Рет қаралды 229
In this video, I aim to present two distinct workflows for crafting a Flat Emissive and a Flat Stylized Material or Shader in Unreal Engine 5. The first is excessively bright (Stylized) and remains largely unaffected by lighting. The second is crisp and distinctive (Flat), with a subtle influence from lighting that accentuates the shading depending on the angle of the light.
PROJECT FILES:
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