HOW TO MAKE A PHYSICS HAND COLLIDING WITH OBJECTS AND PREVENT CLIPPING IN UE5 VR | NO MORE CLIPPING

  Рет қаралды 4,985

Yaro

Yaro

Күн бұрын

Пікірлер: 56
@yaroxr
@yaroxr 10 ай бұрын
If you want to make more collision on your hand, recreate physics asset and choose min bone size to lower numbers, you will have more precise collision (e.g. finger tips etc). But Make sure to tick "create constraints" to prevent mesh from decomposing and choose limited type off constraint. Adjust constraints to your needs.
@nellvoh
@nellvoh 5 ай бұрын
I set min bone size to "1" and my hand look broken, all my fingers fall down Fingers just hang as if broken
@perrobravomx4206
@perrobravomx4206 10 ай бұрын
You really are a GOOD teacher, also a brillant mind. I’ve been a vr dev for a while now but your tutorials are always above of me. Thank you so much for these, I really wish you big success with your career/passion!
@yaroxr
@yaroxr 10 ай бұрын
Thank you, glad you like it and benefit from it!
@tommygunn2782
@tommygunn2782 3 ай бұрын
This worked great for me! The problem you mentioned while transporting is very minimal so it's well-worth implementing this strategy in my opinion. Thanks a million! ☺
@TheRomanHydra
@TheRomanHydra Ай бұрын
In the physics contraint turn off the velocity targets, and make the strength of position target 4000 instead of 2000.
@TheRomanHydra
@TheRomanHydra Ай бұрын
I found a fix to the gliding problem. I've replied to all comments asking about it but here is my own. In the physics contraint turn off the velocity targets, and make the strength of position target 4000 instead of 2000. Also set the swings to limited instead of locked.
@MstrLAM
@MstrLAM 6 ай бұрын
If anybody has an issue where their VRPawn actor no longer seems to activate/spawn (can't see your hands, can't move around etc.) after changing the collision of the Hands, open your VRPawn blueprint, click the 'Class Defaults' button at the top center of the window and type in "spawn collision handling" in the Details tab on the right. Change this setting to "Always Spawn, Ignore Collisions".
@dwarvencurse4092
@dwarvencurse4092 4 ай бұрын
OMG, thank you! This comment is a lifesaver! You have no idea how much I needed this-you're the best!
@AdrianTabacaru
@AdrianTabacaru 4 ай бұрын
Thank you so much for this! You Rock!
@notacop1477
@notacop1477 2 ай бұрын
Thanks so much- gone are the helper objects :)))
@clutzle5356
@clutzle5356 20 сағат бұрын
This video was fantastic, thank you so much! I do have a quick question - after setting this system up, when grabbing an object and trying to throw it (releasing the hold while swinging my arm) when the object gets released it immediately smacks into the collider of my hand and falls straight to the ground. Is there a way to get around this? I was trying to set up a system that would briefly deactivate the hand collider upon dropping an item so that the object could get out of it before turning it back on, but I just could not figure out how. Any help would be amazing! And again, thank you so much for making this video!
@Freg-ld2lo
@Freg-ld2lo 10 ай бұрын
Wow thank you so much this is exactly what I've been looking for
@yaroxr
@yaroxr 10 ай бұрын
glad it helped!
@gurugames1308
@gurugames1308 25 күн бұрын
Каждый раз, когда я вижу такое интересное решение проблемы, возникает вопрос. Это костыль, или так принято делать?
@Chris-jo1zr
@Chris-jo1zr 20 күн бұрын
How would you go about adding collision physics for grabbed weapons? so a gun would collide with objects and act the same way as this with the hands. EDIT: I just had to enable the same physics options that would be for the hands but on the weapon BP(mesh) when grabbed and also used a custom event in the VR Pawn that would send through the weapon mesh component to the VR Pawn and set the second component on the physics constraint.
@JerryDaMouse07
@JerryDaMouse07 Ай бұрын
Step one to Trying to recreate the Arkham Shadow finger physics
@superp8380
@superp8380 Ай бұрын
I noticed a problem when you activate hand collision. If I walk in real life moving my body, it seems that the capsule of my character don't move, so the hands collide with an invisible mesh that I think is the player capsule. Is there a way to move the capsule to follow the player when the player physically move?
@vituralrealism5505
@vituralrealism5505 10 ай бұрын
This is great. You should make a tutorial on smooth movement via the joysticks.
@yaroxr
@yaroxr 10 ай бұрын
There is one on GDXR
@catdaddymagic
@catdaddymagic 7 ай бұрын
I was almost done when I noticed that my RIGHT hand was there and good, yet my left hand wasn't. I looked around and saw it. Rolling away from me. I just accidently misnamed something, but the moment where I could see my left hand, still controllable, rolling slowly away from its own body was hilarious. Great video! It was exactly what I needed! (Still don't know how to stop the hands teleporting issue mentioned at the end however. Was that put in a video I didn't see?)
