@@A_Random_Scratcher You made sure to click it right? 😉
@oilywalrus10 ай бұрын
i absolutely subbed. im an aspiring game dev. ive been making pixel art for a while and i love the 2.5D style. ty for the video
@Cottee93 Жыл бұрын
Bro are u serious? My jaw actually dropped when you imported the house model! (and when you did the sprite shadow). Great job, dude. Subbed.
@ThatOneUnityDev Жыл бұрын
Haha, thanks for watching! Glad you enjoyed! :)
@Patryk-H. Жыл бұрын
This guy deserves a ko-fi!
@Wiiddakidd9 ай бұрын
Ive been lost trying to start building my idea for a game, this has opened my mind up a bit, love this style. Thank you for making it easy to understand as a concept
@ThatOneUnityDev9 ай бұрын
Thanks for watching! Glad you enjoyed the video! :)
@creeperina0154 Жыл бұрын
Finally an tutorial that is up to date😂
@cainothecreator83632 ай бұрын
Excellent tutorial. Simple and to the point. Covers all the relevant topics, easy to understand and focusses more on the concept than spending 10 minutes showing you exactly what to write in code one character at a time.
@ThatOneUnityDev2 ай бұрын
Thank you so much! I am glad you enjoyed the video! :)
@ikoshura Жыл бұрын
Great tutorial! Really helped me out in creating my own 2.5D game in Unity. Thank you for sharing your knowledge with us and keep up the good work, I look forward to seeing more tutorials from you in the future!
@ThatOneUnityDev Жыл бұрын
Thank you so much! I'm glad you enjoyed the video! :)
@JohannSiemens854 ай бұрын
As a Full Stack Developer i am always totally stoked when i watch videos like that, because besides the fun it seems to have a solid layer of complexity to it and that's what makes me curious. Thanks for sharing.
@ThatOneUnityDev4 ай бұрын
Thank you for watching! Glad you enjoyed the video! :)
@joshminjoseph530111 ай бұрын
You are a lifesaver. Please make tutorials on Unpopular topics. You explained this topic wonderfully. I am going to develop a similar-style game. It will be hard since the lighting will probably be messed up (imagine adding a torch). You have earned a Subscriber.
@ThatOneUnityDev11 ай бұрын
Thanks so much! Stay tuned as I do intend on continuing to cover more 'niche' gamedev topics! :)
@kevintan54977 ай бұрын
bro that house extension thing you did is going to save me so much time
@ThatOneUnityDev7 ай бұрын
Haha, no problem! I'm glad you enjoyed the video! :)
Жыл бұрын
super helpful i couldn't find any other tutorials that went over the sprite movement :)
@ThatOneUnityDev Жыл бұрын
Thank you so much! :)
@JimsRobot3 ай бұрын
Yep - I went ahead and bought the course. I'm over half way through and it's very good. It's good value given the amount of material for the price.
@ThatOneUnityDev3 ай бұрын
Thank you so much for buying the course! I'm glad you're enjoying it! :)
@AaronAsherRandall10 ай бұрын
As others have mentioned, what you did in Blender is like the best hack I’ve seen in game dev! Wow! I seriously don’t understand Blender. Any tutorial on there potentially?
@ThatOneUnityDev10 ай бұрын
You're in luck! I actually have a tutorial on this channel, on how to make this exact house in blender! :)
@julianelder2582Ай бұрын
Incredible video mate!
@ThatOneUnityDevАй бұрын
@julianelder2582 Haha, thank you for watching! :)
@charlescaton53675 ай бұрын
I'm a simple man. I see a troll 2 reference in a unity tutorial, I click subscribe.
@ThatOneUnityDev5 ай бұрын
Haha, thank you! Glad you liked the video! :D
@unopinionated1823Ай бұрын
Great and succinct tutorial!
@ThatOneUnityDevАй бұрын
Thank you so much! Glad you enjoyed the video! :)
@jugibur211725 күн бұрын
Very facinating, thanks!
@ThatOneUnityDev24 күн бұрын
Thanks for watching! :)
@CriadorDeLindosJogos4 ай бұрын
Very good! Thanks for the video! The result was fantastic!
@ThatOneUnityDev4 ай бұрын
@@CriadorDeLindosJogos Thanks for watching! I'm glad you enjoyed it! :)
@Carlos-Garcia47 Жыл бұрын
Thanks for the tutorial, always wanted to make a game in this style. gonna set up the project now and begin tomorrow
@ThatOneUnityDev Жыл бұрын
No problem! Thanks for watching! :)
@adamalexander1234 Жыл бұрын
Love it! Keep making in this style!
