Is there a way to make this work when the camera is in a fixed position?
@kchs_6 ай бұрын
hey man, nice tutorial, simple and very well explained 10/10. i was wondering if you can make or were planning to make an inventory system for collected items. congratulations keep it up
@codethings6 ай бұрын
Thank you kind sir, I do plan on making an inventory type of system in the future yea so be on the lookout for it :)
@DevsOfBharat24 күн бұрын
I followed the tutorial twice but still facing the problem of door opening only partially, Please help me anyone.
@isad90026 ай бұрын
Thank you for showing the videos, Ive been learning a lot. Keep it up! 🔥
@codethings6 ай бұрын
Glad to hear it! Will do 🔥
@matthewaustinpye3 ай бұрын
For some reason I can't get the line tracer debugging marks to show up.
@adansanchez611Ай бұрын
Does this work for interacting with npcs for things such as dialogue
@markoj.982 ай бұрын
Can you make a video where we can example pick up a flashlight and then be able to used it?
@Maged-in8kx3 ай бұрын
Love your channel its exactly what i have been looking for. I have a question maybe the answer is too long and would need a video. Lets say that cube was a key and after it got "deleted" it goes into the player inventory and now he can open the looked door how would that be possible?
@RockerAlt6 ай бұрын
was looking forward to this!! thanks
@codethings6 ай бұрын
No problem! Hope it helped you :)
@khaotixy2 ай бұрын
Great tutorial! But now it's hard to match the "E" icon appearing exactly at the distance that the player can interact from, do you know how to make that better?
@Linus_YouTube4 ай бұрын
Nice tutorial! One thing I was wondering though is it necessary to run the "interact check" in the item/door blueprint off the event tick? Is there a way to call the "interact" event from the player's blueprint?
@beffanypАй бұрын
Been three months so may not be relevant to you but you absolutely do not need event tick. If you use interfaces and the door implements the interface, you could call the interact event on the door.
@Linus_YouTubeАй бұрын
@@beffanypSince then I learned a lot more about coding with BP and I figured it out 👍 But thx
@LyriaTempest6 ай бұрын
Hi ! I use a reference to the character directly in my BPI_Interactable to avoid doing Cast to BP_Player all the time, but as a result, in my BP_Door, I call an Event On Interact from my interface and I read the reference to the character back to the custom event Is Interacting with Door. Except that, it gives me a problem to make the conditions like you with the event tick. For more precision, in my BPI_Interactable, I have the OnInteract function with the InteractingPlayer input in reference to Character, and I have the IsInteractable function which has the Interactable output in Boolean. Do you have any idea how to do this please?
@nassergreatdeveloper3745Ай бұрын
Thank you so much. you help me alot of.
@Moleec6 ай бұрын
if possible could you do a tutorial on a melee weapon you could pick up and use?
@codethings6 ай бұрын
im 100% going to do this in the future once I go more in depth on weapons! Be on the lookout for it eventually :)
@Kekki13006 ай бұрын
Can you please do a tutorial on how to add footsteps based on the sprint camera bobbing first person videos?
@codethings6 ай бұрын
For sure, I planned on doing one for different materials the player is stepping on and then also depending on whether the player is sprinting or not (which is kind of similar to based on the camera head bobbing- same concept). That might be my next video actually
@Kekki13006 ай бұрын
@@codethings thank you so much ❤️
@danielgp66 ай бұрын
Hello, thank you for these videos, they have served as a guide for me to do many things. Would you know how to make the IK hand system that follows the door when you open it? In resident evil 7, when the character opens the door, he opens it with his hand, that is an IK system, I have been trying for several days and I can't implement it in a way that I like
@codethings6 ай бұрын
I have never personally tried to make that but it definitely would be a good addition to the series here on the channel, so I’ll look into it and see if I can make it for you guys :)
@oliveoiljunior51482 ай бұрын
@@codethings just a reminder because this would be amazing if you were able to do so
@PuniieGodx6 ай бұрын
so around 5 min and 35 sec where you get " does implement interface " i dont have that one mine says "does object implement interface" is that the same thing ? btw im on 5.4
@codethings6 ай бұрын
Hmm, I haven’t used 5.4 yet, but it should still have “does implement interface”, however if it does not they probably have a new node for it “does object implement interface” which I assume does the same thing? However, I’m not too sure
@codethings6 ай бұрын
I made this tutorial with ue 5.3
@PuniieGodx6 ай бұрын
@@codethings yeahh it still works so i guess they changed the name in 5.4 maybe ? because it does work i tried it out and everything works