Tips And Tricks To Enhancing Your 2.5D World - Unity

  Рет қаралды 31,931

ThatOneUnityDev

ThatOneUnityDev

Күн бұрын

Пікірлер: 60
@dcfavorite
@dcfavorite 9 ай бұрын
So far, this is the only video on KZbin that talks about how to do Octopath style 2.5D world (with bloom and filters). I can't believe there are no videos for recreating this in Unreal as well.
@ThatOneUnityDev
@ThatOneUnityDev 9 ай бұрын
Yeah, I was quite surprised myself! Thanks so much for watching!
@SadTown99
@SadTown99 Жыл бұрын
Yesssss, I been waiting for this! 🙌 Time to grab a coffee & dive into the full unedited version 😛 Hard to find good 2.5D guidance, Thank you so much! 🤝
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thank you! Hope you enjoy! :)
@Ad-zm2eu
@Ad-zm2eu 8 ай бұрын
I love you so much. Your voice and music choice is so beautiful.
@ThatOneUnityDev
@ThatOneUnityDev 8 ай бұрын
Thank you so much! Glad you enjoyed the videos! :)
@GameDevKnight
@GameDevKnight Жыл бұрын
Currently making a 2.5d fps and some of these tricks are nice man, great video
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thank you! Glad you enjoyed! :)
@AaronHalliday
@AaronHalliday 6 ай бұрын
Love your content. Bought your course. Please keep it up!!
@ThatOneUnityDev
@ThatOneUnityDev 6 ай бұрын
Thanks so much! I hope you like it! :)
@marko1701
@marko1701 Жыл бұрын
wow thank you so much :D this is what we need more. 2,5D games
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thank you! :)
@MASTEROOOO
@MASTEROOOO Жыл бұрын
This was awesome!! Thank you very much for your hard work! I cant wait for your next video!
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thanks for watching! Glad you enjoyed it! :)
@Soundy777
@Soundy777 Жыл бұрын
Love it! MORE!
@jeremiahmauga1801
@jeremiahmauga1801 Жыл бұрын
Just watched your first 2.5d vid and was pleased to find another, great content!
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thanks for watching! Glad you enjoyed! :)
@damondanerd
@damondanerd Жыл бұрын
Nice! Great video with clear instructional content
@SpadarVolcik
@SpadarVolcik 7 ай бұрын
Awesome!
@robb0lloyd
@robb0lloyd Жыл бұрын
Thank you for the tutorial! i'm trying something new and working with gtp to make an indie game and it suggested I do a 2.5D pixel art game
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
No problem, thanks for watching! :)
@projectexie6217
@projectexie6217 Жыл бұрын
I just subscribed this is perfect thank you! I wish you could talk a bit more on the terrain and how to make cool effects walking in between foliage, grass, and collision from objects in the path.
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thanks for watching! :D ... In the unedited version, I go into a bit more detail on how to make the terrain, etc. Foilage would be the exact same as 3D - Using the terrain tools for grass or detail meshes. I do have grass setup in that way, for this project. Collisions aren't anything special, just basic 3d colliders will work! Infact, I have colliders setup for the trees, house, fence, and other models! :)
@projectexie6217
@projectexie6217 Жыл бұрын
@@ThatOneUnityDev Thank you! I will study it. ty ty
@LegionZer0games
@LegionZer0games 8 ай бұрын
Great video, love the was you went into depth and gave us good understanding on how we could recreate. p.s. Just so you know those shadows were from clouds not trees canopies.
@seyisland
@seyisland Жыл бұрын
Thanks for sharing ! Using this for next game jam :)
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thanks for watching! That's awesome!! :)
@pazenihaki4785
@pazenihaki4785 Жыл бұрын
Dude it looks so gooooood! Begging u make a godot version plz!
@mbg4681
@mbg4681 3 ай бұрын
Uno reverse!
@spruslaks26
@spruslaks26 Жыл бұрын
Found it very useful , thanks.
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thanks for watching! :)
@MondoMurderface
@MondoMurderface 8 ай бұрын
Shoulda used a projector cookie for the leaf shadows. Cheaper and looks nicer for such an effect.
@kitengine2416
@kitengine2416 Жыл бұрын
more of these please
@ilhamtaufikhidayat1969
@ilhamtaufikhidayat1969 4 ай бұрын
i have been struggle to make the character can walk on the stair, it stuck on the ground and doesn't go up ... mau you help me to solve?
@ThatOneUnityDev
@ThatOneUnityDev 4 ай бұрын
I would double-check that your players collider is a capsule, as something like a box will likely get stuck on the corners. You can also pop over to the 'unedited version' of this video, and you can see how I implemented the colliders for the stairs and try and recreate it! :)
@FeyFen
@FeyFen 11 ай бұрын
Thank you for your videos! I have a problem with the camera and my pixel sprites. I see a lot of pixel miss-alignment when moving around, especially moving up/down... For you it looks like you don't have as much problems when your character walks up the stairs etc. Any tips?
@ThatOneUnityDev
@ThatOneUnityDev 11 ай бұрын
