Procedural Fish Animation in Blender 3.0 Geometrynodes!

  Рет қаралды 105,768

Cartesian Caramel

Cartesian Caramel

Күн бұрын

Пікірлер: 176
@CartesianCaramel
@CartesianCaramel 2 жыл бұрын
If you want the file for this project (fish model included) it is up for download on my Gumroad page: bbbn19.gumroad.com/l/udlwo
@jeanrenaudviers
@jeanrenaudviers 2 жыл бұрын
Many thanks
@mohitkhirdekar2703
@mohitkhirdekar2703 2 жыл бұрын
Things to know before starting tutorial The origin should be in the mouth of fish Apply location, rotation and scale
@GroovingGeckoMusic
@GroovingGeckoMusic 2 жыл бұрын
Very nice! Some questions: Did you model the fish, including the texture (meaning who owns it)? What can we do with it, are we allowed to use it commercially (for example to sell video renders of it as stock footage, not the model itself)?
@coleorloff
@coleorloff 2 жыл бұрын
This is mathematical magic. These techniques and tutorials are next-level.
@tolgayldz1898
@tolgayldz1898 2 жыл бұрын
I've never thought about getting the time difference and the conseuqent displacement vector between different noise textures to determine the velocity, damn this will be quite useful in any procedural animation!
@CartesianCaramel
@CartesianCaramel 2 жыл бұрын
It is very useful. I may make a tutorial on how to make this work on instanced spaceships in a fleet.
@artemylebedev9707
@artemylebedev9707 2 жыл бұрын
I hope there will be animation nodes with all this stuff bundled.
@dreamsprayanimation
@dreamsprayanimation Жыл бұрын
This is so amazingly powerful. I and many others would be willing to pay a lot of money for a full course on procedural animation using the new scene time node and vector math geometry nodes.
@mykalesalad
@mykalesalad 2 жыл бұрын
This is the first time I've seen anyone do complicated animation with geometry nodes and you've pulled it off very nicely, thanks for the video!
@endrebaklund7497
@endrebaklund7497 Жыл бұрын
If anyone has problems with the rotation/direction it's moving, make sure the fish is facing the X direction at default. Great tutorial!
@kretoskim8555
@kretoskim8555 8 ай бұрын
😭Thank you soo much!!!!!! I was like I have evrything right, startted messing around with the node values to see what was wrong. It seems it works when the model is oriented in X-direction. Thanks again!!
@nathanielvirgo
@nathanielvirgo 4 ай бұрын
I found I had to do this *and* make sure the "X" button was pushed in the Align Rotation to Vector node, since it seems like it defaults to Z now
@diostudio7198
@diostudio7198 Жыл бұрын
This is the purest procedural I've ever seen
@MichaelHickman3D
@MichaelHickman3D 2 жыл бұрын
This animation is so well done, you are the greatest Bbbn19, keep up the good work. You are doing wonders for the blender community.
@WW_Studios
@WW_Studios 2 жыл бұрын
Legend has it that the fish still swims! Another great tutorial! Keep it up :D
@CartesianCaramel
@CartesianCaramel 2 жыл бұрын
Technically it can swim forever
@alexandermoyle9034
@alexandermoyle9034 Жыл бұрын
if u want the fish to float/glide between movement, u can duplicate the multiplication and sine, input a lower value and the multiply the two sines, seems to work.
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Amazing stuff! Your knowledge of Geometry Nodes and Blender is really great. How long have you been at it? (seen you around r/blender for quite a while)
@raghvendrapratapsingh690
@raghvendrapratapsingh690 2 жыл бұрын
My God !!! You're a genius. This is awesome !
@sistemafuturo
@sistemafuturo 2 жыл бұрын
Wild. Geometry Nodes changes everything and I'm loving it
@djbenima
@djbenima 2 жыл бұрын
It's awesome ! Really showing how powerful geonod is !
@digital_well
@digital_well 2 жыл бұрын
Your youtube channel is a hidden Mine. Keep up the great work.
@greenjc12
@greenjc12 2 жыл бұрын
Gotta appreciate how he never breaks from his calm tutorial voice even while the fish is thrashing and spinning crazily
@dexter7294
@dexter7294 2 жыл бұрын
Holy smokes, never thought of this method. You are awesome
@Difreo
@Difreo 2 жыл бұрын
The movement looks very fish like. Amazing use of nodes
@yossy3Dcraft
@yossy3Dcraft 2 жыл бұрын
Thanks for the explanation. It's amazing how much you can do with geometry nodes to make them look really alive!
