How to Fade Between Scenes in Unity

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Brackeys

Brackeys

Күн бұрын

How do you create smooth transitions between levels? Let’s find out!
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Пікірлер: 482
@travelsizedlions
@travelsizedlions 5 жыл бұрын
I always love how simple and flexible your tutorials are. I just integrated the principles of this tutorial into an existing, moderately complex scene/spawn point management system pretty much seamlessly.
@ChristianRuppelt
@ChristianRuppelt 6 жыл бұрын
I was looking for exactly that. After a quick google search I thought to myself. Maybe Brackeys has done this. Aaaand of course he has. Man, I love you.
@kabenzo
@kabenzo 6 жыл бұрын
I love how brackeys can always read our minds about what tutorials we want.
@sumanojha5310
@sumanojha5310 3 жыл бұрын
But now he quit i am soo sad 😭
@roger8962
@roger8962 6 жыл бұрын
Finally! That's useful...now i'm ready to release my game...thank you for your tutorials
@kevinuduji3722
@kevinuduji3722 6 жыл бұрын
JustRoger What's the name, when will it be released, and on what platform(s)
@geekeren4021
@geekeren4021 6 жыл бұрын
Me too
@flaschenzuglp9994
@flaschenzuglp9994 6 жыл бұрын
Tell us :)
@roger8962
@roger8962 6 жыл бұрын
It's only for Windows and I will release it in 3 weeks! (i'm very slow now because I have exams and I have to refine something) :)
@MrFunkaliciouss
@MrFunkaliciouss 6 жыл бұрын
What's it going to be called, where are you Releasing it?
@franciscoarriagada327
@franciscoarriagada327 3 жыл бұрын
This video and the whole channel is simply incredible. Thank you so much! I'm having trouble seeing the fade-out animation with this method though. At the animation tab I can see that the fade-out animation is running, but it's just not happening on screen. Fade-in works like a charm. Thank you again, great stuff!
@AlexKDev
@AlexKDev 6 жыл бұрын
You just blew my mind with those animation events... it simplifies things so much
@shang_psycho7414
@shang_psycho7414 2 жыл бұрын
We still miss you! Good luck with whatever you're doing!
@lilBernier
@lilBernier 6 жыл бұрын
Its great to see this video come out a few days AFTER I FOUND OUT HOW TO DO THIS
@echogames1036
@echogames1036 4 жыл бұрын
THANK YOU SO MUCH! I was looking for this for sooooo long, finally something that works perfectly!!
@noobsaibot3922
@noobsaibot3922 6 жыл бұрын
I always search brackeys and see if there are any new videos and get so happy when i see one Keep it up
@GreySkies_OfTheDead
@GreySkies_OfTheDead 2 жыл бұрын
okay that's just a lifesaver right here. And it gives so many possibilities !
@renemota6894
@renemota6894 6 жыл бұрын
Thanks, Brackey for your help with this tutorial because I'm new to Unity and I needed this fade for a title transition from the menu to the game
@fyisic
@fyisic 5 жыл бұрын
Very very nice tutorial. Straight to the point yet clear information on what and why. Always seem to learn something new about the software by your videos. Not just a new snippit of code.
@hamzahgamedev
@hamzahgamedev 6 жыл бұрын
There's no need to have 2 Animations for Screen Fader, you can create only one Animation with alpha going down to 0 and in the Animator set the Animation speed to -1 for fading in effect. Well, that's what I did in Easy Main Menu :P
@berkenusar1764
@berkenusar1764 6 жыл бұрын
Lol, this method better than Brackey's method.
@hamzahgamedev
@hamzahgamedev 6 жыл бұрын
Berken Usar haha, it is small and easier way to do similar stuff! ;)
@charlestheninja
@charlestheninja 5 жыл бұрын
This way the function at the end of the animation will trigger at both FadeIn and Out, and we just want it to trigger after FadeOut.
@djyork8634
@djyork8634 6 жыл бұрын
As always fantastic tutorials, maybe there are other tweaks as approaches to do this but no one explains this stuff as clearly and quickly, plus it ALWAYS works unlike most tutorials! Brilliant stuff thank you so much
@sirstroopwafel
@sirstroopwafel 2 жыл бұрын
omg i just learned today that there's an "add event" feature in animations. I've been doing Unity for 4 years now and there are just still so much stuff to learn and discover
@guyclegg
@guyclegg 4 жыл бұрын
The best fucking Unity Channel. You deserve all the support you can get man.
