How to Make Less Annoying Gameplay in Geometry Dash

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GD Colon

GD Colon

3 жыл бұрын

Have you ever played a Geometry Dash level that just felt... unfair? Maybe the gameplay is super buggy... or maybe it has bad transitions that make it annoyingly hard to sightread. In this video, I try to go over ten easy ways that you can make your gameplay more enjoyable and fair to the player.
This video was such a trip to make. I was hoping to get it out in January but because of procrastination and schoolwork I ended up pushing it back. While the editing may seem pretty mediocre, keep in mind I had to play through OVER ONE HUNDRED featured levels just to find enough instances of things I mentioned in the video. I know I said I don't play much GD but honestly I think this video actually got me back into the game. I've also developed tons of respect for GD creators and the community-- some of the levels people make are nothing short of incredible. Next time you find a level you like be sure to show creators some love by dropping a like or leaving a friendly comment.
Special thanks to SpKale, ShadowWizard, Lake, and everyone else who helped me come up with ideas and fix up the script (and JordanTRS for the demon gameplay)
Music used: In Stasis from Celeste, Wii Shop Channel, Snowy from Undertale, March of the Spoons by Kevin MacLeod, Portabellohead from Crypto of the Necrodancer, Tutorial from Rhythm Doctor
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🎮 Second Channel - bit.ly/gdsemicolon
🐦 Twitter - / therealgdcolon
💻 Website - gdcolon.com
🤖 Discord Bot - robotop.xyz
If you're reading this, why do so many creators use that weird ⬩❯ arrow seriously I need answers

Пікірлер: 3 900
@envya4174
@envya4174 3 жыл бұрын
‘Make sure your moving objects are predictable’ 80% Deadlocked:
@Ohmwise
@Ohmwise 3 жыл бұрын
the levels already a medium demon so just let it be
@GUADIACALDERON
@GUADIACALDERON 3 жыл бұрын
level easy is annoying
@myself8637
@myself8637 3 жыл бұрын
I died there 3 times
@Topunito
@Topunito 3 жыл бұрын
I died to the transition at the beginning a lot because wave-ship transition sucks, but once I got lucky and got past the transition I did it first try
@myself8637
@myself8637 3 жыл бұрын
@@Topunito emm
@sdslayer100
@sdslayer100 3 жыл бұрын
I didn't even know it was possible to make a fun GD level in 2021
@elijah44gd79
@elijah44gd79 3 жыл бұрын
first'nt
@RHoskote
@RHoskote 3 жыл бұрын
Sdslayerrrr
@sasquatch884
@sasquatch884 3 жыл бұрын
Hello there
@Literatez
@Literatez 3 жыл бұрын
True
@shadowspeak
@shadowspeak 3 жыл бұрын
lol yeah
@bettercalldelta
@bettercalldelta Жыл бұрын
This is exactly why I like 1.9 levels so much. Their gameplay is fair and readable, and the decorations are already very beatiful, and unlike most modern levels, the two don't hurt each other in 1.9 levels
@staringcorgi6475
@staringcorgi6475 8 ай бұрын
I agree despite there still being trash in 1.9 but that is inevitable in gd
@XTheScarX
@XTheScarX 5 ай бұрын
@@staringcorgi6475 yep but at least it was sight readable trash
@staringcorgi6475
@staringcorgi6475 5 ай бұрын
@@XTheScarX mostly if ignoring levels like xyz step infinity or can’t let troll
@chillfrosted2670
@chillfrosted2670 3 ай бұрын
fire aura:
@17thstellation
@17thstellation 2 жыл бұрын
You forgot the most extremely important and amazing tip: Always place very large text saying "HOLD!!!" next to every single dash orb.
@Dexzler
@Dexzler Жыл бұрын
Fun fact text limit or abuse scaleness secretly has alpha trigger
@fedwin4694
@fedwin4694 Жыл бұрын
I can't tell if you're joking or not, but I hope you are.
