I always love how simple and flexible your tutorials are. I just integrated the principles of this tutorial into an existing, moderately complex scene/spawn point management system pretty much seamlessly.
@kabenzo6 жыл бұрын
I love how brackeys can always read our minds about what tutorials we want.
@sumanojha53104 жыл бұрын
But now he quit i am soo sad 😭
@ChristianRuppelt6 жыл бұрын
I was looking for exactly that. After a quick google search I thought to myself. Maybe Brackeys has done this. Aaaand of course he has. Man, I love you.
@franciscoarriagada3273 жыл бұрын
This video and the whole channel is simply incredible. Thank you so much! I'm having trouble seeing the fade-out animation with this method though. At the animation tab I can see that the fade-out animation is running, but it's just not happening on screen. Fade-in works like a charm. Thank you again, great stuff!
@roger89626 жыл бұрын
Finally! That's useful...now i'm ready to release my game...thank you for your tutorials
@kevinuduji37226 жыл бұрын
JustRoger What's the name, when will it be released, and on what platform(s)
@geekeren40216 жыл бұрын
Me too
@flaschenzuglp99946 жыл бұрын
Tell us :)
@roger89626 жыл бұрын
It's only for Windows and I will release it in 3 weeks! (i'm very slow now because I have exams and I have to refine something) :)
@MrFunkaliciouss6 жыл бұрын
What's it going to be called, where are you Releasing it?
@shang_psycho74142 жыл бұрын
We still miss you! Good luck with whatever you're doing!
@AlexKDev6 жыл бұрын
You just blew my mind with those animation events... it simplifies things so much
@guyclegg5 жыл бұрын
The best fucking Unity Channel. You deserve all the support you can get man.
@lilBernier6 жыл бұрын
Its great to see this video come out a few days AFTER I FOUND OUT HOW TO DO THIS
@noobsaibot39226 жыл бұрын
I always search brackeys and see if there are any new videos and get so happy when i see one Keep it up
@hamzahgamedev6 жыл бұрын
There's no need to have 2 Animations for Screen Fader, you can create only one Animation with alpha going down to 0 and in the Animator set the Animation speed to -1 for fading in effect. Well, that's what I did in Easy Main Menu :P
@berkenusar17646 жыл бұрын
Lol, this method better than Brackey's method.
@hamzahgamedev6 жыл бұрын
Berken Usar haha, it is small and easier way to do similar stuff! ;)
@charlestheninja5 жыл бұрын
This way the function at the end of the animation will trigger at both FadeIn and Out, and we just want it to trigger after FadeOut.
@EBhero6 жыл бұрын
1:33 *NEIN! NEIN! NEIN!*
@quic5HD6 жыл бұрын
Hackerman haha
@c_sho6 жыл бұрын
Hackerman Auch ein alter Kamerad 😂😂
@AndreaLeganza6 жыл бұрын
I can't insert NEINNEINNEIN as value in the field, there is some error for sure :D
@eulbart6 жыл бұрын
Doch!
@frisk63036 жыл бұрын
He's not German you know..
@echogames10365 жыл бұрын
THANK YOU SO MUCH! I was looking for this for sooooo long, finally something that works perfectly!!
@renemota68946 жыл бұрын
Thanks, Brackey for your help with this tutorial because I'm new to Unity and I needed this fade for a title transition from the menu to the game
@fyisic5 жыл бұрын
Very very nice tutorial. Straight to the point yet clear information on what and why. Always seem to learn something new about the software by your videos. Not just a new snippit of code.
@green3y3guy6 жыл бұрын
hey so I have a question. What would you suggest is the best option for an artist who doesn't know anything about coding and would like to use blueprints for the making of a game. A game in a style somewhat similar to let's just say "Legend of zelda breath of the wild". What would you suggest is the best to approach this goal. Unity with playmaker or Unreal engine?
@kalucky06 жыл бұрын
green3y3guy Unity with Bolt ;)
@beaujanssen62436 жыл бұрын
kalucky0 what he said
@praadiiit6 жыл бұрын
I think, you should use unreal engine blueprint. And if you really really want to create a "legend of zelda breath of the wild" game like. You should looking for a programmer friends 😊
@geekeren40216 жыл бұрын
Pick an Engine and start using It, don' t think to a so big project because is litteraly unreacheble. I think is better to learn scripting in Unity because is more easy. Start making pong like game or something in this level of difficoulty before jumping in a really big project. Sorry for bad English
@Aerafae6 жыл бұрын
You know you're getting better when you know how to do something before you watch the video :D Still though, awesome explanations brackeys, love ya!