@green3y3guy
@green3y3guy 6 жыл бұрын
hey so I have a question. What would you suggest is the best option for an artist who doesn't know anything about coding and would like to use blueprints for the making of a game. A game in a style somewhat similar to let's just say "Legend of zelda breath of the wild". What would you suggest is the best to approach this goal. Unity with playmaker or Unreal engine?
@kalucky0
@kalucky0 6 жыл бұрын
green3y3guy Unity with Bolt ;)
@beaujanssen6243
@beaujanssen6243 6 жыл бұрын
kalucky0 what he said
@praadiiit
@praadiiit 6 жыл бұрын
I think, you should use unreal engine blueprint. And if you really really want to create a "legend of zelda breath of the wild" game like. You should looking for a programmer friends 😊
@geekeren4021
@geekeren4021 6 жыл бұрын
Pick an Engine and start using It, don' t think to a so big project because is litteraly unreacheble. I think is better to learn scripting in Unity because is more easy. Start making pong like game or something in this level of difficoulty before jumping in a really big project. Sorry for bad English
@why4han5lr7
@why4han5lr7 6 жыл бұрын
It is really good to see your channel becoming huge
@elchupacabra4936
@elchupacabra4936 5 жыл бұрын
Love your channel man. Helps me a lot with my university project.
@divyanshkumar2308
@divyanshkumar2308 6 жыл бұрын
Best tutorial. I used this technique for a mobile game but it reduced the fps, although I got back my fps by just disabling the image after the image has completely cleared out and re enabling it when I had to to fade in to black (used animation events to do so).
@tappedoutdev6335
@tappedoutdev6335 6 жыл бұрын
No ads what a legend
@Aerafae
@Aerafae 6 жыл бұрын
You know you're getting better when you know how to do something before you watch the video :D Still though, awesome explanations brackeys, love ya!
@EBhero
@EBhero 6 жыл бұрын
1:33 *NEIN! NEIN! NEIN!*
@quic5HD
@quic5HD 6 жыл бұрын
Hackerman haha
@c_sho
@c_sho 6 жыл бұрын
Hackerman Auch ein alter Kamerad 😂😂
@AndreaLeganza
@AndreaLeganza 6 жыл бұрын
I can't insert NEINNEINNEIN as value in the field, there is some error for sure :D
@eulbart
@eulbart 6 жыл бұрын
Doch!
@frisk6303
@frisk6303 6 жыл бұрын
He's not German you know..
@g-dev7336
@g-dev7336 4 жыл бұрын
Brackeys the Good Man ❤🌹
@maulesl
@maulesl 6 жыл бұрын
I hope someone can help me. I want to to switch between the levels as soon as my player touches a gameObject. What do I habe to change? I am a total beginner sorry :( Great vid by the way :)
@Lordofcookiejars
@Lordofcookiejars 6 жыл бұрын
Was kinda hoping for something slightly more advanced, like using async scene loading with a variable fade length to dynamically fade between scenes. The approach in this video will work fine for very simple scenes because they load near-instantly on most PCs, but will stutter with more complex scenes.
@smythfamily8321
@smythfamily8321 Жыл бұрын
You are amazing brackeys, as always
@MaeveFirstborn
@MaeveFirstborn 6 жыл бұрын
Never ceases to amaze.
@AKSenor24
@AKSenor24 6 жыл бұрын
That is very helpful, thank you, good job! (in my case scenes will start with buttonclick from my scene-menu so I made little script modifikations; a few lines were commented out)
@watercat1248
@watercat1248 5 жыл бұрын
STEP 1 use this c# code using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class LoadSceneOnClick : MonoBehaviour { public void LoadByIndex(int sceneIndex) { SceneManager.LoadScene(sceneIndex); Time.timeScale = 1f; } } STEP 2 and this code for 1 objects STEP 3 put the script in the on clicks () STEP 4 seleck the option LoadScenesOnClick > LoadByIndex(int) STEP 5 the write the nubber of your scenes if you don't know wat is the number of your scenes go File > BuildSetings or prest Ctrl Shift B the add you scenes the beside check number
@zealot4325
@zealot4325 3 жыл бұрын
Thanks for your videos. They are so useful and pleasant to watch
@kira7683
@kira7683 6 жыл бұрын
0:00 I've never seen this amount of comments in a 40 line script
@limageur
@limageur 5 жыл бұрын
You must comment like this it is helpful.
