Why New Indie Game Devs Quit?
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@anointed4artistry160
@anointed4artistry160 5 күн бұрын
Helped out a lot, thank you so much. Do you know how I can get this spline animation to perform in a sequence?
@freemanagamestudio
@freemanagamestudio 17 күн бұрын
In the part where the static mesh is replaced by the collection in the actor, my collection mesh just rolls over instead of exploding.
@UnrealAxis
@UnrealAxis 17 күн бұрын
@@freemanagamestudio if your mesh is different from the one shown in video try increasing the force or impulse that is applied, or just watch the video again slowly maybe, good luck!
@freemanagamestudio
@freemanagamestudio 17 күн бұрын
@@UnrealAxis This just causes the mesh to fly off at top speed, it still doesnt explode - but stays as a single mesh. I'm really not sure what I'm missing. The collections do break up if the player character runs into them. But the logic in the actor to make them explode as an event isnt working.
@UnrealAxis
@UnrealAxis 17 күн бұрын
@@freemanagamestudio you might need to adjust the location of the impulse to make sure it is inside the mesh, or also change some settings in the geometry collection details related to how sensitive the collection is, sometimes ChatGPT can help find and solve the problems too, good luck!
@the_cum_lord1736
@the_cum_lord1736 19 күн бұрын
Almost scrapped the project if you wouldnt have been there.
@UnrealAxis
@UnrealAxis 18 күн бұрын
Thank you! Check more videos on my channel page, please share my videos too! Good luck on your gamedev journey!
@_Rodders_
@_Rodders_ 21 күн бұрын
Excellent video. Thx man.
@UnrealAxis
@UnrealAxis 21 күн бұрын
@@_Rodders_ thank you! Check more videos on my channel page
@Thats_Cool_Jack
@Thats_Cool_Jack 22 күн бұрын
I'm getting an error when i compile "The property associated with Spline could not be found" I do have the spline in the Spline Blueprint
@Thats_Cool_Jack
@Thats_Cool_Jack 22 күн бұрын
Figured it out, just needed to compile the spline
@UnrealAxis
@UnrealAxis 22 күн бұрын
@@Thats_Cool_Jack great that you found a solution quickly!
@pnvgordinho
@pnvgordinho 26 күн бұрын
Hi. Thanks for the videos. Would it be possible to get the project?
@UnrealAxis
@UnrealAxis 26 күн бұрын
@@pnvgordinho thank you! For this project only the videos are available on the KZbin channel.
@JDdudeYT
@JDdudeYT 28 күн бұрын
thx now I can make Karlson but in UE5 (JK)
@JDdudeYT
@JDdudeYT 28 күн бұрын
also can you make this in VR?
@UnrealAxis
@UnrealAxis 27 күн бұрын
Thank you! Will consider a VR game too for future, turn on notifications!
@UnrealAxis
@UnrealAxis 27 күн бұрын
Also you might like the full tutorial with wall run, headbob, slide, trampoline and more, kzbin.info/www/bejne/r6DdoGCclrqce9k tell me if you like it
@gamejamreject
@gamejamreject 28 күн бұрын
Hey one thing I’ve been thinking about is could you make a slam option that slammed the character and if you are slamming in a slope it will pick up speed and if there is a slope that can send the player flying into the air at the speed of the slope…
@UnrealAxis
@UnrealAxis 27 күн бұрын
Will consider it, turn on notifications!
@tho_su11y
@tho_su11y 28 күн бұрын
do you have to have the same event tick setup you have at 2:50 or can you just create an event tick and start from there?
@UnrealAxis
@UnrealAxis 28 күн бұрын
@@tho_su11y you can use a new event tick without the crouching setup shown in the video (the event tick in the video was already used in crouching)
@UnrealAxis
@UnrealAxis 28 күн бұрын
@@tho_su11y kzbin.info/www/bejne/r6DdoGCclrqce9k you might like the full video with wall run, headbob, crouch and slide and more.
@mimadm4832
@mimadm4832 Ай бұрын
Never miss
@UnrealAxis
@UnrealAxis Ай бұрын
thank you!
@ecoroast6740
@ecoroast6740 Ай бұрын
Bro only releases bangers 🔥🔥🔥
@UnrealAxis
@UnrealAxis Ай бұрын
@@ecoroast6740 thank you!
@gamejamreject
@gamejamreject Ай бұрын
Thanks!