@decoy3641
@decoy3641 2 жыл бұрын
I don't even use blender, I just enjoy watching the process, and the detailed explanation that goes with it! Thanks for uploading!
@unboring7057
@unboring7057 2 жыл бұрын
This is brilliant, thanks so much! I'm so happy to have just discovered your channel, you are a brilliant artist and a gifted teacher. Thank you thank you!
@salarycat
@salarycat 2 жыл бұрын
Thanks Ben, that's really good.
@justinjames3883
@justinjames3883 2 жыл бұрын
the timing of this is quite remarkable, thank you i must go change things now
@FilmSpook
@FilmSpook Жыл бұрын
You're a Great Teacher, infinite thanks, my Friend. 😊
@boomanimationUG
@boomanimationUG 9 күн бұрын
Cool stuff. Thanks for sharing. All the best
@edyzartz
@edyzartz 2 жыл бұрын
Wow. This is mind blowing.
@PanewsONE
@PanewsONE Жыл бұрын
obviously this is amazing although I wish some of the parts were explained a little bit more as it's really hard to follow along if you're not really advanced with this stuff
@PastorRossCochrane
@PastorRossCochrane Жыл бұрын
Thanks for this amazing tutorial. You communicate so well and explain everything. I used this to create an Autostereogram animation video.
@hyprreal
@hyprreal Жыл бұрын
Okay, I'm gonna have to give this a try - thanks!
@dominiusmaverick1854
@dominiusmaverick1854 2 жыл бұрын
Bro came across your channel from Southern Shotty and it's amazing! Keep up the great work :D
@s0lci70
@s0lci70 2 жыл бұрын
absolutely incredible!!
@tomvonlanthen5513
@tomvonlanthen5513 2 жыл бұрын
Wow very elegant! I never tought about approximating a derivative like that :)
@shameful_dismay
@shameful_dismay 2 жыл бұрын
Just love the tutorial, presentation, everything. Good work!
@pzez2781
@pzez2781 2 жыл бұрын
That's neat utilization of Geo-Node! Keep up the out of the blue tutorials!
@MindblowQuotes
@MindblowQuotes 2 жыл бұрын
Oh my goodness! This is insane! Thanks
@Yammyuuu
@Yammyuuu 2 жыл бұрын
Couldn't agree more!
@meetvekariya8305
@meetvekariya8305 2 жыл бұрын
Thank you so much for making this amazing tutorial 😍😍
@zboy303
@zboy303 2 жыл бұрын
I am in awe.
@ThadeousM
@ThadeousM 2 жыл бұрын
Enjoyed this one bro, made me dig a lil deeper into Eulers and accidently learned about vector triples and quaternion rotations on the side😃😃 Looking forward to the next
@dumpsky
@dumpsky Жыл бұрын
gorgeous!
@lesterlauritzen
@lesterlauritzen 2 жыл бұрын
Such a great technique. Next challenge, procedural school of fish.
@kunemann
@kunemann 2 жыл бұрын
What kind of witch craft is this at 3:45...? How do you snap the Frames to the selected Nodes?
@kretoskim8555
@kretoskim8555 8 ай бұрын
Amazing Tutorial!!! Thank you!!!!💯
@blenderpete
@blenderpete 2 жыл бұрын
Extraordinary 👍
@nenghuo
@nenghuo 2 жыл бұрын
love this! very inspiring!
@aditya95sriram
@aditya95sriram 2 жыл бұрын
That is quite a cool effect, I didn't understand all of it, but cool nonetheless :)
@thegoblinjohnny7268
@thegoblinjohnny7268 2 жыл бұрын
All that good stuff 😂 thank you for this tutorial!
@vstreet7583
@vstreet7583 2 жыл бұрын
Just BRILLIANT! Thank you. Dg
@uxzavr
@uxzavr 2 жыл бұрын
HOLY! this is really freakin beautifull! Thank you for the tutorial, you are breathtaking!
@orangebananaaaa
@orangebananaaaa 2 жыл бұрын
It's pretty cool tech, but the downside is that fish stretches. It would need proper rigging or wrap deformer, or othet counter measures to negate the stretching. Still it's cool and useful in some areas though.
@planefusionart
@planefusionart 2 жыл бұрын
genius. love it! thanks
@emilsvfx
@emilsvfx 2 жыл бұрын
wow. tnx , man probably the best geonode tut fot me.
