try it ASAP and will tell you if it worked. Thx for the quick response, appreciate it!
@lonewolfart6298
@lonewolfart6298 2 жыл бұрын
@@vibrant3d424 I found a way that worked, with different numbers then you said. Probably because of the size of my balloon. Im using '1000' as pressure and '-1100' as fluid. It seems to work now, hope this helps the other ppl aswell. Thanks again.
@FilmSpook
@FilmSpook 2 жыл бұрын
@@lonewolfart6298 Thanks, gentlemen, I deeply appreciate the tips!! :)
@SvetlanaK_Sunday
@SvetlanaK_Sunday 2 жыл бұрын
That's what you need! Thanks!!!
@dddilarakaraman
@dddilarakaraman 2 жыл бұрын
thank you :)
@Vampbloodskirides
@Vampbloodskirides 2 жыл бұрын
Amazing
@biyakhalil1278
@biyakhalil1278 2 жыл бұрын
beautiful
@mrkoddy
@mrkoddy 2 жыл бұрын
Why do you not show unrapping uv for object like this? Where should I place UV seams?
@vibrant3d424
@vibrant3d424 2 жыл бұрын
Wasn't exactly intending for this to be a UV unwrapping tutorial 😅 You can put seams on the edge loop where the two sides of the balloon meet (the edge loop from which you extend the ribbon) You can even unwrap it before applying the mirror and subdivision surface modifiers if you haven't already Sorry for the inconvenience 😅
@pizzaplus8175
@pizzaplus8175 2 жыл бұрын
thx
@denver1329
@denver1329 2 жыл бұрын
Thanx man
@Murpek99
@Murpek99 8 ай бұрын
the hook part, when i play the animation the balloon doesnt follow the empty, it doesnt move at all and then the point verteces start to grow and be buggy, can someone please help me?
@Murpek99
@Murpek99 8 ай бұрын
solved it, i had vertices that were not merged
@vahidamini1863
@vahidamini1863 2 жыл бұрын
@lumbo5929
@lumbo5929 2 жыл бұрын
I'm stuck at 0:23 Can you help me pls, I have a 2D hexagon plane, when I apply the subdivision, it only make the edge became square but not subdivide the inner-mesh like your, I did press Shift + N to recalculate normal but it still didn't help
@vibrant3d424
@vibrant3d424 2 жыл бұрын
If you put subdivision surface on your mesh, it might be working fine but blender just doesn't display that by default. In the video, I have enabled "Wireframe" in the "Overlay Menu" (it's the same menu for enabling "Face Orientation"). I also turned off "Optimal Display" in my subdivision surface modifier
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg 2 жыл бұрын
why did my baloon keep falling? i set gravity to 0 already
@lonewolfart6298
@lonewolfart6298 2 жыл бұрын
Same problem over here!
@vibrant3d424
@vibrant3d424 2 жыл бұрын
Sorry for the late response! Does your balloon "fall" or does it stay in place (it is not rising)?
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg 2 жыл бұрын
@@vibrant3d424 It became a baloon and then it flew like theres a wind and then it falls. I already set wind to 0 too.
@designworldz
@designworldz Жыл бұрын
it happens all the time, just try the subdivision surface modifier and make sure u bake it
@gumzo2509
@gumzo2509 2 жыл бұрын
lets goooooooooooooooo
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