How To Get Started With Unity Multiplayer In 2023

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Dapper Dino

Dapper Dino

Күн бұрын

Пікірлер: 110
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Be sure to check out the GitHub Repo if you would like to use the template to follow along with future tutorials: github.com/DapperDino/Netcode-for-GameObjects-Template
@rembareeG
@rembareeG Жыл бұрын
can you make video how to host on multiplay with matchmaking?
@illia1732
@illia1732 Жыл бұрын
Hi! Is it possible to display scene differently according to is it host or client? For example to some kind of control panel only for host?
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
@@rembareeG That will be covered but as it's a very advanced topic it will be after I've made some more simpler tutorials
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
@@illia1732 That's definitely possible :) You can make the UI and put a script on it that checks if NetworkManager.Singleton.IsServer to decide whether to show/hide the panel
@illia1732
@illia1732 Жыл бұрын
@@DapperDinoCodingTutorials Thank you, got it) Hope some kind of this will be covered in future videos.
@waseefmohammadkhan
@waseefmohammadkhan Жыл бұрын
HE HAS RETURNED
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Glad you're excited :)
@Letsmakeusad
@Letsmakeusad Жыл бұрын
I just started doing game dev again and came back to your channel like 3 days ago. Saw that your last video was 1 year ago and wondered if you're ever gonna upload again. Nice seeing you back. Keep up the good work!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Just really needed a break for a bit and to focus on some other stuff. Excited to be back :)
@guidoopossum
@guidoopossum Жыл бұрын
My God! First tutorial that explain how to change scene. Best.
@randyh3761
@randyh3761 Жыл бұрын
So glad you’re covering this! Your videos on mirror were huge for helping me get a project going a couple of years ago.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Hope you find these new tutorials useful like the old ones!
@StrawLionAssets
@StrawLionAssets Жыл бұрын
THE LEGEND HAS GRACED US WITH ANOTHER VIDEO🎉 Welcome back we missed you
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thanks :D Hope you enjoy the new content!
@cradle_of_chaos
@cradle_of_chaos Жыл бұрын
Good to have you back!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Glad to be back :)
@FaizKhan-pi7ds
@FaizKhan-pi7ds Жыл бұрын
Right on time when I wanted to learn multiplayer 🥳
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Perfect!
@RobLang
@RobLang Жыл бұрын
Lovely tutorial, looking forward to gap filling in this series. NB: Netcode for GameObjects is designed for small-number of player co-op games. If you're doing competitive FPS or anything with large numbers of objects, then avoid NGO in 2023.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Heya Rob! It's been a while :D
@RobLang
@RobLang Жыл бұрын
@@DapperDinoCodingTutorials it's simply wonderful to have you back. We've all missed you.
@captainnoyaux
@captainnoyaux Жыл бұрын
Oh that's unfortunate ! I'm not at that level yet but it's good to know. How much players would you think is too much ? 10+, 20+? ...
@RobLang
@RobLang Жыл бұрын
@@captainnoyaux like so much in gamedev, it depends on your game - how much lag is tolerable, how many objects you're synchronising and what sort of data. It's not about number of players, sorry.
@captainnoyaux
@captainnoyaux Жыл бұрын
@@RobLang yep, also depends how much you sync necessary/unnecessary stuff too
@JIN-TECH
@JIN-TECH Жыл бұрын
We've been waiting, welcome back!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Glad to be back :)
@ramunator5622
@ramunator5622 Жыл бұрын
We have been missing you
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Sorry to keep you waiting!
@processor8267
@processor8267 Жыл бұрын
Its been so long mate we missed you and again thank you for such useful tutorials.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thanks for the kind words
@monishdhayalan2552
@monishdhayalan2552 Жыл бұрын
welcome back dude
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thanks!
@yonatanabergel
@yonatanabergel Жыл бұрын
You are amazing I love MultiPlayer So Much
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thank you!
