How to make custom Unreal Editor Tools with a UI using a static blueprint library and C++!

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kirby561

kirby561

Күн бұрын

Пікірлер: 10
@noritesc5000
@noritesc5000 4 ай бұрын
for any one stuck at with Get supported classes in UE+5.2v there was a change To adjust the supported class: In the top toolbar, click Class Defaults. On the Supported Classes bar, click the plus (+) icon. select the class
@thoobonator
@thoobonator 9 ай бұрын
Nice video! There are lots of possible uses for this. I implemented an editor tool recently that operates on the contents of a currently open blueprint. That was so extremely difficult and using many strange undocumented (felt like) features as everything in the blueprint editor was represented by USCS_Node items instead of actual components. If you know stuff about that please make a video about it :)
@kirby561
@kirby561 9 ай бұрын
Thanks. Sure I can look into that - next video is going to do something similar where it will generate/update a backend C++ class for a selected Widget Blueprint so you don't have to type out the bindings but I was planning on just using a Create/Update script in the context menu. Is your tool on github or something? I'd love to take a look!
@haithammahmoud6825
@haithammahmoud6825 4 ай бұрын
can u make more videos like this i would love to see more editor videos
@kirby561
@kirby561 4 ай бұрын
Sure. Do you have anything in particular you're trying to do? I made another video on using the info in this video for something useful: kzbin.info/www/bejne/kHfTdIiVn9uMoMk as well. There are some videos on this from the Unreal devs themselves as well such as this one: kzbin.info/www/bejne/bmStlWZ-naZ3ebc
@haithammahmoud6825
@haithammahmoud6825 4 ай бұрын
@@kirby561 yes i'm trying to build something like Narrative 3 🤣😂😂 it's 300+$ but after searching even with chat gpt and Copilot i dropped this idea
@kirby561
@kirby561 4 ай бұрын
@@haithammahmoud6825 Sure I won't recreate the whole plugin but I'll make a video showing how to do some or all of the editor modifications done in that plugin like adding to the Create Asset context menu and making a custom tab in the asset editor for certain content types.
@haithammahmoud6825
@haithammahmoud6825 4 ай бұрын
@@kirby561 wow that will be very helpful... if u can help with creating Editor Graph with Node too that will be very great.
@kirby561
@kirby561 4 ай бұрын
@@haithammahmoud6825 I made another video that shows how to make a custom asset/editor/UI for it including context menu integration kzbin.info/www/bejne/Z4KuYomNns2FZtU It doesn't go into detail on the UI/Slate side since the video was already an hour long but maybe that could be a followup video.
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