How to create photorealistic brushed metal with V Ray and 3DS Max

  Рет қаралды 21,747

leonleon51

leonleon51

6 жыл бұрын

In this tutorial you will learn how to create a photo-realistic brushed metal with V-Ray and 3DS Max. This tutorial covers using a fall-off and not and how to get similar results with both.

Пікірлер: 16
@mustafaalhusaini8342
@mustafaalhusaini8342 5 жыл бұрын
Thank you ! great work , helpful and easy !
@leevo7858
@leevo7858 2 жыл бұрын
great work! very useful with me, and thanks so much!
@leonleon51
@leonleon51 2 жыл бұрын
Glad it helped!
@ferytheonly9464
@ferytheonly9464 4 жыл бұрын
THANKS
@ufukbayraktar5091
@ufukbayraktar5091 9 ай бұрын
Thank you.
@did3d523
@did3d523 3 жыл бұрын
have you a link to donwload the .MAT please? how to make brushing not only straight lines like a delorean
@mariodrechsler2618
@mariodrechsler2618 Жыл бұрын
Was not able to get the same results. Normaly I work with Meters as System Units and as Display Unit Scale. So I revert it to Millimeters and with these I can not do the same like you. Would be nice if you could give us a link to the mtl. BTW: as you have to use very small values for the tiling it is generally not possible to do this when Meter is the System unit because the smallest number you can enter for x an y is 0,001 :(
@7gone
@7gone 5 жыл бұрын
Hmm, strange, when I do black diffuse colors, the ball becomes black.
@leonleon51
@leonleon51 5 жыл бұрын
Make sure you turn off fresnel. It probably is supposed to be black, as it's showing the diffuse colour. When you render is it black or metallic?
@7gone
@7gone 5 жыл бұрын
@@leonleon51 Yes you are right some how i missed that.
@leonleon51
@leonleon51 5 жыл бұрын
@@7gone Okay great. Glad it's sorted.
@manalalrashdi6515
@manalalrashdi6515 2 жыл бұрын
y its coming black
@leonleon51
@leonleon51 2 жыл бұрын
Make sure your fresnel is turned way up or the check box is turned off
@ExacoMvm
@ExacoMvm 5 жыл бұрын
can't see where it's photorealistic, more like starting point base material, would need hours of improving to reach photoreal look.
@leonleon51
@leonleon51 4 жыл бұрын
Hi Exaco, yes you are correct. It is a starting point and would require more work to have photorealism. I'll have to do another one with all of the needed details added. :) Sorry for mislabelling this one.
@leonleon51
@leonleon51 4 жыл бұрын
@@ExacoMvm Fair enough. Yes you got pretty close to the photo. It largely depends on how close or far you are from the item when you render. If it's a metal object on a table then it'll need less detail than if it's the star of the show. - in which case you might want to use displacement and so on. Anyhow, I'll have another play with it soonm and use layered materials and add in fingerprints and other scufs and so on. I like the small details you have on yours.
V-Ray | How to do BRUSHED METAL Materials | Anisotropy
11:35
Jonas Noell
Рет қаралды 9 М.
Smart Sigma Kid #funny #sigma #comedy
00:26
CRAZY GREAPA
Рет қаралды 12 МЛН
Looks realistic #tiktok
00:22
Анастасия Тарасова
Рет қаралды 105 МЛН
How to Create Anisotropic Metal - Tutorial - 3DS Max and V-Ray
24:53
How Much Money Can You ACTUALLY Earn With Solidworks? (Testing Fiverr Freelancers)
11:41
SolidWorks With Aryan Fallahi
Рет қаралды 509 М.
80 Year Olds Share Advice for Younger Self
12:22
Sprouht
Рет қаралды 1,4 МЛН
3ds max tutorial - How to create Photo realistic Materials
29:48
CG Tutorials
Рет қаралды 119 М.
How to create aged metal with V-Ray and 3DS Max
15:10
leonleon51
Рет қаралды 9 М.