How to Export From Godot to Android

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FinePointCGI

FinePointCGI

Күн бұрын

Пікірлер: 151
@ЛедиБаг-м7с
@ЛедиБаг-м7с 2 жыл бұрын
Might be helpful: In newer versions of godot, there are new editor settings: 1. Android SDK path 2. Debug keystore In first one you need to put a path to your SDK: usually it is C:\Users\[user]\AppData\Local\Android\Sdk . In second thing, send path to your kreated key 5:05. Also, make shure, that path to your godot Progect has ONLY ENGLISH LETTERS (even without underscores _ ). Also, downoad a newest openJDK, godot now (after a year idk why) doesn't support versions lower than 11. Path to this openJDK is no longer named "AdoptOpenJDK": it is still in "Program Files" , but it has been renamed to "Eclipse Adoptium". Thank you a lot for your tutorials! I have taken tones of useful info from your channel) +sub and like)
@rishabhshroff6530
@rishabhshroff6530 2 жыл бұрын
I came to the comments section looking for this. I saw the video was a year old I thought I'd check the comments for any updates. Thanks a lot!
@Faircrow
@Faircrow 2 жыл бұрын
man you could have saved me so much trouble, this comment should be fixated
@FireFox-zh8jk
@FireFox-zh8jk 2 жыл бұрын
works perfectly fine at this point very helpful. thanks.
@MichaelBoxface
@MichaelBoxface 3 жыл бұрын
"It's like naming a kid, its always hard" Proceeds to name it AndroidExportDemoProject
@Simon-ik1kb
@Simon-ik1kb 3 жыл бұрын
this is extremely helpful. Thank you. Subscribed to the channel. This is what we actually need, not another "how to make a platformer in 30 seconds" video :)
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Thanks! I'm glad you liked it! If there's anything you want me to cover in the future let me know! All of my videos are viewer suggestions so Im always up for something new.
@arguingtrack4911
@arguingtrack4911 2 жыл бұрын
30seconds huh!!!!
@dalewalford2630
@dalewalford2630 3 жыл бұрын
Nice one. This is exactly what I was looking for! Can now get to work on my Godot app.
@FinePointCGI
@FinePointCGI 3 жыл бұрын
I'm glad it worked for you let me know if there's any topics you want me to cover for the future! I'm always looking for new content ideas and if I can help you guys build your stuff it's always something I look forward to!
@bnkm07
@bnkm07 2 жыл бұрын
'keytool' is not recognized as an internal or external command, operable program or batch file.
@JorgeGomez-qt2df
@JorgeGomez-qt2df 3 жыл бұрын
Managed to export,had some problems with the cmd just needed to intall some missing stuff.great video
@rompevuevitos222
@rompevuevitos222 2 жыл бұрын
I've spent 6 hours and looked trough 5 videos to make an executable sh*tpost, but it'll be worth it damn it!
@Life-hb7tg
@Life-hb7tg 3 жыл бұрын
When I copy and paste the comand , it doesn't work ; what should I write in the cmd exactly ?
@Akiemf
@Akiemf 3 жыл бұрын
Try run cmd as administrator
@focotaku
@focotaku 2 жыл бұрын
I'm stuck when running the APK from Android Studio. It complains "Error: Please select Android SDK", but I couldn't find any place to select it. If I start a new project in Android Studio, in Gradle settings I selected jdk-17 and it works... But since Godot built the APK anyway, I also tried installing it directly using adb. It's installed, but when I start it I only see the Godot logo and nothing happens :(
@your-dad
@your-dad 2 жыл бұрын
In the editor setting in godot, there arent the section "javasigner", there are: "Adb, and the 3 keystore section"
@FinePointCGI
@FinePointCGI 2 жыл бұрын
Hey I have an updated tutorial here: kzbin.info/www/bejne/Zn_bin2ddrmYrMk
@dayls8545
@dayls8545 3 жыл бұрын
I have that error while building game for android: 'apksigner' returned with error #2. I have no idea what I can do with it
@RunnerExtreme
@RunnerExtreme 2 жыл бұрын
Most underrated
@jovlem
@jovlem Жыл бұрын
Great stuff! Could you do a video about exporting from Godot 4.1 to android ( and beyond ) as things have changed slightly?