@Jeffie433
@Jeffie433 2 жыл бұрын
This is absolutely fantastic! I have two questions as a noob: 1) Is there a way to limit how much the object stretches "lengthwise"? 2) Is there a way to scale the noise on a specific axis (reduce how much it moves up and down?)
@GB-qg8ch
@GB-qg8ch 2 жыл бұрын
I am also looking a solution for the FIRST QUESTION. For the latter I add a vectorMathNode set to multiply between the vectorMathNode of the scale and the setPositionNode. In this new vectorMathNode set to multiply the second input slot(that is free) controls respectively the X, Y, Z axis where the fish moves(offset), so I put, for instance, 10 in X, 0.2 in Y, 2 in Z, so the fish moves(offset) mainly on X axis. I hope this could help..I am learning GN..PLEASE AN ANSWER FOR 1) QUESTION!!
@oootoob
@oootoob 2 жыл бұрын
To make it more realistic you would need to add a random speed variable, or better still to make it speed up only on turns
@stefanguiton
@stefanguiton 2 жыл бұрын
Excellent work!
@ronioclarenzo6137
@ronioclarenzo6137 2 жыл бұрын
Awesome video, dude! Thanks a lot!
@olgwoodart4996
@olgwoodart4996 2 жыл бұрын
Thank you. Pretty awesome.
@KIFDRAKON
@KIFDRAKON 2 жыл бұрын
Good night. It turns out very funny. Even if you don't use a fish, it's also very interesting movements. But here's the question of how to set up the camera so that it follows the object. The fact that the first angle is a general plan is good. New t then change to a tracking camera is also interesting.
@qimiaoangel4268
@qimiaoangel4268 2 жыл бұрын
It is very amazing work.Thank you!
@lukayz1363
@lukayz1363 2 жыл бұрын
This is so cool
@HuntsForge
@HuntsForge 2 жыл бұрын
That is magic!
@DoctorMadness
@DoctorMadness 2 жыл бұрын
Beautiful work, excellent tutorial. Excited to see more from you. Subbed.
@krissosful
@krissosful Жыл бұрын
Fantastic tutorial, great fish animation🙂👏👏Keep going!!
@ignisfasciniora2715
@ignisfasciniora2715 2 жыл бұрын
So good!!!
@TulioG
@TulioG 2 жыл бұрын
Pretty cool.
@fahroedin3947
@fahroedin3947 2 жыл бұрын
woow cool... finaly I found the channel which I wanted.. thanks for your content
@liliyaya2274
@liliyaya2274 2 жыл бұрын
Wow! It is very amazing tutorial. Thank you!
@CElectriX
@CElectriX 2 жыл бұрын
So cool! Thank you so much for sharing. 🤩👍
@LazyLou2
@LazyLou2 2 жыл бұрын
hey awesome tutorial, would love to see a tutorial on how to make this a loop with geo nodes! Subbed ! 🙌
@sdados3725
@sdados3725 2 жыл бұрын
Mind blowing… thanks for sharing
@SpaceeFrog
@SpaceeFrog 2 жыл бұрын
beautiful
@_charan__2531
@_charan__2531 Жыл бұрын
Can someone please explain what shortcut he did in here 4:09
@fmtdamian
@fmtdamian 2 жыл бұрын
nice
@Carpe-Diem-gg1hg
@Carpe-Diem-gg1hg 2 ай бұрын
Hey guys my fish is swimming backwards. How do i fix this?
@CGJackB
@CGJackB 2 жыл бұрын
Awesome tutorial! BTW I was the 1K like 😁
@predesign5109
@predesign5109 2 жыл бұрын
Thank you !!!
@cryogi5641
@cryogi5641 2 жыл бұрын
very cool! Well explained Geometry magic! but ... fish move because they move their tail fin in respect to their body to propel themselves. they 'wave' their tails. It's subtle but important for the believability :)
@sirkarmart
@sirkarmart 2 жыл бұрын
Will try to do this in Houdini!
@junjiezw
@junjiezw 2 жыл бұрын
Amazing!!
@touchstone1682
@touchstone1682 2 жыл бұрын
very cool ! instant subscribe!
@sonpozs1259
@sonpozs1259 Жыл бұрын
¡Thank you!
@adrianhebreros
@adrianhebreros Жыл бұрын
could you make this movement follow a curve???
