If you're using 5.4 please follow my updated version of this tutorial, as it addresses some small changes that may make following along with this tutorial somewhat tricky: kzbin.info/www/bejne/nHPNfp5pe6mMfas The Military Weapons Dark and Military Weapons Silver asset packs are not available on Fab due to being long-abandoned by their creator. I have zipped a blank project with both weapons packs and uploaded it to Drive for use with my tutorials. Download it via the link below, extract the project and open it, select both weapons pack folders and right click then 'migrate' and select the 'content' folder of your project to add them and follow along. 🙂 drive.google.com/file/d/1mWnQoWsF15rccD63gwmpsxtZpn83B_2U/view?usp=sharing Full access to our Discord server, Mizzo's Dizzo, is now available for just $1.50 per month... 🤯 Head over to my Patreon and jump on board: www.patreon.com/MizzoFrizzo
@hernanramirez112010 ай бұрын
Thank you friend, I hope you continue uploading content for a long time because you are very good at what you do. Thank you!!!
@PitchforkAcademy10 ай бұрын
Thanks for the donation! 🙏
@mb.3d67110 ай бұрын
Thanks!
@PitchforkAcademy10 ай бұрын
Oh wow thank you so much! 🤩
@natecoet329110 ай бұрын
Nice to see you try on something new and fresh. The finals does have interesting mechanics. Covering the fundamentals would be a great start like replicating fire, movement and the basics :)
@Zush10 ай бұрын
Thanks for this video. Very well detailed in showing how to get started in a FPS project (which is often one of the hardest parts.) Subscribed
@uwaisismail2728 ай бұрын
I genuinely think you do post the best tutorials on youtube for UE5
@PitchforkAcademy8 ай бұрын
That's incredibly kind of you to say! 🫶
@Stick_TheStick10 ай бұрын
This is the perfect tutorial at the perfect time. Thank you!
@yimeezy16 күн бұрын
I like the finals gameplay in the intro, the finals is the game i want to base mine off of but a battle royale game
@Keagan-o2m15 күн бұрын
Can you please help me,I don’t have the boolian variable “get has rifle”
@Keagan-o2m15 күн бұрын
Or the weapon variable
@yimeezy15 күн бұрын
@Keagan-o2m try watching his part 1.1 of this series, it’s updated for the more recent engine that doesn’t have those variables i believe
@chuckymerchant23610 ай бұрын
I've been doing the FPS tutorials and got as far as the animations for the pistol and realised I want to be able to kick doors and climb buildings and just generally things I need to see the legs for. I'm gonna take what I've done so far as a learning curve (and I've learned a LOT from those first 8 episodes) so hopefully this is gonna be the one I need to follow. Can't wait!
@PitchforkAcademy10 ай бұрын
I'm trying to think of ways of doing legs, but to get some free ones we might have to take a metahuman into blender...
@chuckymerchant23610 ай бұрын
@@PitchforkAcademy I would honestly be so grateful if you could incorporate that. Do you have a discord or a way of getting in touch? I'd love to show you what I made with the metahuman tutorials
@chuckymerchant23610 ай бұрын
@@PitchforkAcademy Soooo...I actually done it 😮 and I never even had to open Blender. You've taught me enough to just try shit and see what sticks and I can now kick open my doors and you can see it. It's gonna look ridiculous in multiplayer but it is what it is.
@PitchforkAcademy10 ай бұрын
@chuckymerchant236 Post it in the facebook group so I can see? MizzoFrizzo Tutorial Discussion
@chuckymerchant23610 ай бұрын
@@PitchforkAcademyI will do man
@EpicNukeOfficial10 ай бұрын
Just what I have been looking for! Thank you! 👍
@zd_zma7 ай бұрын
Heres a sub. Looking forward to more of these. (Mainly fps related stuff. Although I'm interested in third person as well)
@CrypticNord7 ай бұрын
Great series and great work sir. Keep it up.
@diogo1990fernandes8 ай бұрын
Love this video, unlike some youtubers I saw, you explain better, have patience and the results are as expected. I only don`t understand how do you branch in 20:25 ... how to add that point over the blue line.