I'm not entirely sure I understand the issue lol. Do you mean camera jitters? I would recommend playing around with cinemachines update settings (found on the main camera). If you're referring to how the player interacts with the environment (walks up the stairs), perhaps your colliders need some adjusting?
@FeyFen
@FeyFen 11 ай бұрын
@@ThatOneUnityDev Thanks for the reply. I was talking purely about visuals. While moving on the z axis I can see my camera having trouble to display the sprite properly as some pixels shift around, it gets better once I remove any form of damping from the camera. It's not the usual cinemachine jitter, it's purely a problem with not displaying the pixels on the sprite correctly, it's of cause less obvious once I switch my pixel sprite over to a bigger resolution normal drawn one. It's basically why you usually use pixel perfect camera for pixel art, ... so I was wondering how all those 2.5D/hd-2d games handle that.
@weepees6013
@weepees6013 Жыл бұрын
What sort of project would.. Old school runescape be? If i want to recreate just a Player and movement in an environment similar to runescape without all the rpg stuff like an inventory or stats.
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
I'm not to sure what exactly your asking. It's just a 3D game, with an overhead camera. So, just basic 3D movement should work. Because graphically it is simple, I would also recommend URP, as it's more light weight, and better on performance. Hopefully that answers your question.
@weepees6013
@weepees6013 Жыл бұрын
@ThatOneUnityDev Im trying to replicate old school runescape in a simple form. I think you answered my question, I'm going to tinker around with a 3d URP project. I'm sorry, I just picked up Unity, so I'm not too familiar with the terminology to ask for help effectively yet, that's my bad. I'm just a sponge right now taking everything in and trying my best to learn. Thanks for the lil guidance, if you have anymore tips that could help me on my journey I'm all ears. You've earned a sub, and I appreciate the knowledge
@Devir666
@Devir666 Жыл бұрын
I just took my Chimarrão and made a piggy noise while sucking hot water Thank you
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
😂😂😂.. Your welcome? 😂
@lvulcanis
@lvulcanis Жыл бұрын
lol only gauchos will get it
@tommj4365
@tommj4365 5 ай бұрын
Looks like simply 3d, unless the term 2.5d has changed definition recently
@ThatOneUnityDev
@ThatOneUnityDev 5 ай бұрын
Don't over think it. 😂 It's 2D sprites interacting and being rendered in a 3D environment. While not by defined as '2.5D', it is often referred to as such.
@mehmeh8883
@mehmeh8883 Жыл бұрын
Gona be making something similar (in terms of style) question is URP good for mobile in terms of performance? Also keep these videos coming!
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Thanks for watching! :) .. URP should be fine, but you could always use the same techniques with the 3D mobile template. Regardless of what template you choose, when dealing with mobile, things to look out for are: the optimization of lights, 3D models, and code. As those are the main things that chew through performance. Hope that helped! :)
@henriquelc3
@henriquelc3 Жыл бұрын
octopath using normal maps for pixel art
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Yeah, but who wants to spend all there time doing that? lol I'm just kidding. Although, something like normal maps might have been pretty obvious to include, it was so obvious I forgot to even mention it. 🤦😅.. My bad. (The bridge in my demo scene is using them.)
@DioSatyaloka
@DioSatyaloka Жыл бұрын
I did this couple months ago, pretty same process. But I used custom sprite shader, so the sprites are affected by lightings.
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Nice! I would have gone the custom shader route, but it's a little bit more advanced then what I wanted to get into for this tutorial! :)
@DioSatyaloka
@DioSatyaloka Жыл бұрын
@@ThatOneUnityDev maybe make an "improvements" video for this 2.5D Project?😁 Anyway, I love your "Light Ray", I tried to emulate it using Lightings and Volumetric fog, and it was a nightmare. Both in performance AND setting up the scenes lmao
@JIYU_Gaming
@JIYU_Gaming Жыл бұрын
i actually want to learn this. if i only can install that software on my dino pc
@ThatOneUnityDev
@ThatOneUnityDev Жыл бұрын
Yeah, unfortunately a good pc is a must for game dev. :(
@JIYU_Gaming
@JIYU_Gaming Жыл бұрын
@@ThatOneUnityDev that is why i love watching tutorials on KZbin and i found your video and I like it. thanks for sharing this knowledge
@o9_lemonade795
@o9_lemonade795 8 ай бұрын
Can you do this in godot
@mbg4681
@mbg4681 3 ай бұрын
How the turn tables.
@ThisisOula
@ThisisOula Ай бұрын
3:20 DANI REFERENCE
@ThatOneUnityDev
@ThatOneUnityDev Ай бұрын
You know it! 😂
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