@Mikerrushhd Жыл бұрын
For the alogrythm bro, nice video
@ThatOneUnityDev Жыл бұрын
Thank you!! :)
@migcreatesgames2622 Жыл бұрын
Nice one! I like the idea of using a sphere to cast the players shadow. For Oh S**T Boulder I did a shader that cast the shadow, but I didn't think about doing a mesh collider
@ThatOneUnityDev Жыл бұрын
Haha, thanks for watching! Sometimes us developers can overcomplicate the most simplest things.
@George-hi6cy3 ай бұрын
Thanks for the information, and the laughs
@ThatOneUnityDev3 ай бұрын
Any time! :)
@marko1701 Жыл бұрын
aaah exactly what i need. thank you!
@ThatOneUnityDev Жыл бұрын
Happy to help! :)
@hawkgamedev Жыл бұрын
Great tutorial! If I recall correctly you can edit params in runtime in the inspector without having to stop the game and edit again.
@KwBeee Жыл бұрын
Thanks! Coming from unreal and was struggling. Helped a ton
@ThatOneUnityDev Жыл бұрын
Thanks for watching! Glad I could help! :)
@SheeshMaster6425 күн бұрын
this is gold info
@ThatOneUnityDev25 күн бұрын
Thank you so much! I'm glad you enjoyed the video! :)
@mehmeh8883Ай бұрын
Watched this last year watching it again now lol, this time gonna use it
@ThatOneUnityDevАй бұрын
Haha, thanks for watching!
@gnowgnow25598 ай бұрын
I went to see how to make 2.5 D, in the end I realized that I already knew that, but I looked at the principle of creating pixel models in Blender, thank you)
@ThatOneUnityDev8 ай бұрын
Yeah, it is easier than most people think! But if you have no starting point, it can make things take longer/more difficult. Thank you for watching! I also have a full video on making pixel art models in blender! :)
@HexaBlade0076 ай бұрын
Definitely going to use this! Me and some friends have been trying to make a indie rpg game in the style of a Mario & Luigi game, and we had no idea how to deal with the sprites, but this just answered our question! But it does spawn another. If we wanted to have the sprite change based on if its going forwards or backwards, or even at a 45 degree angle, how would we do that? is there some documentation you could refer us to to better understand this?
@ThatOneUnityDev6 ай бұрын
Hi there! Thanks for watching! :) Unfortunately there isn't anywhere I can point you specifically. But off the top of my head, if you aren't changing the camera angle, why not just change the sprite based on input? So for example, if holding w then face backwards. :)
@MoosemeIon Жыл бұрын
Im making a game that has graphics similar to Gen 5 pokemon, and this is a big help! Thank you, definitely will be coming back once im done learing unity!
@ThatOneUnityDev Жыл бұрын
Thanks for watching! Glad you enjoyed the video! :)
@pratiikjagdale Жыл бұрын
I would die to play your version of the game, keep us posted.
@MoosemeIon10 ай бұрын
@pratiikjagdale Yes I definitely will! It's a long way out, but I am almost done with the art work to it, so music/more coding is next!
@kuroakevizago4 ай бұрын
Never thought about the Character Shadow part tho, it's a great trick to deceive 2D object for having a shadow
@ThatOneUnityDev4 ай бұрын
Haha, thanks for watching! I'm glad you think so too! :)
@OhCappioАй бұрын
Hi!! I have a question, which condition did u use to change between animations? I created all the animations but none of the conditions that i tried to use worked. Help me pls ;)
@ThatOneUnityDevАй бұрын
It's no different than if you were to do it regularly. In the animator I created a walking bool parameter, and changed it in the player controller based on input. Hope this helps! 🙏
@ChannelIsNotInUse4 ай бұрын
Great tutorial! I didn't really think of using Terrains for a 2.5D type game, but yeah it does make good sense. One question I do have whilst making my own game, is how to make a good skybox. Where did you get the skybox from? Do you have a link or something?
@ThatOneUnityDev4 ай бұрын
Hi there, thanks for watching! :D In this specific video, I actually didn't even use a skybox, I just changed the camera's background to solid color, and plopped in some star sprites that billboard the camera! With that being said, I have made skyboxes before in photoshop and recommend following this tutorial: kzbin.info/www/bejne/jovQo2COjreqadk
@ralfocamargocoba53137 ай бұрын
Must admit. that was a well earned like and subscribe.
