Helped out a lot, thank you so much. Do you know how I can get this spline animation to perform in a sequence?
@freemanagamestudio17 күн бұрын
In the part where the static mesh is replaced by the collection in the actor, my collection mesh just rolls over instead of exploding.
@UnrealAxis17 күн бұрын
@@freemanagamestudio if your mesh is different from the one shown in video try increasing the force or impulse that is applied, or just watch the video again slowly maybe, good luck!
@freemanagamestudio17 күн бұрын
@@UnrealAxis This just causes the mesh to fly off at top speed, it still doesnt explode - but stays as a single mesh. I'm really not sure what I'm missing. The collections do break up if the player character runs into them. But the logic in the actor to make them explode as an event isnt working.
@UnrealAxis17 күн бұрын
@@freemanagamestudio you might need to adjust the location of the impulse to make sure it is inside the mesh, or also change some settings in the geometry collection details related to how sensitive the collection is, sometimes ChatGPT can help find and solve the problems too, good luck!
@the_cum_lord173619 күн бұрын
Almost scrapped the project if you wouldnt have been there.
@UnrealAxis18 күн бұрын
Thank you! Check more videos on my channel page, please share my videos too! Good luck on your gamedev journey!
@_Rodders_21 күн бұрын
Excellent video. Thx man.
@UnrealAxis21 күн бұрын
@@_Rodders_ thank you! Check more videos on my channel page
@Thats_Cool_Jack22 күн бұрын
I'm getting an error when i compile "The property associated with Spline could not be found" I do have the spline in the Spline Blueprint
@Thats_Cool_Jack22 күн бұрын
Figured it out, just needed to compile the spline
@UnrealAxis22 күн бұрын
@@Thats_Cool_Jack great that you found a solution quickly!
@pnvgordinho26 күн бұрын
Hi. Thanks for the videos. Would it be possible to get the project?
@UnrealAxis26 күн бұрын
@@pnvgordinho thank you! For this project only the videos are available on the KZbin channel.
@JDdudeYT28 күн бұрын
thx now I can make Karlson but in UE5 (JK)
@JDdudeYT28 күн бұрын
also can you make this in VR?
@UnrealAxis27 күн бұрын
Thank you! Will consider a VR game too for future, turn on notifications!
@UnrealAxis27 күн бұрын
Also you might like the full tutorial with wall run, headbob, slide, trampoline and more, kzbin.info/www/bejne/r6DdoGCclrqce9k tell me if you like it
@gamejamreject28 күн бұрын
Hey one thing I’ve been thinking about is could you make a slam option that slammed the character and if you are slamming in a slope it will pick up speed and if there is a slope that can send the player flying into the air at the speed of the slope…
@UnrealAxis27 күн бұрын
Will consider it, turn on notifications!
@tho_su11y28 күн бұрын
do you have to have the same event tick setup you have at 2:50 or can you just create an event tick and start from there?
@UnrealAxis28 күн бұрын
@@tho_su11y you can use a new event tick without the crouching setup shown in the video (the event tick in the video was already used in crouching)
@UnrealAxis28 күн бұрын
@@tho_su11y kzbin.info/www/bejne/r6DdoGCclrqce9k you might like the full video with wall run, headbob, crouch and slide and more.
@mimadm4832Ай бұрын
Never miss
@UnrealAxisАй бұрын
thank you!
@ecoroast6740Ай бұрын
Bro only releases bangers 🔥🔥🔥
@UnrealAxisАй бұрын
@@ecoroast6740 thank you!
@gamejamrejectАй бұрын
Thanks!
@UnrealAxisАй бұрын
You're welcome!
@UnrealAxisАй бұрын
Support me on Patreon (and Download Project files) www.patreon.com/UnrealAxis
@ShhaqulleOatmealАй бұрын
Could you do third person?
@UnrealAxisАй бұрын
@@ShhaqulleOatmeal will consider it, thank you!
@njidekaokafor9042Ай бұрын
Hey, I recently started using Unreal Engine and have a basic understanding of blueprints. I had plans to make an FPS shooter, so I followed Mizzo Frizzo’s ultimate weapon system tutorial, and my gun mechanics are based entirely on that. It turned out great, but I didn’t have the advanced movement I was aiming for since I wanted to replicate something similar to Titanfall. When I saw your tutorial, I was thrilled because it covered all the movement mechanics I was looking for. I added your system on top of my existing project, but it ended up feeling a bit janky-probably because I didn’t implement it correctly. If you could create a tutorial on how to properly integrate gun mechanics with your movement system or add weapons to this project, it would help me (and I’m sure many others) a ton! Thanks for the amazing content-keep up the great work!
@UnrealAxisАй бұрын
@@njidekaokafor9042 thanks! Will work on it in the future.
