How To Make Enemies Smarter: AI Weighted Decision-Making

  Рет қаралды 17,457

GameMaker

GameMaker

Күн бұрын

Пікірлер
@GameMakerEngine
@GameMakerEngine Жыл бұрын
Tutorials you might like: 🔫- Weapon Systems: kzbin.info/www/bejne/Y2LZiYRjmrmJqac ✏ - Draw your own enemies: kzbin.info/www/bejne/hWPCeJmqg8-VhdE 👾- How to add an enemy: kzbin.info/www/bejne/fZ3JqHaeZsyafs0
@GameMakerEngine
@GameMakerEngine Жыл бұрын
Big thanks to Slyddar for the video
@rileywaldo1580
@rileywaldo1580 Жыл бұрын
The only thing I would add to the code is give the min and max weight values to the o_target_parent so every time you add a new item to weigh you don't have to increase the size of the switch statement. You can simply tune the min and max on each new added item.
@lemonberries
@lemonberries Жыл бұрын
Great explanation of weight values. Also, these videos are very well produced
@azrhyga
@azrhyga Жыл бұрын
Great tutorial!! Good job for Slyddar making it!!
@SamSpadeGameDev
@SamSpadeGameDev Жыл бұрын
Really cool! Also map_value!
@foxandliongames
@foxandliongames Жыл бұрын
This was great, thank you for laying this concept out so well!
@BarronofBeanz
@BarronofBeanz 3 ай бұрын
I learned so much from this!!!! Thanks!!!
@GameMakerEngine
@GameMakerEngine 3 ай бұрын
One of our favourite tutorials too 😊
@bearwillow6108
@bearwillow6108 Жыл бұрын
Great video! These tutorials have helped me so much!
@emeryro
@emeryro Жыл бұрын
Thanks for this, nicely done! One remark: couldn't you save the highest weight (and corresponding item) already in the first _num loop? That way you don't have to browse the array twice
@nuclearbeeberman
@nuclearbeeberman Жыл бұрын
This is great, would love to hear more AI stuff for GMS2
@NoLootStudios
@NoLootStudios Жыл бұрын
Could be really cool to use this. Gave me an idea for a new enemy atleast. Big thanks!
@timcal1968
@timcal1968 Жыл бұрын
Sorry if I'm being thick here, but the video mentions that there should be a link to the demo project, however I can't find it?
@GameMakerEngine
@GameMakerEngine Жыл бұрын
You're 100% right. It's now in the description, or here: www.mediafire.com/file/stl9r8w4jn3y2fp/Designing_Smarter_AI_%25281%2529.yyz/file
@timcal1968
@timcal1968 Жыл бұрын
@@GameMakerEngine many thanks!!
@AitornadoStreams
@AitornadoStreams Жыл бұрын
Hey guys could you make a state machine for a platformer tutorial please? It would be very helpful
@bexplosion
@bexplosion Жыл бұрын
kzbin.info/www/bejne/r5epq61vor-ei5Y
@LotFive
@LotFive 8 ай бұрын
This is fantastic
@sherekhangamedev
@sherekhangamedev Жыл бұрын
Kudos 🎉 good material, indeed.
@SantinhoMarco
@SantinhoMarco Жыл бұрын
Hi from Brazil 😃✌🏻
@hmk6980
@hmk6980 10 ай бұрын
slyddar :D
@GameMakerBoost
@GameMakerBoost Жыл бұрын
best
@FwwPlayer
@FwwPlayer 3 ай бұрын
lots of code! Everything in game maker requires a lot of code, in other engines the same results are possible but with much less code. And I'm not even talking about visual programming.
@nemo9396
@nemo9396 Жыл бұрын
The AI is not making choices, it is following established paths. A choice is an option you can ignore, but an algorithm is a path you must follow, no matter what you want to do.
@TabbedOutRat
@TabbedOutRat 6 ай бұрын
Erm Achuatually 🤓
@basicperson4245
@basicperson4245 Жыл бұрын
first lol
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