If you want the file for this project (fish model included) it is up for download on my Gumroad page: bbbn19.gumroad.com/l/udlwo
@jeanrenaudviers2 жыл бұрын
Many thanks
@mohitkhirdekar27032 жыл бұрын
Things to know before starting tutorial The origin should be in the mouth of fish Apply location, rotation and scale
@GroovingGeckoMusic2 жыл бұрын
Very nice! Some questions: Did you model the fish, including the texture (meaning who owns it)? What can we do with it, are we allowed to use it commercially (for example to sell video renders of it as stock footage, not the model itself)?
@coleorloff2 жыл бұрын
This is mathematical magic. These techniques and tutorials are next-level.
@tolgayldz18982 жыл бұрын
I've never thought about getting the time difference and the conseuqent displacement vector between different noise textures to determine the velocity, damn this will be quite useful in any procedural animation!
@CartesianCaramel2 жыл бұрын
It is very useful. I may make a tutorial on how to make this work on instanced spaceships in a fleet.
@artemylebedev97072 жыл бұрын
I hope there will be animation nodes with all this stuff bundled.
@dreamsprayanimation Жыл бұрын
This is so amazingly powerful. I and many others would be willing to pay a lot of money for a full course on procedural animation using the new scene time node and vector math geometry nodes.
@mykalesalad2 жыл бұрын
This is the first time I've seen anyone do complicated animation with geometry nodes and you've pulled it off very nicely, thanks for the video!
@diostudio7198 Жыл бұрын
This is the purest procedural I've ever seen
@endrebaklund74979 ай бұрын
If anyone has problems with the rotation/direction it's moving, make sure the fish is facing the X direction at default. Great tutorial!
@kretoskim85555 ай бұрын
😭Thank you soo much!!!!!! I was like I have evrything right, startted messing around with the node values to see what was wrong. It seems it works when the model is oriented in X-direction. Thanks again!!
@nathanielvirgoАй бұрын
I found I had to do this *and* make sure the "X" button was pushed in the Align Rotation to Vector node, since it seems like it defaults to Z now
@MichaelHickman3D2 жыл бұрын
This animation is so well done, you are the greatest Bbbn19, keep up the good work. You are doing wonders for the blender community.
@WW_Studios2 жыл бұрын
Legend has it that the fish still swims! Another great tutorial! Keep it up :D
@CartesianCaramel2 жыл бұрын
Technically it can swim forever
@djbenima2 жыл бұрын
It's awesome ! Really showing how powerful geonod is !
@sistemafuturo2 жыл бұрын
Wild. Geometry Nodes changes everything and I'm loving it
@raghvendrapratapsingh6902 жыл бұрын
My God !!! You're a genius. This is awesome !
@greenjc122 жыл бұрын
Gotta appreciate how he never breaks from his calm tutorial voice even while the fish is thrashing and spinning crazily
@dexter72942 жыл бұрын
Holy smokes, never thought of this method. You are awesome
@digital_well2 жыл бұрын
Your youtube channel is a hidden Mine. Keep up the great work.
@alexandermoyle903411 ай бұрын
if u want the fish to float/glide between movement, u can duplicate the multiplication and sine, input a lower value and the multiply the two sines, seems to work.
@Difreo2 жыл бұрын
The movement looks very fish like. Amazing use of nodes
@justinjames38832 жыл бұрын
the timing of this is quite remarkable, thank you i must go change things now
@decoy36412 жыл бұрын
I don't even use blender, I just enjoy watching the process, and the detailed explanation that goes with it! Thanks for uploading!
@salarycat2 жыл бұрын
Thanks Ben, that's really good.
@unboring70572 жыл бұрын
This is brilliant, thanks so much! I'm so happy to have just discovered your channel, you are a brilliant artist and a gifted teacher. Thank you thank you!
@yossy3Dcraft2 жыл бұрын
Thanks for the explanation. It's amazing how much you can do with geometry nodes to make them look really alive!
@PanewsONE Жыл бұрын
obviously this is amazing although I wish some of the parts were explained a little bit more as it's really hard to follow along if you're not really advanced with this stuff
@KaizenTutorials2 жыл бұрын
Amazing stuff! Your knowledge of Geometry Nodes and Blender is really great. How long have you been at it? (seen you around r/blender for quite a while)
@FilmSpook Жыл бұрын
You're a Great Teacher, infinite thanks, my Friend. 😊
@PastorRossCochrane10 ай бұрын
Thanks for this amazing tutorial. You communicate so well and explain everything. I used this to create an Autostereogram animation video.
@edyzartz2 жыл бұрын
Wow. This is mind blowing.
@lesterlauritzen2 жыл бұрын
Such a great technique. Next challenge, procedural school of fish.
@hyprreal Жыл бұрын
Okay, I'm gonna have to give this a try - thanks!
@s0lci702 жыл бұрын
absolutely incredible!!
