How to make 2048 in Unity (Complete Tutorial) 🥈🧩

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Zigurous

Zigurous

Күн бұрын

Пікірлер: 141
@Zigurous
@Zigurous 2 жыл бұрын
Visit the GitHub page for the most up to date source code: github.com/zigurous/unity-2048-tutorial View the FAQ for answers to common questions: github.com/zigurous/unity-2048-tutorial/wiki
@sonsuzlukkanal5088
@sonsuzlukkanal5088 Жыл бұрын
Hi Zigurous, I have a question. There is a Github link. Can we use these projects wherever we want?
@Meteorite_Games
@Meteorite_Games Жыл бұрын
49:28 - solution to the problem for those who don't see tiles: in the Tiles folder for each tile, change the transparency of Background and Text colors from 0 to 255. I hope I helped you
@miguiprytoluk
@miguiprytoluk Жыл бұрын
Thank you! This solved my issue. At 25:09 he instructs to set Alpha as 1, but in my Unity version (2022.3.7f1), the max A value is 255 instead of 1.
@Hugoishere0911
@Hugoishere0911 Жыл бұрын
tnanks a lot😇
@robbedoeven1814
@robbedoeven1814 10 ай бұрын
thank you so much, was stuck on this longer than id like to admit!
@Kylian19
@Kylian19 7 ай бұрын
Thank you, stuff like this makes it so demotivating though, i just feel like learnning this you run into so many small things but it's so overwhelming because you don't know where to look. There so many options, new words it's insane.
@13-ou1mv
@13-ou1mv 6 ай бұрын
Thank You!!😃
@ThisIsSimonK
@ThisIsSimonK Жыл бұрын
Love the effort you put into these tutorials, easy to follow, and fun to extend! Keep them coming!
@鄭柏瑞-w2h
@鄭柏瑞-w2h 10 ай бұрын
thank you teacher
@vladventura1928
@vladventura1928 2 жыл бұрын
Dude, I really enjoy your videos. On my free time, I like to take your projects and extending them for fun: for example, on the Tetris one, I added a way to preview the next piece. Thank you so much for sharing your knowledge!
@narcissisticnarcissus4956
@narcissisticnarcissus4956 2 жыл бұрын
That is IMO the best way to learn. Take a solid "starter project" and customize it as much as you can.
@dra1v3n
@dra1v3n 2 жыл бұрын
i feel bad for not having at list 1m subs you are the best tutorial i have learned so much from you
@aurebv460
@aurebv460 Жыл бұрын
The quality of your videos is just mindblowing, the explanations are clear and in every video I learn something new. Hope you continue with this amazing work. Greatings from Spain.
@justinbenjamins3828
@justinbenjamins3828 Жыл бұрын
I'm not just commenting on this tutorial, but on all tutorials uploaded by Adam. Adam's tutorials are different from others I have seen. Different meaning: - The pace is just right, easy to follow -Adam explains everything, the why to and the why not to -Great voice, pleasant to hear, articulated and you can hear in his voice how dedicated he is in what he does Adam, thanks for your time and effort. This guy is in my top 3!
@zyper777
@zyper777 Жыл бұрын
at 49:27 i am not able to see the text on the tile. Please help me
@vendetta-9867
@vendetta-9867 5 ай бұрын
Thank you for your calm explanation. Other video makers made it to fit 10 or 15 min. and explaining it superfast.
@Joe-k8m
@Joe-k8m Жыл бұрын
I'm making a new game that combines 2048 and the rhythm game. Your tutorial helps a lot! Thank you :)
@thenamescraft9527
@thenamescraft9527 Жыл бұрын
This worked really well thank you! You put in more than enough effort into these videos and that is why I subbed. You deserve more man!
@random_precision_software
@random_precision_software 2 жыл бұрын
Hi m8, can't wait to watch this! I'm bound to learn something new!
@midniteoilsoftware
@midniteoilsoftware 2 жыл бұрын
One time-saving tip: when you want a UI element to fill to the parent area, instead of just clicking the fill button and then manually editing the offsets you can Alt-click the fill button and it will automatically expand to fill.
@Zigurous
@Zigurous Жыл бұрын
Did not know that, thank you!
@abhilashlr9259
@abhilashlr9259 Жыл бұрын
Thanks again for the awesome tutorial Adam!