@ThatOneUnityDev7 ай бұрын
Thank you so much! I'm glad you enjoyed the video! 😀
@Guille-mz7xf Жыл бұрын
Monetize this man
@Vincart2 ай бұрын
Hey very cool tutorial, thanks! Unfortunately I have a problem with the clipping function. My character can't even climb small hills. Sometimes he just gets stuck. And when I get to the top of something bigger, I sink back into the ground. He only makes it up very small hills. Is this intentional or should it actually also work on larger hills (that aren't really steep)?
@ThatOneUnityDev2 ай бұрын
Something I noticed after I released the video, is that I actually went with rigidbody style movement. With this being the case, we could potentially just drop the entire raycast/snap feature altogether, as the rigidbody would take care of all the movement. With that being said, regardless of what method you use, you will run into the issue of slopes. Don't worry, you're not alone. Slopes are actually a big talking point in gamedev, with various methods and approaches on how to deal with them. The best 'bang for your buck' is to probably remove the raycast/snap feature as mentioned earlier, and apply a physics material to your player that has good friction. This should allow for decent inclines, and be more than enough for most cases. But if your still having issues, or are interested, it might make more sense to look into proper slope detection.
@justyourfellowfrog4 ай бұрын
i would love to know HOW you dragged your sprite into the 3d environment. for some reason it just doesn't work with me????????????????????????
@ThatOneUnityDev4 ай бұрын
Thanks for checking out the video! Make sure you check your import settings. It's possible your sprite is set to a texture, or something else funky may have happened. Hope this helps! :)
@geremiagalaxy81824 ай бұрын
request. If I know how to draw but I don't know how to program, is there a profession in the world of video games? I've always wanted to make a game like tombi/abe
@ThatOneUnityDev4 ай бұрын
Thanks for the comment! So typically when it comes to game dev, you specialize in 1 specific aspect; whether it be art, programming, or design. These categories have a whole bunch of sub-categories inside of them. So for example, you said you know how to draw. Well, you might be a good fit for some of the artist jobs, like concept art, 2D asset creation, 2D animation, texturing, or even designing levels in 2D. In a large company, like blizzard, all of those examples are full-time jobs. Although, getting one those jobs can be a little tricky, as you need to be VERY proficient in that specific job-type. On the other hand, you have indie companies. These companies are usually more lax about proficiency, but are comprised of 1-20 people. But just because there are less employees, doesn't mean those jobs don't need to be done. It's just the amount of jobs per person increases. So 1 artist might be tackling several of those previous job examples, or even all of them. In this case, you need to have 'good' proficiency for most things in the art pipeline. So to answer your question, YES you can definitely build a career in game dev on just art alone. You just have to narrow in on what specific job you really like, and build a solid proficiency in it to compete with other job applicants. BUT given the second part of your comment, if you intend on making a game on your own, you WILL need to learn all things art, and hire a programmer, OR learn all of it on your own. Be prepared though, because not only are there plenty of sub categories for art, but for all 3 (art, programming, design).
@TiaNeedsSleep Жыл бұрын
it kept telling me that hit.collider (line 28) cannot be referenced and is read only does anyone know how to fix it?
@severyansilver820711 ай бұрын
This is awesome, thank you!
@ThatOneUnityDev11 ай бұрын
Thanks for watching! :)
@iloveadventuretime15 ай бұрын
What engine is used for this? Also could you give me a list of everything I need? I wanna make an rpg and the story I have? I just gotta do it. I'll start with a 2.5d and let the world chew on it while I work on a completely 3d version.
@Shadow-gc1em Жыл бұрын
Thanks for the video, help me so much
@enriquedelima39610 ай бұрын
Grear tutorial man! Could you help me out though, whenever I add a collider to my character it goes up endlessly on the y-axis instead of only by the change in hight of the terrain
@ThatOneUnityDev10 ай бұрын
Thanks for watching, glad you enjoyed it! I think your raycast is interacting with your player still, make sure you set the layers up correctly!
@enriquedelima39610 ай бұрын
@@ThatOneUnityDevThank you! that was indeed it. I set thr character as terrainLayer 😂
@shahzaybzain1632 ай бұрын
This video is so good, omg!!!!!!! :D :D :D
@ThatOneUnityDev2 ай бұрын
@shahzaybzain163 Haha, can't believe you noticed! 🤣
@shahzaybzain1632 ай бұрын
@@ThatOneUnityDev Looks like I'm the only one who noticed lol. What's your LinkedIn btw?
@juni0r42720 күн бұрын
If you wanted to add jumping, how would you do that?