@UnrealAxis
@UnrealAxis Ай бұрын
You're welcome!
@UnrealAxis
@UnrealAxis Ай бұрын
Support me on Patreon (and Download Project files) www.patreon.com/UnrealAxis
@ShhaqulleOatmeal
@ShhaqulleOatmeal Ай бұрын
Could you do third person?
@UnrealAxis
@UnrealAxis Ай бұрын
@@ShhaqulleOatmeal will consider it, thank you!
@njidekaokafor9042
@njidekaokafor9042 Ай бұрын
Hey, I recently started using Unreal Engine and have a basic understanding of blueprints. I had plans to make an FPS shooter, so I followed Mizzo Frizzo’s ultimate weapon system tutorial, and my gun mechanics are based entirely on that. It turned out great, but I didn’t have the advanced movement I was aiming for since I wanted to replicate something similar to Titanfall. When I saw your tutorial, I was thrilled because it covered all the movement mechanics I was looking for. I added your system on top of my existing project, but it ended up feeling a bit janky-probably because I didn’t implement it correctly. If you could create a tutorial on how to properly integrate gun mechanics with your movement system or add weapons to this project, it would help me (and I’m sure many others) a ton! Thanks for the amazing content-keep up the great work!
@UnrealAxis
@UnrealAxis Ай бұрын
@@njidekaokafor9042 thanks! Will work on it in the future.
@ecoroast6740
@ecoroast6740 Ай бұрын
Could you please teach how add to a gun to this project? A gun with aim down sights mechanic This is a great tutorial BTW
@patrickxd9824
@patrickxd9824 Ай бұрын
I really love this idea
@UnrealAxis
@UnrealAxis Ай бұрын
@@ecoroast6740 thanks! Will work on it in the future, turn on notifications!
@ecoroast6740
@ecoroast6740 Ай бұрын
@UnrealAxis thank you very much
@gamejamreject
@gamejamreject Ай бұрын
supported! Awesome project cant wait to see more
@UnrealAxis
@UnrealAxis Ай бұрын
Thanks a lot! More tutorials coming soon.
@gamejamreject
@gamejamreject Ай бұрын
@ I have a request can you do a change to the wall run instead of going the one direction can we go the direction we are looking at instead as we are on the call that way it will be like running up and down a building
@gamejamreject
@gamejamreject Ай бұрын
@ pls
@UnrealAxis
@UnrealAxis Ай бұрын
@@gamejamreject - forward and backwards or up and down?
@UnrealAxis
@UnrealAxis Ай бұрын
@MichaelEmbers here is the video for wall run in any direction: kzbin.info/www/bejne/q4rYdGt-eNJorqc
@LoneCastaway
@LoneCastaway Ай бұрын
for the double jump, how would you give the player control over his movement in the air? say instead of keeping the momentum and only jumping up on the Z axis I want the player to be able to adjust to the left/right with the second jump
@UnrealAxis
@UnrealAxis Ай бұрын
One easy way can be to change "air control" in character movement component as shown at 52:15 and another way can be to calculate a vector in a particular direction based on a condition by checking if a or d key is down for example, from the get player controller node. Good luck!
@UnrealAxis
@UnrealAxis Ай бұрын
Support me on Patreon www.patreon.com/UnrealAxis
@UnrealAxis
@UnrealAxis Ай бұрын
Support me on Patreon www.patreon.com/UnrealAxis
@UnrealAxis
@UnrealAxis Ай бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxis
@UnrealAxis Ай бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxis
@UnrealAxis Ай бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxis
@UnrealAxis Ай бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@UnrealAxis
@UnrealAxis Ай бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676 (support me on Patreon too!)
@Rws4Life
@Rws4Life Ай бұрын
Absolutely amazing. Thanks for the tutorial!
@UnrealAxis
@UnrealAxis Ай бұрын
Thank you!
@monkeybits
@monkeybits Ай бұрын
Your grapple mechanic is cleaner than the one I'm using, but the way I have it implemented is better suited for my project. I'm just having an issue figuring out how to dismount when I collide with another game object. Right now it uses force to pull you to the impact point but when you collide with the object you just hug the wall unless you release the grapple button.
@UnrealAxis
@UnrealAxis Ай бұрын
thank you!
