How To Make A Multiplayer FPS (First Person Shooter) - Part 2 - Unreal Engine 5 Tutorial

  Рет қаралды 4,252

MizzoFrizzo

MizzoFrizzo

Күн бұрын

In this tutorial, which is Part 2 of my How To Make A Multiplayer First Person Shooter In Unreal Engine 5 tutorial series, I show you how to take a Metahuman from Quixel Bridge, export the skeletal mesh, open it up in Blender and make the necessary changes before importing the altered mesh back into UE5, as well as make some changes to our third-person character mesh, namely the vertical aim offset, to make it look much more realistic.
Patreon: / mizzofrizzo
Subreddit: / mizzofrizzo_tutorials
Facebook: / 884349679908510
Part 1 (UE5.3 version): • How To Make A Multipla...
Part 1.1 (UE5.4 version): • How To Make A Multipla...
Part 2: • How To Make A Multipla...
Part 3: • How To Make A Multipla...
Part 4: • How To Make A Multipla...
Part 5: • How To Make A Multipla...
Timestamps:
0:00 - Intro
1:19 - Import metahuman
4:45 - Export metahuman mesh for use in Blender
8:08 - Import mesh into Blender and make changes
11:31 - Export altered mesh from Blender
12:34 - Import altered mesh into Unreal Engine
14:53 - Make additional changes to mesh in Blender
16:45 - Export altered mesh from Blender
17:40 - Import altered mesh into Unreal Engine
18:18 - Retarget animations/animation blueprint for FPS arms
23:01 - Move camera forward
23:40 - Add socket to FPS arms
26:58 - Improved vertical aim offset and mesh transform
36:31 - Outro

Пікірлер: 109
@6henny443
@6henny443 9 күн бұрын
A god for actually keeping track of what fixes you find or changes you may make off camera on the project. Get lost on so many others. These are easy to learn what I’m actually doing
@kennywillard147
@kennywillard147 3 ай бұрын
Please, keep this going, very interesting to watch!
@PapaBear5555
@PapaBear5555 Ай бұрын
Moving forward to this part in the play list. Learning so much basics as i go! Part 2 LETS GO! :) Keep up the good work.
@FNtuts
@FNtuts 3 ай бұрын
thanks for the great tutorials! looking forward to the rest of the series😀
@fabiorota9661
@fabiorota9661 Ай бұрын
nice! finally i begin to understand how to make multyplayer while still having a first person view! Thanks a lot
@thunderstar64
@thunderstar64 2 ай бұрын
Thanks for the tutorials man, dont let the complainers get to you, these are great :)
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
What complaints lol
@ss_ramsay
@ss_ramsay 3 ай бұрын
Love the videos :) keep up the good work. Would love to see some kind of procedural aiming system.
@SixR6s
@SixR6s 2 ай бұрын
I love you... rly u made my day
@traguis4699
@traguis4699 3 ай бұрын
been trying to make a multiplayer inventory system you should make a tutorial about that bro. good vid👍
@lunarxander955
@lunarxander955 17 күн бұрын
Thanks!
@MizzoFrizzo
@MizzoFrizzo 17 күн бұрын
Wow thank you so much!!! 🫶
@MizzoFrizzo
@MizzoFrizzo 16 күн бұрын
Can you please comment your email address so I can give you lifetime access to my Discord? I'll send you the link then I'll delete your comment...
@diogo1990fernandes
@diogo1990fernandes Ай бұрын
That improved vertical aim its only when the gun is picked, unarmed the animation is very unrealistic and a bit stupid, I'm following the playlist, I hope this will be fixed down the line :) I'm loving this videos, keep the good work :)
@FischersFritze12
@FischersFritze12 2 ай бұрын
Mega tutorial, looking forward to the sequel! Is the goal to make a shooter like in Inrto ?
