I swear, every time I go look for something I want to do in Unreal Engine, one of your videos is exactly what I am looking to do! They are great. The one suggestion I have for you is to use Tools -> Debug -> Widget Reflector -> And update Application Scale to make it easier to follow your videos.
@robertnalley10 ай бұрын
Hey! A minimap tutorial that actually works. Thank you.
@JasonBristol2 ай бұрын
Thanks! Instead of checking "owner no see" you can check "visible in scene capture only" instead
@rystiya7262 Жыл бұрын
Thanks!
@GorkaGames Жыл бұрын
Thank you so much!! I really appreciate it!! 🙏🙏
@ziroAU2 жыл бұрын
awesome video as always! the thing i love most about your vids is you show us how to do the bare minimum we need, allowing for all sorts of customization or edits
@GorkaGames2 жыл бұрын
thank you man!! yeah exactly I always make my tutorials sraight to the point, and then each one can customize it and add what they like!
@Ruebler12 жыл бұрын
Very useful feature and nice tutorial ^^ Your tutorials are exactly what I need
@GorkaGames2 жыл бұрын
thank you!! Im glad that you find them useful!
@lorna04 Жыл бұрын
Genuinely helping me so much with my uni work, your videos help me so much! Thank you!
@Michichael2 жыл бұрын
Much appreciated - this filled in some blanks of what I was trying to do with a rear view mirror. :)
@GorkaGames2 жыл бұрын
my pleasure!! great!
@davidsky353611 ай бұрын
So clear and easy to follow. Fantastic work bro!
@nandakishorsd6731 Жыл бұрын
What about multiplayer mode? Will other players see that arrow sprite? If so how can we fix them?
@Femaleko2 жыл бұрын
😃😃 LETS GO.. Really gona need in future
@GorkaGames2 жыл бұрын
😄💪
@LoonasHusband Жыл бұрын
Another thing you can do for the player being seen on the minimap: So, just like what we did for the player indicator: Go to Rendering > Advanced. Instead of checking "Owner No See" check "Only Owner See". That way the player can see themselves, but the camera attached to the spring can not.
@pubggame7264 Жыл бұрын
What a clean tutorial ❤
@juliustaniguchi Жыл бұрын
Thanks! Do you know how to set it so that this widget wouldn't show up on the start menu? (start menu on different level)
@stormrungaming6 ай бұрын
Is there a way to hide the players shadow on only this camera? Note: I turned off dynamic shadows on the mini map camera and it took away all shadows on that 1 camera view. it looks nicer and give better performance too.
@stormrungaming6 ай бұрын
This still works in 5.4
@DarknessOftheTower5 ай бұрын
@@stormrungaming thank you had the same probeblems
@Native_Creation24 күн бұрын
I was looking for this, good call
@creakyvibez0003 ай бұрын
There is no user interface blend for the material in 5.4, what do i do now?
@MythAndMirage9 ай бұрын
Great video, particularly the portion regarding the sprites. Thank you!
@rocketpoweredchimpgamesphi77989 ай бұрын
Gorka delivers as usual! P xx
@epic-quest-talesАй бұрын
If you have problems with the scene capture camera losing the arrow indicators for the player and the enemies when enemies come close to the player capsule,the culprit is the spring arm, since it moves the camera,the workaround is not to use it at all, just parent the camera to the top of the player mesh.
@dietz336 күн бұрын
or remove collision test in the spring arm , cause when u bind the camera to the mesh it changes north ,east , etc ...
@Opt4grunt10 ай бұрын
Awesome video, brother. I dont know if you know this, but you are teaching future developers. 👏
@Rabbit142 жыл бұрын
Awesome, saw tons of these tutorials and all where a mess on youtube.
@GorkaGames2 жыл бұрын
I`m glad that you find my one useful!!
@ResonanceRebirth Жыл бұрын
Is there a way to add 'markers' on mini map?
@Birdscolony2118 ай бұрын
How can I highlight the target kn the minimap? I have some targets in my game where player need to shoot the target in order to win so i want to highlight the location of the targets that where they are located
@liliamnycastrodominguez83932 ай бұрын
great tutorial, i followed it to the letter and i got it just like the video but in my case it is not an open field, my game takes place in an indoor space with a ceiling and i need to see the internal layout. Is there a way to cut the ceiling for the minimap view?