@kuteninja
@kuteninja 6 жыл бұрын
I know this is just a demo scene, but it really grinds my gears to see that you use an underscore when all the rest of the classes and files are just using UpperCamelCase :P
@jeevat8164
@jeevat8164 6 жыл бұрын
Was just thinking about this for my game, thanks.
@RAPHAELSC
@RAPHAELSC 3 жыл бұрын
Amazing! Never seen this technique!
@noelaramartinez
@noelaramartinez 5 жыл бұрын
Dr. Okun, you saved my day
@babyfire6221
@babyfire6221 6 жыл бұрын
miss your series
@SoaringSimulator
@SoaringSimulator 6 жыл бұрын
The speed is perfect! I feel now what is missing from Unity is a big nice live tutorial about the rotation only, Without using physics in 2D or 3D C# Difference between Rotate and Rotation > Rotate: adding rotation angles to the actual rotation? spin > Rotation: rotate to a final fixed direction angle using the global world space? fix How to Set Globally the game object > to a fix rotation in world space. > and make spin it in world space by adding angles. How to Set Locally the game object > to a fix rotation > and make it spin its local space. How to Get Globally the game object > the fix rotation in world space > and get the spin difference. How to Get Local > fix rotation > and the spin difference.
@christianbarstad1239
@christianbarstad1239 6 жыл бұрын
Please make a mobile game series, I think that I am not the only one that wants this
@HAWXLEADER
@HAWXLEADER 6 жыл бұрын
Wow! It's Exactly how i did it! Down to the animation length! Animation events are amazing!
@jeru222
@jeru222 6 жыл бұрын
You're a super hero uploading this video when I actually needed help with fading Thanks 😀
@NicolaCastellani
@NicolaCastellani 6 жыл бұрын
Love your new glasses
@별사탕-j3w
@별사탕-j3w 4 жыл бұрын
Thank you so much for the great tutorial! Even Korean subtitles.
@VisserGoedHart
@VisserGoedHart 6 жыл бұрын
Cool. You can also add DontDestroyOnLoad instead and add the FadeIn trigger to the animator and at the end of your code. You can also activate everything by OnTriggerEnter a thing in the game world instead of a mouse button press.
@Flix-R1
@Flix-R1 Жыл бұрын
You totally changed his whole tutorial lol
@davekite5690
@davekite5690 6 жыл бұрын
ok... I've just followed all that and... It works! Great stuff - thanks again. :-)
@boomklapgames3663
@boomklapgames3663 6 жыл бұрын
Hahaha when I started I did the same with the OnGUI, now is easier with the animation tool and the UI system. You made me remember that years, Regards! Good videos!
@shadoninja
@shadoninja 6 жыл бұрын
Brackeys, great videos! I just used your old fade tutorial last month XD. The word you used in your video is "drag" not "darg." Keep up the good work!
@cadenfischer5119
@cadenfischer5119 6 жыл бұрын
Your an amazing unity teacher! Keep It UP MAN!!!
@IndieMarkus
@IndieMarkus 6 жыл бұрын
I don't think that this tutorial is complete. a) it is a dirty hack to store a variable passed in a function in a class variable, just so that you can call it from the callback function (the levelToLoad). That might work for your case, but if FadeToLevel is called more than once, will cause weird behavior. b) You did't use asynchronous loading. I thought you were going to do something like: start fading + loading the level -> switch scene when loading is complete -> fade in However I learned about AnimationEvents, so thank you for that!
@Alzimovich2
@Alzimovich2 6 жыл бұрын
I was about to write the exact same thing!