@retrogamesshow3 ай бұрын
Hi, can I use 2d images as level background for 2.5d platformer game
@ThatOneUnityDev3 ай бұрын
@@retrogamesshow You can use anything you like! :)
@karolpadiasek5461 Жыл бұрын
great stuff! 👏👏👏
@ThatOneUnityDev Жыл бұрын
Thank you! :)
@RetroSam895 ай бұрын
What about lighting and shadows on the 2D sprite? Will lights and shadows show up on the 2D sprite?
@ThatOneUnityDev5 ай бұрын
No, BUT you can make a shader that will do all of that for you! I recommend tarodev's tutorial for that! :)
@mikazukipeach Жыл бұрын
Hi I need some help how to make animation walk when Player is walk? Thank you!
@genjithesheikah15014 ай бұрын
Hey! do you think you could do a quick tutorial on the blender model?
@ThatOneUnityDev4 ай бұрын
@genjithesheikah1501 you're in luck! I already have a tutorial on this channel on how to make this exact model! :)
@genjithesheikah15014 ай бұрын
@@ThatOneUnityDev awesome say less! I’ve been having a hard time figuring out blender so I appreciate it!!
@daypizza230329 күн бұрын
Why my player can't move forward and backwards
@ThatOneUnityDev28 күн бұрын
Without seeing your project, or additional information. There could be a bunch of reasons for this. i'll list a few of the common problems that could arise. You might be missing a rigidbody on your player. You may not have set variable values in the inspector. Your ground may not be on the correct layer. Your input system might have different configured keys. Mistyping in the code. If none of those solve the problem, and there is an error in your console, that would 100% help solve the issue if you paste it bellow. Cheers! :)
@emmanuelsan1508 Жыл бұрын
How do I make it so my idly animation switch to my walk animation, please help!
@TwentyW-e7e10 ай бұрын
Thanks for the video! Any ideas on how to make my player fall normally, because at the moment, he just slowly "slides" down?
@BossKeegEdits Жыл бұрын
Amazing video very interesting to watch and have to make a project with this in mind
@ThatOneUnityDev Жыл бұрын
Thanks for watching! Glad you enjoyed it! :)
@Shivam-hf7nx7 ай бұрын
I am a beginner and i want to start my gamedev journey so should i start by making 2d games or 3d games ?? Or should i first learn c # till advanced By the way your vedio helped a lot
@ThatOneUnityDev7 ай бұрын
Thanks for watching! Glad you enjoyed! My suggestion is to do whatever you're most interested in wanting to create! Both 2D and 3D have their own sets of learning curves and problems to overcome. There is no 'best path'. So long as you're shooting towards your end goal, and having fun along the way, you're most likely going to be successful. 👍
@Shivam-hf7nx7 ай бұрын
Thanks a lot your comment boosted my confidence I didn't expect that you will give reply to my comment but literally your every word motivated me I will give my best You are best youtuber I got ever Thanks a lot 😊😊😊😊
@PipkoFanfare Жыл бұрын
How did you set up the pixel textured terrain? Is it an existing asset or something you made?
@ThatOneUnityDev Жыл бұрын
Hi! Thanks for watching! :) ... The texture was actually just a seamless pixel art grass tile I found on opengameart.org. Although I did make the dirt tile with a simple pixel art program. It works the same as any other texture you might paint on the terrain.
@pugobits50884 ай бұрын
1:25 srs how tf did you do that
@ThatOneUnityDev4 ай бұрын
I literally just dragged it in. If you are having issues, make sure that you have the sprite packages installed, and in the sprites import settings, make sure it is selected 2D sprite, and not material! Thanks for watching! Hopefully, this helps! 🙏
@pugobits50884 ай бұрын
@@ThatOneUnityDev nvm I realize you were using 2d and not 3d
@blackskull7 ай бұрын
Hey! Im trying to do something similar and was wondering how you made your 2d tilemap tiles into a terrain texture? I'm trying to use a grass texture i have to layer the floor of the terrain but cant as it shows up as a tile
@ThatOneUnityDev7 ай бұрын
You can't use a 2d tile map as a texture. In seperate drawing software, such as photoshop, you will need to cut out your tile, and save it separately as a .png. Then when you import it, make sure it is set as a texture in your import settings! You can then use it on your terrain, or even make a material and use on a 3D model. :)
@blackskull7 ай бұрын
@@ThatOneUnityDev Makes so much sense now. Thank you so much! Just enrolled in the course as well. I’m excited to follow along
@ThatOneUnityDev7 ай бұрын
@@blackskull Thank you so much! Hope you enjoy it!