@orrigine78342 ай бұрын
Very nice tutorial ! I love it thanks ! But one question, how do you make de "background" of the 3D world that is black and doesn't have texture to actually have one ? Because when I am close to the edges of my map, there is a black background with the message "Your scene contains a skydome mesh with a sky material but it does not cover that part of the screen" thanks !
@lillebror72122 жыл бұрын
nice vid super helpful
@GorkaGames2 жыл бұрын
thank you!!
@sampsonarchibaldclaxton78722 жыл бұрын
Really strong! Thanks for the tutorial.
@GorkaGames2 жыл бұрын
my pleasure man!!
@AliBounds2 жыл бұрын
Awesome video glad I could locate it.
@GorkaGames2 жыл бұрын
thank you as always!!
@dkulinertours3022 Жыл бұрын
Can you give an example of how to make name text in the maps section, floating text...
@wolfiedgr8t2 жыл бұрын
Nice man 👍
@GorkaGames2 жыл бұрын
thanks!
@Rehd662 жыл бұрын
I’ve been struggling with unreal. Currently using Game Creator 2 on Unity, but you make Unreal seem doable to me
@GorkaGames2 жыл бұрын
Unreal engine is actually much simpler when you start to make things with it. I have been using Unity for a long time too, and I have to say that UE is much more powerful in my experience
@ORTyOW2 жыл бұрын
Congrats on reaching 7k subs! 👍👍👍✨✨✨🎉🎉🎉
@GorkaGames2 жыл бұрын
thank you so much!! 💪 I really appreciate it!!
@shawnallbritton60110 ай бұрын
When you jump around with the player it still shows the shadow on the minimap of the player mesh. Has anyone figured out how to make it so just the cursor and no the player itself is rending on the minimap? Great tutorial as well! Thank you
@TopsonNoble2 ай бұрын
In the Character Blueprint, select the character mesh component, go to the details panel and find the Rendering tab >>> Advanced tab >>> Enable 'Only Owner See', that way the character will not be visible in the Mini Map
@Native_Creation24 күн бұрын
@@TopsonNoble main issue is that any child classes from character will also be invisible
@shakir0x002 жыл бұрын
Thanks for the video 😍…… please make a course to teach c++ 😇
@GorkaGames2 жыл бұрын
my pleasure!! yeah I actually got a very basic beginner guide: kzbin.info/www/bejne/fn_JoX58erdlnqs But if you want I will make more!
@xionnine2 ай бұрын
Awesome, how would we do this with multiplayer?
@DailyPaily2 жыл бұрын
Easy, Thanks !
@GorkaGames2 жыл бұрын
my pleasure!!
@fios45282 жыл бұрын
Do you have any ideas for how we could do a minimap when underground? In this implementation the roof would obscure the camera
@AvB.832 жыл бұрын
Not sure about full underground and I have yet to try that, but at about 08:58 he sets the arrow to "Owner not see", which he uses to make the arrow visible for the minimap camera, but invisible for the player. But directly under that option there is a "ONLY owner see" option which I imagine could work with relatively simple indoor/underground maps where you would set the ceiling to "only owner see", thus making it visible for the player, but invisible for the minimap camera. Again, I have not tried that yet, I don't even know if static meshes have that option as well or if it is only for sprites, but in my mind that sounds like it might work. If it does: for multiple stories of indoor enviroment you might have to switch that on/off via script according to what level your player is on.
@MrSmashmasterk Жыл бұрын
Try duplicating the materials on your obstructive objects like walls, and then clicking off the two sided option within the duplicated materials. Then apply the duplicated materials to your objects that you want the camera to see through.