@GreySkies_OfTheDead3 жыл бұрын
okay that's just a lifesaver right here. And it gives so many possibilities !
@maulesl6 жыл бұрын
I hope someone can help me. I want to to switch between the levels as soon as my player touches a gameObject. What do I habe to change? I am a total beginner sorry :( Great vid by the way :)
@sirstroopwafel2 жыл бұрын
omg i just learned today that there's an "add event" feature in animations. I've been doing Unity for 4 years now and there are just still so much stuff to learn and discover
@djyork86346 жыл бұрын
As always fantastic tutorials, maybe there are other tweaks as approaches to do this but no one explains this stuff as clearly and quickly, plus it ALWAYS works unlike most tutorials! Brilliant stuff thank you so much
@why4han5lr76 жыл бұрын
It is really good to see your channel becoming huge
@divyanshkumar23086 жыл бұрын
Best tutorial. I used this technique for a mobile game but it reduced the fps, although I got back my fps by just disabling the image after the image has completely cleared out and re enabling it when I had to to fade in to black (used animation events to do so).
@g-dev73364 жыл бұрын
Brackeys the Good Man ❤🌹
@kira76836 жыл бұрын
0:00 I've never seen this amount of comments in a 40 line script
@limageur5 жыл бұрын
You must comment like this it is helpful.
@3lliot4 жыл бұрын
Does anyone know how to apply this to a button as I want it to happen at the same time I press the play button
@spicypeachdev4 жыл бұрын
if you find out, could you let me know how to do it? I'm looking for the same thing
@zingerx25544 жыл бұрын
Just make the button's OnClick() function point to the LevelChanger object and run the FadeToLevel function with the scene name you desire. No additional scripting necessary.
@3lliot4 жыл бұрын
@ZingerX thanks I will try that. And let you know if it works
@quinver154 жыл бұрын
@@3lliot it didn't work
@findoutnow42514 жыл бұрын
Instead of doing it in Update function, just make any public function for example public void ButtonPress() { FadeToLevel(1) } and then in unity go to button settings on click event and just attach the function
@elchupacabra49365 жыл бұрын
Love your channel man. Helps me a lot with my university project.
@smythfamily8321 Жыл бұрын
You are amazing brackeys, as always
@AKSenor246 жыл бұрын
That is very helpful, thank you, good job! (in my case scenes will start with buttonclick from my scene-menu so I made little script modifikations; a few lines were commented out)
@watercat12485 жыл бұрын
STEP 1 use this c# code using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class LoadSceneOnClick : MonoBehaviour { public void LoadByIndex(int sceneIndex) { SceneManager.LoadScene(sceneIndex); Time.timeScale = 1f; } } STEP 2 and this code for 1 objects STEP 3 put the script in the on clicks () STEP 4 seleck the option LoadScenesOnClick > LoadByIndex(int) STEP 5 the write the nubber of your scenes if you don't know wat is the number of your scenes go File > BuildSetings or prest Ctrl Shift B the add you scenes the beside check number
@tappedoutdev63356 жыл бұрын
No ads what a legend
@snakeplisken42785 жыл бұрын
I have 2 large 3d scenes. They take 10 seconds to load, so looking for something to show the player while loading the new scene. Can you make a cut scene example that plays the duration of the loadtime of the new scene, then switches to new scene once loaded?
@dastynir5 жыл бұрын
he have a video about loading bar, search for it
@H2R_sahil4 жыл бұрын
kzbin.info/www/bejne/j37NY6SGpp52hpo N here it is 😁 Edit : i cant use loading bar coz my scene takes .5 sec to load 😅
@SoaringSimulator6 жыл бұрын
The speed is perfect! I feel now what is missing from Unity is a big nice live tutorial about the rotation only, Without using physics in 2D or 3D C# Difference between Rotate and Rotation > Rotate: adding rotation angles to the actual rotation? spin > Rotation: rotate to a final fixed direction angle using the global world space? fix How to Set Globally the game object > to a fix rotation in world space. > and make spin it in world space by adding angles. How to Set Locally the game object > to a fix rotation > and make it spin its local space. How to Get Globally the game object > the fix rotation in world space > and get the spin difference. How to Get Local > fix rotation > and the spin difference.
