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In this tutorial, which is Part 2 of my How To Make A Multiplayer First Person Shooter In Unreal Engine 5 tutorial series, I show you how to take a Metahuman from Quixel Bridge, export the skeletal mesh, open it up in Blender and make the necessary changes before importing the altered mesh back into UE5, as well as make some changes to our third-person character mesh, namely the vertical aim offset, to make it look much more realistic.
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Part 1 (UE5.3 version): • How To Make A Multipla...
Part 1.1 (UE5.4 version): • How To Make A Multipla...
Part 2: • How To Make A Multipla...
Part 3: • How To Make A Multipla...
Part 4: • How To Make A Multipla...
Part 5: • How To Make A Multipla...
Timestamps:
0:00 - Intro
1:19 - Import metahuman
4:45 - Export metahuman mesh for use in Blender
8:08 - Import mesh into Blender and make changes
11:31 - Export altered mesh from Blender
12:34 - Import altered mesh into Unreal Engine
14:53 - Make additional changes to mesh in Blender
16:45 - Export altered mesh from Blender
17:40 - Import altered mesh into Unreal Engine
18:18 - Retarget animations/animation blueprint for FPS arms
23:01 - Move camera forward
23:40 - Add socket to FPS arms
26:58 - Improved vertical aim offset and mesh transform
36:31 - Outro