@TyRussell21
@TyRussell21 Жыл бұрын
Great Tutorial that is easy to follow yet really shows how to code right and take precautions to make sure it can be easily accessible and changed. Keep up the great work and happy holidays!
@universegames7692
@universegames7692 10 ай бұрын
Your code stile is best that I seen on KZbin. Thanks for video
@yohannaje
@yohannaje Жыл бұрын
this was a whole journey, thank you so much for all the effort, time and pedagogic skills you put into this, it was just amazing. I cant wait to keep learning with your vids. Thanks again!
@biged606
@biged606 Жыл бұрын
Mate big thanks for tutorial!!! Very good explanation!👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
@theashbot4097
@theashbot4097 Жыл бұрын
Here are all the color's that are in the game. NOTE: when you copy and past the numbers you might get an extra new line. so make sure you delete that or else these codes will not work. 2 Background Color: EEE4DA 2 Text Color: 776E65 4 Background Color: EEE1C9 4 Text Color: 776E65 8 Background Color: F3B27A 8 Text Color: F9F6F2 NOTE: All the text colors are the same as 8 now. 16 Background Color: F69664 32 Background Color: F77C5F 64 Background Color: F75F3B 128 Background Color: EDD073 256 Background Color: EDCC62 512 Background Color: EDC950 1024 Background Color: EDC950 2048 Background Color: EDC22E Board Background: BBADA0 Cell: CDC1B4 Background: FAF8EF
@burakhankoroglu6030
@burakhankoroglu6030 Жыл бұрын
1024 Background Color: EDC53F*
@Hugoishere0911
@Hugoishere0911 11 ай бұрын
Love your tutorial, leraned a lot in it, Thank you so much
@theashbot4097
@theashbot4097 Жыл бұрын
I have a quick time saver at 48:00 you drag and drop all the tile stats individually, but you can lock the inspector on the board GameObject then select all the tile states then drag and drop all of them on at once! I hope this helps!
@jasrajbrar7707
@jasrajbrar7707 2 жыл бұрын
Great tutorial!
@adamabbott2014
@adamabbott2014 2 жыл бұрын
nice to see you agian, thanks a lot!
@adeveloper7184
@adeveloper7184 Жыл бұрын
Man! really cant believe, havent really came a cross to your channel before, its a gem, followed few tutorials. Its all great, have request if you can consider, can you in future maybe replicate some trending casual games like jhonny trigger, mob control etc. If you can. Thank you! and really thank you for these tutorials.
@ziddilarka7654
@ziddilarka7654 Жыл бұрын
love u brother, u fulfilled my requirement by sharing the whole project, now i can change variables and use it 😁
@cybermage99
@cybermage99 Жыл бұрын
Thank you for the tutorial. Just used this to make my first unity project. Added in randomization of the tile spawns, so for each tile that spawns there is a 1/6 chance that it elevates to the next tier, repeating until it fails or it reaches the tier below the highest one achieved thus far. Adds in a bit of complication since it can put new tiles that don't merge easily into to inconvenient spots. Additionally I added an animation of the tiles growing from 0 scale to 100% scale when the spawn and doing the inverse when they merge before getting destroyed. I think it makes it slightly easier to follow what is happening when you can see the new tiles emerging rather than just appearing in a place you might not notice.
@CyberAngel67
@CyberAngel67 2 жыл бұрын
You have misrepresented the Canvas Scaler, if you hover over the Reference Resolution it tells you what this section is for, which is what resolution the UI was designed for. Basically what this means is that if you are on a 1920x1080 resolution and the UI graphics was designed for this resolution, then that is what you put in this section. This allows for the correct scaling to occur. Also when matching the height vs the width, the general rule of thumb match the width if it is portrait, and height if it is landscape, if it is in a resolution of say 4:3 or 5:4 then you would want to do about half way. There is a very good reason for this, and something that is hard to show here in text. And a grid layout would have been better than 4 horizontal layouts.
@Zigurous
@Zigurous 2 жыл бұрын
I'm not exactly sure how I misrepresented it, but I'll try to do a better job of explaining it in the future if it was confusing. The way you described it is the same way I've always thought about it too. It's pretty standard in any UI/UX practice to design at a common, base resolution (depending on the target device(s)), and then adapt/scale accordingly using that as a reference resolution. I work with UX designers every day in my professional work and this is the standard practice they follow, whether it be for websites, mobile apps, games, etc. In the video I state, "usually you should design your UI around a particular resolution and then let it scale from there accordingly". Hence, this resolution you design at becomes the reference resolution. I honestly don't see how this differs from your description of it, but nonetheless I will think about how to better describe this for my future tutorials. The thing about these videos is I can't explain everything in absolute detail (the video is already long enough), so some things get short, simplified explanations as a result which can be a problem in some cases. I appreciate your more detailed clarification. Hopefully it helps others reading the comments too.