@OfficialYo9966
@OfficialYo9966 11 ай бұрын
@@fedwin4694 Its very obvious satire
@Chessplayer1719
@Chessplayer1719 7 ай бұрын
This also applies to robot gameplay but do this IF ● The level is below normal difficulty ● 1 Star rating with 25 orbs
@Ruzzzz57
@Ruzzzz57 Ай бұрын
what i would do: Checkpoint at transition
@NapkinDictator
@NapkinDictator 3 жыл бұрын
YES FINALLY, SOMEONE CALLING OUT THE BAD GAME DESIGN PLAGUING THIS GODFORSAKEN GAME
@kaigamesoficial6426
@kaigamesoficial6426 3 жыл бұрын
yeah
@ZphyZphyer
@ZphyZphyer 3 жыл бұрын
Agreed
@CrazyDash9
@CrazyDash9 3 жыл бұрын
Let’s also not talk about the “Layout” trend. Rated layouts do not deserve to get rated. Most people who make layouts just add flashy stuff just to cover up how bad their gameplay actually is
@labannackros
@labannackros 3 жыл бұрын
yes yes
@lordhelix1705
@lordhelix1705 3 жыл бұрын
ive started to grow a bad taste from geometry dash, because at this point, flashly decoration is the only real requirment to get rated, and gameplay is often tossed to the side
@blitzkek2055
@blitzkek2055 3 жыл бұрын
finally, someone rant about prioritize gameplay rather than design. nowadays, their basis of "good" levels are based from their level design.
@fieryflame1299
@fieryflame1299 2 жыл бұрын
Honestly, yeah this is a game not an art show. (Not saying decor should be ignored, just gameplay prioritised)
@JF1prodz
@JF1prodz 2 жыл бұрын
Most times I die cuz the creators use custom spikes
@gb5164
@gb5164 2 жыл бұрын
Right? And they all look the fucking same, every time I scroll thru the featured levels it’s just over decorated with shitty gameplay. I miss 2.0 and before, he’ll even the beginning of 2.1 wasn’t like this. Not sure what happened but every level just feels unoriginal and boring to play.
@gb5164
@gb5164 2 жыл бұрын
@@JF1prodz I hate when creators use custom spikes.
@yusufthecatwithagun
@yusufthecatwithagun 2 жыл бұрын
And thats stupid :)
@BLENDEDBEANZ
@BLENDEDBEANZ Жыл бұрын
I completely agree that your level should be sight readable. I hate so many custom levels because they have way too much decoration and I have no idea what anything is, I get making your level look nice but at least make good visual difference between the ground, spikes, and empty space.
@hibacilacle2609
@hibacilacle2609 4 ай бұрын
I’m not gonna lie, what you just said is one of the reasons I quit playing Geometry Dash, I just couldn’t do dailies or weeklies since it was so hard for me to tell the foreground from the background and what was dangerous. That and I only had bluetooth headphones, so the desync between gameplay and music was unbearable.
@DccToon
@DccToon 3 ай бұрын
dash spider part
@bodemackie4237
@bodemackie4237 Жыл бұрын
6:56 “Essentially it’s a level that looks like it was designed by a 4-year-old. And they exist in geometry dash as well, usually with demon layouts.” Recent levels: *Am i a joke to you?*
@TheCaregiverSITMOB
@TheCaregiverSITMOB 4 ай бұрын
He’s actually explaining why recent levels flop.
@cherrychip_
@cherrychip_ 3 жыл бұрын
"Make sure your moving objects are predictable." Recent Levels: Oh no! Anyway...
@cymar
@cymar 3 жыл бұрын
well, they are recent levels.
@smurphas6119
@smurphas6119 3 жыл бұрын
hahhahaha i laughed so hard at this
@RubyPiec
@RubyPiec 3 жыл бұрын
My recent tab l3vels dont even use move triggers
@ep1k_4
@ep1k_4 3 жыл бұрын
i make the objects move before you arrive to them so its a little bit predictable
@zt3853
@zt3853 3 жыл бұрын
HAHAHAHAHA
@goofballcartoonist7848
@goofballcartoonist7848 3 жыл бұрын
"don't use triangle decorations" oh sir, i have the perfect level where i ALWAYS DIE IN THE SAME SPOT every time i try playing it because all the spikes look exactly like arrows. it's so annoying. thank you for pointing it out.
@darthvader5399
@darthvader5399 3 жыл бұрын
My nemesis level that uses triangle decorations is called 'victim'
@providenceannahtafirei4143
@providenceannahtafirei4143 3 жыл бұрын
Do a mini gd level
@savagemarkery
@savagemarkery 3 жыл бұрын
@@darthvader5399 me too
@aradia9726
@aradia9726 2 жыл бұрын
homestuck
@Phoenixgaming-zf4tu
@Phoenixgaming-zf4tu 2 жыл бұрын
space battle intensifies
@arshpreetsingh4469
@arshpreetsingh4469 2 жыл бұрын
You forgot to mention LDM mode. Sometimes, LDM doesn't change the level at all, such as Flax by Thomartin. Other times it changes the background and maybe flashes, such as Thought Process from Enlex(I think). Other times it just changes the whole level into a layout
@carameleoncookieee
@carameleoncookieee 3 ай бұрын
melodic travel
@liuskking_alt
@liuskking_alt 2 ай бұрын
like WHAT by Spu7nix
@hhhh82user
@hhhh82user 28 күн бұрын
@@liuskking_altit also kinda changes the gameplay, like the kinda jump near the end being turned into normal gameplay
@devourerofgods7047
@devourerofgods7047 2 жыл бұрын
Telegraphing attacks from "Boss Levels" could be creative and fun, but it might be mistaken for a laser if you do it that way
@JamAttack
@JamAttack 3 жыл бұрын
the absolute worst thing people do with transitions, is when you go into a ball part, and then they knock you down with a blue pad thinking you don't have enough time to realize you need to make an input there, but 90% of the time, what happens is that the player notices that they should make an input right as they're hitting the blue pad before they notice the blue pad, and then end up making the input after the blue pad, killing them. like please, why can't you just not have the gameplay of that part start right away? or maybe have it be Auto for a second at the very least.