@Eternity1770
@Eternity1770 Ай бұрын
like always,nice work.any idea launch weapon holdings? like really good holdings(not that tutorials,from others,like from ps2 games ) and you explaining much better
@UnrealAxis
@UnrealAxis Ай бұрын
Will consider it!
@UnrealAxis
@UnrealAxis Ай бұрын
Download Project Files: www.patreon.com/posts/project-files-116321676
@GartiOG
@GartiOG Ай бұрын
very underrated channel you should get a lot more views and subs man most more frequently
@UnrealAxis
@UnrealAxis Ай бұрын
Thank you! Appreciate it!
@kgw0513
@kgw0513 Ай бұрын
Good video 👍
@UnrealAxis
@UnrealAxis Ай бұрын
Share this video with your friends!
@monkeybits
@monkeybits Ай бұрын
Works like a charm, good tutorial.
@UnrealAxis
@UnrealAxis Ай бұрын
Thank you! Share my videos!
@monkeybits
@monkeybits Ай бұрын
@@UnrealAxis I'm watching your grappling hook video now. I already have one implemented but I like yours more so I'm going to compare it to what I already have. It's just a small demo for a school project but I'm going to start working on an actual product soon and your tutorials are very helpful. You do a good job of explaining the logic you're calling in your blueprints.
@UnrealAxis
@UnrealAxis Ай бұрын
Cool, good luck! thanks!
@Tom.Phoolery
@Tom.Phoolery Ай бұрын
good video! could you please go further into using tags with the break hit result :)
@UnrealAxis
@UnrealAxis Ай бұрын
kzbin.info/www/bejne/hV7QYqd3h8uBiLc wall run video has an example about using actor tags
@UnrealAxis
@UnrealAxis Ай бұрын
kzbin.info/www/bejne/q4rYdGt-eNJorqc here is the updated wall climbing with tags and going further into using tags with the break hit result :)
@brandonflak3707
@brandonflak3707 Ай бұрын
i changed it from 2500 to 1500 as well soon as i finished
@UnrealAxis
@UnrealAxis Ай бұрын
@@brandonflak3707 yeah 1500 seems nice right? Good luck! Share my videos
@UnrealAxis
@UnrealAxis Ай бұрын
yeah 1500 is nice right?
@brandonflak3707
@brandonflak3707 Ай бұрын
how did you slow down wall run
@UnrealAxis
@UnrealAxis Ай бұрын
@@brandonflak3707 to slow down wall run it might be nice to try changing the speed when setting the velocity of movement in the update pin of the timeline, good luck!
@borbo23
@borbo23 Ай бұрын
Hey, thanks for making this! I am highly appreciating your content, you've got a new subscriber. Would you happen to know anything about enemy AI targeting? I would like to be able to make a dodge where the enemy loses track of the player for the duration - I have literally zero knowledge of AI, though!
@UnrealAxis
@UnrealAxis Ай бұрын
You’re welcome! Will consider it, turn on notifications, meanwhile you can look for documentation or videos on behaviour trees in unreal engine learning website. Good luck!
@VinayakRawas
@VinayakRawas Ай бұрын
Good job brother appreciated
@UnrealAxis
@UnrealAxis Ай бұрын
@@VinayakRawas thank you, share my videos please!
@UnrealAxis
@UnrealAxis Ай бұрын
At 5:33 - it's Ctrl+D to duplicate. Would appreciate honest feedback about the overall video and the playlist. kzbin.info/aero/PLN0cfaG3WOPFMVaiceztnISSfDyiwjSK6
@blutchlebg6812
@blutchlebg6812 Ай бұрын
bro you are doing everything I need for my game I truly love you keep going you are the boss 👍
@UnrealAxis
@UnrealAxis Ай бұрын
Thank you! Ring my bell to see future videos, share my videos!
@elvismontes721
@elvismontes721 Ай бұрын
where did the event tick come from?
@UnrealAxis
@UnrealAxis Ай бұрын
@@elvismontes721 right click, search for event tick (added it in the project in previous videos, check the first person locomotion playlist on my channel page) good luck!
@anthawnmcfarlane4567
@anthawnmcfarlane4567 Ай бұрын
Pretty amazing hope, for more amazing tutorials like this
@UnrealAxis
@UnrealAxis Ай бұрын
@@anthawnmcfarlane4567 please turn on notifications for more videos! Ring the bell, share my videos! Thank you
@EldenKled
@EldenKled Ай бұрын
You want my Feedback ? Ok. YOU'RE A GOAT ! I've never seen such a simple and clear tutorial, not only for this video but also for the others. You're a monster no joke dude ! If you can do a video about wall jumping, that would be perfect.
