If you are just looking at this now, The Light Weight Render Pipeline has been renamed to Universal Render Pipeline. The LWRP has evolved into the Universal RP. This is in contrast to High Definition Render Pipeline, which the Universal RP does not replace.
@NoahJohnson18104 жыл бұрын
Thank you
@funny32914 жыл бұрын
Thanks for the heads up
@alexandremeynard61534 жыл бұрын
i love you thanks
@michaelsander28784 жыл бұрын
I added Universal RP to my project, but I don't see the ability to create a shader, is there something I'm missing?
@michaelsander28784 жыл бұрын
I'm an idiot. I was right clicking in hierarchy instead of project. I didn't realize it matters. Sorry everyone. Please learn from my mistake.
@mcminer73616 жыл бұрын
Yesss more videos about shadeers I loved it!
@NireTheBest6 жыл бұрын
This new feature works only with lwrp and hdrp. Both are unfinished, lwrp that was created as a optimized mobile render pipeline, but has worster optimization in mobile game, as old Unity rp. So sad :(
@wizardyt7764 жыл бұрын
Man you look weird in your pic I hope it is not you
@TailedCarpet6 жыл бұрын
I think a quick overview of most useful/interesting nodes would be great
@NickTaSpy6 жыл бұрын
This is a game changer, please make more videos on this.
@bennyswayofficial6 жыл бұрын
pun intended
@daddadia50154 жыл бұрын
Blender is better
@TehBunnieh3 жыл бұрын
People in 2021 - PBR shader has been removed and incorporated within URP - Lit Shader / HDRP - Lit Shader
@muffinlord31683 жыл бұрын
wdym?
@luxgrand3 жыл бұрын
Thanks!
@bystevenlamb3 жыл бұрын
Thank you!
@michaelmakam83363 жыл бұрын
Thank you!
@JamesArndt6 жыл бұрын
Dude I gotta be honest...1000% pefer these types of "ads" on KZbin. I've bookmarked Bolt after watching this. You did a great job making it look relevant and useful.
@Ludiq6 жыл бұрын
Hmm... As the developer, I can assure you it is 2018 compatible :)
@ryanfranks94416 жыл бұрын
Yo! Is there any way to get a halo effect with shader graphs nodes?
@umairmunawar1324 жыл бұрын
Gone but never forgotten. Thank you brackeys. You made our lives easier and game dev more fun.
@vicentecontreraslopez22716 жыл бұрын
Yes Holograms and dissolving please.
@supremedeity90036 жыл бұрын
I think Hologram is gonna be a little hard :/
@PaweBun6 жыл бұрын
Hologram effect is part of ShaderGraph Example Library project... github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
@rexcrafter15186 жыл бұрын
You can also fin a rather good presentation here : kzbin.info/www/bejne/hKS6f4WCeZJ5e6sm0s Gl hf and have a good one ~Rex
@ryanfranks94416 жыл бұрын
Yo! Is there any way to get a halo effect with shader graphs nodes?
@samiyas1006 жыл бұрын
YES, please give us more Shader Graph Tutorial
@leonardofraga51305 жыл бұрын
9:50 I've seen someone that happy before... I actually shad a tear here. Happy feels, happy feels.
@IndieMarkus6 жыл бұрын
Please do more tutorials with this! This is awesome! I'd like to see how these shaders can be parametrized through code (maybe some dissolving animation style shader with a percentage value on how much should be dissolved?)
@Mr.Adhesive6 жыл бұрын
IndieMarkus Using some information gathered from playing with "manual" shaders, all you need to do is have a parameter (like a percentage value as you suggested), then using getcompenent().material.your_parameter to access and change it.
@bartwestenenk60886 жыл бұрын
Sharedmaterial instead of material, Else the mat as a whole Will be changed
@IndieMarkus6 жыл бұрын
Thank's for the information! That seems really usable for me! I was planning on using this shader for desintegrating parts of an object that were hit with a bullet. I know a bit about shaders and OpenGl and stuff, but I'm not really used to using them in Unity yet.
@ryanfranks94416 жыл бұрын
Yo! Is there any way to get a halo effect with shader graphs nodes?
@Zarrar28022 жыл бұрын
yea like how it comes builtin in unreal engine lol
@simmzzzz2 жыл бұрын
brilliant introduction to shader graphs even in 2022. I really wish to know how this man is doing. He was absolutely brillant and will never truely know the impact he made on developers like me. Great man
@JacobHolyfield6 жыл бұрын
OMG is like blender cycles materials I love it!!!