@RetrOHeaD5805
@RetrOHeaD5805 3 жыл бұрын
Yeah blue pads in ball parts are so RARELY useful
@JamAttack
@JamAttack 3 жыл бұрын
@@RetrOHeaD5805 yeah like the only time you'd want to use them is as a fake, and that should be either obvious, or intentionally memory heavy, and not just some annoying thing that's supposed to be """helpful"""
@lazolvguy9577
@lazolvguy9577 3 жыл бұрын
Yea it is better to place gravity portal than blue pads
@nitrothekid2323
@nitrothekid2323 3 жыл бұрын
Just make a good transition lol the only reason why a creator would have to do that is if the transition makes it hard to read what’s coming up
@JamAttack
@JamAttack 3 жыл бұрын
@@nitrothekid2323 EXACTLY
@henrygamingnguyen
@henrygamingnguyen 3 жыл бұрын
"don't be a jerk in demon levels" krmal: "sorry, we don't do that here"
@quentintose
@quentintose 3 жыл бұрын
lmao
@petethecateyy2125
@petethecateyy2125 3 жыл бұрын
@@quentintose E
@fgrey-
@fgrey- 3 жыл бұрын
I still find his levels fun tho
@fgrey-
@fgrey- 3 жыл бұрын
I like the first part in lit fuse
@ZVLIAN
@ZVLIAN 3 жыл бұрын
@@fgrey- lit fuse is hella fun
@TheWagonroast
@TheWagonroast Жыл бұрын
5:36 Made even more true if you realize that size, speed, gravity, and gamemode portals all have different hitboxes, so even if you placed them on top of eachother, you’ll touch them at different times.
@beanmann000
@beanmann000 Жыл бұрын
I like to make my levels more “dynamic”. An object first seen as an obstacle can actually be a useful platform you can jump on to go forward a different way than usual.
@red80gmd
@red80gmd Ай бұрын
dorabae chooseway
@GDColon
@GDColon 3 жыл бұрын
I know I said it in the description but... this video was a really really really interesting one to make. I spent weeks playing more than ONE HUNDRED featured levels in order to find the exact points I was looking for. And although I rant a lot about levels being "bad", I have to point out that I've honestly gained so much more respect for GD creators. Although playing through 100+ levels sounds like torture, the truth is that it was an incredible experience where I got to play through some of the most beautiful and well designed levels I've seen in a while. I mentioned that stopped playing GD levels a while ago but I honestly think making this video got me back into the game. Definitely gonna start playing more levels and leaving friendly comments on them. And I encourage you to support creators by doing the same!
@baulvicork5199
@baulvicork5199 3 жыл бұрын
Hi
@lioncaat7961
@lioncaat7961 3 жыл бұрын
Honestly, it's really fun to have someone famous comment on your level (NOT from personal experience) so by doing so, you probably made someone's day. Those are the little things that matter in life, so it's a good thing to do. ^^
@treborsnave76
@treborsnave76 3 жыл бұрын
Well done Colon
@GDColon
@GDColon 3 жыл бұрын
@@lioncaat7961 Honestly I just wish people left more friendly comments in GD. Usually I'll just play through a level then comment on everything I enjoyed about it (and maybe some steps for next time). Along with being meaningful it's also a nice break from the constant toxicity and like begging so... it's a win-win in my book
@MuSicBlock5774
@MuSicBlock5774 3 жыл бұрын
It was, bc there are some things that actually bother me too.
