Hey there, in this video I will show you how to create a Minimap.
Пікірлер: 31
@hirojiokada38997 күн бұрын
Simple and understandable . thanks bro
@rafaelbraga3d4 ай бұрын
Simple and magic! Thank you
@misterrider198 ай бұрын
Hi, nice tutorial but I would suggest to tick the "visible in scene capture only" instead of "owner no see". That way, if there's multiple pawns, you would only see their icons through the minimap.
@lisowi.8 ай бұрын
That's a better way of doing things. Thanks for the tip.
@roydash565711 ай бұрын
Very cool
@user-hm9qm3by7b7 ай бұрын
Thanks!
@CyberiaWu9 ай бұрын
Hi, thank you for this video. It was what I was looking for. I would like to know if you could think about doing a tutorial on geocaching. I looked a little at the "geotracking" functions and "georeferencing of a level" in UE but there is no real tutorial on this area. I would like to try to make a geocaching type mobile application to create an interactive hiking route. I would like the hiker to go to points that will be geolocated on the map and that this triggers the automatic opening of a message/puzzles when he arrives at the coordinates of each point. Currently, I have no idea how to do this.
@lisowi.9 ай бұрын
Hey there, I haven't really messed about stuff like this, but I'd like to, so perhaps you can expect something in the future but I make no promises.
@CyberiaWu8 ай бұрын
Ok thanks.@@lisowi.
@zenas092 ай бұрын
How can I hide the snow falling in the minimap and the shadow cast when the character jumps in game? And part of his head appears on the icon.
@ShaizaAmjad8 ай бұрын
is it good for multiplayer what should we do for multiplayer
@Omikron101126 күн бұрын
How can I "Clip" the view, so I can show a house plan, for example
@avoidingterms5 ай бұрын
how can i make it not show my character when looking at minimap because my character has a shadow that pops out from underneath
@olivershih10 ай бұрын
Is there a way of giving enemies a distinctive marker? For example, I want a red dot above the enemy to show where they are. Thanks!
@lisowi.10 ай бұрын
Yes you can do that, so it would apply exactly like a health bar, but of course, you would have your marker instead. Then you simply make it visible on the screen at all times or whenever you're within radius. You can use the ai health video as an example. If you're still having trouble let me know
@olivershih10 ай бұрын
@@lisowi. thanks for the response! Your tutorials help me so much and i think ive got it working now! 😊
@olivershih10 ай бұрын
Sorry, but now i am wondering if i can hide certain objects from the camera. For my game, I want the objective to be to collect keys from around the map. I dont want these to show up on the minimap, or else it would be too easy to find. Do you have any suggestions?
@lisowi.9 ай бұрын
Thank you for the kind comments. There should be an option within the blueprint itself where you can toggle the visibility from the camera, let me know if you found it.
@adityadivtee39628 ай бұрын
hey can u tell how to add a a function if ( M ) pressed , opened big map in whole screen ???? please replyy soonnnnn @@lisowi.
@cramosaurus885310 ай бұрын
is there a way to remove the blue background or at least change its color?
@lisowi.10 ай бұрын
Are you referring to the sky or the void past the map?
@cramosaurus885310 ай бұрын
@@lisowi. I assumed the blue void was the sky, no? 🤔
@antclaАй бұрын
i dont have add input mapping pls help
@lisowi.Ай бұрын
What version of unreal are you using? I believe that in prior versions to 5, you go to settings and add and input there.
@antclaАй бұрын
@@lisowi. im using 4.27.2
@albi-tz4dj11 ай бұрын
Does work also in 5.1?
@Axel06898 ай бұрын
Yes yes it works. I also followed this video perfectly 😉😉
@FPChris2 ай бұрын
I think a minimap belongs on the level not the character IMO.
@osmi157911 ай бұрын
It’s not a mini map. It’s an above average map.
@Take10Games4 ай бұрын
How is this tutorial different from this one? Same exact video. kzbin.info/www/bejne/jKupcqignbKXe6M
@Omikron101126 күн бұрын
He made it better, tbh. All those Unreal content creators be like "but you see, there's this problem, so now we go back to..." thing, just get to the point