@CyberAngel67
@CyberAngel67 2 жыл бұрын
@@Zigurous And there is the issue, as I said, if you hover the mouse over the words "Reference Resolution" it is not the target device, but what the graphics was designed at. So in your case if your screen is 1920 x 1080, then your graphics would be drawn at that resolution. Then the reference resolution becomes that. Unity will do what it needs to, to then scale that to the devices resolution. I have done 20 years in web design, and I can tell you that it is totally different to how Unity works. I am a member of your discord, maybe we can chat about it and I can show you what I mean at some point
@Zigurous
@Zigurous Жыл бұрын
Unity's reference resolution tooltip says "The resolution the UI layout is designed for", which is what I thought I was saying alongside exactly what you are saying. The reference resolution is NOT the screen size. I think we are in agreement with that. The reason I mention to design your UI "based on the target device" is because it wouldn't make sense to design your UI around a resolution that is nothing similar to the devices your application will eventually run on (e.g. don't design at a common desktop resolution if you are making a mobile portrait game, or vice versa). But when I say this I am not saying that the target device's resolution is the reference resolution. Perhaps that's where the miscommunication is coming from.
@Wikarian99PL
@Wikarian99PL 2 жыл бұрын
Yeah, new video Im not gonna sleep tonight
@rocketsama
@rocketsama Жыл бұрын
50:34 When I press play the two tiles appear, but they are invisible. I don't know what to do :c
@LuciMain
@LuciMain 7 ай бұрын
@rocketsama same, have you got a solution?
@wh_gamer8874
@wh_gamer8874 2 ай бұрын
check your tiles colours they might have too low of a alpha value
@whitedeath5057
@whitedeath5057 24 күн бұрын
Hey! Loving the video so far, been wanting to dig into a project myself but I am so demotivated to that I can't yet (that's why I am following your tutorial because it's super relaxing). I'm sort of still a beginner - intermediate in Unity, but I just wanted to cross reference my solution with yours at 53:11 just to check if it's any good! Wouldn't it be better to make a list and populate that list with all the available cells, by looping through each one from the cells list, and then using Random.Range?
@louisng114
@louisng114 Жыл бұрын
54:00 Wouldn't that make the spawning uneven (prioritizing cells after occupied ones)? For example, if the bottom row is all occupied, then the top-left corner would have a 5/16 chance to be chosen.
@Mohammadafkande
@Mohammadafkande Жыл бұрын
I love your beautiful mini games thanks👌❤️
@lynx3054
@lynx3054 Жыл бұрын
Your videos are just amazing!. I really want to see a video making Battle City (nes)!
@enigmadox4897
@enigmadox4897 Жыл бұрын
Hey man your videos are amazing! Helped me so much in my game dev journey. I was just wondering as you have covered a fair few retro games, would Arkanoid (Brickbreaker, Breakout) be one that you would cover? its a really great game and i would be really interested in seeing your approach to coding this game :D Keep up the great work man!!
@Zigurous
@Zigurous Жыл бұрын
kzbin.info/www/bejne/iIqqaYh7rbeenqM
@tortupolar6704
@tortupolar6704 Жыл бұрын
Amazing tutorial
@aubreygraham6979
@aubreygraham6979 Жыл бұрын
Thanks! Keep up doing this
@kozavr
@kozavr Жыл бұрын
I like how you explain what the Awake function is in a tutorial with Difficulty: Intermediate :))))
@TeenagerLiza
@TeenagerLiza Жыл бұрын
I'm now on 57th minute and I have a little problem. I can't see the tiles, they are being created but they look like just empty objects, although they have right color, text, sprite etc in properties
@nuttunyodsanga6575
@nuttunyodsanga6575 Жыл бұрын
same problem
@nuttunyodsanga6575
@nuttunyodsanga6575 Жыл бұрын
Now, I can solve this problem. I don't know how, but the code changed the transparency of the object to 0. I solved it by changing the transparency to 1
@TeenagerLiza
@TeenagerLiza Жыл бұрын
@@nuttunyodsanga6575 oh, okay, thanks. I'll try it
@mkthemc
@mkthemc Жыл бұрын
​@@TeenagerLizachange it to 255
@bcover1753
@bcover1753 Жыл бұрын
1:11:14 The stores do not work and i wanted to know how to fix it
@akvarelka_na_ohote
@akvarelka_na_ohote Ай бұрын
At 40:20 it shows me "error": "Can't add script because the script class cannot be found". Why?(
@jayanikam7728
@jayanikam7728 Жыл бұрын
hello sir.....I have a problem at (50:31)that ,clone dose not show in my grid so...what should I do? PLASE give me solution of this question
@learuon
@learuon Жыл бұрын
EDIT Tiles' transparency is set to 1. So all you have to do is: Go to Tiles folder and change both Background Color and Text Color's transparency to 255
@jayanikam7728
@jayanikam7728 Жыл бұрын
@@learuon thank you so much sir...I have solved this problem🤗🤗
@3dsteveo765
@3dsteveo765 Жыл бұрын
Totally awesome!!
