I wanted to do video about it too, lol, good video though
@BreezyTvV5 ай бұрын
your video's better
@Oleszyk5 ай бұрын
@@BreezyTvV thanks man
@SigmaScootOnTop4 ай бұрын
still do you way better at explaining things and stuff
@Oleszyk4 ай бұрын
@@SigmaScootOnTop thanks
@Super_Castroid5 ай бұрын
i search where can i learn about maps and player classes like in this video, so it helped me a lot and i would love a part two to learn more
@Im_Trxyy2 ай бұрын
25:52 when my vfx does this my custom weapon on the player blinks like crazy matching the vfx blinking, it goes on off on off very rapidly but does not lok good, any fix idea?
@ARES_s72 ай бұрын
Change loop duration mode to infinite
@krestenpikhaar4 ай бұрын
Why is it that whenever my map is published and has several players in it it lags so fricking much using the custom weapons?
@OfficialTyton13 күн бұрын
hi ive searched far and wide but nothing yet how do i get or make custom mehses for uefn because i dont know how how can someone pls help and btw amazing vid helped loads
@bbignemo5 ай бұрын
25:52 is possible to stop that vfx going crazy?
@mapacademia5 ай бұрын
Yep, you would only want to equip the custom weapon if its not already equipped. To do this every custom weapon would need a different number and then you could save that number in the Custom Player class for whatever weapon the player currently has equipped. Its definitely something we will add if we make a part 2
@bbignemo5 ай бұрын
@@mapacademia but you still have to use that vfx power up device right?
@mapacademia5 ай бұрын
@@bbignemo Yep a vfx powerup is needed to create the actual weapon model
@bbignemo5 ай бұрын
@@mapacademia yes I know, but the thing is that verse method for checking that and "using" that device make that glow beacon effect, thats what I mean, thank you
@LionUnchained5 ай бұрын
I dont know of any wya to get rid of that god forsaken beacon glow from the vfx lol. Just put it up in the air far enough away that it can't really be seen is how im doing it
@harleyquinnAZАй бұрын
hi, how can i use the custom weapon but with the pickaxe? thanks
@florinr4285 ай бұрын
Okay so I realised that the code is written for all players, so whenever I don't equip that certain weapons, it disappears from everyones hand(the vfx), how can I change it for each individual players?
@mapacademia5 ай бұрын
As the trigger is activated for a specific player, it will only clear the VFX for that player
@BiosoniX2 ай бұрын
mmm can you hide the original gun , like make it invisivbe ?
@CrackedVadar5 ай бұрын
nice!
@orbhyy4 ай бұрын
It works perfectly fine but removed my other vfx that was a mask made just w the powerup device
@nmancreative4 ай бұрын
You probably have to change your exclusivity index to something other then what your custom weapons are using.
@Ebbialishah5 ай бұрын
Hey love your vids, can you make a tutorial of making projectiles like firing a fire ball or something
@fishtankstudiosUEFN5 ай бұрын
This is the way....
@BRYCEOUTHILL2 ай бұрын
I know it’s very unfortunate
@nemo09225 ай бұрын
13:35 is that right u dont have to make that logic covered with map so it is for each player? Because it is already in custom player, it is just connected to 1 player? Thank you
@nmancreative4 ай бұрын
"Because it is already in custom player, it is just connected to 1 player?" Yeah exactly, 4:20 is where they are mapping the class to each player. Then in the custom player class the player var always points to the player it was constructed with. This works well with verse UIs as well. You can map a custom UI class to a player in the same way and all your logic and UI drawing will be for that player instead of searching through a map for each UI element you can search 1 map for the custom UI linked to the player and go from there.
@gameswownow7213Ай бұрын
will this method work with the FPS mode?
@alessiosantoro78445 ай бұрын
How do I save people's progress when they vote in my map, it should appear how many people have put me 1/10 via 10 buttons and a board to see the number of people who They put votes on my map... But only once the player can press the button... So? It can be done?
@borislavtodorov46834 ай бұрын
Very helpful, thank you for the video! How did you manage to get VS Code to have such useful auto completion suggestions and actually show the errors? I installed the Epic's verse extension and another one from VS Code for Verse but these don't help and I can't find any other. Each time I have to get back to UEFN, compile verse and wait for the Unreal's log message dialog to see the errors (even syntactic ones). Its extremely annoying and time consuming for a newbie.
@Vitaliy63675 ай бұрын
Thanks for the video! How to disable the standard UI for the player's sight? when you have a pickaxe in your hands, there is a fairly large round sight that is difficult to block with anything
@jesoh86755 ай бұрын
Can you make a video on a rebirth system that tracks how much percent you’ve progressed through a tycoon, you’re legendary btw!
@Guester912Ай бұрын
so no custom weapon icon?
@schalky18216 күн бұрын
So is there no actual way to do a proper weapon? This just seems like a workaround
@kgtmmm5 ай бұрын
could i make the npc spawner use it
@3xtremeRules5 ай бұрын
yoooo^^
@BreezyTvV5 ай бұрын
What room on your server can I find the verse code in?
@BenHamine4L5 ай бұрын
I’d love the custom projectiles! Liked this video greatly
@jovanniochoa7022 ай бұрын
Yes this. I would love custom projectiles!
@Cinarbayramic16 күн бұрын
it must be a programming crime to not use the standart languages like c++ or c# and make a mix of typescript and python for your game engine.