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
Oh, absolutely not. We might do a few things in homage to The Finals, such as create 3 different weight classes, but it's a beast of a game created by a big team lead by former Battlefield devs. I just make beginner's tutorials haha
@ovk_jupyter
@ovk_jupyter Ай бұрын
Hey! Found this tutorial recently and it has helped alot. I kinda want to not use the meta humans and use my own meshes. Do you know how that could work or what I would need to do?
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
Just use your own meshes. Any differences along the way will be up to you to figure out.
@Conversion108
@Conversion108 2 ай бұрын
Hello, was just wondering if you plan to continue this series? If so can't wait to see what's next.
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
Of course
@1_FerrisWheel
@1_FerrisWheel Күн бұрын
I like my metahuman but I want my own clothing on the character what should I do?
@coolguyplays4996
@coolguyplays4996 2 ай бұрын
Hi, great tutorials they’re possibly the easiest ones to follow that I have found but is there an estimation on when more tutorials in this sires will be released because?
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
Maybe after Part 2 hits 1000 views. 😅
@theduckter1055
@theduckter1055 2 ай бұрын
@@MizzoFrizzowell we got 1k views ー\_(ツ)_/ー
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
@theduckter1055 Yeah I'm just going through some stuff at the moment... Hopefully in the next few days I can do it for you guys.
@jimothywayne
@jimothywayne Ай бұрын
Question, is there a benefit to setting up first person this way over using the third person character and a camera attached to the head socket? Assuming the head bobble is preferred vs static?
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
There are advantages to both. I'll be doing a multiplayer true first-person shooter series later in the year, so we'll see. ✌️
@jimothywayne
@jimothywayne Ай бұрын
@@MizzoFrizzo Thanks! Going through this series step by step and I'll certainly do that one as well!
@Abharsair
@Abharsair Ай бұрын
hi i have no clue why but i cnat get it to look up and down its just not working
@louiscampeau7823
@louiscampeau7823 3 ай бұрын
mizzo i love you but how can you use that blender theme
@MizzoFrizzo
@MizzoFrizzo 3 ай бұрын
Haha I've never cared about themes 🙂
@ss_ramsay
@ss_ramsay 2 ай бұрын
please let me know if you can figure out how to animate the players head along with their body. I know you can make an animation bp for the head but then I can't find out how to get a reference to the player in the event graph of the head animbp.
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
Surely you would just want to animate the bone that the camera is parented to. I'll try to include it in the upcoming episode that looks at sequencer and animation. 👍
@foreverblessed3511
@foreverblessed3511 3 ай бұрын
Hello MizzoFrizzo! Your videos are really great. Im excited to see ehat you do with this series. When you get to the networking side of things, would you be able to talk a little about different options? I would love to know more about how to have dedicated servers, or multiplayers games that can support a decent playercount, like 30
@foreverblessed3511
@foreverblessed3511 3 ай бұрын
Thumbs up this comment if you want dedicated server covered in this series :)
@MizzoFrizzo
@MizzoFrizzo 3 ай бұрын
I won't be doing any of that, no. This series is more about replication logic. They are also beginner's tutotials, and I can't encourage beginners to think about using dedicated servers when even huge companies struggle to manage them well.
@PapaBear5555
@PapaBear5555 Ай бұрын
Found an issue as i followed along and am not getting the same results, (1st time) I feel i missed a step maybe somewhere but cant find where so will have to go back and re trace steps. I have (hopefully) narrowed the difference between my and the video example is when i try and retarget the arms :( I noticed right away at 21:42 retarget Anim yours has a (side arrow) that says duplicate etc mine doesn't have that action it simply has the "retarget animation" when clicked i have a different windows so when clicked the window that opens shows black arms with no target and auto generate is ticked , additionally there is a red triangle saying that "NO Target Mesh assigned " Using Fortnite Humanoid template for source skeleton. so i can select the source SK mesh and the Target SK mesh and unclick the AUTO and then i can change the Retarget asset. as you have done but it apears i have a list of actions i have to select to export. Will work on this today. Any tip help or perspective appreciated.
