How to Create Procedural Terrains in Blender

  Рет қаралды 60,057

ChuckCG

ChuckCG

Күн бұрын

a video that shows how to create procedural terrain in blender, procedurally generated terrains, using Micropolygon displacement and adaptive subdivision
Procedural Orange Texture tutorial by @ilustradora3d: • Orange 3D | Blender pr...
Free 3d models: chuckcg.gumroa...
Free procedural terrain chuckcg.gumroa...
Get 3d models and assets / chuckcg
Artstation: www.artstation...
Instagram: / chuckcg
sketchfab: sketchfab.com/...
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music
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License: filmmusic.io/s...
#blender
#b3d

Пікірлер: 96
@meowyih1
@meowyih1 Жыл бұрын
This tutorial is soooo good and the method to create terrain is really elegant! And it is only 4 min long! Unbelieveable!!
@zana3d
@zana3d 4 ай бұрын
I dont believe I stumbled on this 2 years later...thank you! This video was a life (and time!) saver.
@chuckcg
@chuckcg 4 ай бұрын
I'm glad it was helpful!
@DoctorWhovianDW
@DoctorWhovianDW Жыл бұрын
This is very nice, and I found out if you just subdivide it (In Edit Mode) without using the adaptive subdivision, It will save you Ram if anyone here has that problem
@KaranKumar-ee6rn
@KaranKumar-ee6rn 16 күн бұрын
I was really struggling with, how to use two or more nodes for hight at the same time thanks for your video ❤
@elgranpollo9832
@elgranpollo9832 Жыл бұрын
Thanks for the tutorial, you save my live from having a extreme headache from not founding any video, THX!!!
2 жыл бұрын
One of the best procedural terrain videos. Thanks.
@chuckcg
@chuckcg 2 жыл бұрын
thanks! glad you found this useful .
@NabilAbdulla07
@NabilAbdulla07 Жыл бұрын
More awesome tutorial i've watched in making mountains in blender :) Thanks dude!
@charlyclark4603
@charlyclark4603 2 жыл бұрын
This is literally the best tutorial on making a landscape.
@chuckcg
@chuckcg 2 жыл бұрын
Thanks! glad you found this useful.
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the Color Ramp to B-Spline. It will make your landscape _so_ much better.
@umbra7299
@umbra7299 2 жыл бұрын
Holy shit this channel is an hidden gem, just discovered it. Your videos are great. tysm for your work
@chuckcg
@chuckcg 2 жыл бұрын
Thanks!
@totheknee
@totheknee 2 жыл бұрын
Nice video. Short and sweet, with much better results than I have been getting after 2 hours of fiddling with Musgrave textures. 😅
@chuckcg
@chuckcg 2 жыл бұрын
Thanks, glad it was useful
@SaS-Music
@SaS-Music 9 ай бұрын
Super. I love it. Thank you!
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the color ramp to B-Spline for a realistic look.
@KHASTER
@KHASTER 10 ай бұрын
I'm gonna have to go through this a couple thousand more times.
@mrhollywood5285
@mrhollywood5285 2 жыл бұрын
I DITTO Altans reply ............ great Chuck Cheers
@theforest8882
@theforest8882 2 жыл бұрын
Thank you I needed this
@defimental
@defimental Жыл бұрын
Thank you very much for this help
@danol5749
@danol5749 6 ай бұрын
Amazing as aways
@salazar665
@salazar665 2 жыл бұрын
exactly what i needed
@chuckcg
@chuckcg 2 жыл бұрын
Glad you found this useful.
@SuperPuneri
@SuperPuneri Жыл бұрын
very useful thanks
@TruthSurge
@TruthSurge Жыл бұрын
Well, after adding an ANT landscape mesh (16K faces) and adding subd modifier with 2 levels, I have 250K faces. I guess I need to experiment with using a start landscape or a flat plane. Anyway, I'll come to some kind of understanding of this stuff. Thx for the tut!
@anirudha301
@anirudha301 Жыл бұрын
Thank you very very much.
@artemkovalevskyi1265
@artemkovalevskyi1265 2 жыл бұрын
Amazing tutorial🤩
@chuckcg
@chuckcg 2 жыл бұрын
Thank you! Cheers!
@hasindunawarathne2713
@hasindunawarathne2713 2 жыл бұрын
It's Amazing Bro... Thank You...
@chuckcg
@chuckcg 2 жыл бұрын
Glad you like it!
@jamal2592
@jamal2592 2 жыл бұрын
Thanks a lot!
@ghgltggamer
@ghgltggamer 5 ай бұрын
gt = good tutorial 😁
@temudjin1155
@temudjin1155 Жыл бұрын
Fantastic!
@chuckcg
@chuckcg Жыл бұрын
Thanks!
@johndeggendorf7826
@johndeggendorf7826 2 жыл бұрын
That’s beautiful. Thanks 🙏🍷🎩🎩🎩
@chuckcg
@chuckcg 2 жыл бұрын
Glad you like it!
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the Color Ramp to B-Spline. It will make your landscape _so_ much better.
@santhoshmg2319
@santhoshmg2319 2 жыл бұрын
Awesome
@chuckcg
@chuckcg 2 жыл бұрын
Thanks
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the Color Ramp to B-Spline. It will make your landscape _so_ much better.