@TheOriginalDarkGlitch6 жыл бұрын
That disolve effect
@sideeffectdk6 жыл бұрын
Yes! Definitely more shader graph videos, I love it! It's like working with Cycles render in Blender, but in real-time! So intuitive, fun, and making awesome looking shaders takes little effort now. Keep it up Brackeys!
@rjjhirad6 жыл бұрын
Yaaaaassssssss. I've been trying to figure out shaders for over a year now. I watched the unite talks, I watched the tutorials and everything else. Never figured it out. Maybe more things will change
@mokeeh48216 жыл бұрын
More shader graphs please! Your videos are amazing
@Eradifyerao Жыл бұрын
You may have just jump started a new era for my life. Now the Blender shader editor isn't the only modular magic factory I can work in...
@sykoo6 жыл бұрын
The summer in Scandinavia is too strong right now... we need a nerf!
@StigDesign6 жыл бұрын
yes it is: from where you at? am in Norway :)
@sykoo6 жыл бұрын
I'm from Sweden. ^^
@c_sho6 жыл бұрын
Well it's also disgustingly hot in Germany
@StigDesign6 жыл бұрын
+Sykoo Nice :D i think the heat is in alott of Europa :)
@albingrahn55766 жыл бұрын
I'm from Sweden too and I can confirm, we're dying here!
@jerrytjohn926 жыл бұрын
Dude!!!!!!!!! YES! Definitely much more in-depth dives into the ins and outs of the Shader Graph tool !
@ChristiaandeJager6 жыл бұрын
More shader graph videos would be awesome! Hologram and dissolve effect tutorials would be much appreciated :D
@sanse44098 ай бұрын
Thank you for this great tutorial!
@alexanderrenstrom72266 жыл бұрын
I laughed my ass off at the "WOHO!!"-part
@nathanielk63274 жыл бұрын
9:49
@snarf81153 жыл бұрын
@@nathanielk6327 I opened the reply hoping someone would link it in a sentence or something. You are a King.
@miaan93742 жыл бұрын
thank for all, maybe it's too late to thank you but again thank you, because this channel has played a big role in my career👍
@AntoniGawlikowski5 жыл бұрын
How do you maximize a window by a shortcut at the beginning? (2:57) Thanks in advance! EDIT - I just accidentally found out - maybe someone will be interested - it's actually SHIFT + SPACE
How dare you refer to her as Susan! Her name is Suzanne!
@vyacheslav22932 жыл бұрын
For those wondering how to find PBR shader in unity 2020 and newer you should use Universal Render Pipeline > Lit Shader Graph
@MicMan27104 жыл бұрын
I love how similar this is to Blender's shader node editor
@mariosiliop3 жыл бұрын
Don't know if you see my comment, but you have helped me a lot with your videos. Thanks for all! Good luck in everything you do!
@ForbiddenFlameStudios5 жыл бұрын
Nobody:nothing Owls in the middle of the night: 9:50
@deadlykam6 жыл бұрын
Man you have gift in making tutorials and showcasing features.
@TheARTY502 жыл бұрын
Okay so im following along to this tutorial on an existing project of mine. i have a terrain and character. But im stuck and i need some help 1) this tutorial is abit old now, so i had to download URP as "render pipeline lightweight" doesnt exist anymore 2)PBR shader is gone, found out im to add Lit Shader Graph. 3)lit shader graph preview is pink. Found out i had to create a new URP Asset and drag and drop it to my Preferences>Graphics render pipeline 4)fixed material preview issue, except now EVERYTHING ELSE in my existing scene is pink. I have a mixture of toon shaders, tree materials and standard materials and reverting some materials to standard just doesnt work, it makes things worse 5)???
@kalibcrone69635 жыл бұрын
There appears to be a Unity bug currently disallowing users to see the preview correctly in some versions of 2019. One solution is to use HDPR > Lit shader instead of PBR. This allowed me to view the preview of the shader as it is shown in this video. Hope that helps!
