How to Make Custom Weapons in UEFN (UEFN & Verse Tutorial)

  Рет қаралды 13,485

Map Academy

Map Academy

Күн бұрын

Пікірлер: 46
@Oleszyk
@Oleszyk 5 ай бұрын
I wanted to do video about it too, lol, good video though
@BreezyTvV
@BreezyTvV 5 ай бұрын
your video's better
@Oleszyk
@Oleszyk 5 ай бұрын
@@BreezyTvV thanks man
@SigmaScootOnTop
@SigmaScootOnTop 4 ай бұрын
still do you way better at explaining things and stuff
@Oleszyk
@Oleszyk 4 ай бұрын
@@SigmaScootOnTop thanks
@Super_Castroid
@Super_Castroid 5 ай бұрын
i search where can i learn about maps and player classes like in this video, so it helped me a lot and i would love a part two to learn more
@Im_Trxyy
@Im_Trxyy 2 ай бұрын
25:52 when my vfx does this my custom weapon on the player blinks like crazy matching the vfx blinking, it goes on off on off very rapidly but does not lok good, any fix idea?
@ARES_s7
@ARES_s7 2 ай бұрын
Change loop duration mode to infinite
@krestenpikhaar
@krestenpikhaar 4 ай бұрын
Why is it that whenever my map is published and has several players in it it lags so fricking much using the custom weapons?
@OfficialTyton
@OfficialTyton 13 күн бұрын
hi ive searched far and wide but nothing yet how do i get or make custom mehses for uefn because i dont know how how can someone pls help and btw amazing vid helped loads
@bbignemo
@bbignemo 5 ай бұрын
25:52 is possible to stop that vfx going crazy?
@mapacademia
@mapacademia 5 ай бұрын
Yep, you would only want to equip the custom weapon if its not already equipped. To do this every custom weapon would need a different number and then you could save that number in the Custom Player class for whatever weapon the player currently has equipped. Its definitely something we will add if we make a part 2
@bbignemo
@bbignemo 5 ай бұрын
@@mapacademia but you still have to use that vfx power up device right?
@mapacademia
@mapacademia 5 ай бұрын
@@bbignemo Yep a vfx powerup is needed to create the actual weapon model
@bbignemo
@bbignemo 5 ай бұрын
@@mapacademia yes I know, but the thing is that verse method for checking that and "using" that device make that glow beacon effect, thats what I mean, thank you
@LionUnchained
@LionUnchained 5 ай бұрын
I dont know of any wya to get rid of that god forsaken beacon glow from the vfx lol. Just put it up in the air far enough away that it can't really be seen is how im doing it
@harleyquinnAZ
@harleyquinnAZ Ай бұрын
hi, how can i use the custom weapon but with the pickaxe? thanks
@florinr428
@florinr428 5 ай бұрын
Okay so I realised that the code is written for all players, so whenever I don't equip that certain weapons, it disappears from everyones hand(the vfx), how can I change it for each individual players?
@mapacademia
@mapacademia 5 ай бұрын
As the trigger is activated for a specific player, it will only clear the VFX for that player
@BiosoniX
@BiosoniX 2 ай бұрын
mmm can you hide the original gun , like make it invisivbe ?
@CrackedVadar
@CrackedVadar 5 ай бұрын
nice!
@orbhyy
@orbhyy 4 ай бұрын
It works perfectly fine but removed my other vfx that was a mask made just w the powerup device
@nmancreative
@nmancreative 4 ай бұрын
You probably have to change your exclusivity index to something other then what your custom weapons are using.
@Ebbialishah
@Ebbialishah 5 ай бұрын
Hey love your vids, can you make a tutorial of making projectiles like firing a fire ball or something
@fishtankstudiosUEFN
@fishtankstudiosUEFN 5 ай бұрын
This is the way....
@BRYCEOUTHILL
@BRYCEOUTHILL 2 ай бұрын
I know it’s very unfortunate
@nemo0922
@nemo0922 5 ай бұрын
13:35 is that right u dont have to make that logic covered with map so it is for each player? Because it is already in custom player, it is just connected to 1 player? Thank you
@nmancreative
@nmancreative 4 ай бұрын
"Because it is already in custom player, it is just connected to 1 player?" Yeah exactly, 4:20 is where they are mapping the class to each player. Then in the custom player class the player var always points to the player it was constructed with. This works well with verse UIs as well. You can map a custom UI class to a player in the same way and all your logic and UI drawing will be for that player instead of searching through a map for each UI element you can search 1 map for the custom UI linked to the player and go from there.
@gameswownow7213
@gameswownow7213 Ай бұрын
will this method work with the FPS mode?
@alessiosantoro7844
@alessiosantoro7844 5 ай бұрын
How do I save people's progress when they vote in my map, it should appear how many people have put me 1/10 via 10 buttons and a board to see the number of people who They put votes on my map... But only once the player can press the button... So? It can be done?
@borislavtodorov4683
@borislavtodorov4683 4 ай бұрын
Very helpful, thank you for the video! How did you manage to get VS Code to have such useful auto completion suggestions and actually show the errors? I installed the Epic's verse extension and another one from VS Code for Verse but these don't help and I can't find any other. Each time I have to get back to UEFN, compile verse and wait for the Unreal's log message dialog to see the errors (even syntactic ones). Its extremely annoying and time consuming for a newbie.
@Vitaliy6367
@Vitaliy6367 5 ай бұрын
Thanks for the video! How to disable the standard UI for the player's sight? when you have a pickaxe in your hands, there is a fairly large round sight that is difficult to block with anything
@jesoh8675
@jesoh8675 5 ай бұрын
Can you make a video on a rebirth system that tracks how much percent you’ve progressed through a tycoon, you’re legendary btw!
@Guester912
@Guester912 Ай бұрын
so no custom weapon icon?
@schalky182
@schalky182 16 күн бұрын
So is there no actual way to do a proper weapon? This just seems like a workaround
@kgtmmm
@kgtmmm 5 ай бұрын
could i make the npc spawner use it
@3xtremeRules
@3xtremeRules 5 ай бұрын
yoooo^^
@BreezyTvV
@BreezyTvV 5 ай бұрын
What room on your server can I find the verse code in?
@BenHamine4L
@BenHamine4L 5 ай бұрын
I’d love the custom projectiles! Liked this video greatly
@jovanniochoa702
@jovanniochoa702 2 ай бұрын
Yes this. I would love custom projectiles!
@Cinarbayramic
@Cinarbayramic 16 күн бұрын
it must be a programming crime to not use the standart languages like c++ or c# and make a mix of typescript and python for your game engine.
@rielzedrielzed
@rielzedrielzed 6 күн бұрын
the engine is so shit lmao
@chihuahuagamer123
@chihuahuagamer123 Күн бұрын
It didn’t work
@djtommycreatives
@djtommycreatives 5 ай бұрын
w
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