@金盔金盔哈哈
@金盔金盔哈哈 4 ай бұрын
牛 很久以前用processing制作过一个自动求解的2048游戏 你这个看起来也很不错
@imadsaddik
@imadsaddik Жыл бұрын
Thank you so much.
@Aghustos
@Aghustos Жыл бұрын
Great Tutorials! Can you do a project that contains FSM or Serialization for saving?
@ngara1860
@ngara1860 Ай бұрын
guys i need help at 1:49:12 . My Try Again button is not responding to start new game. Where could i have gone wrong?
@kumatoons5508
@kumatoons5508 2 жыл бұрын
What about how to make a gem matching game?
@김주영-m6n
@김주영-m6n Жыл бұрын
Hi, I love your tutorial videos. It really helps me out. THANKS! I have a question. on 22:41 of the video, before you type in "ScriptableObject", VS automatically sorted out possible options that you can choose and following explanations. Could you tell me which extension I should download on my VS? Thanks alot!
@PvtHaggard
@PvtHaggard Жыл бұрын
You don't need a VS Code extention. You need to open the whole project in VS Code not just single .cs files.
@Nounsi_Dev
@Nounsi_Dev Жыл бұрын
Im currently following the tutorial, but i get stuck at the moving tile part. it said my index was outside the bounds of the array. Can someone help me
@xenic3391
@xenic3391 Жыл бұрын
you should try doing connect 4
@shreyasborakhadikar
@shreyasborakhadikar Жыл бұрын
50:36 tile is not instantiating. please help.
@lazyfox3649
@lazyfox3649 Жыл бұрын
yeah, I got this problem too... edit: ok, I found it! it appears that unity made the colour of the background and text transparent, you just need to go to colour and turn "A"(transparency) up to 255! It's those details that make me wanna quit sometimes😅
@MrKingster123
@MrKingster123 Жыл бұрын
@@lazyfox3649 Livesaver, thank you so much for this. After hours of searching through google, I find the solution here.
@samueletolettini8142
@samueletolettini8142 2 жыл бұрын
Can you do tris? I really like your videos❤️
@ledschmidt1441
@ledschmidt1441 9 ай бұрын
Cannot clear an error in TheBoard, it refuses to let tileStates exist. indicating Tile states does not exist in the current context. Checked code 30 times and cannot clear it??
@ainolphilippines1532
@ainolphilippines1532 11 ай бұрын
Hi. Thanks for the awesome tutorials! I have a question though, not sure if i'm the only one experiencing it but without touching anything on the source code, seems like the vertical movements (whether up or down) moves the tiles diagonally instead of up or down? Am I missing something in the game logic or is moving diagonally the accepted behavior? Asking coz I didn't notice it doing diagonal movement on the horizontal axis. Thanks.
@satenikpoghosyan-nf3st
@satenikpoghosyan-nf3st 5 ай бұрын
Set 1 : 40:00
@nilsama
@nilsama 7 ай бұрын
Up until 57:48 lots of errors... I had to comment some lines to be able to move forward. Assets\Scripts\TileBoard.cs(26,14): error CS1501: No overload for method 'SetState' takes 2 arguments Assets\Scripts\TileGrid.cs(31,21): error CS0119: 'TileGrid.GetRandomEmptyCell()' is a method, which is not valid in the given context The program does not show the tiles as shown in the video... smt must be wrong because the files in GirHUb shows different codes, so confusing...