@kuteninja6 жыл бұрын
I know this is just a demo scene, but it really grinds my gears to see that you use an underscore when all the rest of the classes and files are just using UpperCamelCase :P
@sythanh144 жыл бұрын
Basic, applicable. Very helpful video. Dropped a thumbs up and put this comment right here for future visitors. You'll love it.
@zealot43253 жыл бұрын
Thanks for your videos. They are so useful and pleasant to watch
@noelaramartinez5 жыл бұрын
Dr. Okun, you saved my day
@Lordofcookiejars6 жыл бұрын
Was kinda hoping for something slightly more advanced, like using async scene loading with a variable fade length to dynamically fade between scenes. The approach in this video will work fine for very simple scenes because they load near-instantly on most PCs, but will stutter with more complex scenes.
@theskelliz20842 жыл бұрын
Would there be a way to map the trigger so that it happens on the press of a button? Just a thought.
@davekite56906 жыл бұрын
ok... I've just followed all that and... It works! Great stuff - thanks again. :-)
@boomklapgames36636 жыл бұрын
Hahaha when I started I did the same with the OnGUI, now is easier with the animation tool and the UI system. You made me remember that years, Regards! Good videos!
@RAPHAELSC3 жыл бұрын
Amazing! Never seen this technique!
@IndieMarkus6 жыл бұрын
I don't think that this tutorial is complete. a) it is a dirty hack to store a variable passed in a function in a class variable, just so that you can call it from the callback function (the levelToLoad). That might work for your case, but if FadeToLevel is called more than once, will cause weird behavior. b) You did't use asynchronous loading. I thought you were going to do something like: start fading + loading the level -> switch scene when loading is complete -> fade in However I learned about AnimationEvents, so thank you for that!
@Alzimovich26 жыл бұрын
I was about to write the exact same thing!
@ahrenm16 жыл бұрын
For me this is where additive scenes have been a game changer. I've moved all my high level game management into a scene that just always stays resident. From there I can load game "content" scenes in and out. The order is have scene 0 as a very light scene with just a splash logo. That's effectively the boot scene. That does an async load on the Game Mgmt scene which can set everything up, pre-load UI (eg scene faders), main menu and so forth. Once it's ready to take over the game manager unloads the boot scene and it's off an running.
@IndieMarkus6 жыл бұрын
Thank you for that input - that sounds like a very good way of doing it. I've done a little bit of research after that myself and also found additive scenes to be a nifty feature!
@Ziplock90006 жыл бұрын
@@ahrenm1 Additive scenes are a cluster fucking of pitfalls though
@a.germane21146 жыл бұрын
Never clicked so fast.
@VisserGoedHart6 жыл бұрын
Cool. You can also add DontDestroyOnLoad instead and add the FadeIn trigger to the animator and at the end of your code. You can also activate everything by OnTriggerEnter a thing in the game world instead of a mouse button press.
@Flix-R1 Жыл бұрын
You totally changed his whole tutorial lol
@jeevat81646 жыл бұрын
Was just thinking about this for my game, thanks.
@christianbarstad12396 жыл бұрын
Please make a mobile game series, I think that I am not the only one that wants this
@jurgenziewe91254 жыл бұрын
Unfortunately it doesn't work for VR. Do you have an idea?
@Loues066 жыл бұрын
Amazing content! Keep up the good work!
@cadenfischer51196 жыл бұрын
Your an amazing unity teacher! Keep It UP MAN!!!
@MaeveFirstborn6 жыл бұрын
Never ceases to amaze.
@nobutaka20322 жыл бұрын
Is there a way to fade it from the center-out or different polygons? I want it to split like it was cut in four pieces with a katana.
@HAWXLEADER6 жыл бұрын
Wow! It's Exactly how i did it! Down to the animation length! Animation events are amazing!
@tripw77365 жыл бұрын
thank you Brackeys! You are awesome dude!:D
@NicolaCastellani6 жыл бұрын
Love your new glasses
@3ertin3 жыл бұрын
How can I implement this in my menu where every button has a single function? public void PlayGameOne () { SceneManager.LoadScene(1); }
@jeru2226 жыл бұрын
You're a super hero uploading this video when I actually needed help with fading Thanks 😀
@LinkingYellow6 жыл бұрын
Nice. It'd be cool if we could load multiple scenes within a single scene, to kind of load the next level while still in the previous one.