@pixelator5312
@pixelator5312 3 жыл бұрын
"this isn't hacked i just ate a whole pack of flintstones vitamins" made me nearly spit out my drink
@filipt9931
@filipt9931 3 жыл бұрын
actually the flintstone gummies did only 50% of that the other 50% is from his gaming chair
@creativeusernam
@creativeusernam 3 жыл бұрын
@yur ono bruh
@instansyx9917
@instansyx9917 3 жыл бұрын
Same xd
@kd4n347
@kd4n347 3 жыл бұрын
Bruh the wave wasn't even hard lol the hacks were just unnecessary
@sarcastic_much
@sarcastic_much 3 жыл бұрын
@izuku39 what are you smoking?
@kour3l
@kour3l 11 ай бұрын
"This isn't hacked i just ate a pack of flintstone vitamins." 💀 7:23 btw
@creapeys
@creapeys 2 жыл бұрын
One suggestion I’d also consider is making rhythms/patterns for sync. I find it’s easier to learn a level’s gameplay if there’s a specific click patterns made for specific parts.
@Orincaby
@Orincaby 3 жыл бұрын
7:27 "demon levels should be readable" demons after 2.0: *i'm going to pretend i didn't hear that*
@lithi3_
@lithi3_ 2 жыл бұрын
when you see it
@sixsta_r
@sixsta_r 2 жыл бұрын
@@lithi3_ lmao
@JonathanGomez-ys4ou
@JonathanGomez-ys4ou 2 жыл бұрын
WYSI
@galliumn8684
@galliumn8684 2 жыл бұрын
@@sxneze wrong community
@lastlyhi
@lastlyhi 2 жыл бұрын
oh god... blue zenith intensifies*
@Melotaku
@Melotaku 3 жыл бұрын
I've always wondered why I like playing levels made before 2.0. Now I know why.
@Rayan-West
@Rayan-West 2 жыл бұрын
I like 1.0 style, as I don't mind about block design ad much as gameplay.
@snowie591
@snowie591 2 жыл бұрын
@@Rayan-West same
@Gerbert67
@Gerbert67 2 жыл бұрын
yeah, the map packs are cool
@Woomy42231
@Woomy42231 2 жыл бұрын
@@Gerbert67 that might be too far. They too contain bad gameplay like blind jumps. A lot of blind jumps.
@goodgamesguy4
@goodgamesguy4 2 жыл бұрын
@@Rayan-West me too
@The_Knight_IsTheVillain
@The_Knight_IsTheVillain Жыл бұрын
Extra tips: Don't put blind clicks. If you're gonna surprise the player with an orb/obstacle that was offscreen at least put an indicator (an exclamation mark for example), but I mostly recommend you to not put blind offscreen clicks at all. Make sure to balance the gameplay properly. Too much precision on a simple level can just make it unfair and sometimes buggy. Sync up the level with the music you're using. Even doing this a little bit can help because this can give the player an idea of where it should click, and it feels better than just random obstacles mashed together which results in a messy feeling gameplay that requires pure sightreading. (If I made any mistakes please tell me)
@cowrocks3630
@cowrocks3630 9 ай бұрын
This is exactly why I absolutely dread old demons. There wasn't a good way to scale up the difficulty back then (there were barely any triggers), so most people's idea was to put blind jumps and 5 million trilple spikes to get that beautiful demon rating.
@SomeCowguy
@SomeCowguy 9 ай бұрын
​@@cowrocks3630**ahem** CLUTTERFUNK. I absolutely despise that blind triple spike at around 70% and its the reason i refuse to do the level. Its 100% the most unfair jump in any non-demon main level
@SoshJam
@SoshJam 2 жыл бұрын
finally someone gets it. GOOD DECORATION DOES NOT MAKE A GOOD LEVEL. nowadays in most featured/daily levels, sight reading is meaningless and you just have to try to look for the arrows that tell you where to go. there's no way you'll be able to actually read the level and figure it out for yourself.
@smallw1991
@smallw1991 3 жыл бұрын
7:34 obama calmly smashing a level with harder gameplay than bloodlust
@itisi2042
@itisi2042 3 жыл бұрын
Well, it’s obama
@lailoutherand
@lailoutherand 3 жыл бұрын
With colon's icons lol
@thattower0w0
@thattower0w0 2 жыл бұрын
@@lailoutherand Colon is actually Obama. Change my mind
@wilderduran8427
@wilderduran8427 2 жыл бұрын
“I have to confess, I’m very good at video games.” -Barack Obama
@salt2862
@salt2862 2 жыл бұрын
7:15 More Obama skills
@theaceofspades8871
@theaceofspades8871 3 жыл бұрын
"Make sure your moving objects are predictable." %90 of demons: *Sweats nervously*
@Boldorx
@Boldorx 2 жыл бұрын
Geometrical Dominator : *sweats even harder*
@user-pr6gn2un8z
@user-pr6gn2un8z 2 жыл бұрын
90%
@UselessAccountt
@UselessAccountt Жыл бұрын
Deadlocked: *makes a whole river with sweat*
@Dexzler
@Dexzler Жыл бұрын
Deadlocked: ▫@@Boldorx Geometrical Dominator doesn't use move triggers.