@АртурПлыгунов-р8ю
@АртурПлыгунов-р8ю Жыл бұрын
I have a small problem. Gives an error message: NullReferenceException: Object reference not set to an instance of an object TileBoard.CreateTile () (at Assets/Scripts/TileBoard.cs:25) TileBoard.Start () (at Assets/Scripts/TileBoard.cs:19) But I can't figure out what's wrong, if literally everything is done the same way.
@Ven_0mm
@Ven_0mm Жыл бұрын
samee bro, even iam getting it. did u find your mistake??
@maodd
@maodd Жыл бұрын
@@Ven_0mm by using Debug.Log("xx") I find that the "grid" object is null, and attach the TileGrid script to Grid GameObject can solve this problem.
@ncsncd.1595
@ncsncd.1595 Ай бұрын
did you figure it out
@martindvoracek1136
@martindvoracek1136 Жыл бұрын
I would like to ask. Is the source code free to use? I would like to build on the core of this and make a bit different concept out of it.
@crookshanksacademy
@crookshanksacademy Жыл бұрын
everything on github is free to use
@ronremick5841
@ronremick5841 Жыл бұрын
I am about 40 minutes in. Thank you for doing this. After doing the TileBoard script, I no longer see the visual of the grid and the cells up top. All I see near the Hierarchy section is Untitled and Main Camera. How do I get that back? Thank you.
@kozavr
@kozavr Жыл бұрын
I like your tutorials, the only thing almost all gamedev tutorials lack is some big picture of the project, like some diagrams, what classes/interfaces/patterns will be used, how they all will be interconnected. Everyone just jump right in hundreds of details like fonts and tile sizes :))
@MyGame-o4h
@MyGame-o4h 10 ай бұрын
Nice bro
@merrker100
@merrker100 Жыл бұрын
28:32 leaving my mark
@burakhankoroglu6030
@burakhankoroglu6030 Жыл бұрын
i have a little problem and i cannot fix it myself. In my situation when i move tiles it spawns a lot of new tiles instead of 1. How can i fix this.
@Garruya
@Garruya Жыл бұрын
You Should make a pt 6 Mario Tutorial Adding New Enemies,Bowser,Lava,Water etc...
@StudioSix9
@StudioSix9 Жыл бұрын
at 24:49 im getting the error Main Object Name 'New Tile State' does not match filename '2 please help
@artsoon1982
@artsoon1982 Жыл бұрын
How to add undo button? Can you make a tutorial on this?
@yichizhang6909
@yichizhang6909 9 ай бұрын
Spawning tiles part of code is kinda flawed because it generates tiles with bias: the more occupied tiles before one empty tile, the more likely this empty will be selected.
@ceststeen
@ceststeen Жыл бұрын
For 47:00 Im getting an error Cannot implicitly convert type 'TMPro.TextMeshProUGUI[]' to 'TMPro.TextMeshProUGUI', how are you converting the component to a string?
@DanilaEjov
@DanilaEjov Жыл бұрын
Adam, hi! You have very cool instructional videos and it's really very cool, thank you for what you do and your lessons. Tell me how to implement swipe control on mobile devices in this game. that is, how to add swipe control to the existing keyboard control buttons?
@random_precision_software
@random_precision_software Жыл бұрын
Hey Z, love watching your videos, and wondering if you world do a pole position game? The reason being I need help on creating a 3D pseudo road in 2D , or maybe you could just do a tutorial on it please? 🙏
@sneezerplays
@sneezerplays Жыл бұрын
Thanks for the Tutorial, After building for Android. I could only click, would swipe but the tiles weren't moving But works fine in unity Any help on thay
@mkthemc
@mkthemc Жыл бұрын
Just ask AI to make it for mobile it will put touch input for each side of the screen😊
@speeddragon48
@speeddragon48 Жыл бұрын
Can you please make a tutorial for a 2d endless runner.
@asifameerr
@asifameerr Жыл бұрын
nice video
@sushwetabhattacharya
@sushwetabhattacharya 6 ай бұрын
My texts (as in the numbers 2, 4, 8 ) are appearing as blurred/ pixelated how to resolve this?
@NowThatsAnime
@NowThatsAnime Жыл бұрын
@Zigurous Make conway's game of life next.