@VRwithAndrew6 жыл бұрын
You can do this using Unity's "LoadSceneAsync"! :)
@LinkingYellow6 жыл бұрын
That's really cool, but It doesn't look like what I was meaning to describe. I was thinking more like loading multiple scenes into one scene, so a player could see and walk from one scene into another. It still looks like a powerful tool though.
@VRwithAndrew6 жыл бұрын
Ah! If you use this option "LoadSceneMode.Additive" it may give you the results you're looking for. This page goes more in-depth with the topic. unity3d.college/2016/09/26/scenemanager/
@LinkingYellow6 жыл бұрын
VR with Andrew ok, that's amazing. You wouldn't happen to know if they be unloaded as well to make an entire game seamless?
@VRwithAndrew6 жыл бұрын
Yep! instead of "LoadSceneAsync", you can use "UnloadSceneAsync" which will destroy all the objects associated with that scene.
@별사탕-j3w4 жыл бұрын
Thank you so much for the great tutorial! Even Korean subtitles.
@DonGT5 жыл бұрын
Shouldn't I be able to do this same script but instead of putting the name of the level I wanna transfer to can't I put it as a string so I can reuse the script and type it? If so please tell me what I would need to change thank you, Edit: I think I could add a public string near the top and instead of putting the number in FadetoLevel(1); I'd do FadetoLevel(STRINGNAME); would this work however?
@hepcecob4 жыл бұрын
You ever figure that out? I"m trying to do the same thing, and not sure how to pass a string into it though.
@darkboi122 жыл бұрын
3:26 its not creating the frames, can anyone help? :/
@dumas1246 жыл бұрын
I just googled this yesterday and you post this today? Wonderful.
@PiPaPoPuPa4 жыл бұрын
what would you do if you have multiple navigation points in one scene? I am attaching "levelchanger" to a clickable object (an arrow) and the player can choose which direction they want to go in. the animation event only accepts one parameter so i can't find a way to make it change into the selected scene
@aryamansingh88265 жыл бұрын
Exactly what I was looking for!!
@violincrafter5 жыл бұрын
Thank god for brackeys
@shadoninja6 жыл бұрын
Brackeys, great videos! I just used your old fade tutorial last month XD. The word you used in your video is "drag" not "darg." Keep up the good work!
@babyfire62216 жыл бұрын
miss your series
@ignis6214 жыл бұрын
Thanks a lot man! Keep up your amazing work
@captainufo45876 жыл бұрын
Could you do a tutorial on persisting scene status between transition? I'm not talking about player data, I mean something like collecting an object or dropping one in scene 1, going toscene 2, going back to scene 1 and not have it reset to it's default status as it would normally happen.
@flaschenzuglp99946 жыл бұрын
Good idea for a video!
@StrikerBOII6 жыл бұрын
That seems more to me a changing camera than an scene
@captainufo45876 жыл бұрын
But then if you have a fairly large game without choke points wouldn't the single scene split like that be too heavy/taxing?
@StrikerBOII6 жыл бұрын
You need to be familiar with chunks, and several other things, a good starting point to learn about it : www.latexstudio.net/wp-content/uploads/2014/12/Game_Engine_Architecture-en.pdf Around chapter 13-14 This Freako video kzbin.info/www/bejne/bHLQi2eipb2hbZI shows the inner workings of the incredible uncharted 2 train scene at a very approachable level, great for seeing the chunks in action and the transitions between them. The book is great in its entirety, btw. If you also want those changes to be kept after restarting the game then you are considering a save system like those Bethesda open world games have, where it saves the position and states of the gameobjects that differ from their original state, so the bodies stay were the npcs die for example.
@captainufo45876 жыл бұрын
Very interesting, thank you!
@MASTERX-nw2gk2 жыл бұрын
Everything works fine but everytime I right click my mouse it goes to my game scene, in the game scene I click left on the mouse again and it restarts the scene I just want my title screen with start,Options n Exit button scene to fade into a game but I want it to go to the next scene using the start button not just right clicking any solution for this situation? Please help
@jonasvanguard5 жыл бұрын
How do I use the prefab to only fade to the next scene if clicking a button and not anywhere?
