How to generate game character behaviors using AI and ML - Unite Copenhagen

  Рет қаралды 30,364

Unity

Unity

4 жыл бұрын

Artificial intelligence and machine learning offer new mechanisms for generating animations and behaviors for game characters. In this video, we walk through the Unity Behavior Planner, Unity ML-Agents Toolkit and Unity Inference Engine, three tools that leverage state-of-the-art AI algorithms to help you hit the ground running on your next game. The team showcases these tools with real examples.
No need to be an AI expert - this session is for anyone interested in harnessing new tools to help you do more, faster.
Speakers:
Mantas Puida - Unity
Vincent-Pierre Berges - Unity
Robin Lindh Nilsson - Carry Castle
Slides available here: www.slideshare.net/unity3d/ho...

Пікірлер: 32
@conscarcdr
@conscarcdr 4 жыл бұрын
French accent is now a mandatory requirement to do AI research :)
@hitagiNcode
@hitagiNcode 4 жыл бұрын
ahahahah
@theconfusedllama
@theconfusedllama 3 жыл бұрын
And not being French is a mandatory requirement for doing anything
@lennoxhunter7338
@lennoxhunter7338 2 жыл бұрын
Sorry to be offtopic but does anyone know of a tool to log back into an instagram account? I was dumb forgot the account password. I love any tips you can offer me!
@kanejaxxon599
@kanejaxxon599 2 жыл бұрын
@Lennox Hunter instablaster :)
@nalankadi1654
@nalankadi1654 4 жыл бұрын
Please add more documentation and examples for these kits. They sound fascinating during these presentations, but when you look them up, there is almost no information on how to use them. AI Planning especially, I can't find any discussion on it besides the small documentation page, the Unite presentation videos, and the forum discussion post.
@wassilchoujaa3478
@wassilchoujaa3478 3 жыл бұрын
For that deep of a subject He handle the presentation pretty well
@joshua.jebadurai
@joshua.jebadurai 4 жыл бұрын
His breathing gave me anxiety, hope some ML agent gives him a collar mic next time. Great content though.
@adamz8314
@adamz8314 4 жыл бұрын
I wish if they show more of incoming feature for AI pleaner., but I like the point when AI Planner, able to answer three questions,
@32Bivens
@32Bivens 4 жыл бұрын
It would be cool to embed a neural network inside of a planner action. That way you could use machine learning to figure out how to do an action but still use the planning for your overall ai.
@benajaero
@benajaero Жыл бұрын
yes
@457Deniz457
@457Deniz457 4 жыл бұрын
Future has arrived ! :) Gj guys :)
@MalikenGD
@MalikenGD 4 жыл бұрын
I have a few questions. The first half of the talk, that doesnt really need ML does it? It just sounds like a behavior tree meets a search algorithm. Where is the neural net ? In the second half, around 24 30 he talks about difficulty tuning. We've had difficulty tuning for years, is this portion trying to convince people to use ML instead of hard coding it?
@milanstevic8424
@milanstevic8424 4 жыл бұрын
1) It doesn't need NN. That talk is just crammed up in the same talk session, because the whole presentation is an ongoing update on several projects, all being done on a vaguely similar topic -- the AI and related stuff. I watched the first guy some time ago in a dedicated talk, which was much more verbose and had a proper introduction to what they're trying to accomplish with it. 2) Yes, because that slide is all about the potential uses for the ML Agents solution. I don't think they're trying to convince anyone, difficulty tuning is simply just a valid example for how one can use this technology, and of course this depends on the actual project.
@milanstevic8424
@milanstevic8424 4 жыл бұрын
@42:48 you gotta love that crash
@iWhisperASMR
@iWhisperASMR 4 жыл бұрын
NEAT
@81gamer81
@81gamer81 4 жыл бұрын
Imagine standing on stage holding a presentation on an advanced topic for hundreds your peers. Its recorded. Now imagine doing it in another language you dont often speak
@milanstevic8424
@milanstevic8424 4 жыл бұрын
Now imagine you're blind, have no mouth, and you're held hostage in front of an SS committee that's in a bit of a hurry. Yes, I'm joking.
@malcomxpetabeta776
@malcomxpetabeta776 3 жыл бұрын
nice animation s
@mohokhachai
@mohokhachai Жыл бұрын
🎉
@32Bivens
@32Bivens 4 жыл бұрын
Will Ml-agents also become a unity package?
@Hadrhune0
@Hadrhune0 4 жыл бұрын
aren't they already a package?
@32Bivens
@32Bivens 4 жыл бұрын
@@Hadrhune0 it's on github and it's quite annoying to get set up considering you have to use anaconda framework and the command line a lot. Just wish it was all built into Unity, but that may not be possible idk.
@dreamingacacia
@dreamingacacia 4 жыл бұрын
KEKW
@ThePCxbox
@ThePCxbox 4 жыл бұрын
You know using ML agents are fun and all but actually figuring out how to install the damn thing and use it is such a pain in the ass. Atleast make a straight forward reference doc instead of making us use an autogenerated one :/
@tatoforever
@tatoforever 2 жыл бұрын
Don't use ML if you know what your agent should be doing. Unless you want to spend a large amount of time doing the same thing a hand made algorithm can compute a lot faster.
@BNuwan123
@BNuwan123 3 жыл бұрын
Talker is also an AI
@erobusblack4856
@erobusblack4856 3 жыл бұрын
Im trying to find a programmer that can make a one super ai it is the key point of the game
@INeatFreak
@INeatFreak 4 жыл бұрын
Biavia
@DerXavia
@DerXavia 4 жыл бұрын
oof thick french accent
@tatoforever
@tatoforever 2 жыл бұрын
Another abandonned plugin to just pump virtually the value of Unity.
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