@ahrenm1
@ahrenm1 6 жыл бұрын
For me this is where additive scenes have been a game changer. I've moved all my high level game management into a scene that just always stays resident. From there I can load game "content" scenes in and out. The order is have scene 0 as a very light scene with just a splash logo. That's effectively the boot scene. That does an async load on the Game Mgmt scene which can set everything up, pre-load UI (eg scene faders), main menu and so forth. Once it's ready to take over the game manager unloads the boot scene and it's off an running.
@IndieMarkus
@IndieMarkus 6 жыл бұрын
Thank you for that input - that sounds like a very good way of doing it. I've done a little bit of research after that myself and also found additive scenes to be a nifty feature!
@Ziplock9000
@Ziplock9000 6 жыл бұрын
@@ahrenm1 Additive scenes are a cluster fucking of pitfalls though
@sythanh14
@sythanh14 4 жыл бұрын
Basic, applicable. Very helpful video. Dropped a thumbs up and put this comment right here for future visitors. You'll love it.
@cobbcoding
@cobbcoding 6 жыл бұрын
thank you for helping me learn about game development! I hope some day my videos will be as good as yours!
@violincrafter
@violincrafter 5 жыл бұрын
Thank god for brackeys
@aryamansingh8826
@aryamansingh8826 5 жыл бұрын
Exactly what I was looking for!!
@tripw7736
@tripw7736 5 жыл бұрын
thank you Brackeys! You are awesome dude!:D
@timelschner8451
@timelschner8451 6 жыл бұрын
excellent tutorial! Thank you very much
@LinkingYellow
@LinkingYellow 6 жыл бұрын
Nice. It'd be cool if we could load multiple scenes within a single scene, to kind of load the next level while still in the previous one.
@VRwithAndrew
@VRwithAndrew 6 жыл бұрын
You can do this using Unity's "LoadSceneAsync"! :)
@LinkingYellow
@LinkingYellow 6 жыл бұрын
That's really cool, but It doesn't look like what I was meaning to describe. I was thinking more like loading multiple scenes into one scene, so a player could see and walk from one scene into another. It still looks like a powerful tool though.
@VRwithAndrew
@VRwithAndrew 6 жыл бұрын
Ah! If you use this option "LoadSceneMode.Additive" it may give you the results you're looking for. This page goes more in-depth with the topic. unity3d.college/2016/09/26/scenemanager/
@LinkingYellow
@LinkingYellow 6 жыл бұрын
VR with Andrew ok, that's amazing. You wouldn't happen to know if they be unloaded as well to make an entire game seamless?
@VRwithAndrew
@VRwithAndrew 6 жыл бұрын
Yep! instead of "LoadSceneAsync", you can use "UnloadSceneAsync" which will destroy all the objects associated with that scene.
@herrflantier3739
@herrflantier3739 2 жыл бұрын
Very helpful, thank you!
@theskelliz2084
@theskelliz2084 2 жыл бұрын
Would there be a way to map the trigger so that it happens on the press of a button? Just a thought.
@Loues06
@Loues06 6 жыл бұрын
Amazing content! Keep up the good work!
@ignis621
@ignis621 4 жыл бұрын
Thanks a lot man! Keep up your amazing work
@dumas124
@dumas124 6 жыл бұрын
I just googled this yesterday and you post this today? Wonderful.
@jurgenziewe9125
@jurgenziewe9125 4 жыл бұрын
Unfortunately it doesn't work for VR. Do you have an idea?
@valentintran6763
@valentintran6763 6 жыл бұрын
For that lighting problem upon changing scenes, it occurs only in editor, if you build it your build will be fine, I ran into that and it seems the issue has been told to Unity team already.
@snakeplisken4278
@snakeplisken4278 4 жыл бұрын
I have 2 large 3d scenes. They take 10 seconds to load, so looking for something to show the player while loading the new scene. Can you make a cut scene example that plays the duration of the loadtime of the new scene, then switches to new scene once loaded?
@dastynir
@dastynir 4 жыл бұрын
he have a video about loading bar, search for it
@H2R_sahil
@H2R_sahil 4 жыл бұрын
kzbin.info/www/bejne/j37NY6SGpp52hpo N here it is 😁 Edit : i cant use loading bar coz my scene takes .5 sec to load 😅
@AhmetTemizTR
@AhmetTemizTR 6 жыл бұрын
I made a fader between screen images (not fade to black image) with a shader and command buffers but it has a negative impact on the performance. I think Unity should support this feature as built-in.
