Hi everyone! Let me know if you have any questions in the comments below! :)
@Lustigorn Жыл бұрын
you are using an outdated version of the plugin (huge size). You no longer need to do this if you have TM2023+ and UE5+
@artimmersive2112 Жыл бұрын
Is anyone else having the issue where everything looks great in the preview, but when you export to VR (Quest), anything that came from TwinMotion exports with just the default checkered textures instead of the ones that are visibly imported into UE? It's not an export setting from UE because anything that didn't come from TwinMotion is fine. Everything from TM seems to have to be retextured in UE, even though the textures visibly imported into UE. I'm about to try importing the DataSmith file differently into UE to prevent this? Please let me know if anyone else experienced this & found a simple solution.
@Ashenfyre8 ай бұрын
Having the same issue here
@thechosenone29404 ай бұрын
Yup
@bkscribe2 ай бұрын
Great tutorial! Justin, do you know if you can export those character path animations into Unreal? Twin Motion makes character paths super easy. But UE not so much.
@grae-it Жыл бұрын
Can I import an animated humans from twinmotion?
@jesperemagnussen75012 күн бұрын
Hi Justin, how about the other way around- from Unreal 5.4 to Twinmotion 2024? How does that work? If I Blueprint some functionality, will it transfer to TM and work? Best regards Jesper
@Jerrefly Жыл бұрын
Hi, i did the same thing that you did in this video. But in my unreal engine screen all materials are grey blocked. The same with all my twinmotion files. I use twinmotion EDU atm is this the problem or what should i do? Thanks
@Ashenfyre8 ай бұрын
Same issue here
@thechosenone29404 ай бұрын
Mine too
@amjedal-suleimani2217 Жыл бұрын
Hi, I got an issue were I can't generate simple collision for the assets imported, and the three shapes on the manual collision doesn't satasfiy with the shape I got
@R.KHAN865 ай бұрын
Hi thanks for the tutorial big fan of yours man from SCOTLAND, I have got a question how to import the dta smith file in to unreal engine but in game mode for first person controller, cant figure out where the data smith file export settings are in game enviornment,tia
@hu5tle- Жыл бұрын
As of last night (3/20/23) that twin motion content package doesn't work with the latest version of Unreal.
@Ashenfyre8 ай бұрын
I downlaoded it theough the Twinmotion tab n Epic games
@ahlembhkz Жыл бұрын
hi, could you please help. why the hdri environement that i created in twinmotion dosen't come correctly in ue5??
@Ashenfyre8 ай бұрын
Same issue
@davidsky35367 ай бұрын
I think you might need to warn people that any model file larger than 1 GB is very likely to be unusable for datasmith export because of UE's 32 bit-based algorism.
@MtTr-u4h2 ай бұрын
Hi everyone! i use twinmotion 2024.1 and UE5.4.2 but the twinmotion content it is not available yet for this version. how can i fix it? thank you!
@23DGM23 Жыл бұрын
Have Twinmotion already a Hyperlink Feature on Objects?
@coxy761 Жыл бұрын
hey Justin thanks for the tut, does door trigger animation work after the model is imported to unreal?
@TheRenderingEssentials Жыл бұрын
I don't know, but I doubt it. There's a list in that datasmith import tutorial document that talks about all the things that are and aren't working
@ulasonat5042 Жыл бұрын
hi, there are tons of assets in twinmotion which we can download then export to unreal. but on the top it says for commercial use. what i'm curious is that does that apply to unreal engine as well? if we export the downloaded assets into unreal, can we use them even tho we don't have the premium for twinmotion?
@BreedyC Жыл бұрын
Does nanite work with the imported model?
@giuseppeaiello3177 Жыл бұрын
Is your course for 2023.1 with the new UI or the previous version of twinmotion. And if it is the later will you be releasing an updated version of your course?
@TheRenderingEssentials Жыл бұрын
The new UI won't even show up until 2023.2, so no, that's not incorporated right now as it hasn't been released. I will be updating the course when it comes out, but probably after it goes from preview version (which we don't have yet) to an official release
@giuseppeaiello3177 Жыл бұрын
@@TheRenderingEssentials I read somewhere that the new UI was coming out in March... I must have gotten my versions mixed up. Many thanks for the release info. I'll definitely be checking out the course.
@illbeback2YT Жыл бұрын
I haven't checked, but one might assume that the Data Smith link will bring in all the stuff from your SU model. Importing the complete library from TM therefore seems odd?
@TheRenderingEssentials Жыл бұрын
Not odd at all - bringing in the Twinmotion file would also import the changes you've made in Twinmotion, like material setup, trees/models you've imported, Quixel Models, etc. I just didn't do much in prepping this model in this video because the point wasn't making changes in Twinmotion, it was getting the model from Twinmotion to Unreal
@illbeback2YT Жыл бұрын
@@TheRenderingEssentials yeah, I understand it works the same with the Data Smith tool in Vectorworks, which I use to transfer the models and assets to Twinmotion. But still it sounds crazy having to download a complete library of about 30 Gb to be able to maintain the dynamic link to UE5
@TheRenderingEssentials Жыл бұрын
@@illbeback2YT Yeah, I'm not sure why that plugin needs to be so big just to import things from Twinmotion - I'd imagine something in the back-end isn't quite working yet so they need that bigger file, but I don't know enough about the way the whole thing operates to be sure
@Lustigorn Жыл бұрын
@@illbeback2YT in fact, you don't need to do that anymore. There is already a new version of the plugin for UE - about 0.6 gigabytes in size. I wrote it here but the comment was deleted.
@illbeback2YT Жыл бұрын
@@Lustigorn Thanx!
@samuelstorr14815 ай бұрын
Does anyone know how to get the populate crowds and people to export out of Twinmotion? I cannot get them to import to UE5 with meshes, animated or baked/posed - Any help would be greatly appreciated!
@vrstate5 ай бұрын
Its better to redo the people, due tô the way datasmith Works even If the people are transfered the perfomace Go downhill cause of lack of opmization, i usually Just do landscape/terrain and then unreal
@samuelstorr14815 ай бұрын
@@vrstate Do you know of a convenient pack of people / animated crowd tool to easily populate UE scenes? I’ve got the crowd sample with meta humans but seems overkill for a few people standing idle in the background of our scenes