@pythonngmgapinoy6576
@pythonngmgapinoy6576 3 жыл бұрын
Hi, I am following this tutorial at this moment but I had a "studio64.exe - entry Point Not Found" error. I wonder how to fix this?
@FinePointCGI
@FinePointCGI 3 жыл бұрын
I would try to reinstall android studio this issue usually occurs when you run into the exe missing.
@pythonngmgapinoy6576
@pythonngmgapinoy6576 3 жыл бұрын
I spent over an hour trying to fix it, apparently reinstalling the android studio does not do the trick. I had to use some unconventional ways to fix it. Thanks anyway.
@josiah4335
@josiah4335 3 жыл бұрын
Extremely helpful. Thanks so much
@FinePointCGI
@FinePointCGI 3 жыл бұрын
No problem! If you have any questions or have any suggestions or anything you'd like me to cover in a video let me know!
@josiah4335
@josiah4335 3 жыл бұрын
@@FinePointCGI if you have any tips on how to keep a 2D game looking nice over multiple different screen resolutions/aspect ratios that would be a helpful video. I've been playing around with Godot's stretch features but that doesn't allow you to center objects based on screen resolution. Or if you wanted a button always be 50px by 50 px from the corner regardless of screen resolution I wouldn't know how to do that.
@FinePointCGI
@FinePointCGI 3 жыл бұрын
I will look into it! I do have a Ui tutorial though I'm not sure if it covers this so I'll make a video on it!
@ouhellouder9269
@ouhellouder9269 3 жыл бұрын
i dont have Adb option just Android Sdk path and debug keystore i use windows 10
@FinePointCGI
@FinePointCGI 3 жыл бұрын
It's most likely located in your hidden user data C:\Users\[user]\AppData\Local\Android\sdk\platform-tools I'd look their
@saiprakash4664
@saiprakash4664 3 жыл бұрын
What's the solution for the new Godot 3.3 It's asking Android SDK path?
@FinePointCGI
@FinePointCGI 3 жыл бұрын
you need to pass in your sdk path from now on. Im going to do a newer version of this tutorial to cover this but for windows its c:\Users\YOUR USERNAME\AppData\Local\Android\Sdk put that in your app settings in Godot where I tell you to put the jar signer except under the sdk path.
@freeytpremium3862
@freeytpremium3862 3 жыл бұрын
@@FinePointCGI thanks had the same problem! It is fixed now
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@freeytpremium3862 I'm glad you got it working!
@therealmaxflyman
@therealmaxflyman 3 жыл бұрын
The AdoptOpenJDK folder isnt there. ive tried countless times repairing the jdk but it still doesnt work. Please help edit: never mind its been moved to be in the Eclipse foundation!
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Try opening up your command prompt and type Java does it show anything? If it does you can go to your environment variables and look in your path variables. That will show you where it's installed. If it doesn't show up your install is corrupt and I'd suggest removing and reinstalling it.
@leonas3840
@leonas3840 3 жыл бұрын
Good video , well explain and helpful..
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Hey thanks! If you have any questions or anything you'd like me to cover in the future let me know!
@empire_w5421
@empire_w5421 3 жыл бұрын
It shows an error : Jar is unsigned No manifest It does get exported but it does not install on my android .
@FinePointCGI
@FinePointCGI 3 жыл бұрын
You need to hook up your jar signer or your debug cert is not set up correctly. Heres a link to a similer issue. www.reddit.com/r/godot/comments/elengb/jar_is_unsigned/.
@empire_w5421
@empire_w5421 3 жыл бұрын
@@FinePointCGI thanks it worked now
@monkiibla6891
@monkiibla6891 2 жыл бұрын
Hallo, what do i have to Set so that an Android App created by Godot can also run in the Background ? pls Help me 🙈
@FinePointCGI
@FinePointCGI 2 жыл бұрын
You cannot. You would need to create an addon that runs it in the background as a service. Doing it though Godot directly is not possible currently.
@monkiibla6891
@monkiibla6891 2 жыл бұрын
@@FinePointCGI is there also no way to Change Something in the "Android Build" so that it works ? Or write a Script in Android Studio that ist called by Godot ?