@orr4945
@orr4945 6 жыл бұрын
The tutorial was very nice though it was pretty simple simularly to your lately released videos, I hope the next videos will focus more about programming and some more complex stuff. .That's simply my perference thanks and hope to see more videos of yours :)
@a.germane2114
@a.germane2114 6 жыл бұрын
Never clicked so fast.
@johanbackmanwistrom9662
@johanbackmanwistrom9662 6 жыл бұрын
Can you make a video on how to make a crafting system like in Crafty?
@P3rvenc
@P3rvenc 5 жыл бұрын
I also recomend disabling raycast target on the image, so it wont block other UI interections while its animating.
@ishan9815
@ishan9815 5 жыл бұрын
The scene is in the loading state, so it's better not to let the user accidentally interact with any UI elements till it loads
@P3rvenc
@P3rvenc 5 жыл бұрын
It depends, i've come across situations on my games that i wanted to let user interact with screen during the fade in. Just saying, because it took a while for me do discovery the raycast thing on the image when i needed
@ishan9815
@ishan9815 5 жыл бұрын
@@P3rvenc Yes, in certain cases like that, you should disable it. And yeah it also took me some time to figure that raycasting thing out when one of my animating panel became non interactable cause of the other overlapping it.
@genuinefraud8262
@genuinefraud8262 6 жыл бұрын
CAN U MAKE LEVEL SYSTEM?! example: when you start at a certain point you have to kill certain enemies or press a button or stand on a button or go to a certain location to go to a different scene or level!??
@havenlight7323
@havenlight7323 3 жыл бұрын
Great Video.....just a quick question....if i attached this script to a button i use to switch to the next lvl, would it work the same or would i have to do something different?
@darkfafi
@darkfafi 6 жыл бұрын
You could also make a shader and fade the texture rendered by the camera.
@VoidloniXaarii
@VoidloniXaarii 5 жыл бұрын
Thank you very much again
@J4ME5_
@J4ME5_ 5 жыл бұрын
the only problem is that after the 3rd scene it just stops and will not go back to the first scene... I wonder what I add to the script to make it do that? Otherwise this was a GREAT tutorial and I am SUPER grateful!!!
@3lliot
@3lliot 4 жыл бұрын
Does anyone know how to apply this to a button as I want it to happen at the same time I press the play button
@spicypeachdev
@spicypeachdev 4 жыл бұрын
if you find out, could you let me know how to do it? I'm looking for the same thing
@zingerx2554
@zingerx2554 4 жыл бұрын
Just make the button's OnClick() function point to the LevelChanger object and run the FadeToLevel function with the scene name you desire. No additional scripting necessary.
@3lliot
@3lliot 4 жыл бұрын
@ZingerX thanks I will try that. And let you know if it works
@quinver15
@quinver15 4 жыл бұрын
@@3lliot it didn't work
@findoutnow4251
@findoutnow4251 4 жыл бұрын
Instead of doing it in Update function, just make any public function for example public void ButtonPress() { FadeToLevel(1) } and then in unity go to button settings on click event and just attach the function
6 жыл бұрын
Very well as always!
@lllcosmoslll
@lllcosmoslll 5 жыл бұрын
Thank you very much for your Korean translation.
@danmay3040
@danmay3040 6 жыл бұрын
Thank you!
@y01cu_yt
@y01cu_yt Жыл бұрын
Thanks!
@pyroentity
@pyroentity 6 жыл бұрын
Big fan here!!!
@hiTocopter
@hiTocopter 6 жыл бұрын
If the effect you are after is a simple fade to black -> switch scene -> fade from black, it would be much easier to just use one script, without all of the animations. It's like 2 lines of code instead of having to create two animations, an animation controller and having hard to follow animation events.
@geekeren4021
@geekeren4021 6 жыл бұрын
hiTo1337 It can be done also in only one animation. This method is better if u use a more complex animation. Sorry for bad English
@startfire98
@startfire98 6 жыл бұрын
Love your videos. Can you make a video about ADS or In app purchase?
@imconfused6955
@imconfused6955 6 жыл бұрын
I know you don't like doing longs series, but could you do something on the C# API? Or point me to a good way to learn it?
