first one that has worked for me without needing a whole other tutorial series. thanks
@whitecomet982 жыл бұрын
this is seriously the best tutorial for this available, thank you
@MattAspland2 жыл бұрын
Thanks so much!
@charzxd65152 жыл бұрын
for multiplayer, you can use the cast and reference on the event pre construct, it ensures it has enough time to initiate and will be perfectly synced to the servers game, but construct is fine too
@melonadegg Жыл бұрын
Mate, you're like the Brackeys of Unreal Engine. Keep up the great work!
@casualsamuli Жыл бұрын
Great video! Only hard part was doing the damage since you first put "add"-node and then switched it to "subtract". I missed it like 20 times but finally got it right. Thank you!
@gordus79Ай бұрын
Thanks, you saved my life! (missed it too)
@truc437211 күн бұрын
Happy to say that you solve my first issue on my first game ! Thank you for the awesome video !
@MattAspland2 сағат бұрын
That’s amazing to hear! Best of luck with your game dev journey!
@virgilhawkins33902 жыл бұрын
Good tutorial! Straight and to the point. The only part I had to rewind on a bunch of times is when you were fiddling with the widget reference and setting the health values in there. It was really hard to see where all the blue return value lines were going at any given time. In future videos, could you pin the lines away from one another so each connection is distinct? Thanks!
@deadreadygames2 жыл бұрын
Once again...well done, Matt! Yet another quick and easy implementation of an otherwise overwhelming concept, made simple and scalable for any progress bar type features. Hope you have an amazing holiday and return to us safely at max health. Cheers!!
@MattAspland2 жыл бұрын
Thank you so much for your support, super happy to help out!
@MaxStudioCG2023 Жыл бұрын
@@MattAspland hey man ...the health system working perfectly but i try to make it on top of the enemy head ...all good is taking the damage and all but the health bar is not updating (the line not droping when enemy get the damage) .....done all exactly like il do to the character ..i dont know why not updating the bar itself
@brighthammer53542 жыл бұрын
Seen and seen again. I love all ur videos. thank you matt. I want to see the system of damaging and healing.
@chadkruger2 жыл бұрын
If you have the health bar working, damage and healing are easy. It's just adding and subtracting of the health variable.
@brighthammer53542 жыл бұрын
@@chadkruger I tried to use apply damage but the problem is in the damage. It always get critical hit. in this case I set the health 475 instead of 100. so that's why I want to see the damaging system.thx for help mate. I hope u always be fine🙂👍🏻
@brucemozart36654 ай бұрын
Great tutorial. Thanks!
@kup_guitarplayer Жыл бұрын
Matt, you're risking: either create an image with a "PO2" rule (for correct mip-mapping), or use a "Compression Settings -> UserInterface2D" and "Texture Group -> UI" in the image details panel. Otherwise, you'll have non-smooth and kinda distorted image.
@wolfiedgr8t2 жыл бұрын
Thanks MAtt, yes please to damage system, maybe you could use and enemy ai to shoot the character so he takes different (or random) amounts of damage each hit.
@xXBrutus67Xx2 жыл бұрын
Hi, first thank you for all the videos, they are well explained ! I do have one question though. So i did this exercise again, i created the Health widget blueprint with the two health variables and promoted it to a variable in the player's blueprint, but i cannot access the widget variables from there, any idea why ? Like this: BeginPlay - Create Health_W widget - SET Health_W - (cannot access its variables) - Add to viewport EDIT : for those who wondered, in the widget blueprint, in the Divide node, you have to promote the green connectors to variables. You can then access them from another blueprint. I originally created the health variables in the left panel which isn't the right thing to do.
@virronenfin2 жыл бұрын
I have the same problem. I cannot to find event "begin play"
@skol452 жыл бұрын
o god thanks! im about to always set them each time no matter what haha... i always forget this and search for answers -.-.-.-.- its still a dumb procedure in ue5 imo.. though - i think you can just go into details of the variable you created and then check "Instance editable", youll get access then too
@Archill Жыл бұрын
I have a start menu and the health bar shows up in the main menu as well, how do I hide it in the menu and make it appear when in the actual game?
@dondahighhh129 ай бұрын
if you didnt fix it yet, you have to change the visibility of the UMG elements
@skol452 жыл бұрын
I cant choose a target for the Set Health node.. is there a reason ? its at 13:00 its always just a normal set health node without a Target
@gordus79Ай бұрын
Same here
@joshmurphy67632 жыл бұрын
Thanks for the tutorial dude, been getting to know ue for the first time and your videos are really helping! I just have one issue with my code, i think i may have left something un ticked but when i start the game the red in the health bar doesn't show until health is gained or damage is taken, do you know what may be wrong? Thanks again!:)
@FredbonFilms2 жыл бұрын
TYSM MATT!! LEGEND!
