How To Make A Connectable Power System To Light The Way In UE 5

  Рет қаралды 1,707

Crazedmonkey231

Crazedmonkey231

Күн бұрын

Пікірлер: 17
@crazedmonkey231
@crazedmonkey231 11 ай бұрын
Guys, the reason the light took a moment to turn on is I forgot to clamp it so the total power doesn't go below zero 😅also needs a clamp on max and some form of battery power distribution, I'll do that sometime later 😋
@Sag_47
@Sag_47 3 ай бұрын
Yes bro if I connect the battery direct to light it's not working I have to connect it to generator first so pls make new video how to fix it and thanks 😊
@elganzandere
@elganzandere 11 ай бұрын
Bud I'm not sure how you keep nailing these niches. Thank you.
@crazedmonkey231
@crazedmonkey231 11 ай бұрын
These are the things I've been trying to look for, semi-complete systems, instead of just tutorials 😁
@PedrobruceHF
@PedrobruceHF 6 ай бұрын
Thank you!! This system is great, I’m glad you did this video, there aren’t any out there about electric systems. I’m surprised you don’t have more subs, wish you luck! Hope you keep doing this content, and it would be nice to see another version of this system
@crazedmonkey231
@crazedmonkey231 6 ай бұрын
Thanks for watching! I was thinking about making a follow up on this system for 5.4 that can be more generic for things like pipes as well
@JemGames-Tutorials
@JemGames-Tutorials 11 ай бұрын
Good tutorial💪🏽
@crazedmonkey231
@crazedmonkey231 11 ай бұрын
Thank you!
@felax5410
@felax5410 13 күн бұрын
I did the same and return all time no hit .... for the line trace
@crazedmonkey231
@crazedmonkey231 12 күн бұрын
Double check collision settings or make sure the interface is returning the character ref properly
@felax5410
@felax5410 12 күн бұрын
​@@crazedmonkey231 Ok it working I needed in power node to set the as power node to self now I have error for set attach end to component, the error are from the add component by class > cable component class I will search from that
@crazedmonkey231
@crazedmonkey231 11 күн бұрын
@@felax5410 Use breakpoints to see if it's returning an actor this should give you an idea of what it is hitting, the other think I could think of is that you need to put the fps character into the ignored actors because it may be hitting your character
@nacho6247
@nacho6247 5 ай бұрын
hola bro? tu podrias compartir el archivo?
@user-hehhe
@user-hehhe 2 ай бұрын
hey i have some questions .... From where did you learn BP. I am new to ue5 its being 7 months I am using Ue5 Didnt learn much about BP ... is there any Udemy Courses??
@crazedmonkey231
@crazedmonkey231 2 ай бұрын
I've never had proper learning, but don't fret I do have 5+ years of watching tutorials of UE and playing around in the engine, 10+ years of both Java and Python programming, and a few years of C# making mods for Rimworld. My best advice to learn is to pick up something like C# and go mod a game from steam, look at the internal workings of the game and see how those devs "did a thing" and see you you can apply it, when you learn that blueprints are basically just a visual interface over code it becomes much easier. Another decent option is to take a look at Scratch that's the program I started with back in highschool before UE and it's very well documented and easy to use.
@kirill2525
@kirill2525 8 ай бұрын
wayy too co9mplicated for my even though the tutorial is good. I just want to start with having pawns just bew aware of each other without cables and for things to just work once you place them. like if a generate is placed a battery will charge no matter where it is and a light will power on draining that battery. and if I have 2 gens then I will charge 2x as fast
@crazedmonkey231
@crazedmonkey231 8 ай бұрын
I think I understand, the power grid here will do I believe what you are asking, anything can be on the network once it's attached using a cable this will work for lights, gens, ect. This also opens the implementation to add the actor to the power network if you have a building system you can add the power building on spawn
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