@FinePointCGI
@FinePointCGI 2 жыл бұрын
You would need to write it in Android studio. I have a tutorial how to make an Android plugin use the more up to date one. I'll link it once I get on my computer. It covers how to do the basics from there I'm not sure what needs to be done.
@nom4092
@nom4092 3 жыл бұрын
after i export it from godot, when i tried it on my android device it said that the app can't be installed and when i tried it on android studio there's a cross sign beside my apk file name. I've managed to export it from godot tho, anyone know what the problem is? need some help:(
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Im not sure where the error it it really depends. My guess is its not serialized correctly or your dev cert isnt correct I had similar issues before and that was it. Do you get any errors? One thing you can do is put your phone in to dev mode turn on usb debugging and connect it to your computer. You can then pull your logs with adb logcat developer.android.com/studio/command-line/logcat from there you can get a better idea as whats going on.
@nom4092
@nom4092 3 жыл бұрын
@@FinePointCGI thank you so much! oh btw when i open my android studio i saw an error massage said "missing debug symbols for.so" i think that's the issue...
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@nom4092 Its possible! Usually that doesn't affect installing it on to your phone though that could be the issue.
@Dazza_Doo
@Dazza_Doo 2 жыл бұрын
18:20 Android Studio gives your the resolution of supported devices, no need to search on the internet ;)
@trysam6952
@trysam6952 3 жыл бұрын
Is there a way to give the app a "Game" category. On my phone all games i downloaded from the playstore get boosted when started. It's like my phone switches into "Game Mode" to increase performance. Also a little widget appears on top of the screen which can be expanded to take screenshots / record the game. This is functionality that probably comes with android because it is the same in all games. Except mine. Any tips on how to change that?
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Usually Google Play has some metadata that makes it a game. Do you have your app out on Google Play? When you put your game out on the tester track you can pick if this is a game or an app that is setting the metadata of your app to a game.
@trysam6952
@trysam6952 3 жыл бұрын
@@FinePointCGI didn't know that this has to do with google play gonna test if the feature is working as soon as i publish the game... thank you!
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@trysam6952 No problem! I hope it works for you!
@Eatfast
@Eatfast 3 жыл бұрын
can you help me with an isue When i tried to export my app on godot At first iw was perfect fine when i tried it the second thime it showed Failed to export the project for platform 'android' This might be due to configration issue in the export preset or your export setings Help mee thank you
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Did you change anything? What does the error message say exactly? I'd look at your cmd prompt that godot opens there most likely an error there that can help you debug.
@Eatfast
@Eatfast 3 жыл бұрын
@@FinePointCGI that strugle After i enter export it shows that problem Soo confusing Thanks for help ^_^
@Deanin
@Deanin 3 жыл бұрын
Worked great!
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Glad it helped! If you have any questions let me know!
@OutsidersRo
@OutsidersRo 2 жыл бұрын
Thank you so much! ❤💯
@FinePointCGI
@FinePointCGI 2 жыл бұрын
No problem! If there's anything in the future you want me to cover let me know!
@winhtetlu4069
@winhtetlu4069 3 жыл бұрын
adb.exe doesnt exist for me, what can i do to solve this?? plz help
@FinePointCGI
@FinePointCGI 3 жыл бұрын
If ADB does not exist you can check if its installed by going out to C:\Users\[user]\AppData\Local\Android\sdk\platform-tools and see if its installed. If it is, go out to your system environment variables and add that location to your path and reopen your command prompt, that should fix it. If you need additional help you can join my discord here: discord.gg/5pcNmqp9M3
@winhtetlu4069
@winhtetlu4069 3 жыл бұрын
@@FinePointCGI There is no adb.exe on that path, Just AdbWinApi.dll and AdbWinUsbApi.dll and a bunch of other files exists
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@winhtetlu4069 Then it seems to me you dont have it installed. Try following this guide www.xda-developers.com/install-adb-windows-macos-linux/
@winhtetlu4069
@winhtetlu4069 3 жыл бұрын
@@FinePointCGI There's no more error in Godot, Thanks for the help :)
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@winhtetlu4069 No problem my friend! If you need anything let me know!