@RedaHaskouri Жыл бұрын
hi sir! thanks for all your videos. i have a question if you can help me! i want to animate cenimachine when touch a trigger. ( i have multi triggers, and i want to zoom in and zoom out for each specify trigger ) in 2D game. sorry for my english. if you can help me with a tutorial sir
@noprobliem23 Жыл бұрын
heyyy quick question thou, i tried your code etc, and why does my character passes through the terrain ? i mean when it walks, it passes through the bumps that ive made instead of walking on top of them
@ThatOneUnityDev Жыл бұрын
Did you make sure to properly set the ground distance, and terrain layer in the inspector?
@noprobliem23 Жыл бұрын
@@ThatOneUnityDev yeahh thank you it worked now!
@AqueleDeQuemNaoFalamos Жыл бұрын
Great tutorial.
@logandisbrow1668 Жыл бұрын
Great tutorial, but cinemachine just breaks everytime I try to add the 2D camera, i.e. the camera will no longer move and the player is stuck in place in the game view but still moves in the scene view. Any theories? Thanks!
@ThatOneUnityDev Жыл бұрын
Hmmm, that's really odd. Nothing I can think of off the top of my head. If you can't solve the issue, I would advise to create a custom camera follow script; or even easier, just position your camera how you like it, and make the camera a child of the player. :)
@ViralOrangeSlice9 ай бұрын
My unity says, 'Mathf does not contain a definition for infinity' and my player controller script doesnt have speed, height, etc. options. Do you know why?
@ThatOneUnityDev9 ай бұрын
Thanks for watching! Very strange. I'm assuming the reason you don't have speed, height, etc, is because the Mathf error. Upon looking into it, the only explanation I have is maybe you didn't spell it correctly! It needs to be exactly " Mathf.Infinity ". Lmk if that worked for you! :)
Күн бұрын
can u tell me the name of that game in the begin of the video ?
@CC_-pn2og Жыл бұрын
when you gave the building some *THICKNESS* how did you get the middle to fill? I've researched and cant find any way to replicate that.
@ThatOneUnityDev Жыл бұрын
I actually have a tutorial on my channel on how to make the house, as well as another (better) method! :)
@CC_-pn2og Жыл бұрын
@@ThatOneUnityDev thx. I will look there then 👍
@SorrowDevTv11 ай бұрын
This video is so good omg!!!!! :D :D :D
@ThatOneUnityDev11 ай бұрын
LOL. Thanks for watching! :)
@cristopherjg Жыл бұрын
nice lighting idea!
@texmex810 Жыл бұрын
The earliest game with 2.5D I can remember is Runescape classic back in 2001
@KalponicGames Жыл бұрын
Isn't it better to use 3D characters on 2D world so characters can have easier time changing clothes or weapons? Also modular In rigs u can reuse.
@ThatOneUnityDev Жыл бұрын
While 3D characters in a 2D world have various benefits, it can also have many drawbacks as well. Nevertheless, It would create a very different effect than what you're seeing in this video.
@KalponicGames Жыл бұрын
@@ThatOneUnityDev would you do a video on that topic? I find making low poly characters is easier than making sprite sheets. So just trying to make things with what I am good with. It's quite a lonely road.
@DekuDeluxe Жыл бұрын
Could you possibly make a tutorial on how you were able to make that house sprite 3D in Blender? Thank you so much brother.
@ThatOneUnityDev Жыл бұрын
What a coincidence! I just finished uploading and scheduling that exact video for 12.5hrs from now! :)
@its_nuked Жыл бұрын
Hello. I'm still havinga bit of trouble understanding how oyu just.. popped in your sprites into unity? Dragging images in myself just puts them on game objects as textures. Am i missing something?
@ThatOneUnityDev Жыл бұрын
In 3D URP, unity defaults all sprites to textures. All you have to do, is make sure you have the sprite package installed, and in your sprites import settings, it's actually set to sprite.
@jeremiahmauga1801 Жыл бұрын
Could you go more into depth with how you converted that house into a 3d model?
@ThatOneUnityDev Жыл бұрын
Yeah, for sure! I will make a video about it! :)
@salmon_vegetable_plate Жыл бұрын
Amazing video but if I want to add jump with the raycast movement you wrote in the video. In this case how should I make it?
@ThatOneUnityDev Жыл бұрын
Because I opted for rigidbody movement, you can just ignore the raycast, and everything should work as intended. Then just use an AddForce function on input (as you normally would) to handle the jump.
