Be sure to check out the GitHub Repo if you would like to use the template to follow along with future tutorials: github.com/DapperDino/Multiplayer-Character-Select
@teneb_ Жыл бұрын
Great stuff, can't get enough NGO tutorials. Happy you're back to posting on the regular.
@DapperDinoCodingTutorials Жыл бұрын
Happy to be back :)
@xXKIKOXx0 Жыл бұрын
Seeing dapper Dino content gets me so hyped.
@Robertganca Жыл бұрын
Really good tutorial. I love all of your multiplayer tutorials.
@DapperDinoCodingTutorials Жыл бұрын
Glad you like them!
@SamVoultsidis Жыл бұрын
You really explain things well dude. Keep going!
@DapperDinoCodingTutorials Жыл бұрын
Glad you think so!
@darthbiscuit Жыл бұрын
Thanks for making this. Can't wait to play with this
@DapperDinoCodingTutorials Жыл бұрын
Have fun! Hope it's useful
@Letsmakeusad Жыл бұрын
Great tutorial as always, keep up the good work!
@DapperDinoCodingTutorials Жыл бұрын
Thanks, will do!
@brian_obino Жыл бұрын
Thank you very much for taking your time to make this tutorial 🙏
@DapperDinoCodingTutorials Жыл бұрын
No problem, glad you found it useful!
@UGPAIDGAMER Жыл бұрын
First comment Thanks for the heart ❤️
@DapperDinoCodingTutorials Жыл бұрын
Since you asked so nicely
@UGPAIDGAMER Жыл бұрын
@@DapperDinoCodingTutorials thanks brotherrrrrrr . Following from a long time .
@Robertganca Жыл бұрын
Are your old Unity multiplayer tutorial still useable, or since those were made during the bata, they are now outdated and are no longer useable?
@DapperDinoCodingTutorials Жыл бұрын
I'd say they are still useable, most of the syntax is the same/very similar. Most of those tutorials are the basics whereas my new tutorials are focusing on actually implementing intermediate to advanced features.
@Robertganca Жыл бұрын
@@DapperDinoCodingTutorials Good to know. Thanks!
@zeaglee3432 Жыл бұрын
Hi Dino, I wonder do you have any kind of plan on making a tutorial about steam & netcode for gameobject ? If you don't could you make one because I couldn't find any resource about it.
@DapperDinoCodingTutorials Жыл бұрын
I haven't felt to need to use steam relay or lobbies as UGS already has those and they aren't specific to steam (so they work for Steam and any other platform). Unless you're asking about other steam features like achievements that aren't multiplayer specific?
@AshhalIdrees Жыл бұрын
Hi dino, I'd like to add one thing, when the player leaves and he's locked in some character, that particular character would still be locked for other, so for that, the function you used, SetDisabled() Make another function of its opposite i.e public void SetUnDisabled() { IsDisabled = false; disabledOverlay.SetActive(false); button.interactable = true; } call this function when in HandleClientDisconnected.....
@whatamiwitnessing1003 Жыл бұрын
I really want to know how to do this with modular characters for multiplayer. (Character creation)
@DapperDinoCodingTutorials Жыл бұрын
So you would want to have already made a custom character and be able to select them on this screen? Or be able to make your character on this screen?
@whatamiwitnessing1003 Жыл бұрын
@@DapperDinoCodingTutorials Making a character in place of selecting pre-made ones for multiplayer. Think elden ring or monster hunter world. Because if you have that set-up, you can expand on that system with a inventory equipment system. Making sure that if you equip a helmet, the other players will see you equip it.
@shubhampatel8193 Жыл бұрын
how to spawn selected character to respective players in-game can you make a tutorial pls?
@DapperDinoCodingTutorials Жыл бұрын
That's my plan for this week's video (which will be releasing tomorrow)
@TUPGD5 ай бұрын
@@DapperDinoCodingTutorialsDid you ever finish this tutorial?
@SaravananGamem8 ай бұрын
this same logics in mirror multiplayer pleas tutorial video