@morty19796 жыл бұрын
IF THERE'S A 1 WEEK LONG TUTORIAL ON THIS I WOULD TOTALLY WATCH IT, SO EXCITED FOR UNITYS DEVELOPMENT IN GRAPHICS, YES! Oh and also sorry for the caps-lock 😅
@Clystron4266 жыл бұрын
@Morty -- Apology NOT accepted. Why didn't you just fix your comment instead of apologizing? Shame on you, you horrible, horrible person. Think of the children!
@morty19796 жыл бұрын
Oh no! you figured out my master plan, muhahahahaha! Soon my voice will be heard through all streets! I will yell as loud as possible, and nothing can stop me!
@morty19796 жыл бұрын
Yes bad person morty! Why did you do that?
@ryanfranks94416 жыл бұрын
Yo! Is there any way to get a halo effect with shader graphs nodes?
@morty19796 жыл бұрын
Ryan Franks maybe you should try using the bloom effect. It's not in the shader graph though, it's actually a post processing effect, a really cool one!
@Haapavuo6 жыл бұрын
Shader graph tutorial series would be awesome!
@PraneshArry6 жыл бұрын
Just make a series on shader graphs covering literally everything
@asleeptomcat25996 жыл бұрын
Thank you Brackeys so much for making quick, reliable tutorials for unity. You are without question the biggest influence on my game making progress. You truly are a unity master and I hope to possess your skill level one day.
@Nino-eo8ey6 жыл бұрын
I really love this tutorials keep it up brackeys 👍💜💜
@maxinecaulfield9146 жыл бұрын
This is AWESOME ! Unity is getting better and better over time !
@chaosandchuckles5 жыл бұрын
In my Unity 2019 version even after updating packages in Package Manager I'm not able to use shader graph why?
@Firehead165 жыл бұрын
they renamed it. Now it calls LightweightRP
@Youtubeybr4 жыл бұрын
@@Firehead16 my hero
@ksepastremenos6 жыл бұрын
The moment I saw the release video, i thought "Brakeys needs to do a video on shader graphs". Still learning basic scripting, but this is going top in my priority list.
@albingrahn55766 жыл бұрын
11:35 I don't feel so good.
@PatrickCreations Жыл бұрын
Still useful in 2023, I needed just to know some basic stuff, I tried using shader graph and I was impressed how easy it is to make good looking shaders.
@raoufhaouari91985 жыл бұрын
the package called Lightweight RP in case someone wonder
@wb45294 жыл бұрын
when I open up the shader it says "The current render pipeline is not compatible with this master node." and the shader is pink :(
@hannesforslund30994 жыл бұрын
@@wb4529 Have you solved your problem? Because I have the same issue...
@wb45294 жыл бұрын
@@hannesforslund3099 You have to use the High Definition RP or the LWRP Template, shader graph is not currently compatible with the other ones
@DanZNuGi6 жыл бұрын
i would happy to see more shader tutorial from this Chanel :D
@IkeVoodoo4 жыл бұрын
This makes me feel sad, now that brackeys has stopped uploading
@darkstar99423 жыл бұрын
:(
@hydraxdomin80096 жыл бұрын
more on shader graphs please, this feature is gonna save me so much time
@hefhef543216 жыл бұрын
I have a problem and I wonder if someone can help me with it. Whenever I create a new shader, there is no material (it just shows this bright pink color on the material) in the master node. I can add as many nodes as I want but the result will always have no material thanks Edit: read the comments below to see the solution
@charps6 жыл бұрын
I am the same
@hefhef543216 жыл бұрын
Actually, I solved it. My problem was solved by doing the following (may or may not work for you): -Go to Edit>Project settings>Graphics -Check the "Scriptable render pipeline settings". If it doesn't have a "Lightweight asset" template, change it to that. -If you don't have a "Lightweight asset" template, create one by right-click>create>Rendering>Lightweight asset. Then assign that to your graphics settings. Note that changing the rendering template will cause all standard shaders to not render properly, which means that you'll have to rely on lightweight shaders only from there on. I hope this helps
@charps6 жыл бұрын
when you say how to create the Light Weight asset what do you right click?
@charps6 жыл бұрын
where is it I do right click in the hiracy>create> and then I can't find anything under the name Rendering
@hefhef543216 жыл бұрын
Any empty space in the assets folder. Same way you would create a material or even a c# script
@TheNeoChannelMc6 жыл бұрын
You don't need to start a Lightweight RP project, you can just start by using any templates and if you need shader graphs later on, you can just install it Package Manager >> All >> Lightweight Render Pipeline
@xCrOaTiEnSniPZzx6 жыл бұрын
i have a question. can i use the shader graph on 2d Sprites? :p
@adarshupadhyay54106 жыл бұрын
imHrvaT probably although there will be some problems since sprites need 2d shader and stuff
@nitingoswami19594 жыл бұрын
still watching in 2020 with excitement thank u brackeys please make more video on this topic I am really exciting to watch them.