@alifarajian9630
@alifarajian9630 28 күн бұрын
i have the same issue
@ss_ramsay
@ss_ramsay 2 ай бұрын
Would love to see some advanced weapon animations where the gun uses its own animation blueprint to control its states. Would also love to see how to do this with the face on a metahuman. I am having issues casting to my character from these animation blueprints 😢
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
I've tried making animBPs for weapons (briefly) and it did not go well. If I work out some better systems for animating guns I'll definitely be making a tutorial about it but it probably won't be part of this series. 🙂
@ss_ramsay
@ss_ramsay 2 ай бұрын
@@MizzoFrizzo After further investigation I found the easiest way I could do it is to make an animation blueprint with an idle pose for the gun along with a default slot. you can then call anim montages on that slot and the gun will maintain it's state after the animation is complete. u can also use notifies within the montages to allow for exact timing of events. Notifies have their own event in the event graph of the weapons animbp.
@ss_ramsay
@ss_ramsay 2 ай бұрын
only reason I say this is again because I can't seem to get a player reference in my gun or head animation blueprint
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
@sebastienramsay9099 Sounds solid in principle. I don't know why there would be any issue getting a reference to the character though... Also, why would you need it? Why not just play montage from the character BP and 'get anim instance' of the current weapon if you want to set anything within it...? I'm very interested in exploring this more as I do think an advanced solution would be required to get that AAA gun handling feel.
@ss_ramsay
@ss_ramsay 2 ай бұрын
​@MizzoFrizzo I'm very new to unreal engine so I'm not very good at getting references yet. I wanted the player ref in the weapon animbp so I could have a bool on my character for bulletInChamber as I'm not sure how I'm going to save the state of the gun after logging off and logging back in again. I would love to see a weapon system 3.0 with an animation blueprint (unless u got smthn better) and would love to know how to properly animate the head along with the body. Just a note for some improvements on the weapon system. (Correct me if u fixed already) when u spawn a weapon, instead of using enum just to change the socket, add the socket (type: name) to the weaponbp. Could also make something about adding optics to a gun aswell as separating the iron sights from the gun. Thanks again for everything you've taught me 🙏
@ss_ramsay
@ss_ramsay 3 ай бұрын
How come the hands on the first person mesh are so far back? Don't we want them to be as close as possible to mesh other players see?
@MizzoFrizzo
@MizzoFrizzo 3 ай бұрын
It actually doesn't matter. The only thing that matters is that on each player's instance they experience what feels like the same world. The arms may come forward a little when we start creating some animations, so no need to worry. 🫠
@ss_ramsay
@ss_ramsay 2 ай бұрын
@MizzoFrizzo I feel like it does matter? I can think of two examples. If character rotates on axis of floating hands then u will have the same issue as u did in the true fps where if u turn u won't stay in the same spot. Another one is let's say I'm even further back, would I be able to look around corners without exposing my real body?
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
@sebastienramsay9099 You make some valid points! We'll move it in a future session. 🙂
@pikachuuuuu02
@pikachuuuuu02 20 күн бұрын
can you suggest me how can I improve my knowledge about animation blueprint? I barely know how animation blueprint works and things inside it.
@MizzoFrizzo
@MizzoFrizzo 20 күн бұрын
I will record a tutorial just for you, Pikachu! Just give me a few days. 😁
@pikachuuuuu02
@pikachuuuuu02 19 күн бұрын
@@MizzoFrizzo idk how to thank you 😭
@MizzoFrizzo
@MizzoFrizzo 19 күн бұрын
@@pikachuuuuu02 There's a thank you button 😅
@pikachuuuuu02
@pikachuuuuu02 19 күн бұрын
@@MizzoFrizzo I wanna press it too but not earning right now, but I promise when I'll start, I'll press it :)
@MizzoFrizzo
@MizzoFrizzo 19 күн бұрын
@pikachuuuuu02 That's okay you don't ever have to press it. 🙂
@dnax1375
@dnax1375 20 күн бұрын
I'm using 5.3 would I have to update to 5,4 to do the rest of the parts after 1?
