This tutorial was so informative and enjoyable to watch, I am moving up and down like the crowd.
@kineticcreative10352 жыл бұрын
That is a beautiful scene, I just want to jump in there and ski around everywhere.
@CartesianCaramel2 жыл бұрын
If you would like to download some projects of mine, you can find the on my Gumroad page: gumroad.com/bbbn19 If you want to see what I'm working on now, check out my Twitter: twitter.com/Bbbn192
@HarryMcKenzieTV2 жыл бұрын
mario theme! i had to give it a like just because of that :)
@JT111112 жыл бұрын
I hope you stick to these geometry node tutorials that dont inlcude custom nodes, its frustrating to see content creators use custom nodes because I dont learn anything from the tutorial, the point of watching tutorials is to understand the process based on what the software provides, I know making custom nodes is benefitial down the road, but no beginner will care about how to make them rather than understanding whats available by default, I appreciate your tutorials greatly, youre one of the best in the game.
@anthonyjdamico99752 жыл бұрын
I was looking at several crowd videos, and this one was just what I needed for a current project. Thanks.
@SkinnyBlackout2 жыл бұрын
Your voice fits perfectly for an educational video. Really nice and calm.
@KaizenTutorials2 жыл бұрын
Awesome! It's almost a shame they removed the Blender Game Engine. It would be a great fit with GeoNodes!
@Vospi2 жыл бұрын
Thx, man, short and tasty, perfect for a complete beginner to get excited about.
@toapyandfriends2 жыл бұрын
For the love of Mike! where did you get that snow scene.... can you put it on PATREON so I could get it??...🙂 I would be like😆😆😆😆😆😆🙂
@cg.man_aka_kevin2 жыл бұрын
Next, how to create a crowd effect, but not the audience. But it goes like a random direction and maybe if you're a genius, you can make war effects or something...
@DIRTYAP3 Жыл бұрын
Awesome tutorial! and the scene looks amazing
@recyclebinladen59032 жыл бұрын
Excellent depiction of a use case. Btw, @2.55, you can also use math along with #frame. Say #frame/2. No need for a separate math node for this particular use case I believe. Keep em comin'!
@ScientObject402 жыл бұрын
This is exactly what I've been looking for, thank you !
@Zohltann2 жыл бұрын
I just started learning blender, and I'm trying to follow your tutorial but I keep running into a problem. When I scale the plane, my images get stretched along with it. Is there a way to prevent this from happening.
@FederxBlue Жыл бұрын
Hi there, i'm trying to make the crowds a mesh for an map i'm working on, when i want to apply the Geometry nodes, modifier the crowd dissapears. do you know how i can apply the modifiers without having the crowd to dissapear?
@EvertonSchneiderS2 жыл бұрын
Amazing! Simple and effective. Thanks! Question: what if I have a cached(mesh cache)animated geometry jumping. Is it possible to offset the start frame? Offset an animation done outside of the nodetree?
@gumball13282 жыл бұрын
Please set it so I can see what keys you are typing. That would be very helpful. 😁
@MusicalGeniusBar2 жыл бұрын
Can you please make a strobe lights tutorial, for like a concert. Thank you.
@Reforge3d2 жыл бұрын
Great tutorial, always looking forward to your vids. Could you add your other social platforms in the description for easy access? ( I may have missed them up there)
@МаксимУлитин-л2р Жыл бұрын
Hi! Nice work! Could be please, tell me how export geometrynodes objects with animation in .fbx?
@abumohammedthahir71982 жыл бұрын
Lot of thanks Man !
@korochanew Жыл бұрын
is there a way to randomize a specific animation on multiple characters?
@PiononoMatic Жыл бұрын
exceleeenteeeee
@ZUnknownFox2 жыл бұрын
So if someone were to try this with 3d characters and say they wanted those characters to have an animation on them too how would you go about that?
@qubitx642 жыл бұрын
How do you snap the nodes into the frame.?
@TheColinStein2 жыл бұрын
I think I figured it out. Select all the nodes you want in the frame, then select the frame last and press ctrl + P and it'll "parent" the nodes to the frame.