@winhtetlu4069
@winhtetlu4069 3 жыл бұрын
My OpenJDK is installed on Program(86) and there is no jarsigner.exe in the "bin" folder. Please help me
@FinePointCGI
@FinePointCGI 3 жыл бұрын
That should be the only place it can be... according to there docs its located in /bin/jarsigner.exe. Did you try reinstalling it? newbedev.com/where-is-jarsigner
@winhtetlu4069
@winhtetlu4069 3 жыл бұрын
@@FinePointCGI I found the jarsigner.exe , but Tumrin version installs on ProgramFiles and AdoptOpenJDK version installs on ProgramFiles(x86). And i just noticed that I have an extra Android SDK path to fill in the EditorSetting/Android
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@winhtetlu4069 Yes I updated the tutorial to a 2020 version that covers this, kzbin.info/www/bejne/jYKpfmyjbZ2HbJI and a text version finepointcgi.io/2021/07/24/test-post-2/ If you dont want to use that tutorial your sdk is located here: C:\Users\YourUserName\AppData\Local\Android\Sdk
@winhtetlu4069
@winhtetlu4069 3 жыл бұрын
@@FinePointCGI thanks for the help, I will try again.
@maourazonica5945
@maourazonica5945 3 жыл бұрын
What about actually publishing on google play? Doesn't that require like a special keystore?
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Yes, you will need to generate a key store from google that is signed with your specific account. I'm currently working on an app that will be published and I'll make a tutorial on exporting to the publishing process. Edit: Heres a high level overview if you need to get it done now. developer.android.com/studio/publish/app-signing
@maourazonica5945
@maourazonica5945 3 жыл бұрын
@@FinePointCGI I don't need it right away. Just need it by say August cos that's the timeline for thhe game we're making. Went searchin for these vids cos I want to do some debug testing. Hopefully you'd have released a tutorial by then cos I have trouble following text tutorials tbh. I like videos. Yours was very good btw. To the point, but it doesn't feel like details are omitted, and good delivery(makes it easier to follow rly). I've skimmed through that link. I'm guessing you don't use CMD then for it? Apparently there are differences for paid apps and free apps. We're making an upfront paid game. If you can, please explain all that as well in your tutorial. Oh and I suppose we need an organization name then? We're not registered with anything. More like a collection of freelancers. Is that necessary? Well, it will be published under an account ofc, so just name it after that then.
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@maourazonica5945 It is nessary your project will need to be under some kind of banner. eg com.companyname.appname I would suggest you create an llc under that name as well it would mitigate risk if for some reason you get into trouble. As for the video im thinking some time this month or so, which would be good timing for you.
@maourazonica5945
@maourazonica5945 3 жыл бұрын
@@FinePointCGI oh well we're running on Zero budget, and I checked, LLC's just aren't a thing here (Philippines). We will be doing profit sharing for this project but idk if we can start an actual company. My current plan is to set up profit sharing, but the IP belongs to me so I can make a sequel in the future, however that could very well be with a different team, that's why I'm not starting an actual company with shares lol cos I'll set up profit sharing with whoever I work with for the project, otherwise I'm basically freelance myself. How do we accomplish this? So I can come up with a company name, but is it required to be registered as a company when you're basically a collection of independent artists collaborating on a project with the promise of profit sharing? Specially since LLC's aren't available here.
@FinePointCGI
@FinePointCGI 3 жыл бұрын
To be honest I'm not sure if it has to be registered. Here in the us it should be, but you can release under your name of you prefer.
@AbdouMadjidi_.
@AbdouMadjidi_. 2 жыл бұрын
I always get "apksigner error #1" when trying to export godot 3.4... can you help pls?
@FinePointCGI
@FinePointCGI 2 жыл бұрын
What version of Java are you using? You may need to upgrade to 11
@hodklasr8006
@hodklasr8006 2 жыл бұрын
@@FinePointCGI im getting this error too, and my java version is 11
@Destroyer19941995
@Destroyer19941995 3 жыл бұрын
I am getting: The application could not be installed: INSTALL_PARSE_FAILED_NO_CERTIFICATES
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Is this when your installing an apk? Usually this means your jarsigner failed. Are you using your debug keystore?