@dnax1375
@dnax1375 20 күн бұрын
5.4* 😆
@MizzoFrizzo
@MizzoFrizzo 20 күн бұрын
@dnax1375 Not necessarily. The differences are minimal and I have different versions of Part 1 for 5.3 and 5.4.
@datfoo4065
@datfoo4065 3 ай бұрын
Isn’t there a way to have the characters that are visible to other players be the meta human character
@MizzoFrizzo
@MizzoFrizzo 3 ай бұрын
Yes of course there is. I'm saving that for later. 😉
@datfoo4065
@datfoo4065 3 ай бұрын
@@MizzoFrizzo nice.
@SixR6s
@SixR6s 2 ай бұрын
Hey Mate, its just a question, but can u make a replicated leaning system, that looks nearly like r6 leaning?
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
I haven't played any Rainbow6 games since I was a kid..
@SixR6s
@SixR6s 2 ай бұрын
@@MizzoFrizzo The Leaning System is simple, but i dont like it how most of the tutorials it does, maybe u can take a look and come up with a better option?
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
@SixR6s I would first need to know what methods other tutorials are showing and what end result you were aiming for...
@SixR6s
@SixR6s 2 ай бұрын
do you have platform where we can talk?@@MizzoFrizzo
@ss_ramsay
@ss_ramsay 2 ай бұрын
​@@MizzoFrizzoIf you look up and down with the current leaning system in the true fps the hands will move left and right as you do so right?
@ItayHa-zx9dw
@ItayHa-zx9dw Ай бұрын
Hi, i finished this part and as the player you don't see your gun and it shoots from the ground. i checked the grippoint on the TP_body and the gun is on the ground. on the skeletal mesh the grippoint is on the right spot how can i fix this?
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
Go back over everything and find what you messed up. 🫶
@jimothywayne
@jimothywayne Ай бұрын
@@MizzoFrizzo Its happening to me as well. I've rewatched and followed along 3 times to verify I wasn't just missing something (now I still could be lol) I've noticed though that one major difference I can notice is I'm on 5.4.1 and this is being made on 5.3. Could that be causing the issue? I'm going to keep going over and see if I can locate what's wrong. To add to the information though, the skeleton and preview animations are showing the gun in the correct socket but when trying to play the game it is out of view to the owner and shoots from the floor level.
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
@jimothywayne I already checked that this all works in 5.4. I could've missed something but I don't think so. 🤔
@jimothywayne
@jimothywayne Ай бұрын
​@@MizzoFrizzoI figured out what is happening. When we changed the FirstPeronMesh with the MH arms, we updated the Anim Class to the "MH_FirstPerson_AnimBP." The weapon component BP is getting the anim instance and casting to the "FirstPerson_AnimBP." we need to update to function to cast to the "MH_FirstPerson_AnimBP." Easy fix and I may have overlooked it in the video? Either way I got it working again on my end! Time to finish the video 😁
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
@jimothywayne Oh yeah of course. Stupid cast! You should be able to delete that cast and everything after it...
@carbon999
@carbon999 27 күн бұрын
Why when I download the metahuman it doesn't give me all the files.
@MizzoFrizzo
@MizzoFrizzo 27 күн бұрын
No idea
@the_abc_b0mb3r8
@the_abc_b0mb3r8 Ай бұрын
When I imported my meta human I don’t have just arms. His whole body is m_tal_nrw_body 😬 think I messed up
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
I just downloaded a metahuman in 5.4 to check if they've changed to one mesh and it hasn't changed. Not sure what you've done to get that result!
@Morwag_Scrums
@Morwag_Scrums 19 күн бұрын
21:50 IK retargeter you are using does not look the same as the one I have in 5.4...
@MizzoFrizzo
@MizzoFrizzo 19 күн бұрын
5.4 has automatic retargeting, so just use that instead...