@teneb_
@teneb_ Жыл бұрын
Thanks! More NGO tutorials please!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thanks for the support! Plenty more NGO tutorials to come :D
@zeph0shade
@zeph0shade Жыл бұрын
Just about every Unity multiplayer guide I've found so far seems incomplete in a way, they always wrap up and say "and now your multiplayer is working" except... it's not? That build isn't multiplayer, it only works locally on that computer. To be multiplayer you'd need to be able to connect to it remotely, but nobody seems to cover that part. I actually got it working once myself several months back just fiddling around with it (adding an input field for an IP address and port number, then taking a copy of the build and plugging it into a different pc and connecting to the server) but I recall it was a bit complicated and I already don't recall exactly how I did it. I just wonder why so many tutorials just skip that step outright and say that they've demonstrated how to set up multiplayer.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
I'll be showing how to use UGS (Unity Gaming Services) to set up their Relay which will allow you to connect to other players without needing to port-forward. Then further down the line when we're getting into the more advanced topics I can also cover dedicated server hosting as that is one of UGS's features too.
@mehmetpamiryast2287
@mehmetpamiryast2287 Жыл бұрын
King's back...
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Happy to be back!
@mozzarella35
@mozzarella35 Жыл бұрын
No way he’s back
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Yes way :D
@jamesh6986
@jamesh6986 Жыл бұрын
Straight forward, informative, great video! Keep it up.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thanks, I will!
@patricknellessen2346
@patricknellessen2346 Жыл бұрын
He's back :)
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
That he is :D
@UsmanDev
@UsmanDev Жыл бұрын
Awesome to see you back, and just when im working with NGO :) Do you have any plans to make tutorials related with Steam integrated with NGO? There's pretty big gap in content for that
@RobLang
@RobLang Жыл бұрын
I knew I'd see you here! Hello!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Are you referring to multiplayer specific Steam features like their relay or game browser? My current plans are to use what I can from UGS (Unity Gaming Services) so that it works regardless of platform rather than designing specifically for steam. Though I could always cover various steam features on the side.
@UsmanDev
@UsmanDev Жыл бұрын
@@DapperDinoCodingTutorials yeah i mean if you get the time to show steam specific related stuff aswell with NGO, that would be great as theirs not much content for that. Stuff like using steams relay with NGO and Steams lobby.
@UsmanDev
@UsmanDev Жыл бұрын
@@DapperDinoCodingTutorials from my research, it looks like i attach the facepunch transport to the Network Manager of NGO to use the steam relay instead
@mishaslizhov1056
@mishaslizhov1056 Жыл бұрын
The king, he is back
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Happy to be back!
@miropupsprod
@miropupsprod Жыл бұрын
Please make video-guide "How to coonect your friends with netcode"
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
That's something I will definitely be covering once we have made the lobby with character selection!
@miropupsprod
@miropupsprod Жыл бұрын
@@DapperDinoCodingTutorials thx
@RenderAndReviews
@RenderAndReviews Жыл бұрын
Hello, I congratulate you for your video, I bought the course on programming a 3d character in Unity on Udemy, and it is certainly the best course related to that subject and the best explained (I have bought several to make the comparison). You are an excellent instructor, perhaps the best, but certainly one of the best.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thanks for all the kind words! Glad to hear that you find the courses useful :)
@jiminkim9866
@jiminkim9866 2 ай бұрын
Awesome tutorial! I just have one issue...server and client button works fine but the StartHost() function doesn't work properly for some reason. It starts a server but doesn't spawn the player prefab. There is also no error on the console...
@alexxkrehmen772
@alexxkrehmen772 Жыл бұрын
Thanks for this ! Any hope for a full rollback netcode tutorial ? ;)
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
No problem! Though that's quite advanced for this early in the content, though it's something I can see myself covering in the future/Unity might be implementing rollback support in NGO (I think I saw it in their roadmap?)
@alexxkrehmen772
@alexxkrehmen772 Жыл бұрын
@@DapperDinoCodingTutorials That would be wondeful if they add it (so I won't have to do it 😆) I could then suggest something a little easier : how to setup the Player prefab to host multiple local players avatars instead of only one and sync them over the network. It requires only some little changes on the base setup. This could also be a great starting point to introduce how to use the input system for multiple local players.
@HighRollinMedia
@HighRollinMedia Жыл бұрын
I have multiple questions. How does the Netcode compare to Mirror? Would it be easy to transfer a game from netcode to steam as "easy" as it is with mirror?
@lcd11001
@lcd11001 Жыл бұрын
Hello, how can I come back to Main Menu? When I come back, I have 2 Network Manager instances. Do we use Network Scene Manager to unload Gameplay scene? How I keep the game play scene for other clients, but except me only return to Main Menu? Thank you
@SPAC3R4IDRGAMES
@SPAC3R4IDRGAMES Жыл бұрын
Thank you 😁
@NLPIsrael
@NLPIsrael Жыл бұрын
did you build pooling system ihere or somwhere else? pooling system for net code objects? i find it little confusing
@magbabakal708
@magbabakal708 9 ай бұрын
Will this change if i plan to use it for mobile?