@PitchforkAcademy8 ай бұрын
Double click on it. 🙂
@Frowst6 ай бұрын
Double click on the line.
@MaxStudioCG202310 ай бұрын
hi.. but didnt you have a FPS tutorial ? or that is just single palyer and this one will be multiplayer as i understand
@PitchforkAcademy10 ай бұрын
Correct
@mb.3d67110 ай бұрын
awsome work Ill be following along on this one!
@alternativehats39269 ай бұрын
Heck yeah man! Jumping in on this. One thing I'd like to see is classes like the light, med, heavy in The Finals.
@PitchforkAcademy9 ай бұрын
I was actually thinking about doing this! It shouldn't be too difficult... ✌️
@alternativehats39269 ай бұрын
Yes! Thanks for doing these man. Do you have a discord sever or anything for your followers?@@PitchforkAcademy
@M1rr0xXx7 ай бұрын
Could you do a lesson on procedural aiming? So as not to make the aiming animation for each weapon. I really like your lessons!
@ss_ramsay8 ай бұрын
24:30 I cannot thank you enough for this :)
@begolu99075 ай бұрын
Good work, i like ur tutorial
@TheRetroEditorOfficial8 ай бұрын
It says the animation pack is only available for 4.4-5.2?! I really need this tutorial but idk what to do
@PitchforkAcademy8 ай бұрын
I show you exactly what to do in the video, my dude.
@TheRetroEditorOfficial8 ай бұрын
@@PitchforkAcademyoh tysm! I’m installing 5.4 rn hopefully it works cus I love your work bro 🤞🏻
@PitchforkAcademy8 ай бұрын
@@TheRetroEditorOfficial I recorded an updated version in 5.4: kzbin.info/www/bejne/nHPNfp5pe6mMfas
@TheRetroEditorOfficial8 ай бұрын
@@PitchforkAcademy got it
@TheRetroEditorOfficial8 ай бұрын
@@PitchforkAcademy I’ve been tryna make a shooter but like every object possible is a weapon so glasses spray bottle etc
@zerohcrows10 ай бұрын
@damianczapla83593 ай бұрын
6:31 I'm stuck at later point because I don't have component: HasRifle 😢 from the beginning like in your tutorial. Can I make it by my own?
@PitchforkAcademy3 ай бұрын
@@damianczapla8359 Are you using 5.4?
@JC7_7Ай бұрын
I had the same problem
@SergeiSerison387Ай бұрын
Hi, I want to do the same thing but in split screen mode. Which node can be used instead of «Is locally controlled» to attach rifle to the third person character socket?
@schalky1829 ай бұрын
Great tutorial. Just wondering what is the benifiet of doing it this way with two separate meshes as appose to the true fps that you have done in the past?
@PitchforkAcademy9 ай бұрын
It gives you more control over what the player sees and reduces jittering in the arms because they are parented to the camera and their rotation doesn't need to be replicated. 🙂
@Keagan-o2m16 күн бұрын
Please help it says the character reference is not compatible with the get has rifle node
@JC7_7Ай бұрын
Hello sorry to be a pain but for some reason my gas weapon Boolean just wasn’t there and I tried something but nothing is working
@peejayclip2 ай бұрын
It look amazing
@Courtesy.8 ай бұрын
Im stumped, I am in v5.2.1 and when I go into my BP_WeaponBlueprint I do not see the set weapon/target/self
@Courtesy.8 ай бұрын
got it, just had to switch to 5.3.2
@UnrealEngine-f2t3 ай бұрын
Hi, is there a way to lock (freeze) the selection of objects in the scene, like Unity or blender? Thanks
@II-er7gj5 ай бұрын
Pitchfork Academy (MizzoFrizzo & Co.) - I want to see loadout system like it is on Call of Duty game Warzone example! Can you do that?