@DB_Concept_art
@DB_Concept_art 2 жыл бұрын
thanks a lot
@oliverboehm2703
@oliverboehm2703 2 жыл бұрын
thanks
@rosickygaming6888
@rosickygaming6888 2 жыл бұрын
Wow nice
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the Color Ramp to B-Spline. It will make your landscape _so_ much better.
@akino8916
@akino8916 2 жыл бұрын
you are the best !!!!
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the Color Ramp to B-Spline. It will make your landscape _so_ much better.
@Crispy_Crumb
@Crispy_Crumb 2 жыл бұрын
cool!
@chuckcg
@chuckcg 2 жыл бұрын
Thanks so much!
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the Color Ramp to B-Spline. It will make your landscape _so_ much better.
@TruthSurge
@TruthSurge Жыл бұрын
also, I don't see any dicing rate or subdiv setting in my render properties. I'm using blender 3.5.1. probably why.
@chuckcg
@chuckcg Жыл бұрын
In render tab, you have to use Cycles render, also Experimental in "feauture set", also in material tab use to displacement and bump, I explained all this in the video.
@TruthSurge
@TruthSurge Жыл бұрын
@@chuckcg Only difference I did was I didn't click experimental. Maybe then it would have shown up. thanks!
@jessicaemerson5010
@jessicaemerson5010 Жыл бұрын
I dont have a handle on masking yet. If I wanted to apply a second texture, like procedural sand dunes to the flat areas of this terrain, how would i do that?
@TruthSurge
@TruthSurge Жыл бұрын
I looked at the # of faces for this showing on your screen. 4. ? It literally says there are FOUR POLYGONS and yet you can see in the viewport tons of details. Wow. Seems like displacing this way would be the way to go when creating multiple mountains in a scene. Some far away ones would not need as much detail then closer ones you could just bump up the polys for those and still be way below any poly limit for your PC setup. I see some people moving the scene in viewport in full cycles render mode with over 8 million polys with no lag. I put a low number in voxel remesh one time and had no idea what I was doing. It took like over a minute and then I looked at my face count. over 66 million faces. ! I quickly hit control z. man, it didn't crash tho. but i was too scared to try and orbit the viewport with 66,000,000 faces. hahhah I assumed it would be laggy even in solid mode. I still get baffled by how to displace since there is a displace modifier and I always thought you had to have actual geometry (faces) to displace so... this still is a bit confusing but I see the result and I see the face count which is insanely low. 4? that's crazy. So, when I try displacement again, I'm going to definitely use this approach and see what happens. Thanks a lot!!!!
@chuckcg
@chuckcg Жыл бұрын
Yes this is a cycles feature, micropolygon displacement and adaptive subdivision, but I recommend to use a GPU for rendering.
@TruthSurge
@TruthSurge Жыл бұрын
@@chuckcg I have a 4070 TI and 64G RAM. I just upgraded over a month ago. I always use GPU for rendering and denoising. Way faster than CPU. But I did not click experimental so that's prob why I didn't see all the settings you had AND why my poly count was way up above yours. Ok, thanks for the help!!!
@paulrandolph963
@paulrandolph963 2 жыл бұрын
The title said procedural terrain, it was even IN UPPER CASE, PROCEDURAL. That means using Python scripting. This is something else.
@chuckcg
@chuckcg 2 жыл бұрын
Yes, it's procedural docs.blender.org/manual/en/2.79/render/blender_render/textures/types/procedural/index.html
@pxgstudios
@pxgstudios Жыл бұрын
Hello, anytime I insert a camera, it clips, any solution for this?
@latiel2207
@latiel2207 2 жыл бұрын
I'm not sure if it's because of the version difference but I didn't get the same result in 1:46 with the Displacement height. All it did when I change it is it moves up and down, didn't give me the same mountain look.
@chuckcg
@chuckcg 2 жыл бұрын
Make sure to use Cycles, also change to experimental in feature set, and add the subdivision surface with adaptive subdivision, also enable displacement and bump in material properties, i explained all this in the video, make sure to follow all the steps.
@yasminabarnhardt9268
@yasminabarnhardt9268 2 жыл бұрын
This is fantastic, I'm following this tutorial for a project of my own and was wondering, how would you go about exporting it from blender into unreal engine 5?? I'm currently trying to figure that one out 😅