@CrazyKevin22
@CrazyKevin22 Жыл бұрын
@@Dexzler im sorry WHAT????? i hope that you're joking
@WTIF2024
@WTIF2024 Ай бұрын
"creators should strive to make their levels as fair and sight-readable as possible" robtop: i'm gonna pretend i didn't hear that
@meloneill13
@meloneill13 26 күн бұрын
rob shouldve kept the old spider part (the leaked layout)
@stevenr.rodriguez9997
@stevenr.rodriguez9997 4 ай бұрын
Dude I literally came back to GD for 2.2 and when playing the regular mode I had these exact thoughts, down to the Mario Maker comparison.
@coffeduck9014
@coffeduck9014 2 жыл бұрын
Bonus tip: Don't overflow the level with decoration There's often levels online which end up being harder than they actually are due to decoration being very distracting or blocking vision Edit: It's been 2 years and I STILL get replies mentioning ISpy, I GET IT.
@aismasta
@aismasta 2 жыл бұрын
Tow faced agony: did you say something?
@alduinfr
@alduinfr 2 жыл бұрын
Mr CrazyHands transiton was so bad, i can barely see what is coming up next.
@echonomad94
@echonomad94 2 жыл бұрын
This is why I hate Glowy by rob buck.
@cayben8865
@cayben8865 2 жыл бұрын
Vsc the golden trueffet arcturus renevant
@amgx9670
@amgx9670 2 жыл бұрын
extreme demons often try to blur the level to make it even harder
@aiming2game55
@aiming2game55 3 жыл бұрын
1:31 ok so am i the only one who used to think gravity portals by themselves would automatically stop a dash orb?
@ricememes
@ricememes 3 жыл бұрын
No
@inactivechannel2965
@inactivechannel2965 3 жыл бұрын
Nope i used to think that before 2.1 was released
@aiming2game55
@aiming2game55 3 жыл бұрын
@@inactivechannel2965 bruh dash orbs didnt even exist till 2.1
@inactivechannel2965
@inactivechannel2965 3 жыл бұрын
@@aiming2game55 theres a hacked version of gd world thats allows access to the editor when 2.1 wasn't released yet
@Kobe_Abogutal
@Kobe_Abogutal 3 жыл бұрын
no me too
@laackofpaack8255
@laackofpaack8255 2 жыл бұрын
Colon: Make sure your moving objects are predictable. Annoying creators: *Your powerless to stop me.*
@madnesscg
@madnesscg Жыл бұрын
No that’s what we call every 2.0 demon EVER.
@12Relic
@12Relic Жыл бұрын
6:51 fingerdash in mario?
@AvalancheTV
@AvalancheTV 6 күн бұрын
Knew I wasn’t the only one who saw that
@ItsHydraRBLX
@ItsHydraRBLX 3 жыл бұрын
Instead of making a meme I’m giving my own thoughts on this video. I actually agree a lot with the “Decoration that looks like spikes” part. It’s really annoying when playing Featured and Daily levels to have these types of decoration since it makes the gameplay feel like it’s the creator’s fault when it is. I also agree with everything else in the video. Overall, good video!
@GDColon
@GDColon 3 жыл бұрын
Haha thank you!
@user-qx1ui8wz3o
@user-qx1ui8wz3o 3 жыл бұрын
I hate it when there are arrows on a platform which looks like you are supposed to jump but when you get to the platform you are not supposed to jump
@miltonescobar5181
@miltonescobar5181 3 жыл бұрын
When I saw the Little Timmy part, I understood why most of your advices sounded like Mario Maker ones
@drawingtimelapse5434
@drawingtimelapse5434 Жыл бұрын
Im so glad someone is talking about this, because its not hard to make a fun and fair level, but its like all feature creators don't care because they know the levels don't get featured for gameplay, it gets featured for decoration. So its basically a bunch of really nice looking pieces of shit. This is why I only play robtop levels, my own levels, or just specific creators that I know make good levels.
@HyperX755
@HyperX755 Жыл бұрын
the transition one is so true, an example is the annoying ufo to ship transition in electroman adventures
@valacejo
@valacejo 2 жыл бұрын
I feel like a great tool for creators would be a graphic showing the percentages where the players die the most in a level, so they can fix that part of the gameplay. Public playtesting basically (edit: clarity)
@FilmBucket
@FilmBucket 2 жыл бұрын
amazing idea!