@ecoroast6740Ай бұрын
Could you please teach how add to a gun to this project? A gun with aim down sights mechanic This is a great tutorial BTW
@patrickxd9824Ай бұрын
I really love this idea
@UnrealAxisАй бұрын
@@ecoroast6740 thanks! Will work on it in the future, turn on notifications!
@ecoroast6740Ай бұрын
@UnrealAxis thank you very much
@gamejamrejectАй бұрын
supported! Awesome project cant wait to see more
@UnrealAxisАй бұрын
Thanks a lot! More tutorials coming soon.
@gamejamrejectАй бұрын
@ I have a request can you do a change to the wall run instead of going the one direction can we go the direction we are looking at instead as we are on the call that way it will be like running up and down a building
@gamejamrejectАй бұрын
@ pls
@UnrealAxisАй бұрын
@@gamejamreject - forward and backwards or up and down?
@UnrealAxisАй бұрын
@MichaelEmbers here is the video for wall run in any direction: kzbin.info/www/bejne/q4rYdGt-eNJorqc
@LoneCastawayАй бұрын
for the double jump, how would you give the player control over his movement in the air? say instead of keeping the momentum and only jumping up on the Z axis I want the player to be able to adjust to the left/right with the second jump
@UnrealAxisАй бұрын
One easy way can be to change "air control" in character movement component as shown at 52:15 and another way can be to calculate a vector in a particular direction based on a condition by checking if a or d key is down for example, from the get player controller node. Good luck!
@UnrealAxisАй бұрын
Support me on Patreon www.patreon.com/UnrealAxis
@UnrealAxisАй бұрын
Support me on Patreon www.patreon.com/UnrealAxis
@UnrealAxisАй бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxisАй бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxisАй бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxisАй бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxisАй бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@Rws4LifeАй бұрын
Absolutely amazing. Thanks for the tutorial!
@UnrealAxisАй бұрын
Thank you!
@monkeybitsАй бұрын
Your grapple mechanic is cleaner than the one I'm using, but the way I have it implemented is better suited for my project. I'm just having an issue figuring out how to dismount when I collide with another game object. Right now it uses force to pull you to the impact point but when you collide with the object you just hug the wall unless you release the grapple button.
@UnrealAxisАй бұрын
thank you!
@Eternity1770Ай бұрын
like always,nice work.any idea launch weapon holdings? like really good holdings(not that tutorials,from others,like from ps2 games ) and you explaining much better
very underrated channel you should get a lot more views and subs man most more frequently
@UnrealAxisАй бұрын
Thank you! Appreciate it!
@kgw0513Ай бұрын
Good video 👍
@UnrealAxisАй бұрын
Share this video with your friends!
@monkeybitsАй бұрын
Works like a charm, good tutorial.
@UnrealAxisАй бұрын
Thank you! Share my videos!
@monkeybitsАй бұрын
@@UnrealAxis I'm watching your grappling hook video now. I already have one implemented but I like yours more so I'm going to compare it to what I already have. It's just a small demo for a school project but I'm going to start working on an actual product soon and your tutorials are very helpful. You do a good job of explaining the logic you're calling in your blueprints.
@UnrealAxisАй бұрын
Cool, good luck! thanks!
@Tom.PhooleryАй бұрын
good video! could you please go further into using tags with the break hit result :)
@UnrealAxisАй бұрын
kzbin.info/www/bejne/hV7QYqd3h8uBiLc wall run video has an example about using actor tags
@UnrealAxisАй бұрын
kzbin.info/www/bejne/q4rYdGt-eNJorqc here is the updated wall climbing with tags and going further into using tags with the break hit result :)
@brandonflak3707Ай бұрын
i changed it from 2500 to 1500 as well soon as i finished
@UnrealAxisАй бұрын
@@brandonflak3707 yeah 1500 seems nice right? Good luck! Share my videos
@UnrealAxisАй бұрын
yeah 1500 is nice right?
@brandonflak3707Ай бұрын
how did you slow down wall run
@UnrealAxisАй бұрын
@@brandonflak3707 to slow down wall run it might be nice to try changing the speed when setting the velocity of movement in the update pin of the timeline, good luck!
@borbo23Ай бұрын
Hey, thanks for making this! I am highly appreciating your content, you've got a new subscriber. Would you happen to know anything about enemy AI targeting? I would like to be able to make a dodge where the enemy loses track of the player for the duration - I have literally zero knowledge of AI, though!
@UnrealAxisАй бұрын
You’re welcome! Will consider it, turn on notifications, meanwhile you can look for documentation or videos on behaviour trees in unreal engine learning website. Good luck!
@VinayakRawasАй бұрын
Good job brother appreciated
@UnrealAxisАй бұрын
@@VinayakRawas thank you, share my videos please!