@chuckcg
@chuckcg 2 жыл бұрын
Unfortunately we can't do that, because we are using blender procedural textures, but if you want to export for game engines, you can create the terrain with A.N.T. landscape addon, wich is included in blender, here i talked about it kzbin.info/www/bejne/pn3JeYeKmripqZo
@yasminabarnhardt9268
@yasminabarnhardt9268 2 жыл бұрын
Oh dang, do you think that there's a way to turn it into a mesh in blender??
@chuckcg
@chuckcg 2 жыл бұрын
@@yasminabarnhardt9268 As far as i know we can't convert to mesh,The problem will be the amount of detail that this has, there would be millions of polygons if we convert to mesh, that's way the best option is to use a normal map, take a look here for PBR rock textures ambientcg.com/list?category=Rock
@yasminabarnhardt9268
@yasminabarnhardt9268 2 жыл бұрын
Oh ok, yeah makes sense thank you so much for the responses!! ☺️
@chuckcg
@chuckcg 2 жыл бұрын
@@yasminabarnhardt9268 You're welcome.
@Utsab_Giri
@Utsab_Giri 2 жыл бұрын
Thanks for the tutorial! How do I add a texture to the flat part of the terrain?
@mordfustang1933
@mordfustang1933 2 жыл бұрын
I’m going to try sculpt brush
@faryanblender8946
@faryanblender8946 2 жыл бұрын
Just put a plane a bit above the flat part this works normally
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
Set the Color Ramp to B-Spline. It will make your landscape _so_ much better.
@musatepe1543
@musatepe1543 Жыл бұрын
how did you get the render?
@TheDJkarsy
@TheDJkarsy 2 жыл бұрын
The only problem with procedural terrain is that you can't add a particle system to it (or at least it won't go on the deformed terrain properly). Unless there's a way that I don't know about... But this does look very good and very quick too, nice one.
@chuckcg
@chuckcg 2 жыл бұрын
Thanks, yes i think the only way is to add the objects by hand.
@legopatbuilder
@legopatbuilder 2 жыл бұрын
You can bake textures into geometry, but then that means you can no longer procedural edit things, so you have to be sure that's the exact terrain you want before moving on to the particle stage.
@nemex_old_channel
@nemex_old_channel 2 жыл бұрын
why the render says "out of memory"? help :((
@chuckcg
@chuckcg 2 жыл бұрын
increase dicing rate render, you can find it in render properties under subdivision tab.
@nemex_old_channel
@nemex_old_channel 2 жыл бұрын
@@chuckcg it fucking worked !! thanks mate :DDDDD
@cryptic_owl4245
@cryptic_owl4245 2 жыл бұрын
can i export this as a heightmap from blender and import it into UE4?
@chuckcg
@chuckcg 2 жыл бұрын
this works only in blender
@TheSpacePlaceYT
@TheSpacePlaceYT Жыл бұрын
@@chuckcg You can still make a normal output height map and import it.
@milkywaygalaxymedia4311
@milkywaygalaxymedia4311 2 жыл бұрын
Chuck your channel has THEE Most potential... You are a Legend but do you know that? Or your wife keeping it a secret so not to go to your head 😉
@chuckcg
@chuckcg 2 жыл бұрын
ha ha! thanks so much, glad you like it!
@jasontrainor5870
@jasontrainor5870 Жыл бұрын
How do you export it to unity?
@chuckcg
@chuckcg Жыл бұрын
you can't export it, this is only for blender, if you want a terrain for export, you can use the ANT landscape addon in blender or just use GAEA
@nokiaairtel5311
@nokiaairtel5311 2 жыл бұрын
Well, my 4GB 1050ti can't handle it :( Saying optiX failed ☹☹☹ Can anyone help ☹☹
@chuckcg
@chuckcg 2 жыл бұрын
try to use cuda instead of optix.
@nokiaairtel5311
@nokiaairtel5311 2 жыл бұрын
@@chuckcg Thanks sir, it worked ! But sadly it occupies 3.9GB(out of 4GB) of graphics memory :( So I don't think , I can add anything extra to the scene ☹
@chuckcg
@chuckcg 2 жыл бұрын
@@nokiaairtel5311 i recommend increasing "Dicing rate render" by default is 1 px, for exemple to 1.2 or more, for preview i was using 4 pixels.
@nokiaairtel5311
@nokiaairtel5311 2 жыл бұрын
@@chuckcg OK I'll try and let you know 🙂
@Thesupperals
@Thesupperals Жыл бұрын
The problem with this method is that many are probably looking into exporting this somewhere else and use it.
@chuckcg
@chuckcg Жыл бұрын
Why is a problem? this is for blender and the title says it
@Thesupperals
@Thesupperals Жыл бұрын
@@chuckcg Because when you boil down to it, this is only a rendering technique when we're talking about a final result..
@chuckcg
@chuckcg Жыл бұрын
@@Thesupperals if you don't like it,, then don't use it!
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