@RyanGaming215 жыл бұрын
if you want for clicking a button, you add an event and Make The Button Function FadeToLevel(); i think
@gianmarcogg036 жыл бұрын
Is there a way to make a pixelated fade transition effect like in SNES games?
@cobbcoding6 жыл бұрын
thank you for helping me learn about game development! I hope some day my videos will be as good as yours!
@spicyvegetable37055 жыл бұрын
how do i hook it up to an in game button
@abhishektk3224 Жыл бұрын
Hi , Actually I completed the full tutorial but I am stuck when I tried to add a level01 page infront of the game(a canvas with level01 needed to display and fade out before entering to level 01 game).I tried the same way that you created the ending of a level in this video.But when I try to debug log on console when the player and start collides(start is Like the end you creating in this video).But in console it is not displaying the text.So can you please help me in this.
@timelschner84516 жыл бұрын
excellent tutorial! Thank you very much
@febriankamalrosyadi2386 ай бұрын
hey, i'm trying to put this on my main menu scene. I've been created the main menu using UI Toolkit. When i was implemented this, it seems the image is blocking my UI layer so i can't interact with it. any suggestion on this ?
@the1whoplayz5 ай бұрын
Make sure you disable the image component after fading out.
@MonkeyShark5 ай бұрын
There's a better way than what @the1whoplayz said. The image component should have a bool called "RaycastTarget", which determines whether or not it can be clicked on, so just set it to false in the inspector.
@giulianoscalamandre15553 жыл бұрын
is it possible to make the scene fade after a certain event has occurred? like: after an object falls, the scene can fade into the second one? I'm a noob in coding... could I use a bool in the animator to check if the Y position is a certain number and if that's true, after having clicked or pressed a button? Help PLS!
@kristidev3 жыл бұрын
what to put in the animation event tab on unity 2020?? it asks for an int a float
@Nino-eo8ey6 жыл бұрын
how to make a damage effects like 60 32 13 and like that
@alexrawson84926 жыл бұрын
Particles maybe, that's my idea. kzbin.info/www/bejne/nJO4gHptm5idp5o is the first result on Google, but I haven't watched it.
@a_soulspark6 жыл бұрын
I just instantiate an UI Text with a Rigidbody and set the text of it to the damage or whatever
@geekeren40216 жыл бұрын
I will use a particole system. This is a good idea for a video tough. Sorry for bad English
@HelpingPanda6 жыл бұрын
Why would you attach a rigidbody to a text element? That seems super unnecessary, all you have to to is increase the y-position a bit every frame to make it "float" upwards (can also be done with animations). Adding a fade to it would also be good.
@geekeren40216 жыл бұрын
Erk I don' t know if doing it with text and animation or with particle system Sorry for bad English
@orr49456 жыл бұрын
The tutorial was very nice though it was pretty simple simularly to your lately released videos, I hope the next videos will focus more about programming and some more complex stuff. .That's simply my perference thanks and hope to see more videos of yours :)
@P3rvenc5 жыл бұрын
I also recomend disabling raycast target on the image, so it wont block other UI interections while its animating.
@ishan98155 жыл бұрын
The scene is in the loading state, so it's better not to let the user accidentally interact with any UI elements till it loads
@P3rvenc5 жыл бұрын
It depends, i've come across situations on my games that i wanted to let user interact with screen during the fade in. Just saying, because it took a while for me do discovery the raycast thing on the image when i needed
@ishan98155 жыл бұрын
@@P3rvenc Yes, in certain cases like that, you should disable it. And yeah it also took me some time to figure that raycasting thing out when one of my animating panel became non interactable cause of the other overlapping it.
@lenoobpwner6 жыл бұрын
Hey @Brackeys: How do you keep the position of the player through scene transitions (for example : I go through door A (From scene 0 to scene 1) and then Go through door A again (From Scene 1 to scene 0). Most of the time, the player will be elsewhere in the scene....
@somethingorother16705 жыл бұрын
François Paquette Tremblay create new duplicate scenes to transition to, then adjust the spawn location of duplicate scene to match place where you want to go
@havenlight73234 жыл бұрын
Great Video.....just a quick question....if i attached this script to a button i use to switch to the next lvl, would it work the same or would i have to do something different?
