Рет қаралды 145
hi I'm Sina and this is simple tutorial of my 1 year of research and how to make best loop from literally any engine audio for your game
well.. this may suprise y'all but we never use old copy paste reverse method instead we made our solution by repeating piston sounds and using same audio's long term high frequency to make it perfect
well our physics engine have very advanced engine audio usage system
it uses both of piston and high frequency files separate in different playback nodes 3 high frequencies and 5 piston audio samples from lowest to high and our high frequencies never change it's pitch but instead their volume changes from the quietest to loudest sound
please like and subscribe to our channel
if you want easy explanation
1 get audio
2 select the part you want (low mid high)
3 copy paste same part 3 times (base , high frequency, piston)
4 remove engine low frequency from one of your copies
5 find best looping piston in other copy and make a huge copy without high frequency and repeat it again and again untill you get long piston audio
6 mix it with your high and clean frequency and there you go :)