Building Tools Quickly: Blueprints, Menus, Utilities, and Widgets | Unreal Fest 2022

  Рет қаралды 28,163

Unreal Engine

Unreal Engine

Күн бұрын

Better tools means faster iterations. In this talk, Embark Studios explore how their internal tooling ecosystem helps developers compose new tools in a flexible and consistent way. Topics include: Unreal Editor extensibility, Blutility, what you can do with Hazelight's Angelscript fork, and more.
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengi...

Пікірлер: 18
@graemepalmer2306
@graemepalmer2306 Жыл бұрын
If anyone gets stuck at the "Get Supported Class" override section, it is because that has been depreciated. The new workflow is to go to your Class Defaults tab for the EUB and add Supported Classes and Conditions that way. I hope that helps! 🙂
@cosmotect
@cosmotect Жыл бұрын
By the way, you probably meant to say "deprecated". The word you used means something else, just FYI
@graemepalmer2306
@graemepalmer2306 Жыл бұрын
@@cosmotect yes, you are correct.
@lesan001
@lesan001 6 ай бұрын
LEGEND!
@johnfredcee
@johnfredcee Жыл бұрын
As soon as I saw "Angelscript" I knew who was giving this talk! :-)
@koko-nl5tp
@koko-nl5tp Жыл бұрын
Great presentation.. Thank you.
@KingdomCrafter
@KingdomCrafter Жыл бұрын
Any tutorials the community is wanting to see? I can add it to the list. From Game Dev to high level concepts.
@nsyed3d
@nsyed3d Жыл бұрын
It would be Great if you show us how to do a "Twinmotion Presenter" Style UI and How to use it as a template so that we don't have to manually integrate it on on our projects all the time... or a marketplace Template would be great to buy if you make one ..... Thanks
@wywarren
@wywarren Жыл бұрын
Really hope support for nested action utilities can be implemented instead of compacting it all into one giant list.
@MrDebranjandutta
@MrDebranjandutta Жыл бұрын
When is verse (UE scripting) dropping, or has it been sheved
@maxjohnson808
@maxjohnson808 10 ай бұрын
It is in trial run via UEFN (unreal editor for fortnite) right now, but personally I think the Angelscript syntax is less obtuse compared to verse.
@lalloreria25
@lalloreria25 Жыл бұрын
Great presentation, its a shame that half a year later this is not how it works in 5.2 for the supported classes. "Get supported class" is deprecated
@filmandmusic9966
@filmandmusic9966 Жыл бұрын
Thank for yours helps
@adamplotagonart
@adamplotagonart Жыл бұрын
greetings
@leeoiou7295
@leeoiou7295 Жыл бұрын
Why doesn't unreal ever do a c++ talk? Why does epic always shy away from anything c++ when it comes to public lectures? I really hate this blueprint system.
@number9letterk
@number9letterk 7 ай бұрын
There's a lot of them if you search the channel. Also blueprint extends the c++ classes and is itself extensible via custom c++. Blueprint allows for much faster iteration times, and is recommended to be used along with c++ as a base; not as an alternative to it. Highly recommend giving it another lookover.
@Balloonbot
@Balloonbot 5 ай бұрын
Blueprints are far more accessible, so theyre speaking to a wider audience
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