@julesvanmaele77767 ай бұрын
I've been using UE5 for only 4 days but your tutorials are exactly what I'm looking for. Although half of the time it's as if I'm listening to Chinese while trying to decipher the EventGraph like in the movie Arrival. but in version 5.4 I've encountered 2 obstacles: - In references I have no boolian 'has rifle' - the BP_Weapon_component is different where I can't find 'is locally controlled" Any help is appreciated! Keep up with the tutorials!
@PitchforkAcademy7 ай бұрын
That's why I recorded Part 1.1 for use with UE5.4: kzbin.info/www/bejne/nHPNfp5pe6mMfas 🫶
@julesvanmaele77767 ай бұрын
@@PitchforkAcademy Absolute star!
@Beacon-Gaming4k11 сағат бұрын
will unreal engine 5.1 work with this video?
@CreepyCurlew10 ай бұрын
Sure it's a calming notion, perpetual in motion But I don't need the comfort of any lies For I have seen the ending and there is no ascending Rise Oh, back when I was younger, was told by other youngsters That my end will be torture beneath the earth 'Cause I don't see what they see, when death is staring at me I see a window, a limit, to live it, or not at all If you could pull the lever to carry on forever Would your life even matter anymore? Sure it's a calming notion, perpetual in motion But it's not what you signed up for I'm sure there won't always be sunshine But there's this momentary beam of light You don't have to wait those salty decades To get through the gate, it's all in front of your face I'm sure there won't always be sunshine I'm sure there won't always be sunshine But there's this momentary beam of light I could cross the ocean in a fit of devotion For every shining second, this fragile body beckons You think you're owed it better believing ancient letters Sure it's a calming notion, but it's a lie...
@PitchforkAcademy10 ай бұрын
Ohhhh k... 🙃
@CreepyCurlew10 ай бұрын
@@PitchforkAcademy if you don’t understand it is a song
@PitchforkAcademy10 ай бұрын
@@CreepyCurlew Ohhh k... 🤨
@CreepyCurlew10 ай бұрын
@@PitchforkAcademy 🥝
@drakeyaeger793910 ай бұрын
O_O; ...
@GongNomStyle4 ай бұрын
how or where you get the abp_manny fps arms? I have still the arms from the ue4 mannequin... when i download the animation starter pack from unreal marketplace, i could not choose the proper last version... :(
@FuzeXOGames9 ай бұрын
Hey man! Wondering when next video will be up!?
@PitchforkAcademy9 ай бұрын
I'm not feeling very well at the moment. Hopefully in the next 7 days...
@DaniilBrilliantov10 ай бұрын
Wouldn't it be more convenient to use pre-made Control Rig for Mannequins to create the animation assets? And wouldn't "Control Rotation" node give you the same result without additional math logic on top?
@PitchforkAcademy10 ай бұрын
We will be creating animations with control rig in a future episode. No, control rotation gives you essentially the same output as base aim rotation, the key difference being that base aim rotation is, by default, replicated, so using control rotation requires extra steps.
@camilocea18386 ай бұрын
Yo bro, this tuto was awesome, it helped me a lot and learned a lot too. I have 2 problems and watching it again I saw that you didn't checked. My first problem is that only the player on the server can make headshots, the other ones only can hit the body, idk why. And the other problems is when the player on the client holds right click and sidesteps it clips, like, it get bugged and it doesn't slow at all. But really thank you so much for this tutorial.
@camilocea18386 ай бұрын
So I checked again, my problem is that the clients can't deal damage to the head of the server player, but they can deal head damage to each other, idk what is the problem tho :(
@BigGameProduction3 ай бұрын
What are you supposed to do if retarget animation assets doesn’t pop up when you right click on the animation sequence?
@PitchforkAcademy3 ай бұрын
@@BigGameProduction Why wouldn't it be there?
@BigGameProduction3 ай бұрын
@@PitchforkAcademy not sure lol literally first time launching the editor and attempting to make something but I’m running 5.4 and when I’m right clicking on the animation sequence it’s like I’m missing that entire top section you have on the tutorial
@PitchforkAcademy3 ай бұрын
@@BigGameProduction I wouldn't recommend this as a starting point. I have numerous other tutorials that are better for starting out, such as this one: kzbin.info/www/bejne/j4uxgqegjNt8m9k 🙂
Ive Got everything working... except at the end when you showed us how to make the gun move up and down my characters body snapped... do you know why?