@ziwuri
@ziwuri Жыл бұрын
I feel like it shouldn't be that hard to figure out before uploading the level. Edit: OC's edit did indeed clarify this a bit, I like the idea now lol
@Indivinity
@Indivinity Жыл бұрын
@@ziwuri you'd be surprised
@bkeating7228
@bkeating7228 Жыл бұрын
@@ziwuri the thing is, as the creator, you've playtested the level to oblivion, so it's basically muscle memory. as someone who's made a few layouts, it is actually really hard to tell
@somerandomdude4665
@somerandomdude4665 Жыл бұрын
@@ziwurithe player is always better at playtesting for bugs than you
@theemperorofmemes3523
@theemperorofmemes3523 2 жыл бұрын
In my opinion, you shouldn’t have a long cutscene at the start. Yeah, it’s nice and all, but when you die, it’s boring to wait through that 10-20% of the level. At least in 2.2, you’ll be able to create a sort of “Skip Cutscene” button by using teleporters and the song trigger.
@Dexzler
@Dexzler Жыл бұрын
???
@Exencia
@Exencia Жыл бұрын
I mean one good thing about it is you can get more orbs.
@dannyrpt
@dannyrpt Жыл бұрын
Against The God💀💀
@staringcorgi6475
@staringcorgi6475 Жыл бұрын
Or maybe instead have a long cutscene with gameplay
@randomcookie2706
@randomcookie2706 11 ай бұрын
@@Dexzler what
@sammakesmusic1
@sammakesmusic1 Жыл бұрын
I swear 90% of demons would be so much easier if there wasn't an insane amount of decoration blocking the view
@Randomtoatie
@Randomtoatie 3 ай бұрын
Fr
@zanmolecules4105
@zanmolecules4105 3 ай бұрын
Castle levels that feel like putting pillars in the foreground that block your vision
@fruitful6139
@fruitful6139 Жыл бұрын
5:21 Idk why, but the zoom-in on the portal amalgamation was hilarious to me
@bayuww
@bayuww 3 жыл бұрын
The decoration on most levels these days is outstanding. That being said, the gameplay isn't improving. It's surprisingly hard to find a level with good decoration and gameplay. I hope this video will help future creators
@CrazyDash9
@CrazyDash9 3 жыл бұрын
There are some. But most actual good gameplay creators are very unnoticed.
@bayuww
@bayuww 3 жыл бұрын
@@CrazyDash9 Yes exactly
@porple4430
@porple4430 3 жыл бұрын
I respectfully disagree. Gameplay has 100% improved a lot since the first demon levels. With more gamemodes and orbs to work with, gameplay has become ever more complex, and there are even dedicated gameplay creators, who can create the most enjoyable and synced gameplay in the history of Geometry Dash. Just look at old 1.9 levels compared to newer ones, most people would agree that Thanatophobia has far better gameplay than Supersonic by ZenthicAlpha. Although I do somewhat agree with you about non-demon levels.
@bayuww
@bayuww 3 жыл бұрын
@@porple4430 It's cool it's cool. With the added mechanics such as dash orb, 4x speed, spin trigger etc, there is for sure an improvement when compared to the 1.9 levels. The levels nowadays are way more complex than what it used to be.
@bayuww
@bayuww 3 жыл бұрын
But it has been around 3 years since we get a new update, new gameplay mechanics. Many creators can innovate their decorating skills as much as they want. However there isn't much that they can do to innovate gameplay (unless you are someone like Serponge).
@brombeer2359
@brombeer2359 2 жыл бұрын
"Make sure your moving objects are predictable" Geometrical Dominator:
@ValeraDX
@ValeraDX 2 жыл бұрын
i were about to say that
@adrianfernandezroyano200
@adrianfernandezroyano200 2 жыл бұрын
Xd
@ahmadasfour6715
@ahmadasfour6715 2 жыл бұрын
There are levels that require memorization. Geometrical dominator is not too hard. It's a pattern which makes it fun. Some levels though...
@goodgamesguy4
@goodgamesguy4 2 жыл бұрын
69 LIKES WHAT THE HELL
@dabigfish
@dabigfish 2 жыл бұрын
Deadlocked
@EzeeLife304
@EzeeLife304 10 күн бұрын
thank you for actually putting the level info on the bottom. It's very helpful!