@lexflow2319
@lexflow2319 3 жыл бұрын
How do you get the android icon to appear in godot. Its Its pre resequate to your remote debug video, but you don't explain how to do it
@FinePointCGI
@FinePointCGI 3 жыл бұрын
As long as you have your phone with USB debugging on it will come up.
@lexflow2319
@lexflow2319 3 жыл бұрын
@@FinePointCGI how do you set that up. I have exported to play, it runs on my phone. However when I plug in usb no such Icon appears for me.
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Here's a link to a tutorial on how to do that. I'll make a short on it shortly. But you going to your settings going to about phone tap your phone version seven times and that'll enable developer mode. Then back out and scroll down to your new developer options inside of that menu you'll find USB debugging docs.kony.com/konylibrary/visualizer/visualizer_user_guide/Content/AndroidUSBDebugging_Windows10.htm#Enable
@lexflow2319
@lexflow2319 3 жыл бұрын
@@FinePointCGI settings > about phone > software information > android version. After several taps a spiral graphic takes up the whole screen then on back no change. Tutorial was incongruent with my ui
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@lexflow2319 if you have a Samsung try this www.samsung.com/uk/support/mobile-devices/how-do-i-turn-on-the-developer-options-menu-on-my-samsung-galaxy-device/
@t_b_d4983
@t_b_d4983 2 жыл бұрын
cant find andoid file at appdata
@TurnipHead-v5c
@TurnipHead-v5c 3 жыл бұрын
Can I ask how can I solve the problem of APK not installed on Android????
@FinePointCGI
@FinePointCGI 3 жыл бұрын
I'm not sure what your asking here.. can you not install your apk on your Android device?
@TurnipHead-v5c
@TurnipHead-v5c 3 жыл бұрын
@@FinePointCGI yeah I can't I'm running on 3.3.4
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@TurnipHead-v5c How are you exporting it? Is it unable to install or unable to execute?
@TurnipHead-v5c
@TurnipHead-v5c 3 жыл бұрын
@@FinePointCGI it's unable to install
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@TurnipHead-v5c Your best bet is to plug your phone into your computer open up a command line and type adb logcat. This will give you all the logs of your phone as you do stuff on you phone. From here you can try to install and see what kind of errors your getting. developer.android.com/studio/command-line/logcat Let me know what kind of error your getting and I could probably help.
@iulianhagea5815
@iulianhagea5815 3 жыл бұрын
Thank You so so so so much!!!!!!
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Hey no problem! If you have anything you want me to cover in the future let me know!
@freeytpremium3862
@freeytpremium3862 3 жыл бұрын
I think you are very very very very welcome
@feedmind4669
@feedmind4669 3 жыл бұрын
it says no export template found
@FinePointCGI
@FinePointCGI 3 жыл бұрын
You will need to create one in the export menu there is a new button, click it and you will see a drop down that says Android. Go ahead and pick that. Then you should be on track again!
@nickton
@nickton 3 жыл бұрын
how can i fix 'apksigner' returned with error #2?
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Hey! according to Godots Github you need to downgrade your apk signer github.com/godotengine/godot-docs/issues/4796 Is there any other errors?
@nickton
@nickton 3 жыл бұрын
@@FinePointCGI I'm using jdk8... what should I do?
@nickton
@nickton 3 жыл бұрын
@@FinePointCGI I fix using Godot 3.2 Error #2 can be returned because I have installed the Android Build Template?
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@nickton Actually do you have a debug keystore built?
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@nickton Usually thats not the case but im sure its possible
@Nghia19872
@Nghia19872 3 жыл бұрын
it say could not find keystore, unable to export.
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Did you generate it? If not you need to generate it using keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000 command in the comand prompt. You will then need to point your android export to that keystore file that is generated.
@Nghia19872
@Nghia19872 3 жыл бұрын
@@FinePointCGI I generated it with: keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
@Nghia19872
@Nghia19872 3 жыл бұрын
@@FinePointCGI I copied its location to godot but when I exported it said could not find keystore
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Did you point godot to it? You need to go to editor > editor settings> scroll down to export > android> debug keystore from here you need to point it to your keystore file.