@PitchforkAcademy9 ай бұрын
No idea. Did you go through that section of the video again?
@Xonaofficial7 ай бұрын
when you connect the link in the subtract (set pitch Rotation) node its at the bottom pin not the top . and 360 must still be entered at the top .
@TheCrookedCinema6 ай бұрын
I'm also struggling with the Boolean. I've done the tutorial almost 5 times, and followed exactly and I still cant get that Boolean to appear under variables. Is this something that's been changed on an UE update?
@PitchforkAcademy6 ай бұрын
@@TheCrookedCinema Are you using 5.4?
@TheCrookedCinema6 ай бұрын
@@PitchforkAcademy What a fast response! Kudos. I actually just found your updates video and it helped a ton! Thanks man!
@GrenadeAgent6 ай бұрын
Hi i am have trouble on the animation sequencer were you are adjusting the rife in the UE5_Idle_Rifle_Iornsigthing the Gun will not show up but I know its there because in the Skelton tree it is a child of the hand_Rsoket. The gun still shows up in the SK_Mannequin and the SKM_Manny_Simple hopefully you can help me on these issues thanks
@Furamon5 ай бұрын
Delete your socket and create again, this has helped me.
@louiscampeau782310 ай бұрын
hey was just wondering how i can do this with a meta human and thank you very much for helping us so much
@PitchforkAcademy10 ай бұрын
I'm incorporating metahumans in this series. Stay tuned and you'll learn how... 👍
@loopster403 ай бұрын
Do you have a tutorial series on how to make a game kind of like Rust? That is a complete step by step tutorial? I was trying to get ahold of another guy on KZbin to pay for his series of tutorials and he never answers me. I have no clue why he even has a page that sells his tutorials and he doesn't even answer someone trying to pay him.
@peejayclip2 ай бұрын
I would play this
@jju875610 ай бұрын
I was able to successfully link the bullets! However,When I use metahuman for "TP_Body", only the face is not displayed.(I am Japanese, so my English may be wrong.)
@6henny4437 ай бұрын
can i ask the benefits of using the fps template rather than just using the third person so you already have a mesh visible to other players? Edit-I see now the weapon blueprints and things
@PitchforkAcademy7 ай бұрын
This allows us to more easily control what the player sees, and gives you a more fluid movement as the camera can swivel. It's also easier to replicate, which is why almost every multiplayer shooter ever made has been done this way...
@6henny4437 ай бұрын
@@PitchforkAcademy cool I am new to all of this and usually see people using the tps blueprint. good stuff. I have an issue now though. I opened up 5.3.2 and i get this error: "The following modules are missing or built with a different engine version: "Breach" (My Game) Would you like to rebuild them now?"
@PitchforkAcademy7 ай бұрын
@@6henny443 I have no idea how you got that error.
@omaralhassan23008 ай бұрын
yo i have an issue for some reason i cant seem to connect the character reference to the get rifle Boolean. 15:46 i followed along pretty carefully. but I'm also on 5.4 can anyone help ?
@PitchforkAcademy8 ай бұрын
That's weird. So you changed the cast to the direct cast to First Person Character BP and changed the variable type @14:11?
@omaralhassan23008 ай бұрын
@@PitchforkAcademy yeah I just did it twice it, but there no difference.
@omaralhassan23008 ай бұрын
@@PitchforkAcademy i can put the variables in respectively but I cant connect them. and I have to tick off context sensitive tab snipboard.io/Iz6h4G.jpg but I cant connect them
@omaralhassan23008 ай бұрын
@@PitchforkAcademy I can seemingly put in the 2 variables by themselves but i cant connect them and i have to turn off context sensitivity snipboard.io/Iz6h4G.jpg
@omaralhassan23008 ай бұрын
i seem to be able create the nodes respectively but cant connect them . and I have to turn off context sensitivity snipboard.io/Iz6h4G.jpg
@YRBKq7 ай бұрын
Explanation layer, but the Rifle Idol animation is not working, pls Help :)
@PitchforkAcademy7 ай бұрын
Are you using 5.4?
