How To Make A Enemy Target/Lock On System In Unreal Engine 5

  Рет қаралды 15,045

Unreal University

Unreal University

Күн бұрын

👉Get Access To All My Unreal Engine Courses At : www.unreal-uni...
👉Get My Free Unreal Engine Beginner Course : bit.ly/46mUWMr
#combat #UnrealEngine5 #Uisco
📚 Chapters
Intro 0:16
Replacing The Third Person Character 5:07
Making A Lock On System 12:26
Breaking Lock On 27:49
Camera Lag 30:52
Locomotion 31:42
Outro 38:49

Пікірлер: 47
@UnrealUniversity
@UnrealUniversity 10 ай бұрын
To continue the system check out the full course where we make a full melee combat system : bit.ly/3QjuxJH
@neo5940
@neo5940 10 ай бұрын
oh Ok didn't realize you have that option, I'm kind of broke rn, is there any option for a discount maybe ? I'll buy the course anyway, just trying to save some money :) thanks in advance, your tutorials are awesome and really helpfull !
@devonluxarcher2747
@devonluxarcher2747 11 ай бұрын
Dont tell the other UE5 Tutorial Channels, but your the best one for Target Lock by far!!! AOE, switch targets, and set minimum distance! All you needed was a timeline to slow the snapping with the lag on the camera arm. 10/10
@UnrealUniversity
@UnrealUniversity 11 ай бұрын
Your secret is safe with me
@imblackmagic1209
@imblackmagic1209 Жыл бұрын
13:31 if you only want what the title says, everything before is project setup Thanks for the video and the explanation
@KaidenTXD
@KaidenTXD Жыл бұрын
W mans
@aaronprince8065
@aaronprince8065 11 ай бұрын
You are a real one XD
@ToyHuman
@ToyHuman 10 ай бұрын
DO NOT FORGET to go into your enemy NPC's Class Settings > Implemented Interfaces > and add that Target Lock Interface he has you create!! I did everything right but that and never got the lock on to work until AFTER I added that business in there. Just FYI!
@lucasouzah2a
@lucasouzah2a Ай бұрын
Okay, I made some changes! For example, if there are more enemies and the lockon is active, it will lock on the next enemy after the death. I also added the option to switch enemies, if there is more than one locked target! I tried to put new enemies in the array as they arrive, to give the option to switch to these new enemies, but it didn't work well, so I decided to do it in a more mechanical and simple way! And initially my camera was locked, but I made changes so it would be free while locked on the target! Thanks for the video, it helped, God bless you!
@UnrealUniversity
@UnrealUniversity Ай бұрын
no problem can't promise when but I am going to update this video cause I am updating this system
@Tenchinu
@Tenchinu Жыл бұрын
do u have the skipped part where you switch characters? everything else works perfectly! :)
@rudeboy5000
@rudeboy5000 Жыл бұрын
Oh man! The next 12 hours at work can't go any faster I wanna get home now😅 thanks man I see where I can improve there's so many ways to do things in unreal. Thanks again!
@Toaster278
@Toaster278 3 ай бұрын
What exactly would the difference be between using Multi Sphere Trace and Sphere Overlap Actors? They seem like they'd both return essentially the same results
@حسنجليلابراهيم
@حسنجليلابراهيم 8 ай бұрын
Thanks for doing this. Everything I needed
@gil6970
@gil6970 Жыл бұрын
How can I make a target system where you can move the camera left and right. Instead of the camera being locked on. Only the character is locked in the enemy. But the camera can move freely?
@Xeridae
@Xeridae Жыл бұрын
Thanks for doing this. Everything I needed.
@TheSquess
@TheSquess Ай бұрын
Very Nice video!
@ParikshitBhujbal
@ParikshitBhujbal 8 ай бұрын
I have bought this course on Udemy , lots to learn here
@stevenjobless
@stevenjobless Жыл бұрын
Noice, potential RPG series!...
@egorivanitskiy9291
@egorivanitskiy9291 3 ай бұрын
ooo best of the best man!
@proxima7199
@proxima7199 Жыл бұрын
Thank you, an awesome video!
@UnrealUniversity
@UnrealUniversity Жыл бұрын
Glad you liked it!
@neo5940
@neo5940 10 ай бұрын
