How To Develop A Very Simple Hyper-Casual Game Part 1

  Рет қаралды 22,681

UnityToBrain

UnityToBrain

2 жыл бұрын

Learn to make a simple hyper-casual game from scratch with unity primitive objects. in this tutorial, you'll learn:
• How to smoothly move Gameobjects in the scene by script.
• Working with RigidBody and unity physics.
• Learn to set up particle systems and customize them for your purpose.
• Learn to create bright and colorful materials.
• how to use UI elements in your game and many more.

Пікірлер: 33
@kushalbaid
@kushalbaid 2 жыл бұрын
Nice keep bringing more
@arthurdavtyan9884
@arthurdavtyan9884 Жыл бұрын
it has become one of my favorite KZbin channels, I am sure this channel has a great future ahead of it.. keep up the good work bro! P.S. can you please make a game similar to "Collect cubes"
@shahincharkhosht6698
@shahincharkhosht6698 2 жыл бұрын
Nice job my friend. Keep going
@chiewcck
@chiewcck 2 жыл бұрын
Great tutorial. Easy to follow for beginner like me. Thanks!
@rezaaskarizad6474
@rezaaskarizad6474 2 жыл бұрын
Useful tutorial
@kamal30
@kamal30 Жыл бұрын
👍👍👍👍 keep moreeeee.
@bekogluaydin
@bekogluaydin 2 жыл бұрын
thank u bro. nice job :)
@sumitsoni4494
@sumitsoni4494 Жыл бұрын
really great tutorial, although I wish there were a little bit more detailed explanation of the coding part.But overall it was great.
@James404_
@James404_ Жыл бұрын
Hello! When creating is it 2d (urp), 3d (urp) or 3d sample scene (urp)
@barathkumar5710
@barathkumar5710 Жыл бұрын
What editor are you using to edit the c# script, in my case I can't able to do it in visual studio 2019.
@barathkumar5710
@barathkumar5710 Жыл бұрын
I am sorry it is problem with the Visual studio package now it is working fine, by the way, nice tutorial. Waiting to add the ad features in this game
@muhammedg5012
@muhammedg5012 2 жыл бұрын
Invalid expression term 'float' please help bro!!
@ELATEGAMING
@ELATEGAMING Жыл бұрын
Brother could you please bring more tutorials ?
@Jammybells
@Jammybells Жыл бұрын
Hello, I am trying to learn the coding section where in I code first the private Transform_ball; private vector3_starMousePos, startBallPos; but it's not highlighting I believe I need to press some hotkeys for this to highlight the text same as shown in your video can you please help me out? I am just starting up need your help friend.
@Jammybells
@Jammybells Жыл бұрын
Git hub?
@Jammybells
@Jammybells Жыл бұрын
Where can I see that
@Jammybells
@Jammybells Жыл бұрын
@@unitytobrain Thanks, I just downloaded this
@ahmed.2002
@ahmed.2002 Жыл бұрын
Brian, please make the game infinite instead of just 3 levels, waiting for the rest of the video
@unitytobrain
@unitytobrain Жыл бұрын
Sure, I'll try to do it
@ahmed.2002
@ahmed.2002 Жыл бұрын
@@unitytobrain Can you send me how to make it infinite only in any link
@barathkumar5710
@barathkumar5710 Жыл бұрын
There is an error in 8.39 duration it shows an error in vector3 can't able to resolve it can you give me a suggestion
@barathkumar5710
@barathkumar5710 Жыл бұрын
No I am learning so just following your tutorial it is so much helpful thank you for this...
@cubicus3583
@cubicus3583 2 жыл бұрын
The only thing is u didn't explained the lines of code and also I think u used some of the advanced codes for moving player left and right instead u can use the easy one which Unity prefers
@cubicus3583
@cubicus3583 2 жыл бұрын
@@unitytobrain pls make a discord community so we can all talk and help each other
@rp9355
@rp9355 2 жыл бұрын
Hey bro how can we Implement Touch Controls ???
@rp9355
@rp9355 2 жыл бұрын
@@unitytobrain is that Implemented in second part of this game cause I followed only one
@kienvangvan4701
@kienvangvan4701 Жыл бұрын
can you help me. I have used Gravity But Ball not Falling
@kienvangvan4701
@kienvangvan4701 Жыл бұрын
@@unitytobrain ok thank you
@fus3n
@fus3n Жыл бұрын
You could use this instead for your switch statements for checking tag the current one is unnecessarily big switch (other.tag) { case "red" or "green" or "blue" or "yellow": other.gameObject.SetActive(false); var collidedMat = other.GetComponent().material; ballRenderer.material = collidedMat; var newParticle = Instantiate(collideParticle, transform.position, Quaternion.identity); newParticle.GetComponent().material = collidedMat; break; }
@usamamasood8188
@usamamasood8188 Жыл бұрын
Plane newPlan = new Plane(Vector3.up, 0f); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (newPlan.Raycast(ray, out var distance)) { startMousePos = ray.GetPoint(distance); startBallPos = ball.position; }
@usamamasood8188
@usamamasood8188 Жыл бұрын
why we use Plane newPlan = new Plane()?
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