@NagatoPainPL6 жыл бұрын
Will the shader created in this way work on smartphones?
@IndieMarkus6 жыл бұрын
Probably, since the lightweight render pipeline is targeted towards mobile devices and VR, but I don't know for sure.
@Mr.Adhesive6 жыл бұрын
IndieMarkus hmmm, I would say it depends because I think you may need a graphics card to run shaders, unless you want your game to be super laggy and ran through the cpu.
@farmerjuan6 жыл бұрын
You could, but it would probably be quite resource intensive. However, I'm not a mobile developer so I don't quite know.
@Mr.Adhesive6 жыл бұрын
Richie Hyacinth really? Guess I need to do more research on what's actually in a phone. Thanks for informing me.
@Great.Milenko6 жыл бұрын
yes these shaders created in shader graph will 100% work perfectly on mobile devices, although keep in mind that the simplicity of the shader graph makes it very easy to create incredibly resource intensive shaders when a simpler shader would do the same job.
@DaDarkDragon6 жыл бұрын
If you go to the scene view and hit the image button next to audio it will preview in the scene, one of the drop-down options is animated shaders which is disabled by default. no one seems to know about this, but has been around for awhile. its probably because none of the built in shaders used this feature from what i could remember.
@Nino-eo8ey6 жыл бұрын
bolt? the movie?!! 0:45
@mauroabidalcarrer40836 жыл бұрын
love the new outro
@vvrn06 жыл бұрын
Can you upload Third Person Shooter TUTORIAL video.
@icycold89606 жыл бұрын
he already has a series on it...
@Mr.Adhesive6 жыл бұрын
Icycold its not third person though!!! It's FAR too hard to figure out how to drag a camera outside of an object.
@vvrn06 жыл бұрын
Icycold It's First Person Shooter.
@JellieBean1236 жыл бұрын
There shouldn't be much difference between a first- and a third-person-shooter in terms of what unity features you need to use. I think you should try to make this on your own or you won't get far if you rely on step-by-step guides.
@vvrn06 жыл бұрын
Neqiro I want to study mechanim animation for Third Person that's why I need a Third Person Shooter Tutorial.
@UBO846 жыл бұрын
Definitely want to see more examples on Shader Graph! Your explanations are very clear to understand and fun.
@adsadsma6 жыл бұрын
Dat wohoo LMAO
@DatowdaArts6 жыл бұрын
Was just watching your multiplayer fps tutorial. You literally got me into unity! Great content ^_^
@GrinyaPLAY6 жыл бұрын
Damn.. Stop smiling!
@Thatsmahnut6 жыл бұрын
@Maor Caplan his smile is part of his charm
@leafgreenbeast6 жыл бұрын
i certainly want to see more of this!
@diegomunoz6856 жыл бұрын
First comment brosss give me heart >:V nice vid
@Stevefun6 жыл бұрын
We really need more! Great tutorial!
@herlantmajor58836 жыл бұрын
Man yeah do the the hologram shader ! Awesome tutorial
@daviddavies36376 жыл бұрын
One of the reasons I wanted to get into UE4 was that it was a more complete engine. Until now, Unity was more expensive to use if you wanted to add the same functionality as UE4 through the asset store. But 2018 has been changing all that. Great stuff.
@degasjan84112 жыл бұрын
yes! you are a moneybags or a lot of time be can go to use unity make games....unity really lagging behind.
@GrandpaWho5 жыл бұрын
I have a tab with this video for 3 weeks because I want to install the shader graph and try it myself, once I have the time. Now every day when I start up my PC the first thing I see, is you rubbing your forehead. It's like a running gag that gets better every time and since I had to lol today I thought it was time to mention it in the comments ... thank you for making my day(s) and the great tutorials of course.
@rod-abreu5 жыл бұрын
For those looking for it on Unity 2019, the package is actually called "Lightweight RP" and "Shader Graph"
@callum11265 жыл бұрын
Thanks
@rod-abreu5 жыл бұрын
@@callum1126 You're welcome.