@fshiruba6 жыл бұрын
Wait a second... When the second scene loads, how come the instance of level changer in the second scene keeps track of the animation? I was pretty sure the first object would be destroyed and leave nothing behind.
@Dxpress_6 жыл бұрын
It doesn't. The animator is set to play the fade-in animation as soon as it loads.
@fshiruba6 жыл бұрын
Dxpress ok, got it, I missed that the animation was set to play on load
@gameworkerty6 жыл бұрын
I was just watching a talk about how using Animator on UI is extremely inefficient since it dirties the canvas every frame even if it's not actually animating. Do you suggest a tweening system (faster than iTween) that would work instead?
@Ziplock90006 жыл бұрын
where did you hear that?
@santoshparihar68206 жыл бұрын
Hey brother. How to convert scriptable objects to asset bundle to and save it to server and then download it from server and put it into resources folder and use them in our scene. I cant find it on internet. Will you teach us how to do it. Please.
@johanbackmanwistrom96626 жыл бұрын
Can you make a video on how to make a crafting system like in Crafty?
@Skynotelink3 жыл бұрын
I can't make it so that Fade_Out shows up the available methods, even after I've both the animator and the script in the same object, any idea why this happens?
@tbmm22 жыл бұрын
Hello! I love your tutorials! But I was wondering, is there a way to make it wait a few seconds then change the scene so you don’t have to press a key or click? If so can you please tell me what I need to do to make that work?
@nlgames16912 жыл бұрын
i cant help you but i saw that you where talking to him, but... he has quit youtube lol
@ep1c1835 жыл бұрын
can you make a play button to trigger that fade between a scene thingy? and if you can can you do a tutorial about it?
@danielnos1795 жыл бұрын
You just link the function FadeToLevel() to that button. It takes just 5 seconds.
@ep1c1835 жыл бұрын
@@danielnos179 I still don't get it please make a step by step I'm a beginner in unity please help
@tomashruska21714 жыл бұрын
Hello guys :)I NEED HELP :) I have small problem. I did exactly everything as brackeys and everything works,but To see fading I need to have Checkbox true at inspector at Level Changer(small checkbox left from LevelChanger),but I cant edit my level because I see only big black Canvas in Scene ,,editor". When I unchecked the check box i can easily edit scene but I dont see fading in game. Can you help me please? :D dont hate my english please, I know that it isnt best :D
@herrflantier37392 жыл бұрын
Very helpful, thank you!
@AhmetTemizTR6 жыл бұрын
I made a fader between screen images (not fade to black image) with a shader and command buffers but it has a negative impact on the performance. I think Unity should support this feature as built-in.
@dimithetree5 жыл бұрын
Can you make a tutorial on how to change scenes with trigger colliders
@watercat12485 жыл бұрын
I know haw to do this but i tell you tomorrow
@watercat12485 жыл бұрын
@@robinjanssen5126 oh sorry tolly forgot anyway the only i need To see this video m.kzbin.info/www/bejne/qnTIkIicrs6lipY Is very easy all the input method thear not nessery
@matheusamarilho58635 жыл бұрын
I might've gotten lost but, when I try to go back to the scene, the black board is there and it doesn't play the fade in animation... Can someone tell me what have I done wrong?
@michaelawhite50476 жыл бұрын
This works with in unity on my computer screen but when I put the VR headset on the fade to the next level doesnt work ?
@genuinefraud82626 жыл бұрын
CAN U MAKE LEVEL SYSTEM?! example: when you start at a certain point you have to kill certain enemies or press a button or stand on a button or go to a certain location to go to a different scene or level!??
@fups82226 жыл бұрын
Hi this question has nothing to do with the video but I have a big problem with my new game I cant seem to get a meshcollider on my enemy I need this so I can cut it in half (i imported the mesh from blender btw) Thank you Frederik
@randomdev99762 жыл бұрын
nice tutorial but how can you activate the fade out at a time after the game starts? Because i dont want to fade out with clicking a button.
@fugazigamer14265 жыл бұрын
Does anyone have poor quality fades on build? I have spent a couple of days changing quality settings etc but still have fades that are not smooth. Are there specific settings to ensure smooth fades on build? (Fades are smooth enough in the editor). thanks
@ladenbinosama75345 жыл бұрын
No there is pretty much no way ur computer is probably just too slow to run it had the same problem with my old computer if I understood ur question right