@YRBKq7 ай бұрын
@@PitchforkAcademy yes, i watch part 1.1 thx
@FakeDeath_9 ай бұрын
Hmm I have everything the same but when Iook down or up it only looks up on the 2nd player screen. In first person it works correctly, any ideas?
@PitchforkAcademy9 ай бұрын
You definitely don't have everything the same. You just need to go back and find what you missed...
@FakeDeath_9 ай бұрын
@@PitchforkAcademy Idk I put -5 in divide before the Set Pitch Rotation Down and it works how it was supposed to
@PitchforkAcademy9 ай бұрын
@@FakeDeath_ Go back and find what you missed/messed up...
@seththecheeseman7 ай бұрын
make sure when you connect the link in the subtract node its at the bottom pin nit the top had the same problem
@Shibi_VR2 ай бұрын
@@seththecheeseman thank you so much you saved me from raging
@rolandariens8 ай бұрын
Im using UE5.4 and getting a problem after 20min. My Character doesn't go into Idle_Rifle_Ironsight animation (nor other animations if I change it). I adding a Print Text to see if the Has Rifle Boolean works and it does. I don't think I missed a step, could it be a problem related to the new 5.4 version?
@PitchforkAcademy8 ай бұрын
Potentially. I'll try to have a look this weekend to see if 5.4 changes anything.
@baryafe9 ай бұрын
you are my new guru
@chefffs5 ай бұрын
Legend
@Sashye11110 ай бұрын
Pls in this Tutorial making online Servers (dedicated) ❤
@vivekpatel74038 ай бұрын
If i Subscribe on pterion can get the animation you make ?
@PitchforkAcademy8 ай бұрын
No they'll go in my own game...
@DylanPlayzz8717 ай бұрын
so i am having an issue, i have done everything you did the only thing i had to do differently is add my own HasRifle Variable because it wasnt already in there. And now when i put everything together it dont do any of the animations or anything. Nothing works with changing the animations based on when i have the rifle in my hand. i dont know what to do can someone help plz lol
@PitchforkAcademy7 ай бұрын
If you're using 5.4 you have to change the weapon component BP as shown in Part 1.1...
@DylanPlayzz8717 ай бұрын
@@PitchforkAcademy I commented all of this before I realized there was an updated version so thank you for the update version
@whatsmilehahahaha6 ай бұрын
Can i upload it in playstore
@chebbbb-m5uАй бұрын
why dont i have tp var
@Noichikk5 ай бұрын
The has rifle does not exists why ?
@PitchforkAcademy5 ай бұрын
@whiteTygr_ Because in 5.4 Epic moved it to the animBP. Just keep going we will fix everything...
@Noichikk5 ай бұрын
@@PitchforkAcademy thanks do you have a discord for trouble shooting or so ?
@PitchforkAcademy5 ай бұрын
@whiteTygr_ The discord is accessible via Patreon which is linked in the description. 🙂
@chefffs5 ай бұрын
Dear new learners, please start on 5.3 then upgrade to unreal 5.4 when he does.
@PitchforkAcademy5 ай бұрын
@chefffs Nah that's not how you learn. You learn by building an understanding of what the differences are. 😉
@Noichikk5 ай бұрын
Cannot connect, character to get rifle…. Bp fps char object reference not compatible with fps anim bp Objekt Referenz
@jaydevpitroda90898 ай бұрын
i think you should make discord server
@PitchforkAcademy8 ай бұрын
I think I don't have the time lol
@grantchavez93047 ай бұрын
*promo sm* 💞
@PitchforkAcademy7 ай бұрын
???
@beatwrecker734319 күн бұрын
for those who actually listened to him and went to the "5.4 version" you have to have finished this video first as the graphs actually depend on the ones built in this video... for this reason this series was totally useless to me. hopefully it isnt for you guys.