@lespaul150711 ай бұрын
Thanks for the tutorials ive learned a lot. But now i have my health bar on my main menu. How can i remove it from the menu?
@K0UK0U Жыл бұрын
Thnx for this video !
@jacktomlinson2152 жыл бұрын
good Job mate
@ZeeroCool19792 жыл бұрын
Another great video thanks a lot!
@PRiMezGFX2 жыл бұрын
Hi Matt, just curious but what are the main benefits for coding the health bar this way compared to what you previously did within UE4? I understand optimization is a major benefit but is there anything else? Thanks
@MattAspland2 жыл бұрын
Hi mate, it is predominantly just for optimisation purposes. However, some people may find this easier to manage and keep on top of when managing the player's health. It can also make it easier to adapt this to multiple players, instead of just the one. Hope this helps :)
@PRiMezGFX2 жыл бұрын
@@MattAspland Great! thanks for the quick reply. I really appreciate it :)
@carlosrivadulla89032 жыл бұрын
U should try event dispatchers for widget comunication
@offirbaruch7895 Жыл бұрын
Agreed. Using binding like is called out on every frame making this method (though easy to implement) really bad for performance.
@bamfyu Жыл бұрын
Thanks a lot, this works well.
@Gam3inGpR0Zz2 жыл бұрын
Yes another vid!!!!
@LegendJ0e44 ай бұрын
did you ever make the proper damaging system video? i need that so badly for enemys to attack me
@buennyo2 жыл бұрын
Thank you so much for your help! Ca you make a health bar like in FPS games so numbers not a graphic?
@evolve9922 Жыл бұрын
Thx, thats realy helps me
@adiltonaeon2 жыл бұрын
You should use a Matt specific custom character in your tutorials, to make it feel extra high quality, in my opinion; of course.
@wesss93532 жыл бұрын
I'd like him to use the same character each tutorial. A shooter guy for shooty games A melee build for fighting And an generic character
@chris094232 ай бұрын
Mine doesn't have size x or size Y to adjust the picture. It has Offet top, Offset right, ect. I am using 5.4
@hashimshah77329 ай бұрын
Will you please make a healing system where when i pick up the health it will show in my inventory and there i can use my health anytime
@ssneakyandfriends1626 Жыл бұрын
this also coincidentally enough, also works for other bars.
@JoseManuelRodenes2 жыл бұрын
Excellent video, would it be very difficult to combine the health system with a specific number of lives? That is, for example, 3 lives and when the number of lives runs out, you start again on the game start screen or on the game over screen. Excuse my English, i dont speek English, google translator, srry and THX!!...
@techno27762 жыл бұрын
Hello, is this meant for UE 5.0.1? There is a BIG problem: The method at 9:17 is not working anymore. Am I the only one with this problem?? "Get health/Get Max Health" is not working because there is no more single-float available. It´s now Float(double-precision). It´s definetely not working. My same project in UE4.27 has a Float without "double-precision" and now in UE5 it´s not working. Is there a way to change it back to simple-float? I am searching since hours. Someone said the newest version fixed it but I have the newest version (5.0.1) and no update is shown in UE-Launcher. Did I miss something?
@NoixNuts2 жыл бұрын
How do i resolve this please?
@mootzartdev2 жыл бұрын
Didn't work for me either.
@techno27762 жыл бұрын
I still have the problem and I don't understand why so many don't have the problem. If every UE5 version only has double-precision float, how does everyone else do it? So I think the fault must be my own. On the other hand, nobody would be able to do it like in the video.
@DreamStationTV15 күн бұрын
did every single step, but when I start running it heal the stamina bar and it never drains
@thenerdydevguy84542 жыл бұрын
hi Matt, I am a big fan of your work, but can you please make a tutorial on how to make guns, with different stats, such as recoil and bloom?
@FPChris Жыл бұрын
How do you just a single 1 pixel thick black outline to the progress bar?
@endvfxgamingraidingcg7293 Жыл бұрын
NICE!!!
@artdrawing6682 Жыл бұрын
mat thank you you fix my big problem i folow totorial respawn player and what hapend next my player if daying helth not updait i out from game and teke error more orror end finly fixed please kip going you are the best her
@Broockle8 ай бұрын
awesome thx ^^
@MartKart82 жыл бұрын
I have a health bar, but I want to have a different one, the health bar is hearts and work perfectly, Oh I used that Niagara the one you showed off in your latest video for free for the month assets (picks Heart) and used you campfire tutorial you did and my character gains health back. I like the idea of using a Wheel health bar instead like the one in Super Mario Odyssey.
