You could use this to make objects fade away when the camera clips into it.
@japaneseextremme381111 ай бұрын
Nice and easy. Thank you for the tutorial. I was able to skip that dynamic material setup in the blueprints part at 3:39 by using the function, 'Set Scalar Parameter Value on Materials'. The function lets you simply type in the parameter name for the dither percent
@japaneseextremme381111 ай бұрын
Additional tip: I had some static meshes that spawned on my character after death using the SpawnActorFromClass. These weren't fading away after the original mesh faded. So I set up the dither scalar parameter in the materials for the static mesh. Then I went back to the blueprint and added 'Set Scalar Parameter Value on Materials.' From the SpawnActor box, I dragged the return value to the target of the Static Mesh and then set the Parameter Name for the dither parameter and hooked the timeline track to the Parameter Value. Now both my enemy character and static meshes fade away together seamlessly. Thanks again. Hope this helps someone!
@studiobaxter1242 Жыл бұрын
Fantastic! Thank you. I was messing around all evening with Fade Timeline to do this but couldn't make it work. This worked.
@chrismichaels52163 жыл бұрын
Great example, can you show how to take this material and blend with an existing material, ie how to make the UE mannequin dither away using the existing materials, etc.
@ghostinhell666 Жыл бұрын
this was extremely helpful thank you kindly
@abhinavvarma98823 жыл бұрын
will it work if anti-aliasing mode is set to FXAA and not Temporal AA..?
@pencilgun49343 жыл бұрын
Dithering setup with LODies :-) Would love to see how you advise to set that one up. Hate things on the map popping when LODies kick on or off. :-)
@Gatlen_Shado3 жыл бұрын
I assume this could be used in connection with Mesh Distance Fields? So that an object will fade as a char/obj/camera gets close to it? Yea?
@raptorzx4426 ай бұрын
How would u make something fade when a player walks near it
@sithmaster3 жыл бұрын
[Question] When I use a dither that is using PixelDepth for dithering over a distance, the shadow is not going to vanish like in your example. Any idea what could be causing it?
@markdoyle9863 Жыл бұрын
Solved: Need to use Element Index when you have multiple textures on your character.