i wonder what's the difference between your method and just to set the double jump in character movement component?
@UnrealAxis10 ай бұрын
Blueprints are more customizable than inbuilt abilities but if the built-in character jump count works for a project - that might be the simplest solution. Blueprints might be useful for a project in which a character or controller is being made from start and needs more control or customization, also it can be a good learning exercise. Good luck on your gamedev journey!
@MJ-MALTE-326 ай бұрын
Great turtorial!
@jubicruz10 ай бұрын
Nice tutorial!
@UnrealAxis10 ай бұрын
Thank you! Good luck on your gamedev journey! Subscribe if you haven't already also share my videos with your friends / fellow game devs. Take care.
@Eternity17709 ай бұрын
nice video !👑
@UnrealAxis9 ай бұрын
Thanks! How's your gamedev learning going?
@UnrealAxis9 ай бұрын
@Eternity1770 I just made a new video, you might like it (First Person Wall Run): kzbin.info/www/bejne/hV7QYqd3h8uBiLc
@ANormalPerson7437 ай бұрын
i followed the tutorial, and it works grat, but i am trying to fighure out how i can make it change directions mid air