Hi, can someone tell me step by step how to make switch lock on, this part is skipped in the video, thanks to the video tho, it's been really helpfull this far :)
@cliffianson4146
@cliffianson4146 Жыл бұрын
Do you ever do discounts on your combat sytem course
@UnrealUniversity
@UnrealUniversity Жыл бұрын
not really, but you can email me and I could give you a discount
@mehmetkemaltankut8145
@mehmetkemaltankut8145 7 ай бұрын
Mate thank you very much but you skipped lock switch part, how can I find steps?
@geekoechorl9488
@geekoechorl9488 6 ай бұрын
Did it on purpose so you have to buy the course after wasting your time implementing it
@liquidcool4793
@liquidcool4793 Жыл бұрын
how did u edit the model to remove the sword?
@UnrealUniversity
@UnrealUniversity Жыл бұрын
I edited the orginal model in blender
@GooseLooseMoose
@GooseLooseMoose Жыл бұрын
For some reason on my top down blueprint it inverts controls when lock on is engaged any reason for that?
@adamsimonds6184
@adamsimonds6184 8 ай бұрын
I know this is late, but I had a similar problem. At the end of DIsengageLock adding another Set Control Rotation and get the player controller as the target and get actor location as the new rotation fixed it for me.
@GooseLooseMoose
@GooseLooseMoose 8 ай бұрын
@@adamsimonds6184 I'll try tomorrow and let you know. Thanks
@stop-motion-verse
@stop-motion-verse 8 ай бұрын
I went through the whole video, did all the things and it is still not working. I figured it's because my third person is set side scrolling, so the camera only follows from side to side and not in 3D space. Any way to fix this when it comes to how I am using the third person?
@martinvukovski4370
@martinvukovski4370 6 ай бұрын
Im also having issues but I am using a top down camera setup so potentially its for the same reasons
@sunnspot
@sunnspot 4 ай бұрын
I had a similar thing i think where my character wouldn't face the target but turns out I just didn't turn on "use controller desired rotation" when you are engaged.
@fikryfauzi
@fikryfauzi Жыл бұрын
You forgot to add the switch target lock
@LegendOfCalvas
@LegendOfCalvas Жыл бұрын
the what now!?
@fikryfauzi
@fikryfauzi Жыл бұрын
@@LegendOfCalvas in this tutorial, switching target lock to left & right is skiped
@LegendOfCalvas
@LegendOfCalvas Жыл бұрын
@@fikryfauzi ahh!! tyty!
@ty_teynium
@ty_teynium Жыл бұрын
I'm kinda upset that we get these turorials now for 5 but had nothing when 4 was around.
@UnrealUniversity
@UnrealUniversity Жыл бұрын
sorry I have more time to work on it and it seems most people now using ue5 now
@ty_teynium
@ty_teynium Жыл бұрын
@@UnrealUniversity it's cool; no need for apologies; it's new tech / software, and everyone wants to get in on, so it helps to be familiar with the new features, so to know how it works after all.
@ojdafinone2091
@ojdafinone2091 Жыл бұрын
​@@ty_teynium it's pretty much the same as ue4
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
can u make a tutorial using the fortnite editor to see how it's better or revolutionary?
@mfj_art
@mfj_art Жыл бұрын
thank you so much for this vid man, its exactly what i was looking for... the only problem is that i need to change the enemy i want to lock on and you didnt show that in this vid so now im strugling to find a way 🥲
@cristophercejas2709
@cristophercejas2709 Жыл бұрын
Hello, if you are still strugling you cold try to make another custom event for next target, copy the multisphere fuction of engage lock on but put your current lock on target array on "actors to ignore" and right after you do foreach loop for your new sphere check, call your disengage lock on so your current target variable got cleared and its ocupied by your new close target. Hope that helps! edit: oh and remember to put a brach on the imput event of your next target key to check if you are current locked on a target, if true then call that custom event next target
@mfj_art
@mfj_art Жыл бұрын
@@cristophercejas2709 all right man ill try this, thanks a lot for the help!
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