@gaigelarock3970
@gaigelarock3970 3 күн бұрын
Pulling at hairs here. I've made it to the *adding socket* "grip point" and now when my character picks up the gun, I can see from the second window I'm holding the weapon, but the weapon does now show up on the bottom right corner. I can shoot but the balls seem to be angled down. Adjusting the "grip point" does not work. Adjusting the "handr" does not work. I could throw the gun horizontal in front of camera and it does not show up and still shoots angled, to the floor. I know I messed up somewhere but I'm out of options
@MizzoFrizzo
@MizzoFrizzo 3 күн бұрын
I'm so sorry about this, but I think it's a difference in 5.4 that I failed to address. Please just continue on with the series and it should be fixed, but if you want to try fix it first before continuing please check out the following videos at their respective timestamps: kzbin.info/www/bejne/nHPNfp5pe6mMfas (8:39) kzbin.info/www/bejne/nKiop56grLWXmbc (2:00)
@gaigelarock3970
@gaigelarock3970 2 күн бұрын
@@MizzoFrizzo don't get me wrong your video is great. I don't know where to back track to figure out what I did wrong lol but I'll continue with the series. When everything is said and done I'll message ya and keep ya up to date with the progress
@MizzoFrizzo
@MizzoFrizzo 2 күн бұрын
@@gaigelarock3970 I'm saying that I did miss one difference with 5.4. Are you using 5.4?
@gaigelarock3970
@gaigelarock3970 2 күн бұрын
@@MizzoFrizzo yes sir. 🫡 It's been a pleasure following along with your videos
@MizzoFrizzo
@MizzoFrizzo 2 күн бұрын
@gaigelarock3970 Shucks man, you seem real nice... You know for a limited time I'm offering lifetime access to my Discord to the first 150 people who make a one-time payment of $10USD. There's other really nice and really helpful dudes there and it's growing every day. Head over to my Patreon to jump on boardif you'd like: www.patreon.com/MizzoFrizzo
@Lusiirealworld
@Lusiirealworld 2 ай бұрын
Where are you mannn, We Miss you...
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
I'll be back pretty soon. 🥲
@UnrealAnderson
@UnrealAnderson 2 ай бұрын
Hi when will part 3 be up? :)
@MizzoFrizzo
@MizzoFrizzo 2 ай бұрын
I'm going through some stuff right now so I don't know. Hopefully in the next 7 days..
@ss_ramsay
@ss_ramsay Ай бұрын
Hey, just wondering how everything is going?
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
My girl is going traveling indefinitely and it's a major bummer, but I am coming to terms with it and have ordered a Quest 2 which is exciting because I can mess around with that and maybe make some VR tutorials. I'm hoping to continue the series very soon... 🙂
@ss_ramsay
@ss_ramsay Ай бұрын
@MizzoFrizzo sorry to hear that, I'm glad you've found some light in the tunnel. I can't wait for some new content :)
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
@sebastienramsay9099 I'll be just fine, so don't worry there'll be content for years to come (as well as games I intend on releasing). 😁
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
@@ss_ramsay Thanks for asking... How are you, my guy?
@WingsAndWindsAviation
@WingsAndWindsAviation Ай бұрын
please make a 5.4 version of it
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
I did that already: kzbin.info/www/bejne/nHPNfp5pe6mMfas
@WingsAndWindsAviation
@WingsAndWindsAviation Ай бұрын
@@MizzoFrizzo no like the part 2 one
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
@@WingsAndWindsAviation It's not necessary.
@_Marcel_28
@_Marcel_28 Ай бұрын
@@MizzoFrizzo i think what can be an problem here is that we dont have to select quinn at retargeting, it must be the arms otherwise other anims come out. @WingsAndWindsAviation was that an point bringing problems?
@MizzoFrizzo
@MizzoFrizzo Ай бұрын
@@_Marcel_28 Uhhhh, what?
⬅️🤔➡️
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