@yaroxr
@yaroxr 7 ай бұрын
Nah, it is not put, but i have the solution in discord, dm me I will show you it)
@juancarlosgaribaldi2237
@juancarlosgaribaldi2237 6 ай бұрын
@@yaroxr Hi! I've got the same issue.
@DECKSER1
@DECKSER1 3 ай бұрын
When I move my hands too much they just fly away. Is there a way to stop the hands from moving when I'm not touching anything?
@n19920415
@n19920415 5 ай бұрын
8:00 Hi! What would be a possible solution to address that problem? Any chance you could point me into a direction please? I checked the other videos but didn't find anything. Btw all videos are very good! Thank you broski! You rock
@mudaramanaruchira934
@mudaramanaruchira934 4 ай бұрын
did u find a solution for that issue
@TheRomanHydra
@TheRomanHydra Ай бұрын
@@mudaramanaruchira934 In the physics contraint turn off the velocity targets, and make the strength of position target 4000 instead of 2000.
@InnerspaceX
@InnerspaceX 10 ай бұрын
Another great tutorial, thanks. 300. sub incoming :)
@yaroxr
@yaroxr 10 ай бұрын
Looking forward, thank you
@kolbaska9681
@kolbaska9681 9 ай бұрын
hi, I tried to combine the code from this video and the video where you created a rock climbing system and I get this( Blueprint Runtime Error: "Accessed None trying to read property Hand Mesh". Node: Set Relative Transform Graph: RealseHandMesh Function: Realse Hand Mesh Blueprint: GrabComponent
@Freg-ld2lo
@Freg-ld2lo 10 ай бұрын
I would love a tutorial on holding/grabbing physics objects with this system. Maybe its as simple as parenting the object being grabbed to the hand? It would be nice if as soon as I grab the cube it didn't pass through the table.
@yaroxr
@yaroxr 10 ай бұрын
I am making it in the next video)
@SkribblerStudios
@SkribblerStudios 8 ай бұрын
❤‍🔥 thank you
@yaroxr
@yaroxr 8 ай бұрын
Of course)
@TrustFailsNow
@TrustFailsNow 6 ай бұрын
very nice
@SilentJinxStudio
@SilentJinxStudio 9 ай бұрын
cant wait till vr vehicles. bikes or cares.
@nellvoh
@nellvoh 5 ай бұрын
Currently, my hands, when moving, swing. Where can I change it so that they stay in place, without the “acceleration” effect, i.e. when I go forward, my hands stay behind for a while and then go forward
@TheRomanHydra
@TheRomanHydra Ай бұрын
In the physics contraint turn off the velocity targets, and make the strength of position target 4000 instead of 2000.
@daylightwastaken
@daylightwastaken 7 ай бұрын
What if I want it to be able to move the player too? (example: pull body over object using hands)
@yaroxr
@yaroxr 7 ай бұрын
Watch my last tutorial, the logic is the same, but you just apply rag doll to the body.
@GTCTBMYT
@GTCTBMYT 10 ай бұрын
finding this was like a gold mine but ik i have a gorillatag pfp but i dont play it anymore im now a vr ue5 dev thanks to this guy and contractors VR
@realchrishawkes
@realchrishawkes 4 ай бұрын
Appreciate the tutorial but my hands were too laggy.
@TheRomanHydra
@TheRomanHydra Ай бұрын
In the physics contraint turn off the velocity targets, and make the strength of position target 4000 instead of 2000.
@l.p.gamingp.t.x.9550
@l.p.gamingp.t.x.9550 10 ай бұрын
can i use this metod on a body ik?
@yaroxr
@yaroxr 10 ай бұрын
I think, if you use my tutorial, you will have to play with variables (dynamic hand variables), I also think how to do it, try to ask chat gpt
@l.p.gamingp.t.x.9550
@l.p.gamingp.t.x.9550 10 ай бұрын
will you making a physics based stabbing? (the sword that insert into an object). I can make this on unity but on ue i dont know how to start.
@yaroxr
@yaroxr 10 ай бұрын
@@l.p.gamingp.t.x.9550 there is a code in vr expansion plugin for that
@l.p.gamingp.t.x.9550
@l.p.gamingp.t.x.9550 10 ай бұрын
@@yaroxr thanks
@yaroxr
@yaroxr 10 ай бұрын
@@l.p.gamingp.t.x.9550 can’t make tutorial on it now, having some other videos, I will include it into the vote
@catlikerobot
@catlikerobot 7 ай бұрын
i can't find 1x1x1 boxcenteraligned mesh
@catlikerobot
@catlikerobot 7 ай бұрын
nvm! I found a 1x1x1 box center aligned by adding templates to the project one by one within the feature or content pack! Following your tutorial, the hand no longer clips through the mesh successfully. I would like to achieve the same behavior with a metahuman, but I'm not sure how to do it. Can you help me with that?
@yaroxr
@yaroxr 7 ай бұрын
Take any mesh
@tommygunn2782
@tommygunn2782 3 ай бұрын
Or just check "Show Engine Content" in your content browser, then go back and it will appear there.
@levexe
@levexe 5 ай бұрын
😍
@thaliadezi4352
@thaliadezi4352 8 ай бұрын
Promo>SM 🔥
@yaroxr
@yaroxr 8 ай бұрын
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