@neopiru79044 жыл бұрын
it still want to install VR package for some reason to fix some errors but there is no VR package in Manager :(
@Smoah2 жыл бұрын
I’m so happy they added blender shader nose editor into unity
@micmacha6 жыл бұрын
Making shaders in Unity is finally as easy as it is in Blender! UE4's had something like this for years. I'm glad Unity is getting on top of it.
@woofcaptain82126 жыл бұрын
so hyped to start creating cool effects with this
@AbhishekYadvv6 жыл бұрын
ShaderGraph is an amazing tool so it deserves more videos, it has a bunch of cool features that I would love to learn.
@TheProProgrammer6 жыл бұрын
Yes Please, More Shader Graph Tutorials
@miamoowj6 жыл бұрын
this is crazy cool, look forward to seeing more on it. I can see why you're so excited!
@Likax1006 жыл бұрын
We need more of this!
@furqanrizwan93336 жыл бұрын
Dissolving effect is gonna be soooo coool!!
@ethanrushbrook33146 жыл бұрын
I would love to see more of this
@SnowTerebi6 жыл бұрын
I'm waiting for a tutorial for Shader Graph from you, worth the wait!
@powersupersport6 жыл бұрын
Yes, definetly more shader graph stuff!
@solomontuke25976 жыл бұрын
Some additional help for ver 2018.1.0f2: Pink (broken) material? Make sure you: Assets>Create>Rendering>LightweightPipelineAsset Shader not updating on your model? Make sure you: Click the "Save Asset" button in the upper left corner of the shader graph.
@kalibcrone69635 жыл бұрын
Another bug with Unity graph 2019 that I have noticed, is that when using HDPR > LIt shader and creating the sine time animation as shown in this video, the preview will not animate, however the shader does in fact animate when used. Had me really stumped for awhile. Just bringing it up in case another user has this issue. A tip is to turn on "Animated Materials" in the Unity scene view drop down menu so that you do not have to enter Play mode in order to see the shader animation.
@alinawaz40346 жыл бұрын
*OHH YES...!* we are waiting make more videos on _shader graph..!_
@maistrogaming79114 жыл бұрын
I miss u since now
@edfarage5706 жыл бұрын
i think i came a little with you applied the glow on time finally this is here, awesome
@DouglasdAquino6 жыл бұрын
shaders always were misterious to me.... but now it seems so simple to work with it! Thank you Brackeys, I was a little afraid of using the Shader Graph thinking it might be to hard for me, but it seems that I will handle it well :D thanks for this awesome tutorial, again
@lamcherbaki44043 жыл бұрын
It is similar to blender texturing, nice video 💎
@Seilor_1210 ай бұрын
In 2024 if you're wondering how to download it you need to have editor 2022.3.13.f1 on unity hub 3.7.0 in templates scroll down to 3D (URP-universal render pipeline) and download the template.
@Zack-dk3pt6 жыл бұрын
usually im not a fan of using nodes to replace coding but in the case of shaders i am all for it
@levi-buck6 жыл бұрын
PLEASE more about this tool. It's the only thing missing in my skills list :p. One of the best videos Brackeys :)
@sode073 жыл бұрын
Used this in 2018 now came back to save me in 2021
@gfrgdfgdfgdf48932 жыл бұрын
the best part is that its free, thank you
@minorseven8134 Жыл бұрын
Thanks for the amazing tutorial. I always wanted to learn shader programming but was too scared of it. This tutorial makes it very easy to get a good overview of the basic mechanics
@reganmusicnz6 жыл бұрын
Oh man, if you could make a separate series on different types of shaders, that would be not only awesome but all of the valuable to the world :O
@DeathToAmericaAllahuAkubar6 жыл бұрын
Unity is getting better by-the-month
@FLXKZ6 жыл бұрын
Such a great feature, if you've worked with Blender Cycles before! So easy to get into it.
@roby68136 жыл бұрын
I'm soo looking forward to more awesome Shader Graph videos!
@zypzex70426 жыл бұрын
that's awesome, would like to see more videos like that, well done
@marcoseliasmep6 жыл бұрын
Amazing feature, I was underestimating it before. Certainly we'll use it a lot!
@marioluna36856 жыл бұрын
yeah! support Bolt! because now is going to die for what i'm going to show right now! :D