@aditya95sriram2 жыл бұрын
That is quite a cool effect, I didn't understand all of it, but cool nonetheless :)
@shameful_dismay2 жыл бұрын
Just love the tutorial, presentation, everything. Good work!
@pzez27812 жыл бұрын
That's neat utilization of Geo-Node! Keep up the out of the blue tutorials!
@yamyuzon97792 жыл бұрын
Couldn't agree more!
@zboy3032 жыл бұрын
I am in awe.
@tomvonlanthen55132 жыл бұрын
Wow very elegant! I never tought about approximating a derivative like that :)
@dominiusmaverick18542 жыл бұрын
Bro came across your channel from Southern Shotty and it's amazing! Keep up the great work :D
@MindblowQuotes2 жыл бұрын
Oh my goodness! This is insane! Thanks
@meetvekariya83052 жыл бұрын
Thank you so much for making this amazing tutorial 😍😍
@dumpsky Жыл бұрын
gorgeous!
@vstreet75832 жыл бұрын
Just BRILLIANT! Thank you. Dg
@ThadeousM2 жыл бұрын
Enjoyed this one bro, made me dig a lil deeper into Eulers and accidently learned about vector triples and quaternion rotations on the side😃😃 Looking forward to the next
@KIFDRAKON2 жыл бұрын
Good night. It turns out very funny. Even if you don't use a fish, it's also very interesting movements. But here's the question of how to set up the camera so that it follows the object. The fact that the first angle is a general plan is good. New t then change to a tracking camera is also interesting.
@kunemann2 жыл бұрын
What kind of witch craft is this at 3:45...? How do you snap the Frames to the selected Nodes?
@qubitx642 жыл бұрын
Finding the direction is like magic to me 🤣
@orangebananaaaa2 жыл бұрын
It's pretty cool tech, but the downside is that fish stretches. It would need proper rigging or wrap deformer, or othet counter measures to negate the stretching. Still it's cool and useful in some areas though.
@thegoblinjohnny72682 жыл бұрын
All that good stuff 😂 thank you for this tutorial!
@Jeffie4332 жыл бұрын
This is absolutely fantastic! I have two questions as a noob: 1) Is there a way to limit how much the object stretches "lengthwise"? 2) Is there a way to scale the noise on a specific axis (reduce how much it moves up and down?)
@GB-qg8ch2 жыл бұрын
I am also looking a solution for the FIRST QUESTION. For the latter I add a vectorMathNode set to multiply between the vectorMathNode of the scale and the setPositionNode. In this new vectorMathNode set to multiply the second input slot(that is free) controls respectively the X, Y, Z axis where the fish moves(offset), so I put, for instance, 10 in X, 0.2 in Y, 2 in Z, so the fish moves(offset) mainly on X axis. I hope this could help..I am learning GN..PLEASE AN ANSWER FOR 1) QUESTION!!
@blenderpete2 жыл бұрын
Extraordinary 👍
@kretoskim85555 ай бұрын
Amazing Tutorial!!! Thank you!!!!💯
@uxzavr2 жыл бұрын
HOLY! this is really freakin beautifull! Thank you for the tutorial, you are breathtaking!
@emilsvfx2 жыл бұрын
wow. tnx , man probably the best geonode tut fot me.
@planefusionart2 жыл бұрын
genius. love it! thanks
@AnittaDeady Жыл бұрын
WOW You're actually a genius?????????
@stefanguiton2 жыл бұрын
Excellent work!
@qimiaoangel42682 жыл бұрын
It is very amazing work.Thank you!
@liliyaya22742 жыл бұрын
Wow! It is very amazing tutorial. Thank you!
@ronioclarenzo61372 жыл бұрын
Awesome video, dude! Thanks a lot!
@a_art_man2 жыл бұрын
You are so Underrated ! Just watched Polyfjord tutorial with Robotics hands … in this case your tutorial has to get at least 2 Mio views 😎👍🏻👍🏻
@fahroedin39472 жыл бұрын
woow cool... finaly I found the channel which I wanted.. thanks for your content
@krissosful Жыл бұрын
Fantastic tutorial, great fish animation🙂👏👏Keep going!!
@cryogi56412 жыл бұрын
very cool! Well explained Geometry magic! but ... fish move because they move their tail fin in respect to their body to propel themselves. they 'wave' their tails. It's subtle but important for the believability :)
@lukayz13632 жыл бұрын
This is so cool
@CGJackB2 жыл бұрын
Awesome tutorial! BTW I was the 1K like 😁
@DoctorMadness2 жыл бұрын
Beautiful work, excellent tutorial. Excited to see more from you. Subbed.
@oootoob2 жыл бұрын
To make it more realistic you would need to add a random speed variable, or better still to make it speed up only on turns
@LazyLou22 жыл бұрын
hey awesome tutorial, would love to see a tutorial on how to make this a loop with geo nodes! Subbed ! 🙌
@dmitrylevitsky66432 жыл бұрын
You are a madman...