@Nghia19872
@Nghia19872 3 жыл бұрын
@@FinePointCGI i already make is
@caioluppo5942
@caioluppo5942 3 жыл бұрын
Can't install the app
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Which app are you trying to install? Open JDK? or Android Studio? Judging by your other comments it looks like you need to generate your keystore. Make sure you install Android Studio after installing Open JDK. You may need to reinstall Android Studio if you didnt install the Keystore app. It should install by default though. If you cant install it on your phone you may need to enable dev mode on your phone by going to the settings app. Scroll down about phone and find your phone build number. Tap it alot of times it will tell you when you are a developer. Once you do that you can plug your phone in and copy your generated apk over. Open a file manager on your phone and navigate to the apk. Click on it it will ask you allow install. From there you can install your application and launch it on your phone.
@bvidmaljkovic
@bvidmaljkovic 3 жыл бұрын
Hi, I keep getting INSTALLFAILEDNOMATCHINGABIS error
@FinePointCGI
@FinePointCGI 3 жыл бұрын
What kind of device did you attempt to install this to? Usually this an error with an unsupported processor or something like that.
@foreignwarren7361
@foreignwarren7361 2 жыл бұрын
Doesnt work
@xainulabideen1169
@xainulabideen1169 2 жыл бұрын
My crap gets stuck while downloading components.... I'm truly disappointed, i need to export my 2 months of efforts to android.
@菜园赤子
@菜园赤子 3 жыл бұрын
thanks a lot, 666
@FinePointCGI
@FinePointCGI 3 жыл бұрын
Thanks if you have any suggestions or anything you'd like me to cover in the future let me know!
@arguingtrack4911
@arguingtrack4911 2 жыл бұрын
great video.....new subscriber..... can i get shoutout
@FinePointCGI
@FinePointCGI 2 жыл бұрын
Hey man thanks for subbing! Im glad you liked it!
@voidling2632
@voidling2632 2 жыл бұрын
6 hours 6 FUCKING HOURS and still not working.... apksigner' returned with error #1 ... I have enough with this stupid engine, it's impossible to export anything. I go back to Unity
@FinePointCGI
@FinePointCGI 2 жыл бұрын
Usually this error means your version of java is wrong (use 11) or your keystore is wrong This is a very common problem if you have Android studio installed check your installed packages for these versions Android SDK Platform-Tools version 30.0.5 or later Android SDK Build-Tools version 30.0.3 Android SDK Platform 31 Android SDK Command-line Tools (latest) CMake version 3.10.2.4988404 NDK version r23c (23.2.8568313) If you need help hit me up and I'll try to help you
@voidling2632
@voidling2632 2 жыл бұрын
@@FinePointCGI My nerves, I'm so close to insanity...Thanks for the offer and for the help, got it to work finally. I didn't had NDK and CMake installed.
@FinePointCGI
@FinePointCGI 2 жыл бұрын
Ah that'll do it! Somebody should definitely make a script that just handles all of it for you I'll put that on my list of things to do! If you need anything hit me up on discord. I'm here to help you out!
@KaletheQuick
@KaletheQuick 3 жыл бұрын
This seems a bit unrealistic. Where is the 4 hours of trying to figure out why it wont sign the damn apk and run on my connected device? lol
@FinePointCGI
@FinePointCGI 3 жыл бұрын
I mean true... You have a point...
@KaletheQuick
@KaletheQuick 3 жыл бұрын
@@FinePointCGI oh I figured it out. Java was not installed. I don't know how it got uninstalled, I built for android on this machine not even 10 months ago, but it was gone. You know, I feel stupid, but I also feel like it should check to see if java is there instead of building a dead APK.
@FinePointCGI
@FinePointCGI 3 жыл бұрын
@@KaletheQuick I never even knew that was possible... They should have put some kind of check if java exists function...
@CarstenMeyer
@CarstenMeyer 2 жыл бұрын
If not for the awful and unnecessary background music, I would have given it a thumbs up ...
@FinePointCGI
@FinePointCGI 2 жыл бұрын
Yeah this video is very old I don't use bg music anymore
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