How to...Sine Waves

  Рет қаралды 16,856

Ryan Laley

Ryan Laley

Күн бұрын

Пікірлер: 15
@WarWulf778
@WarWulf778 3 жыл бұрын
Just finished work and now I'm going back in to try this!
@Hersatz
@Hersatz 2 жыл бұрын
Thx mate. Very clear, straight to the point and easy to follow.
@AvatarNate
@AvatarNate Жыл бұрын
omg best video i found on this topic!!! thanks infinitely............... i was struggling to make the sine wave smooth and you covered that with the add node and not going into the negative :) thanks again good day!
@kuw8667
@kuw8667 2 жыл бұрын
I came here because of the Lerp rounding problem that was super helpful thank you
@Michael_5122
@Michael_5122 3 ай бұрын
Very good video, thanks for your help
@GaryParkin
@GaryParkin 3 жыл бұрын
Ryan, this was truly cool! I never knew you could make an object move in its color script. At 6:50, it looks like an upside drip! it's the first thing I thought of. Thanks for making this. I love the little shorts.
@AvatarNate
@AvatarNate Жыл бұрын
you just taught me that you could add time stamps in comments! so cool! thanks!
@TheGamerFurtif
@TheGamerFurtif 28 күн бұрын
Just thank you
@primitivepatterns
@primitivepatterns 3 жыл бұрын
Awesome video! Thanks for the upload
@NebMotion
@NebMotion 6 ай бұрын
i love the way you explain things in detail - insta sub
@rifz42
@rifz42 3 жыл бұрын
Cool! please make more : )
@DonEsteban3D
@DonEsteban3D 2 жыл бұрын
Cool, but how to draw this sine wave in material....
@carlosrivadulla8903
@carlosrivadulla8903 3 жыл бұрын
Well, Unity just bought weta, what are you gonna do now Ryan?
@omegablast2002
@omegablast2002 3 жыл бұрын
"Unity’s plan is to not only integrate those programs into the Unity Engine but to also eventually offer them as part of cloud-based subscription offering" From the press release. You will have to pay a sub to use anything they add from wetas software catalog. Unreal engine has a free, forever promise policy. When they acquire companies they integrate and their functions become free in unreal engine such as twin motion, quaxel, and metahuman(branch of reallusion)... No matter what unity adds, unreal will always be lightyears ahead of them.
@GaryParkin
@GaryParkin 3 жыл бұрын
@@omegablast2002 And after spending almost a year in Unity. *Unreal is my choice. Why? Because most add-ons for Unity are version based, meaning that just because something looks cool, it doesn't mean that it actually works. You have to fiddle with it... for days. Unity is a really nice engine for some things and Unreal is better for others. If they are going subscription then the're no better then the Adobe thieves. Glad I stuck with Unreal.
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