@monkeyvr1109 Жыл бұрын
Awesome video! By the way can you make a vid where you click on the mini map and it opens to full screen. Thanks
@FD3N12 жыл бұрын
Thanks for the video 🤩 Can you make a tutorial about shooting and affecting enemies
@GorkaGames2 жыл бұрын
yeah man! I actually have a tutorial where I cover this on! kzbin.info/www/bejne/fJbLd4CaqM5ql6M
@stevematkin44139 ай бұрын
what is the sprite texture size? my ue5 keeps on crashing when I add the sprite image in the viewport
@TF2Michal Жыл бұрын
Can you make work it in vehicle too? (Vehicle in and out tutorial what you make)
@sofiayanezperteagudo5380 Жыл бұрын
Great thank you so much! The heigh of the spring arm seems to be capped at -70, do you know how to even get a higher view ?
@BluboxBattleSquad7 ай бұрын
I think you can only change by the Ortho Width of the camera itself, not the spring arm length
@ethantatum731515 күн бұрын
bro, i cant find a green arrow with a translucent background for the player indicator. Does anyone know what I should do
@dean_read2 жыл бұрын
TAHT IS REALLY GOOD
@GorkaGames2 жыл бұрын
thank you!!
@xineva Жыл бұрын
Hello. how to automatically rotate minimap with person. For example: If character turns left after that mini map should turn left too. Pls help
@jagolawgaming3377 Жыл бұрын
great video just one issue, if you enter a building with a roof the minimap icon disappears becasue it can be seen through the ceiling, any solutions? thanks
@DevilFruitJourney11 ай бұрын
Maybe you neer to Check if something is under thr cam. If yes another camera which is inactive should be activated maybe nearer to thr Player. Just an idea.
@donoparadiseYT Жыл бұрын
Hey when I go to chance the sprite material and search “sprite” nothing pops up what did I do wrong?
@alraffa50904 ай бұрын
Did you convert your static mesh into a Sprite ? right click your static mesh and convert it.
@CTRLSWAY8 ай бұрын
How can i get the minimap to rotate with the owner camera ?
@rikythebombera73862 жыл бұрын
Hello, I just wanted to ask how you learnt to do all the things. I was searching for someone online to teach me, but I was wondering how you got this good. Sorry if I made mistakes I am italian :(
@GorkaGames2 жыл бұрын
I started with Unreal Engine 4 back in 2015 as a hobby and with tuorial. 2 years later I started in Unity and got a professor and made a few games including a comercial game etc until a year ago where I got back to UE. ANd from all that I learned through those 7 years well here I am!
@Lawltutorial Жыл бұрын
Greate Tutorial! That`s exactly what I need. Simple, Easy to Build by myself and well explained. Well Done!!
@Lawltutorial Жыл бұрын
How to add icons and NPCs to show on our Minimap?
@danielgiambattistelli738011 ай бұрын
the problem with this is that sprite does not work with raytrace. in my case I can not disable it. what would be a solution for that? I have tried with a widget instead, everything seems fine in editor, but in play mode the texture does not update. the arrow is stuck in the start position. Also in my case im not using a springarm, I have the camera projecting from high up in 000 coordinates.
@magegames62028 ай бұрын
do you have one for a world map like in a widget that would just show the whole map
@katharsis2449 Жыл бұрын
Hi great and simple tutorial i was wondering how can i add icons for enemies to show on the minimap?
@callatogames Жыл бұрын
I have 2 camera’s attached to my pawn, with 2 different spring arms. First one is main camera, second one is “SceneCaptureComponent2D” for Radar Camera. I want to see my enemies paper sprite components from the radar camera but not from the main camera. Is it possible with using blueprint only? How can i make the logic? Both cameras should work at the same time. Thanks for any help…
@specops2925 Жыл бұрын
your videos help me so much! Thank you can u do for big map in widget
@Viiner784 ай бұрын
I am trying to do the same with a car game, but every time I go into the event graph, it is just empty. How can I fix that?
@Sachinunreal8 ай бұрын
How will it work for multiplayer?
@fareed7786 Жыл бұрын
Amazing tutorial ! I'm having a slight issue where my game starts with a cinematic camera animation over the player and that camera can see the sprite icon. The other camera that I use for drone mode can see the sprite icon too. How do I make the sprite icon disappear in my other cameras?
@frictiongamestudio72172 жыл бұрын
How about a series of remastering a game with its missions
@GorkaGames2 жыл бұрын
oh that would be cool actually! I will think about it, but it will demand a lot of time, but well see!