@mcgator1208
@mcgator1208 Жыл бұрын
Amazing thank you!!
@MemesChannel7531
@MemesChannel7531 Жыл бұрын
Hi.ive tried everything and actually worked. but when i set my gameplay scene a player that can move (2d) when i try it in the build in the editor i can move the other cube and mine but in the standalone build i cant move. so basically the editor moves the cube that standalone build should move
@jimbos3576
@jimbos3576 Жыл бұрын
Hey! first of all the tutorial was great, better than those 2 hour long ones that dont even work but i have 2 errors i cant seem to fix When i press any of the three buttons it tells me 1: "Object reference not set to an instance of an object Unity.Netcode.NetworkManager.StartHost ()" and 2: "No transport has been selected!" Do you have any idea on how to fix this? Thank you
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Make sure you have the Unity Transport component on your Network Manager and also make sure that the Network Transport field has reference to the transport component. Let me know if this helps!
@jimbos3576
@jimbos3576 Жыл бұрын
@@DapperDinoCodingTutorials it worked! Thank you!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
@@jimbos3576 Nice!
@dystopia_gamez
@dystopia_gamez Жыл бұрын
Same problem and same solution, thank you
@IronPaul
@IronPaul Жыл бұрын
Best!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Thanks :)
@joshmaala5497
@joshmaala5497 Жыл бұрын
is this works on android build?
@Wenedi
@Wenedi Жыл бұрын
Is there any reason why you use NGO instead of Mirror now? Did it suddenly become more usable? :D Also I assume it's possible but, can you add steam functionality to an NGO based game the same as you would with Mirror?
@onehornstudio7152
@onehornstudio7152 Жыл бұрын
Can you make a video on lag compensation using new unity networking solution😀
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Lag compensation will be covered in some places where it makes sense to. Though it can get very complex in fast paced games with precise aiming so we might not go that far for a while. Unity have on their roadmap (I think) that they are working to make it easier to implement in the future so maybe that will be when it makes the most sense to cover it.
@studentsimf
@studentsimf Жыл бұрын
This is a local multiplayer - works on the same computer. Can you suggest how to make it work on local LAN?
@cheetah7887
@cheetah7887 Жыл бұрын
if i have enemys i put a network transform on them am i right
@philipatha
@philipatha Жыл бұрын
Using Mirror here, haven't touched Netcode. Is it 'stable' at all or is this yet another Unity feature that will completely break my code every time I update the engine?
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
It recently came out of beta and is officially released as v1.0 so there won't be many, if any, breaking changes for a long time I imagine.
@chris_gamedev
@chris_gamedev Жыл бұрын
YES!
@lightcomic1
@lightcomic1 Жыл бұрын
I dont use unity anymore but im still interested
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Hope you still manage to find it useful :)
@mikekozlov3484
@mikekozlov3484 Жыл бұрын
It's been a.. hm a while!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Needed some time away from the channel but I'm back now :D
@stefan429
@stefan429 Жыл бұрын
please do FishNet tutorials!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Haven't heard of that one before, how does it compare to Unity's Netcode for GameObjects?
@zemoulimouhamedunity3d
@zemoulimouhamedunity3d Жыл бұрын
how to spawn player in specific spawn point
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
It will most likely be covered on the channel at some point, but for now you can check out this part of the documentation: docs-multiplayer.unity3d.com/netcode/current/basics/connection-approval In the ApprovalCheck method you can set a position to spawn at
@Jay1717_
@Jay1717_ Жыл бұрын
can you pls make a tutorial on "tag" game? and hide n seek too.... i think you r gonna make a multiplayer game based on many mini games like fall guys but very different with many other objectives to complete the game PLS MAKE A TUTORIAL ON TAG AND HIDE N SEEK PLSSS
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
I haven't thought that far ahead yet so no promises. Hopefully you'll be able to take what you learn in the tutorials and apply it to your own game
@Jay1717_
@Jay1717_ Жыл бұрын
@@DapperDinoCodingTutorials thx but i am actually a beginner and there is no tutorial so far on it ig
@Robertganca
@Robertganca Жыл бұрын
Hello.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials Жыл бұрын
Heya!
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