@trafficown
@trafficown Жыл бұрын
00:46 I understand how people cannot do this part in hexagon force, but for me, I kinda got into a rhythm where now I can just do it, along with the second dual with the ball
@Lucashallal
@Lucashallal Жыл бұрын
Please tell me how
@trafficown
@trafficown Жыл бұрын
words cannot describe how hard of a task it was 😔 [ this was a joke i am not that bad at the game lol ]
@Lucashallal
@Lucashallal Жыл бұрын
Now I beat clubstep and am on my way to beat toe 2 lol
@petrikhorr
@petrikhorr Жыл бұрын
it is so fucking easy
@astronix1499
@astronix1499 9 ай бұрын
exactly, i just click to the music and its very consistent
@alexislondon139
@alexislondon139 3 жыл бұрын
The fact he thought that we have friends is sooo funny
@GDColon
@GDColon 3 жыл бұрын
:(
@sonetagu1337
@sonetagu1337 3 жыл бұрын
>:)
@sharkbitesback2749
@sharkbitesback2749 3 жыл бұрын
@@GDColon well, i have friends so...
@JKBDTS
@JKBDTS 3 жыл бұрын
@Aris Van de Moortel Like most of us.
@monsieurassembling6139
@monsieurassembling6139 2 жыл бұрын
@Aris Van de Moortel try asking them to play
@coellito
@coellito 3 жыл бұрын
Oh yes, most important: Make LDM real for phones.
@ytsharpenhead
@ytsharpenhead 3 жыл бұрын
but that doesn't have to do with gp
@GDColon
@GDColon 3 жыл бұрын
i tried my best to make LDM for my rhythm doctor level (which never even lagged on my phone) but i've concluded that you guys are just playing on calculators
@chanjay11
@chanjay11 3 жыл бұрын
@@GDColon lol
@noahfrankel7966
@noahfrankel7966 3 жыл бұрын
Am I the only one who has absolutely NO problems on my phone
@xodiax3990
@xodiax3990 3 жыл бұрын
Just don’t have a bad phone (joke)
@bettercalldelta
@bettercalldelta Жыл бұрын
2:29 If the level truly was easy, there would be no need for these slopes
@MrOliveKing
@MrOliveKing 10 ай бұрын
I like this video having sync. I saw it once and then started seeing more and more. Very cool, I’m rewatching to see the sync that i missed.
@sirmant1651
@sirmant1651 3 жыл бұрын
"tapping right as you enter the ball mode making you crash into spikes on the ceiling since you can't see what is actually there"
@kushinasonlypans
@kushinasonlypans 3 жыл бұрын
OH MY GOD THE PORTAL JUMP PADS FINALLY SOMEONE HAS SAID SOMETHING ABOUT THE FKN PORTAL JUMP PADS
@WoodpekazYT
@WoodpekazYT 6 ай бұрын
5:40 The only problem with this is that it creates swag routes, like for this example, if you were ship and touched the top of the ufo portal, you can go over the size portal, so there should also be no way for anything like that to happen
@ivanych6231
@ivanych6231 3 ай бұрын
You can just scale up this portal, problem?
@WoodpekazYT
@WoodpekazYT 3 ай бұрын
@@ivanych6231 Oh yeah I guess you can do that
@Aplays996
@Aplays996 Жыл бұрын
I will use this advice for my next level. Thanks colon.
@hamham1495
@hamham1495 3 жыл бұрын
Colon : Make sure your level is sight-readable Every Memory Level : What??
@uwuslayer4602
@uwuslayer4602 2 жыл бұрын
Lol thats why us memory lol
@Boldorx
@Boldorx 2 жыл бұрын
Dorabae choose way : should i add spikes?
@trn1446
@trn1446 2 жыл бұрын
killbot: no thanks im fine
@mynameisjeffgd9491
@mynameisjeffgd9491 2 жыл бұрын
Requiem:Nah I'm Fine Primary Maze:I'm A Memory Level And I Am Still Not Fine HOWCONFUSINGISTHELVL:Are You Questioning Me?
@hello_i_exist_uwu
@hello_i_exist_uwu 2 жыл бұрын
The beginning of The Process 4: I’m gonna pretend I didn’t see that
@doodoo2065
@doodoo2065 3 жыл бұрын
I wanted to make a video like this someday. I really love that you made this, the amount of just wrong stuff in levels nowadays it's insane, the worst part it's that most ppl just repeat them because they saw them on other levels. Unfair jumps. Difficulty spikes for no reason. Fast unreadable gameplay. Portal spam. I think a gameplay it's good when it is: Fun to play -> Sight readable -> Memorable A memorable level doesn't need deco for you to remember it. Take Astral Divinity as an example. I'm pretty sure that you remember at least 80% of the entire level. Even if it didn't have any deco. As a creator, i think that the best way to make a level it's letting the player know exactly what they have to do. Example: instead of making an annoying timing orb to force sinc with the music, you could put a fake orb in front of the first orb (clearly marked of course). It is just a fake out tho, since the objective of that orb isn't to be a trap, but to make the player, without even knowing, to use the next orb with timing. If you want the player to use the orb instantly, then put the orb a bit inside of an object that kills you, dying from that object will feel much more fair than dying because you didn't reach the platform you were supposed to land on even after using that orb. The whole objective of this it's that the player KNOWS what they have to do before dying.