@salmon_vegetable_plate Жыл бұрын
@ThatOneUnityDev Thanks,but if I want clean terrain movement on a slope like you did in the video, how should I do it?
@ThatOneUnityDev Жыл бұрын
@@salmon_vegetable_plate It will still work in a similar way because we are using rigidbodies. The gravity should keep your player on the slope. Alternatively, if you for whatever reason want to keep the raycast, you can create a bool, and stop the snapping when you hit the jump input, and re-enable it when you touch the ground.
@salmon_vegetable_plate Жыл бұрын
@ThatOneUnityDev ok,I will try to use the boolean. Thank you for replying me😀
@glockjawsp Жыл бұрын
So how would you branch out and be able to explore forwards and backwards? (I.e like an rpg / dungeon crawler that isn't just side scrolling with minimum front and back, but full exploration) .. same concepts or is there another trick
@ThatOneUnityDev Жыл бұрын
It's already setup to do just that! This specific demo scene doesn't demonstrate it very well, but the additional videos I made do. They even have verticality.
@glockjawsp Жыл бұрын
@@ThatOneUnityDev Awesome thanks. I'm trying to create a first game and I really want to leap for the 2.5D aspect, but I am weighing 3D and 2D as well. Seems as far as material out there there is alot more for 2D and 3D. I appreciate you!
@johnemersonbacarra25838 ай бұрын
I want to learn this style. I'm really bad at creating my assets
@ThatOneUnityDev8 ай бұрын
I recently posted an announcement about a 2.5D course I created! If you take the course, you will gain access to all the assets you need! :)
@salmon_vegetable_plate Жыл бұрын
I am currently working on a 2.5d project like this video and struggling with enemy and combat in this kind of 2.5d environment. I try to use the nav mesh agent be my enemy Ai but it turns out to be kind of bad and I don’t know what I can adjust. Even after searching online there seems to be little information about this kind of enemy AI. Can you give me some advice or hint?
@ThatOneUnityDev Жыл бұрын
You are definitely on the right track! For 3D typically a navmesh is used to define 'walk-able' areas, and have waypoints for the agent to go to. Creating complex AI is actually incredibly difficult. My suggestion is to try and create a basic 'idle', 'chase' AI. So your enemy is idle by default, until something happens (he sees you, you get in a radius, etc.), then make it chase you for a certain amount of time, before going back to an idle state. If it seems your Navmesh isn't cooperating with your terrain, you could always be a little sneaky, and use some basic primitives to get the rough layout of the map, turn them invisible, and then make the navmesh based on that instead.
@salmon_vegetable_plate Жыл бұрын
@ThatOneUnityDev ok, but what if I have multiple slime chasing and want to attack me? Because it is 2.5D, and the enemy is using a navmesh agent to find the nearest path to the player. What if the enemy goes behind or in front of the player but instead the right or left side of the player . I have no idea how to make this kind of non range attack look good.
@ThatOneUnityDev Жыл бұрын
@@salmon_vegetable_plate Those are very good questions. Usually something like that would be handled via code. You would tell the agent, he can't go in front or behind the player. Which is a lot easier said then done. A sneaky way off the top of my head, that requires no code, is to add dynamic obstacles as a child of the player. Again, I haven't tried it yet, but it might be a painless solution to your issue! As a last resort, you might also want to look into A* pathfinding, and ditch the navmesh all together. Either way, i'm sure you can come up with a solution! Hopefully I helped! Let me know how it goes!
@salmon_vegetable_plate Жыл бұрын
@ThatOneUnityDev Thank you. I will try the dynamic obstacles and see if that works!
@salmon_vegetable_plate Жыл бұрын
@ThatOneUnityDev So after I try to add two child objects with navmesh obstacles at the front and back of my player ,there is a problem that I can push the enemy with these obstacles while I am moving.
@HeyItsJamethy7 ай бұрын
your tutorials are the best thank you for blessing me with your knowledge 🫶
@ThatOneUnityDev7 ай бұрын
Haha, thank you for watching, and the kind words! I appreciate you! :)
@nedkins Жыл бұрын
Where did you get the original assets for the player, the ground etc. I know you made the house but what about everything else?
@ThatOneUnityDev Жыл бұрын
Sorry if I wasn't clear in the video. I made all of the assets.
@nedkins Жыл бұрын
@@ThatOneUnityDev Oh that’s my bad. Well let me just say then that your pixel characters and animations are amazing!