@DolzzDesign Жыл бұрын
You rock!
@alexpoc Жыл бұрын
i'm interested in how to focus on owning player in a multiyplayer game scenario
@tamasfodor2312 Жыл бұрын
Amazing video thank you :D One question? How could I make the mini map circular?
@DantexProject11 ай бұрын
In your TextureRender Material set the Blend Mode to Translucent. Add RadialGradientExpontenial to the Opacity Input. Make TexCoord to the UVs, Make Two Paramteres and set them to 0.5 with an Append to the CenterPosition. Another Param also 0.5 to Radius and the last Param with Value of 100 to Density. Create Material Instance and use this in your widget. Now the map is Circular :)
@PokeAmp7 ай бұрын
how do i make it round not square ?
@Native_Creation24 күн бұрын
You'd have to go into the material and you can mask it out, or you can make it a rounded Square in the Widget and set the Blend mode to translucent in the material (setting Alpha to opacity)
@CyberWu-i1m Жыл бұрын
Hi, Thank you for this video. I have a question, how to hide the indicator because I have other cameras in the levels and we see the indicator. "Hidden in game" cannot be used otherwise the indicator is no longer visible on the map. Do you have a solution please?
@CyberWu-i1m Жыл бұрын
I found it, you have to check it out : "visible in scene capture only.
@robert.lafferty11 ай бұрын
Thank you for sharing @@CyberWu-i1m ! I was trying to figure out how to hide other indicators in a multiplayer game (not sure if that's the same use case you were asking about). Your tip helped solve that! Thanks!
@CyberWu-i1m11 ай бұрын
It's great if it unblocked you@@robert.lafferty
@fenyxfirepower444110 күн бұрын
i have main menu. and when i start the game the minimap its visible in the main menu. how can i fix that
@kartiksaini-xn6ke2 жыл бұрын
I love your tutorials and have learnt a lot from you. Can you please create a tutorial for a car racing game? 😄
@GorkaGames2 жыл бұрын
thanks and I`m glad that you are learning!! Yeah absolutely i will note it down. Any especial similar games in mind, like super mario, need for speed etc?
@kartiksaini-xn6ke2 жыл бұрын
@@GorkaGames Need for speed
@kiddskate122 жыл бұрын
Hello i am not sure how to implement the minimap while having the start menu on another menu. for me it isnt working and i do not see the mini map
@jiggyspice6809 Жыл бұрын
Does this work for multiplayer?
@wolfwirestudios7 ай бұрын
Doesn't show up in packaged game for some reason.
@chinccw45292 жыл бұрын
my Minimap Became very dark in some places, i tried to mess with manual exposure settings in the MinimapCamera to give more brightness but it doesn't do anything.
@GorkaGames2 жыл бұрын
yeah.. depending on the scene it might get affected by lighting. I would suggest to create a simple post process material to the camera
@chinccw45292 жыл бұрын
@@GorkaGames i tried but it still didn't affect anything, not sure how it works. anyway, i fixed it by changing Capture Source to BaseColor In RGB.
@sampsonarchibaldclaxton78722 жыл бұрын
If I try to apply this to enemies, what do I need to do to only show the enemy sprite in the minimap and not over the enemy's head?
@GorkaGames2 жыл бұрын
you would need add the sprite into the enemies head and then just mark the spirte as "owner no see. This is the only workaround that doesnt involve custom render shaders
@sampsonarchibaldclaxton78722 жыл бұрын
@@GorkaGames that was my initial thought, but it still appeared in the game.
@HoodieGreg2 жыл бұрын
When I do this in a First Person gametype, the sprite moves with the first person camera. Is there a solution to this to anchor the sprite to make it stay positioned above the player? Edit: I have fixed it, instead of having the sprite as a child to the mesh in 1st person, child it to the capsule. It works the same and there's no issues when looking!
@GorkaGames2 жыл бұрын
yeah try to re-parent the sprite by moving it outside of the camera and mesh components and just place it inside the capsule parent
@HoodieGreg2 жыл бұрын
@@GorkaGames haha I figured it out, I appreciate the help!
@MrSmashmasterk Жыл бұрын
I have no idea why but my minimap is invisible. Things like sphere collisions will be displayed on it though. I am clueless!