@pavolkralovic3384
@pavolkralovic3384 Жыл бұрын
Thank so muchhh
@spicyvegetable3705
@spicyvegetable3705 5 жыл бұрын
how do i hook it up to an in game button
@HappyIlya
@HappyIlya 6 жыл бұрын
1:50 Alt key - it's great!
@nobutaka2032
@nobutaka2032 2 жыл бұрын
Is there a way to fade it from the center-out or different polygons? I want it to split like it was cut in four pieces with a katana.
@theearthburner6159
@theearthburner6159 6 жыл бұрын
u weared specs after watching pc too much but u r always best
@PiPaPoPuPa
@PiPaPoPuPa 4 жыл бұрын
what would you do if you have multiple navigation points in one scene? I am attaching "levelchanger" to a clickable object (an arrow) and the player can choose which direction they want to go in. the animation event only accepts one parameter so i can't find a way to make it change into the selected scene
@itsmeyaboi2439
@itsmeyaboi2439 6 жыл бұрын
I like the background music
@RobertTheUser
@RobertTheUser 6 жыл бұрын
You can also fade by using a cavasgroup and a coroutine. It’s easier than doing all this animation stuff. IMO
@bigboldturtle
@bigboldturtle 6 жыл бұрын
I used your last fade video... guess I'll update what I have!
@gianmarcogg03
@gianmarcogg03 6 жыл бұрын
Is there a way to make a pixelated fade transition effect like in SNES games?
@limbo1n
@limbo1n 6 жыл бұрын
I was really hoping this was going to be a cross fade to a new scene instead of an intermediate transition. Any Thoughts on a slick way to achieve that? I've done this in the past but I've always had to rely on using a pre baked image of what came before instead of the black screen shown here. Actually, I guess you could just capture a full screen texture at run time and have your fade in reference it on scene load.
@captainufo4587
@captainufo4587 6 жыл бұрын
Could you do a tutorial on persisting scene status between transition? I'm not talking about player data, I mean something like collecting an object or dropping one in scene 1, going toscene 2, going back to scene 1 and not have it reset to it's default status as it would normally happen.
@flaschenzuglp9994
@flaschenzuglp9994 6 жыл бұрын
Good idea for a video!
@StrikerBOII
@StrikerBOII 6 жыл бұрын
That seems more to me a changing camera than an scene
@captainufo4587
@captainufo4587 6 жыл бұрын
But then if you have a fairly large game without choke points wouldn't the single scene split like that be too heavy/taxing?
@StrikerBOII
@StrikerBOII 6 жыл бұрын
You need to be familiar with chunks, and several other things, a good starting point to learn about it : www.latexstudio.net/wp-content/uploads/2014/12/Game_Engine_Architecture-en.pdf Around chapter 13-14 This Freako video kzbin.info/www/bejne/bHLQi2eipb2hbZI shows the inner workings of the incredible uncharted 2 train scene at a very approachable level, great for seeing the chunks in action and the transitions between them. The book is great in its entirety, btw. If you also want those changes to be kept after restarting the game then you are considering a save system like those Bethesda open world games have, where it saves the position and states of the gameobjects that differ from their original state, so the bodies stay were the npcs die for example.
@captainufo4587
@captainufo4587 6 жыл бұрын
Very interesting, thank you!
@mamamia4642
@mamamia4642 6 жыл бұрын
I wanted this..love ya for this hahaha
@IzeIzeBaby
@IzeIzeBaby 6 жыл бұрын
Neat and simple. I prefer LoadSceneAsync and animating a shader via code tho... more transition options :D
@AhmedWagdy-wg7kk
@AhmedWagdy-wg7kk 3 жыл бұрын
but how tho
@eletronis7494
@eletronis7494 6 жыл бұрын
Brackeys, Please oh Please do a tutorial on Bezier curves and Splines in Unity! Thanks bro!
@anshumanpadhi8386
@anshumanpadhi8386 6 жыл бұрын
Tutorials are great. Can you make one on the new ECS and SRP? An ECS Series would be a great help for many devs.
@zeke5793
@zeke5793 6 жыл бұрын
How do you make it so the duration of the load animation is as the time the level takes to load? Btw great tutorial 👍
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