@samizo58422 жыл бұрын
Yeah we want a proper damage and healing system
@unsupporteddevice Жыл бұрын
whenever i promote the "create healthbar widget" to a variable it doesn't become a widget one like yours ( 12:30 ). I don't know what I'm doing wrong
@galberger3937 Жыл бұрын
Hi. Can you show how to add a you are dead menu with the options to play again or to quit the game? Can you also show how to create a healthbar when the player get damage the colors will change from green to yellow to red and when the player will find a pickup health item the health bar will increase with those colors?
@Wc3Tutorials2 жыл бұрын
please add a shield system and the damage system. For a upcoming tutorial
@silverblank11392 жыл бұрын
i'd rather see a damage an armor reduction system, shield is easy to copy
@ibrahimrezaee53429 ай бұрын
thanks a lot
@abos9112 жыл бұрын
How can I make health and stamina together when I made it it has proplem
@redwolf8312 жыл бұрын
How can you make it fade away when it is full like in destiny 2
@gorgefompson42652 жыл бұрын
within the player on event tick add a delay for every 5 seconds, then a branch to see if health is equal to whatever your maximum amount is, then if it is equal to max take a reference to the HUD and remove from parent, then on event any damage, take the same HUD reference and add it to viewport.
@ZimMabu_GameDev. Жыл бұрын
Thankya bra
@patrickmiller17232 жыл бұрын
please make a damage and healing system
@mr.morningstarplays3188 Жыл бұрын
when I hit deal damage all 100percent hp goes down and not just 10 percent. in apply damage I tried base damage 1 , 10, 0,1 , 0.01 but it has the same result does somebody have same error?
@mr.morningstarplays3188 Жыл бұрын
And 1 minute later I notice that right after event any damage the - box, I put helth in the botom and damage on the upper and that was the problem
@mr.morningstarplays3188 Жыл бұрын
solution to put connect helth upper and damage to bottom conection in - box
@mr.morningstarplays3188 Жыл бұрын
solution to put connect helth upper and damage to bottom conection in - box
@MaksymKyrychenko-dd9vg Жыл бұрын
tnx,its help me
@Aikanarokun2 жыл бұрын
My progress bar fills the whole screen when I play.
@MaksymKyrychenko-dd9vg Жыл бұрын
i cant connect hp bar to set variable like on 12:50 . Why its happening?
@francabarros2 ай бұрын
Me to.
@mushanwu39692 жыл бұрын
Why doesn't my ue5 have a health node😥
@Error-js7dp Жыл бұрын
5:25 opacity not color
@KarolDecyk8 ай бұрын
my progress bar is showing empty life even i set it on 75%
@julsius2 ай бұрын
mines currently doing that too. it shows fine on the visual designer and the bar loads in game but with zero health despite defaulted to 75. lots of errors on the getter: Blueprint Runtime Error: "Accessed None trying to read property CharRef". Node: Return Node Graph: GetPercent Function: Get Percent Blueprint: HealthWidget seems to be the root of the problem for me. but havent worked out how to fix it yet
@julsius2 ай бұрын
fixed it. the var wasnt promoted properly so it wasnt finding the reference
@lilithtch Жыл бұрын
i messed up my codes and i didn't know what to do i was getting an error from somewhere and it was restarting my game i was about to go crazy after reviewing the whole game it was because of the goddamn health bar
@baryafe7 ай бұрын
i want dmg and healing
@liamhiggins9965 Жыл бұрын
My Health Bar doesn`t reset after dying... what am I doing wrong?
@lordbambithird8919 Жыл бұрын
Might be a bit late but you would want to reset it when you destroy actor, or whatever event you use as "death"
@liamhiggins9965 Жыл бұрын
@@lordbambithird8919 cheers man, but how exactly?
@lordbambithird8919 Жыл бұрын
@@liamhiggins9965 just on the line that you destroy actor set the variable to its maximum. Use the set function to set the variable to 100 if its a healthbar of 100 health or if your healthbar changes due to ingame factors use that to set a variable called maximum health.
@denberz7112 ай бұрын
Good at showing. Bad at telling.
@azaelue52 жыл бұрын
Seen and seen again... Make some original content pleeease
@LegendJ0e44 ай бұрын
My character is taking damage even when far away or the damaging enemy is dead. what do i do..?
@xyzak47-pl Жыл бұрын
I cannot make it work, although I do whatever you say.