@gatheringmatter4289 Жыл бұрын
Could you do a tutorial on map waypoints? Like if I put a sprite over an object, it will show up on the map, but how do I make it to where the sprite will be on the edge of the minimap until I get close enough? Thanks :)
@ComfortZoneComic Жыл бұрын
Not like this
@trucsetastuces93582 жыл бұрын
Thanks you a lot , you did a good job, +1 follower Edit - I was already following ^^
@GorkaGames2 жыл бұрын
haha thank you so much man!!
@diogoferreiramariano6105 Жыл бұрын
Obrigado, Parabens
@maniac0cj10 ай бұрын
Nice video, P.S. when adding a sprite with Raytracing enabled will crash UE. :( no fix as yet
@jacquecortez5014 Жыл бұрын
I couldn't figure out how to make my player indicator sprite transparent. I was just a arrow with black background as a square. But thank you so much. I have a mini-map.
@FPChris Жыл бұрын
Is there a way to real time grab the entire open world map for fast travel?
@Ethan3482 жыл бұрын
Yo! The minimap works perfectly for me. However, I'm having issues with the main menu itself. So when I start the game from the Main Menu, the minimap loads there as well. I'm a total novice so I don't exactly know what to do. Your help would be appreciated. UPDATE: I added the mini-map via the Level Blueprint. Doesn't seem to mess with my main menu anymore.
@GorkaGames2 жыл бұрын
great to know that you managed to solve it. So I gues that you where spawning your character in the main menu level too? What i suggest is to create a new game mode and new empty character
@Ethan3482 жыл бұрын
@@GorkaGames Yeah, I'll try to figure things out the more I work on Unreal, I'm really very inexperienced as of now.
@moisi48462 жыл бұрын
Can you do pls a escape room tutorial I really need that for my school project
@GorkaGames2 жыл бұрын
yeah absolutely, i will note it down
@alandunaway30004 ай бұрын
WHen you select User Interface, the output doesn't have any nodes.
@dokankaymaz91423 ай бұрын
In 4:38, it's not work for me. How ? Thanks
@purplepanzer4851 Жыл бұрын
smart dude
@rifat.ahammed Жыл бұрын
great
@moderngamer7267 Жыл бұрын
Easy solution, but performance is dead, scene will be rendered from two different cameras, fps gets divided by 2.
@joshknight24635 ай бұрын
Not sure why but this breaks when I build
@violenttriangles Жыл бұрын
Turn off the character in the second camera, you don't want to be rendering all that in so few fragments.
@ahmetselcuk1400Ай бұрын
herkese unreal engineyi en ince detayına kadar kullanabilme dilerim
@naruto1020301006 ай бұрын
This is not a tutorial. This is a hack. You used such an inefficient way to achieve this and those learning from it will likely also mess up their projects as well. Please try to make more educational videos where you help devs with such aspects
@fab654003 күн бұрын
do better ;)
@plooshka1284 Жыл бұрын
This solution is too much expensive for the performance. It literally cuts FPS in a half. I had 130, and now with minimap its 60-70 on an empty level.
@plooshka1284 Жыл бұрын
@@TrippyPixels im using ssr, rtx is disabled
@uavisionx Жыл бұрын
just seeing this now and pretty sure u prob found a solution but if not, go into your pawn with the scenecapturecomponent and click the component. In the details search, type "flags" and uncheck all the unnecessary flags. Also make sure, the "capture every frame" option is unchecked.
@andrzejmnich12852 жыл бұрын
Good that it's named "Simple Minimap". This way of implementing is really bad. You render everything 2 times so you're putting a heavy load on your graphics card.
@GorkaGames2 жыл бұрын
it is named "Simple" because of the process itself of making it, actually optimizing it would imply making the tutorial much harder, which would still be a simple one
@andrzejmnich12852 жыл бұрын
@@GorkaGames Not really. There are more way's of making a minimap system and they aren't hard to implement. Most advanced minimaps on KZbin are overcomplicated because some people don't know Unreal Engine good enough. And every simple minimaps tutorial is just a duplicate of another tutorial. They even don't add anything new to the other tutorials. That's just sad.