@kunalmachineni2642
@kunalmachineni2642 Жыл бұрын
Hi bro! where is the border object
@nikivo7571
@nikivo7571 Жыл бұрын
30 minute error( when I try to add 12 tilestates it says - type cannot be found . TileStates . Containing file and class name must match
@bgt7911
@bgt7911 Жыл бұрын
keep going
@lateksi361
@lateksi361 Жыл бұрын
can you replace the numbers with pictures by just selecting image and not the textmesh pro text?
@Zigurous
@Zigurous Жыл бұрын
Yes, you can. I wrote a wiki FAQ to help provide a solution for this: github.com/zigurous/unity-2048-tutorial/wiki#can-you-use-images-instead-of-text-on-the-tiles
@seththepersonthatnooneknow8988
@seththepersonthatnooneknow8988 10 ай бұрын
i change the transparency to 155 but the text wont show up.......
@ItsQuizTime759
@ItsQuizTime759 Жыл бұрын
i m showing error that "IndexOutOfRangeException: Index was outside the bounds of the array. "
@kozavr
@kozavr Жыл бұрын
Couldn't we just include each number (2, 4, 8, 16 etc) in the appropriate TileState? In this case in the SetState function we can pass only 1 parameter "state", without the number. And also separating numbers and states is error-prone, someone can make a mistake and pass numbers and colors from different states
@Zigurous
@Zigurous Жыл бұрын
Storing the number in the TileState would be better actually, yea
@saracorner7343
@saracorner7343 Ай бұрын
Why I have only 1 tile(clone) not 2 anyone please could tell me where is the mistake?
@RohitKumarRag
@RohitKumarRag 6 ай бұрын
How can we add like this " If There Game is over there will be a new Button on game over scene if user click on this button then it will Resume the game after watching a Rewarded Ads" I am Just Want to add that user can see rewarded ads and get revive or resume to the present game, it will not reset the game.
@goozjeesh46
@goozjeesh46 Жыл бұрын
how could i make this work for my phone?
@RohitKumarRag
@RohitKumarRag 6 ай бұрын
How can we add Swipe up Down Left Right for Android Mobile in this game
@leinhquan332
@leinhquan332 Жыл бұрын
can u make pikachu connect animal?
@Unkn0wn_Legend000
@Unkn0wn_Legend000 Жыл бұрын
Hey I am new on Unity. or on any game making platform at all. I want to make a game for mobile. how can I make it work on mobile, like by swiping on mobile screen someone can play?
@lain9446
@lain9446 Жыл бұрын
I have a problem, can't really see why it's happening. I got to the moving tiles part, everything was working just fine, but now once I actually press the key binded to moving tiles unity completely freezes and stays like that unless I end task it. Anyone else have the same problem? Also sometimes the tiles do move a couple of times but then it still freezes
@HolaYinkah-tl4bl
@HolaYinkah-tl4bl Жыл бұрын
Please I want to know if any body can help me I want to add the board scripts to the main board but it could happen because it can't add to the main board
@perraaome7944
@perraaome7944 9 ай бұрын
No Funciona De Nada. Fuí A La Página De Unity Y Creé Mi Proyecto, Y Luego, Me Encontré Con Algo Inesperado. Archivar Y Mover.
@anjumkapoor-ok9dd
@anjumkapoor-ok9dd Жыл бұрын
my tiles not merging
@makio9618
@makio9618 Жыл бұрын
is this a mobile game?
@HUSEYINYAZICI-hk9zn
@HUSEYINYAZICI-hk9zn Жыл бұрын
no he is making it for desktop but you can find some ways to convent it for mobile
@zac_azn
@zac_azn 3 ай бұрын
34:00
@BabyGirlAquarius
@BabyGirlAquarius 4 ай бұрын
I got a 256 on the 3 x 3 I mean
@CaptainSiameas12
@CaptainSiameas12 Жыл бұрын
38:16
@multparad
@multparad Жыл бұрын
Please help me with a problem. I followed the video tutorial and got to 57 minutes. I wanted to test it just like in the video by running it in Unity, but nothing happens. I rewrite and started over twice, but I couldn't find any errors. The squares just don't appear in the empty fields. What could be the problem?
@usercontent2112
@usercontent2112 Жыл бұрын
Set the "A" of Tiles' Scriptable Objects RGBA to 255 instead of 1
@BabyGirlAquarius
@BabyGirlAquarius 4 ай бұрын
One time I got a 512 on the 3 x 3
@denny9589
@denny9589 Жыл бұрын
🤘 *Promo sm*
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