How to create photorealistic brushed metal with V Ray and 3DS Max

  Рет қаралды 22,195

leonleon51

leonleon51

Күн бұрын

Пікірлер: 16
@leevo7858
@leevo7858 3 жыл бұрын
great work! very useful with me, and thanks so much!
@leonleon51
@leonleon51 3 жыл бұрын
Glad it helped!
@ufukbayraktar5091
@ufukbayraktar5091 Жыл бұрын
Thank you.
@mariodrechsler2618
@mariodrechsler2618 2 жыл бұрын
Was not able to get the same results. Normaly I work with Meters as System Units and as Display Unit Scale. So I revert it to Millimeters and with these I can not do the same like you. Would be nice if you could give us a link to the mtl. BTW: as you have to use very small values for the tiling it is generally not possible to do this when Meter is the System unit because the smallest number you can enter for x an y is 0,001 :(
@mustafaalhusaini8342
@mustafaalhusaini8342 5 жыл бұрын
Thank you ! great work , helpful and easy !
@ferytheonly9464
@ferytheonly9464 4 жыл бұрын
THANKS
@did3d523
@did3d523 4 жыл бұрын
have you a link to donwload the .MAT please? how to make brushing not only straight lines like a delorean
@7gone
@7gone 5 жыл бұрын
Hmm, strange, when I do black diffuse colors, the ball becomes black.
@leonleon51
@leonleon51 5 жыл бұрын
Make sure you turn off fresnel. It probably is supposed to be black, as it's showing the diffuse colour. When you render is it black or metallic?
@7gone
@7gone 5 жыл бұрын
@@leonleon51 Yes you are right some how i missed that.
@leonleon51
@leonleon51 5 жыл бұрын
@@7gone Okay great. Glad it's sorted.
@manalalrashdi6515
@manalalrashdi6515 3 жыл бұрын
y its coming black
@leonleon51
@leonleon51 3 жыл бұрын
Make sure your fresnel is turned way up or the check box is turned off
@ExacoMvm
@ExacoMvm 5 жыл бұрын
can't see where it's photorealistic, more like starting point base material, would need hours of improving to reach photoreal look.
@leonleon51
@leonleon51 4 жыл бұрын
Hi Exaco, yes you are correct. It is a starting point and would require more work to have photorealism. I'll have to do another one with all of the needed details added. :) Sorry for mislabelling this one.
@leonleon51
@leonleon51 4 жыл бұрын
@@ExacoMvm Fair enough. Yes you got pretty close to the photo. It largely depends on how close or far you are from the item when you render. If it's a metal object on a table then it'll need less detail than if it's the star of the show. - in which case you might want to use displacement and so on. Anyhow, I'll have another play with it soonm and use layered materials and add in fingerprints and other scufs and so on. I like the small details you have on yours.
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