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There has been a lot of talk in various forums over the years in how to accurately render realistic gold. Some of it used to get quite heated with different opinions and demands on even the smallest of detail.
However, with the tools we have today we can render gold in a fraction of the time it used to take. The reason is simply that with a falloff set correctly or with more modern OSL (Open Shading Language) you can, along with other settings, know that you are creating scientifcally accurate gold.
In this tutorial I will show you how.