@neilmarshall50872 жыл бұрын
Marvelous stuff.... Especially from a person who refuses to learn that Ctrl-J frames the selected nodes..... lol
@IridiumZero2 жыл бұрын
Bro this is sorcery
@olgwoodart49962 жыл бұрын
Thank you. Pretty awesome.
@ignisfasciniora27152 жыл бұрын
So good!!!
@SpaceeFrog2 жыл бұрын
beautiful
@sdados37252 жыл бұрын
Mind blowing… thanks for sharing
@nenghuo2 жыл бұрын
love this! very inspiring!
@HuntsForge2 жыл бұрын
That is magic!
@fmtdamian2 жыл бұрын
nice
@sonpozs125911 ай бұрын
¡Thank you!
@musilicks Жыл бұрын
Now, I must know, how can I do this, but have the driver (for the path the fish follows) be a custom curve?
@TulioG2 жыл бұрын
Pretty cool.
@CElectriX2 жыл бұрын
So cool! Thank you so much for sharing. 🤩👍
@touchstone16822 жыл бұрын
very cool ! instant subscribe!
@saras52912 жыл бұрын
Hey, loved the tutorial, amazing! Keep up! As i was playing with the resaults i stumbled upon a problem, and I would be grateful if you could help me out a bit. This tutorial is built upon the 1D noise and on the fact that it has a W socket, what we can delay and use. This 1D noise uses a random float. But. What if I don't want to use a random float? What if I have a specific float in my mind? (I try to use music to control the motion. But if I get the music by: value -> bake sound to f curve, then the music's W is pre defined as it is baked to the frames, thus I cannot delay it in a nice gradient matter and can't use it for directional change) So what I desperately need is to somehow "hack", rewrite, download extensions for the noise texture. So I can insert a specific float instead of a random one.I tried to dive into the blender source code to take a look at how is the noise texture node is written, but I failed to find it and understand it. Do you have any tip how could I solve this? 🤔 Or any other way? I'm happy to any ideas! Cheers!
@animatau-lady Жыл бұрын
rez
@KabeeshS2 жыл бұрын
gods have spoken.
@MPG75552 жыл бұрын
SO HELPFUL!!! MOOOOOREEEEE
@alexandermoyle903411 ай бұрын
great!
@junjiezw2 жыл бұрын
Amazing!!
@protovu11 ай бұрын
Excellent tutorial, thank you. Question: Your fluency is incredible, and I would never expect as such for myself. This is in part because the work I do is effectively linear in its storyline. So my question is, if you wanted the fish, as you have it, to follow a script ( swim in a pattern, break the pattern to chase a food item, eat, then swim off to some other linear task..... ) am I right in thinking that Geonodes is not applicable? One would best animate the old fashioned ways?
@dodongdelacruz46192 жыл бұрын
Amazing
@sirkarmart2 жыл бұрын
Will try to do this in Houdini!
@dwibasukirahmat3796 Жыл бұрын
it's crazy
@predesign51092 жыл бұрын
Thank you !!!
@jorgealcoverhernandez88192 жыл бұрын
Awesome
@tutorialestutoriales83942 жыл бұрын
Good tutorial!
@clayanderson35672 жыл бұрын
Really nice ! That's a really nice trick ! And in fact you use it twice, once for the rotation, but the effect at 3:35 also works because the head is "in advance in time" compared to the tail ;) I guess if you wanted it to loop, you would have to make a node group taking an offset as input (the 0.1 offset you add at 4:10, the top one has an offset of 0), and outputing the noise (basically replacing everything up to the noise texture), the implementation of this node would be something along the lines of kzbin.info/www/bejne/j4e3fZaAgbx4gKM ;)
@kristianmollermunar2 жыл бұрын
awesome!!
@Tarang3D Жыл бұрын
Incredible work, and I'm grateful for this tutorial. I'm interested in exploring the possibility of creating a loop for the fish animation. If anyone has any insights on achieving this, it would be a great help.
@mantomalice17062 жыл бұрын
thanks.. so many new thing learned.. im new on geo node, so im trying to create horde of squid thing like in matrix 3, i use the procedural (fish) as an instance (still on the same mesh/geonode) i dont know how can i randomize other than rotation and scale on the instance on point node... i get that could use multiple "fish" on the geonode but i wish there a way i havent find out yet... short question is probably how to randomize each instance before distributing it on point... (other than the rotation and scale off course).. thanks in advance
@Drakmour666 Жыл бұрын
Is it possible to apply same for human behavior? Not to make idle or simple body movements of some body parts during key frames of main animation? For example for a sleeping person to move chest with breathing or moving hands while sleeping? Something simple just to show that body is not static without the need to animate each little move of each part.