@UnrealAxisАй бұрын
At 5:33 - it's Ctrl+D to duplicate. Would appreciate honest feedback about the overall video and the playlist. kzbin.info/aero/PLN0cfaG3WOPFMVaiceztnISSfDyiwjSK6
@blutchlebg6812Ай бұрын
bro you are doing everything I need for my game I truly love you keep going you are the boss 👍
@UnrealAxisАй бұрын
Thank you! Ring my bell to see future videos, share my videos!
@elvismontes721Ай бұрын
where did the event tick come from?
@UnrealAxisАй бұрын
@@elvismontes721 right click, search for event tick (added it in the project in previous videos, check the first person locomotion playlist on my channel page) good luck!
@anthawnmcfarlane4567Ай бұрын
Pretty amazing hope, for more amazing tutorials like this
@UnrealAxisАй бұрын
@@anthawnmcfarlane4567 please turn on notifications for more videos! Ring the bell, share my videos! Thank you
@EldenKledАй бұрын
You want my Feedback ? Ok. YOU'RE A GOAT ! I've never seen such a simple and clear tutorial, not only for this video but also for the others. You're a monster no joke dude ! If you can do a video about wall jumping, that would be perfect.
@UnrealAxisАй бұрын
@@EldenKled you mean wall climbing? Just uploaded.
@UnrealAxisАй бұрын
kzbin.info/www/bejne/pZLNXoebpc1jm7s check this, first person wall climbing
@UnrealAxisАй бұрын
Also, thanks and good luck! Turn on notifications for me, press the bell icon so you can see my next videos!
@UnrealAxisАй бұрын
Or do you mean jumping between two walls? Will consider it! Turn on notifications, good luck!
@EldenKledАй бұрын
@@UnrealAxis I mean wall jumping between 2 walls like Mario. That's just a suggestion obviously, do what you want my bud. Thanks and goodluck too in your projects !
@mimadm4832Ай бұрын
Do you plan on making an adjustable fov slider? I have one and it creates too many headaches for me as it gets stuck on sprinting fov too many times
@UnrealAxisАй бұрын
We have FOV effects in the dash ability video kzbin.info/www/bejne/bKWYfmlohsaMbac , maybe that could be customised in some way, good luck!
@mimadm4832Ай бұрын
@@UnrealAxis I'll try my best, thank you
@borbo23Ай бұрын
I'd really like to know how to put crouch and slide on the same button - like if you're running and press crouch you slide.
@UnrealAxisАй бұрын
@@borbo23 one way can be to check in event tick the velocity length and compare it with some number - for example greater than 0 or let’s say greater than 650 or a number that works for you, and then trigger the slide event. You’ll also need a new Boolean to make sure you trigger the slide event only once and not again and again till it stops sliding. Or you can try using the doOnce node for that instead of a variable and reset the doOnce on uncrouch or when it stops. Just a quick thought and there might be better ways than this, keep exploring keep learning good luck!
@UnrealAxisАй бұрын
@borbo23 even better solution: When crouch key is pressed, use a branch to check whether actor velocity length is greater than 0 (or some number) - if true use crouch and slide event else use crouch event. Good luck! (if you want to know how to check velocity vector length with some number see my latest video about camera shakes from my channel page.)
@UnrealAxisАй бұрын
@borbo23 you'll probably like this video: kzbin.info/www/bejne/b4fIlK2OjriZmbM - I updated the project to use same key for crouch and slide, good luck!
@mimadm4832Ай бұрын
Gucci, I might switch to this instead of my wacky one
@UnrealAxisАй бұрын
@@mimadm4832 good luck! Share my videos!
@SourPickleGamesАй бұрын
Thanks it looks better than the one I'm using rn
@UnrealAxisАй бұрын
@@SourPickleGames you’re welcome! Good luck!
@CorndogGamer955Ай бұрын
comment comment
@UnrealAxisАй бұрын
@@CorndogGamer955 thanks! Share my videos too!
@roninxcvii78Ай бұрын
I got the grapple itself working after this video! Thanks for the help man. The one issue I have is that the actual cable isn’t shooting off. The grapple works but I can’t see the cable working alongside it.
@UnrealAxisАй бұрын
@@roninxcvii78 double check the blueprints and slowly watch the video again, especially the shootgrapplehook event and where it is triggered
@DepthDrivenАй бұрын
For me it was the delta seconds variable in the sequence not being set to the event tick delta seconds that caused this issue (beginning of video), hope this helps you or someone in the future.
@roninxcvii78Ай бұрын
@ forgot to reply earlier but this and I had the visibility set to “true” on the reset grapple event. Thanks for the help 😁
@UnrealAxisАй бұрын
@@roninxcvii78 good luck with your gamedev journey!