@alexandermoyle9034
@alexandermoyle9034 Жыл бұрын
great!
@man_art_man
@man_art_man 2 жыл бұрын
You are so Underrated ! Just watched Polyfjord tutorial with Robotics hands … in this case your tutorial has to get at least 2 Mio views 😎👍🏻👍🏻
@dodongdelacruz4619
@dodongdelacruz4619 2 жыл бұрын
Amazing
@musilicks
@musilicks Жыл бұрын
Now, I must know, how can I do this, but have the driver (for the path the fish follows) be a custom curve?
@protovu
@protovu Жыл бұрын
Excellent tutorial, thank you. Question: Your fluency is incredible, and I would never expect as such for myself. This is in part because the work I do is effectively linear in its storyline. So my question is, if you wanted the fish, as you have it, to follow a script ( swim in a pattern, break the pattern to chase a food item, eat, then swim off to some other linear task..... ) am I right in thinking that Geonodes is not applicable? One would best animate the old fashioned ways?
@kristianmollermunar
@kristianmollermunar 2 жыл бұрын
awesome!!
@pile333
@pile333 2 жыл бұрын
Awesome. I wonder if this could be applied to rigged bones. I guess semi rigid parts may be stretched out a bit (like the fish eye) but maybe with a bit of weight painting that would be ok.
@CartesianCaramel
@CartesianCaramel 2 жыл бұрын
Vertex groups can be used to manipulate the delay, but I haven't tested it yet.
@rawkeh
@rawkeh 2 жыл бұрын
is the next tutorial going to be on how to loop such an animation? I sure hope so :)
@CartesianCaramel
@CartesianCaramel 2 жыл бұрын
That would be difficult, it requires copying the setup twice and offsetting the time, then finally mixing between the two.
@tolgayldz1898
@tolgayldz1898 2 жыл бұрын
I think the looping can be achieved with using two different sets of doubled noise textures and getting a mix between those to end up where we started
@erik....
@erik.... 2 жыл бұрын
You might be able to do that by creating random curve points and make it cyclic.
@softic3d836
@softic3d836 2 жыл бұрын
@@CartesianCaramel Would be cool if you decided to tackle the challenge, but all good if you don't! The tutorial as is, is already a goldmine of information!
@qubitx64
@qubitx64 2 жыл бұрын
Finding the direction is like magic to me 🤣
@saras5291
@saras5291 2 жыл бұрын
Hey, loved the tutorial, amazing! Keep up! As i was playing with the resaults i stumbled upon a problem, and I would be grateful if you could help me out a bit. This tutorial is built upon the 1D noise and on the fact that it has a W socket, what we can delay and use. This 1D noise uses a random float. But. What if I don't want to use a random float? What if I have a specific float in my mind? (I try to use music to control the motion. But if I get the music by: value -> bake sound to f curve, then the music's W is pre defined as it is baked to the frames, thus I cannot delay it in a nice gradient matter and can't use it for directional change) So what I desperately need is to somehow "hack", rewrite, download extensions for the noise texture. So I can insert a specific float instead of a random one.I tried to dive into the blender source code to take a look at how is the noise texture node is written, but I failed to find it and understand it. Do you have any tip how could I solve this? 🤔 Or any other way? I'm happy to any ideas! Cheers!
@animatau-lady
@animatau-lady Жыл бұрын
rez
@edmund0dao
@edmund0dao 2 жыл бұрын
Amazing ty!!! key press overlay? 🙏
@Tarang3D
@Tarang3D Жыл бұрын
Incredible work, and I'm grateful for this tutorial. I'm interested in exploring the possibility of creating a loop for the fish animation. If anyone has any insights on achieving this, it would be a great help.
@neilmarshall5087
@neilmarshall5087 2 жыл бұрын
Marvelous stuff.... Especially from a person who refuses to learn that Ctrl-J frames the selected nodes..... lol
@jorgealcoverhernandez8819
@jorgealcoverhernandez8819 2 жыл бұрын
Awesome
@whynot-vq2ly
@whynot-vq2ly 2 жыл бұрын
thanks a lot
@AnittaDeady
@AnittaDeady Жыл бұрын
WOW You're actually a genius?????????
@CaptainFrance75
@CaptainFrance75 Жыл бұрын
Why my fish turns around himself in a weird way ?
@UMMADSALEEM
@UMMADSALEEM Ай бұрын
well i downloaded fish file and follow your steps and use same nodes values as you did but my fish is moving like zombie
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