@UnrealAxis
@UnrealAxis Ай бұрын
@@EldenKled you mean wall climbing? Just uploaded.
@UnrealAxis
@UnrealAxis Ай бұрын
kzbin.info/www/bejne/pZLNXoebpc1jm7s check this, first person wall climbing
@UnrealAxis
@UnrealAxis Ай бұрын
Also, thanks and good luck! Turn on notifications for me, press the bell icon so you can see my next videos!
@UnrealAxis
@UnrealAxis Ай бұрын
Or do you mean jumping between two walls? Will consider it! Turn on notifications, good luck!
@EldenKled
@EldenKled Ай бұрын
@@UnrealAxis I mean wall jumping between 2 walls like Mario. That's just a suggestion obviously, do what you want my bud. Thanks and goodluck too in your projects !
@mimadm4832
@mimadm4832 Ай бұрын
Do you plan on making an adjustable fov slider? I have one and it creates too many headaches for me as it gets stuck on sprinting fov too many times
@UnrealAxis
@UnrealAxis Ай бұрын
We have FOV effects in the dash ability video kzbin.info/www/bejne/bKWYfmlohsaMbac , maybe that could be customised in some way, good luck!
@mimadm4832
@mimadm4832 Ай бұрын
​@@UnrealAxis I'll try my best, thank you
@borbo23
@borbo23 Ай бұрын
I'd really like to know how to put crouch and slide on the same button - like if you're running and press crouch you slide.
@UnrealAxis
@UnrealAxis Ай бұрын
@@borbo23 one way can be to check in event tick the velocity length and compare it with some number - for example greater than 0 or let’s say greater than 650 or a number that works for you, and then trigger the slide event. You’ll also need a new Boolean to make sure you trigger the slide event only once and not again and again till it stops sliding. Or you can try using the doOnce node for that instead of a variable and reset the doOnce on uncrouch or when it stops. Just a quick thought and there might be better ways than this, keep exploring keep learning good luck!
@UnrealAxis
@UnrealAxis Ай бұрын
@borbo23 even better solution: When crouch key is pressed, use a branch to check whether actor velocity length is greater than 0 (or some number) - if true use crouch and slide event else use crouch event. Good luck! (if you want to know how to check velocity vector length with some number see my latest video about camera shakes from my channel page.)
@UnrealAxis
@UnrealAxis Ай бұрын
@borbo23 you'll probably like this video: kzbin.info/www/bejne/b4fIlK2OjriZmbM - I updated the project to use same key for crouch and slide, good luck!
@mimadm4832
@mimadm4832 Ай бұрын
Gucci, I might switch to this instead of my wacky one
@UnrealAxis
@UnrealAxis Ай бұрын
@@mimadm4832 good luck! Share my videos!
@SourPickleGames
@SourPickleGames Ай бұрын
Thanks it looks better than the one I'm using rn
@UnrealAxis
@UnrealAxis Ай бұрын
@@SourPickleGames you’re welcome! Good luck!
@CorndogGamer955
@CorndogGamer955 Ай бұрын
comment comment
@UnrealAxis
@UnrealAxis Ай бұрын
@@CorndogGamer955 thanks! Share my videos too!
@roninxcvii78
@roninxcvii78 Ай бұрын
I got the grapple itself working after this video! Thanks for the help man. The one issue I have is that the actual cable isn’t shooting off. The grapple works but I can’t see the cable working alongside it.
@UnrealAxis
@UnrealAxis Ай бұрын
@@roninxcvii78 double check the blueprints and slowly watch the video again, especially the shootgrapplehook event and where it is triggered
@DepthDriven
@DepthDriven Ай бұрын
For me it was the delta seconds variable in the sequence not being set to the event tick delta seconds that caused this issue (beginning of video), hope this helps you or someone in the future.
@roninxcvii78
@roninxcvii78 Ай бұрын
@ forgot to reply earlier but this and I had the visibility set to “true” on the reset grapple event. Thanks for the help 😁
@UnrealAxis
@UnrealAxis Ай бұрын
@@roninxcvii78 good luck with your gamedev journey!