@ThatOneUnityDev Жыл бұрын
@@nedkins Haha, Thanks! :)
@jamesaldridge1128 Жыл бұрын
Great video. Do you think this would be the right approach to take for something like castle crashers?
@ThatOneUnityDev Жыл бұрын
For sure, you could make a game like castle crashers with this method!
@raymix9603 Жыл бұрын
Hello I’m having trouble and would appreciate the help, I’m trying to do the animations using if speed is greater than x play the walking animation or if speed is less than x play the idle animation but don’t know how to change the code to alter the speed, any tips?
@ThatOneUnityDev Жыл бұрын
So what I would do, is create a float speed parameter in your animator. Then in the code, you would get your animator component and set the speed parameter bellow the movement, to be the x variable. So anim.SetFloat("speed",x); Your animator transitions would be going to walk if speed is not equal to 0, and returning to idle if it is. The x variable is simply the players input. Which is already setup to be either -1 for left, 1 for right, and 0 for no input at all.
@Shadow-gc1em Жыл бұрын
How u model this litle house? for me its to complex, shoud you make a tutorial :(
@ThatOneUnityDev Жыл бұрын
At around the 4:35 mark I go over how I made it! I know I kinda rushed that part, but it's just basic 3D modeling. I will have to make a more detailed tutorial in the future! :)
@Gomace Жыл бұрын
I just want to mention that there's an option in unity called "GetAxisRaw" which has a much higher response feedback when it comes to Axis coding. I have no idea why that is not the default for GetAxis, but hey, that is what it is.
@maniacone4499 Жыл бұрын
As far as i know, and correct me if i am wrong: GetAxi is normalized and does some extra calculation behind the scene while GetAxisRaw does not and gives you the input-values unfiltered. maybe that's why its more responsive.
@dinisb Жыл бұрын
Do you know how one would make that when the camera moves, the character changes sprites corresponding to his position and the position of the camera?
@ThatOneUnityDev Жыл бұрын
So basically a 3rd person controller, but with sprites? Off the top of my head, I would probably do some sort of angle maths from the camera's forward to the player's, and use ranges to switch based on that. There might be a better/easier way though.
@AB_VoiD8 ай бұрын
im a little late but what is the name of the first game , you showed to explain ?( the part where the u rotate)
@ThatOneUnityDev8 ай бұрын
Thanks for watching! That was just the project I was using for my UI videos! 😂
@Antonwalnuts8 ай бұрын
@@ThatOneUnityDevi could’ve sworn there was a game like it somewhere on the playstation.. like seriously i’m pretty sure i saw a game exactly like it i even thought of some level designs for the game a couple days ago so i know it existed
@ThatOneUnityDev8 ай бұрын
@@Antonwalnuts Oh, my bad. I was confused, the name of that game is called fez
@romatrasporti2000 Жыл бұрын
(sorry for bad english) hi, can you do a tutorial for create 3d object with 2d image? and another question, i try to do something in blender like you do in a video , but i have a mess , when i put a value in thickness, the house is not of the color of your
@ThatOneUnityDev Жыл бұрын
Hmm, that's interesting. It's hard to say what might've happened. It should be just as easy as I showed in the video. Hopefully, you can fix it by looking at other examples of how to use the knife tool in blender. If you still get stuck, you could always join the discord, and we could help you out!
@eleonoracarta1333 Жыл бұрын
HI! I'm new to Unity so I wanted to ask if it was possible to make the character move only horizontally and not in depth. my idea is to make a side scroller game and just simulate the depth of buildings etc. Sorry for the “stupid” question 😅
@ThatOneUnityDev Жыл бұрын
Haha, thanks for watching! You can easily do that by removing the "float y = ...." line and on the line below it, replace the y with a 0. :)
@themaydayman Жыл бұрын
nice and concise :D
@ThatOneUnityDev Жыл бұрын
Thank you for watching! :)
@Magician3388 Жыл бұрын
Thank you for the tutorial, what is the resolution of the sprites you are using? I was having trouble getting sprites to look less pixelated.
@ThatOneUnityDev Жыл бұрын
Thanks for watching! I am using 32x32 for my sprites. Try changing the import settings to no compression, and use point no filter.
@marc13bautista Жыл бұрын
Nice tutorial. Can you remake this for using Unreal Engine / Godot / Gdevelop? I don't wanna use Unity because of the distrust and infamy it's gained recently.
@varanops16194 ай бұрын
Hi ! I'm a ue5 user do u know where can I find a similar tutorial for ue5 ??
