How to light your game in Unity | Step-By-Step Process

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AnanDEV

AnanDEV

Күн бұрын

Пікірлер: 22
@v0ltdev
@v0ltdev 10 ай бұрын
Small note, if you are using the render pipelines don't use the light probe groups, use the adaptive probe volumes instead which automatically places the probes for you and provides more accurate lighting, you can also use it as a lightmap replacement for indirect lighting on static object and is x10 faster to bake at the cost of quality, personally I recommend using lightmaps for big structural stuff like roads, buildings, walls, etc., and APV's for decoration like tree's, street lights, flower pots, tables, etc. and dynamic objects. It massively improves the baking time
@anandev
@anandev 10 ай бұрын
This is useful info, and I'll pin this once I'm in front of a computer for anyone reading. Thanks again, you are awesome v0lt! 🙌❤️
@Digitt6
@Digitt6 9 ай бұрын
Thank you so much, this video helped me massively. I was feeling very overwhelmed about not understanding lighting and while I had watched videos already on the different types of lighting (ie: baked, realtime etc), I still didn't see many videos showing exactly how to put lighting into my scene. I'm a director, not a dev and I wanted to play with the lighting to try get the visuals the way I like so I can direct my team better. I found the way you explained things not too complex, and you made sure to not make me feel overwhelmed. I find alot of tutorials on how to actually do something, end up discussing the technical details so much that its overwhelming for noobs, or they discuss all these boring steps of what exactly to click on and which options to choose. This explained briefly what settings I can put in but didnt dive into that crazily. It showed me exactly what i need and made it feel simple and i feel alot less overwhelmed. thank you so much, i've subscribed for sure.
@anandev
@anandev 9 ай бұрын
​ @jarredmann8109 Thank you soo much for taking your time to write this! This really made me emotional 😭😭 Never thought I could help people like this to this degree. I'm just a dude sitting in front of a computer in my room, and sharing things that I learned from my experience. I'm super glad that you are spending time on researching. And it will definitely pay off I'm sure. This is a pivotal factor that puts you apart from many other directors and I'm glad I could help!!
@ObiWineKenobi
@ObiWineKenobi 10 ай бұрын
Where did you get the trail effect sand graph demo shown here? 1:45
@anandev
@anandev 10 ай бұрын
It's a scene from the URP package samples by Unity 🤗
@ObiWineKenobi
@ObiWineKenobi 10 ай бұрын
@@anandev Cheers! 🍻
@anandev
@anandev 10 ай бұрын
Cheers! 🍻
@DeviousShadows
@DeviousShadows 10 ай бұрын
This is very insightful!! Thanks so much
@anandev
@anandev 10 ай бұрын
Thank you so much!! I'm happy that the video was useful 😃
@SanLiuk
@SanLiuk 10 ай бұрын
is it possible to make emissions blom effects with URP settings? It's not working actually.
@anandev
@anandev 10 ай бұрын
Yes definitely. I've not used the other pipelines that much. Bloom is a post processing effect, that you can add to a volume in URP. If bloom isn't visible with emissive surfaces, first you'd have to check post-processing on the camera (I don't exactly remember if it's on by default) You'd also want to play around with the HDR settings in the Camera as well. You may have to change the default pipeline settings. Let me know if it works. Good luck
@dusklightcreations3951
@dusklightcreations3951 10 ай бұрын
Seems like this was lot for me, Being honest I didn't get a thing about it. I don't get the same ease of understanding as from previous videos that might be because this topic is really that complex or my brain is not so complex to grasp it. I just think if it would be made as beginner tutorial. Again I loveed your previous videos it's just this one didn't help me. 😕
@anandev
@anandev 10 ай бұрын
Thank you for being honest. Yeah, I figured it wouldn't be easy to grasp, but I didn't want to "lie" and not talk about everything I know is important. This topic is indeed complex, and I had to do the most amount of research for this. This is simply a linear plan to start with advanced lighting (for a commercial game). But your suggestion is important. I will make a relatively easier-to-digest video on lighting soon. (One to explain types of light, and another on lighting a scene, probably)
@dusklightcreations3951
@dusklightcreations3951 10 ай бұрын
@@anandev yes it would be so helpful to begin simple and take single step at once. Again thanks a lot for considering the feedback, it's just that I am so fond to your way of oversimplification of things which this topic does not allowed. Again I will be keeping my eyes open when next videos comes out. Have a great day. 😇
@anandev
@anandev 10 ай бұрын
I should be the one thanking you!! The next video will be on a free Inspector Customisation tool (a little Collab with one of my subscriber) and after that I shall make one for the lights
@dusklightcreations3951
@dusklightcreations3951 10 ай бұрын
@@anandev I will be waiting for that day. Again customizing inspector could be life saver as project grows. Will definitely check as it drops by.
@anandev
@anandev 10 ай бұрын
Haha! I will try my best!!
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