@goordam991716 күн бұрын
cobra code youtube
@salmon_vegetable_plate Жыл бұрын
Did you paint the grass with the terrain tool or place it manually?
@ThatOneUnityDev Жыл бұрын
Thanks for checking out the video! I believe in this example I placed the long grass manually. In my other video, I used the terrain tool. :)
@actsolator2261 Жыл бұрын
Hi, thanks for this awesome tutorial! I am a newbie in game dev, right now I have a problem with the script(or maybe not), the problem is when I start to play the game my character can do a flip when I press A/D which means it simulates the movement on right & left, but it stuck on the same position and just can't move🤒, do you have any ideas what may make this happen? Thankyou!!! update: just realized I need to disable the Freeze Position from Player>Rigidbody LOL
@ThatOneUnityDev Жыл бұрын
Haha, no worries! Glad you got it all sorted out! :)
@davidpak271 Жыл бұрын
I'm having the same issue and I'm using the constraints in Rigidbody but it's not working, what was the solution? Update: Nevermind I got it, I'm trying to combine this tutorial with CodeMonkeys which uses transform instead, so i ended up locking the rotation in update, not sure if this is resource intensive though.
@RafaelHernandez-mc5rf Жыл бұрын
Can you make one on how to make a top down version similar to eastward / sea of stars wheee it looks more 2d and not 2.5d ?
@ThatOneUnityDev Жыл бұрын
It's the exact same, except with top down art. 😅
@gabrielheroux982 Жыл бұрын
amazing video, inspired me to make a little prototype. i followed your code and got it all working, but i was wondering how you would make the player jump as well? new to unity, thanks :)
@ThatOneUnityDev Жыл бұрын
Because I opted for rigidbody movement, you should be able to remove the raycast that is snapping the player to the ground, and use something like the 'AddForce' function to make the player jump!
@gabrielheroux982 Жыл бұрын
thank you!! works very well except that my player jumps infinitely. any idea how to fix that? @@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
@gabrielheroux982 LOL, define "jumps infinitely." At this point, your character is basically just a normal 3rd person controller, minus rotations. Are you using the same practice as a regular 3D jump? For context, you can check out my latest video on how I handle a 2D jump, and then apply the same foundations but in 3D. -Using a Physics.Raycast. -Determining if your on the ground + timer. -Applying the force. -Reset jumps when landed.
@ramenflavors Жыл бұрын
Do i have to use 3D (URP) or could I just do 2D and somehow make it into 3D?
@ThatOneUnityDev Жыл бұрын
You could do that, or you could even use no rp. BUT, I highly suggest not starting in 2D if you can help it. If your making something similar to what I did in the video, the only sprites in the scene are essentially the player/npc sprites. There would be 0 benefit of using a project configured for 2D, as this is basically a 3D game.
@slufrgsfdsvjg5396 Жыл бұрын
I can’t move my character at all, do you know what the problem might be?
@ThatOneUnityDev Жыл бұрын
It could be a number of things. Do you have a rigidboy2d on it? Perhaps your terrain collider, and player collider have you stuck in the ground? Check your rigidbody2d constraints, and make sure they match.
@slufrgsfdsvjg5396 Жыл бұрын
@@ThatOneUnityDev I do have two console errors that I don’t know how to fix which might be the problem “You are trying to read input using the unityEngine.input class, but you have switched active input handling to input system package in player settings. player controller.Update () (at asset/ player controller.cs:36)”
@ThatOneUnityDev Жыл бұрын
@Slufrg Sfdsvjg oh okay. So my script uses the old input system, but you are using the new input system. You could either update my code to the new system, or revert back to the old one. Which is in project settings-> player->active input settings
@slufrgsfdsvjg5396 Жыл бұрын
@@ThatOneUnityDev thank you I was finally able to get it to work, you’re very kind I appreciate the help
@ThatOneUnityDev Жыл бұрын
@Slufrg Sfdsvjg No worries! Glad to help! :)
@pecenkapecen4992 Жыл бұрын
you are so cool! thank you!!
@ThatOneUnityDev Жыл бұрын
@Shadow-lo4dt5 ай бұрын
what is the name of the first game? pls
@ThatOneUnityDev5 ай бұрын
FEZ! :)
@chmod7559 Жыл бұрын
Never do moves in Update. Only FixedUpdate.
@Hazzel31337 Жыл бұрын
this video is so good! OMG :D :D :D
@ThatOneUnityDev Жыл бұрын
Finally someone saw that. Lol Thanks for the comment! :)