@GDColon
@GDColon 3 жыл бұрын
I totally agree! Thanks for commenting on this
@doodoo2065
@doodoo2065 3 жыл бұрын
@@GDColon I can't believe you replied to my comment! :D Luv ur vids ♡
@thedriestpuddle3560
@thedriestpuddle3560 5 ай бұрын
I remember playing a level, and there were tons of spikes that I would crash to because I thought it was an arrow 💀 I think it was a gauntlet
@thedriestpuddle3560
@thedriestpuddle3560 4 ай бұрын
it was victim in the spike gauntlet
@McSkellyHo
@McSkellyHo 11 ай бұрын
I often struggled with lower difficulty levels because of ridiculously over decorated they were. So while the main path wasn’t too difficult to go through, it was impossible to see where it was and what was part of it
@hoosfire4270
@hoosfire4270 3 жыл бұрын
petition for colon to only use the thud sound effect for all of his list videos
@GDColon
@GDColon 3 жыл бұрын
C:\Users\Craig\Music\Sound Effects\vine boom.mp3
@Windoweeza
@Windoweeza 3 жыл бұрын
OMG IM NEXT TO YOU
@noahrivera5545
@noahrivera5545 3 жыл бұрын
Ello!
@dominica5360
@dominica5360 3 жыл бұрын
I'm close to colon
@ferricacid2564
@ferricacid2564 3 жыл бұрын
colon tried 21st century humor
@stuffzwithaz8351
@stuffzwithaz8351 3 жыл бұрын
“What the player sees up ahead should always be what’s there.” Apostrophe:
@deiwoah
@deiwoah 2 ай бұрын
i love this video, i was curious if my level making ways were fair, but since i play online levels regularly, of course i knew these flaws and def agree with most. great list^^
@tma240cass
@tma240cass 2 жыл бұрын
8:05 colon wifu moment
@maxikd
@maxikd 3 жыл бұрын
Here is some corrections I would make to your video: 1) Pads in portals depend on what the gamemode is. If you are a cube and you put a gravity change portal with a pad in it, it can serve as a nice auto alternative to a green orb. The key in putting pads in portals and making them work is making them readable and intuitive, which is why pads in portals such as UFO don’t work well because the first instinct is to jump. 2) Off screen jumps shouldn’t have a time to be able to adapt to them, but they shouldn’t be done in the first place. If the camera changes drastically, there shouldn’t be any gameplay following it until the eye has adjusted to it. 3) Putting a ceiling in a ship transition can cause you to hit it and plummet down before you notice what’s going on. I would personally just make sure the movement is almost stopped or smoothened before entering a ship. 4) When you space portals out, it’s better to make the size or gravity portal 0.25 size smaller and move it to the front of the portal. That way, when you hit it, you will always be centered into the portal, it doesn’t change the jump after the portal has been entered and it still maintains good readability. Apart from all that this was a very good video, and very necessary. Good stuff :)
@tyronium2
@tyronium2 3 жыл бұрын
Killbot be like: “As fair and sight readable as possible”
@baldman261
@baldman261 3 жыл бұрын
Lmao
@staringcorgi6475
@staringcorgi6475 3 жыл бұрын
What about fake a doom
@tyronium2
@tyronium2 3 жыл бұрын
@@staringcorgi6475 indeed
@kelly7378
@kelly7378 3 жыл бұрын
Ah, yes
@lovelymayapop
@lovelymayapop 3 жыл бұрын
its meant to be memory
@Tyvototuo
@Tyvototuo Жыл бұрын
you can explainin literary anything and it will sound like rocket science. I love it
@Ben-pf9wx
@Ben-pf9wx 11 ай бұрын
1 more tip: get rid of black orbs There is a bug on black orbs where they make you jump when you hit the ground, even if you don’t press anything. This is subtle, but just enough to throw someone off.
@octaneuro
@octaneuro 8 ай бұрын
That happens if you hold for *slightly* too long, so when u hit the ground, even if u were holding for just a millisecond, it counts as a jump. However, creators should insted use J Blocks, if you put them on a surface, it will not let u jump if you were holding from an orb. So, it solves the problem.
@firstletterx10
@firstletterx10 22 күн бұрын
its not a bug, its only if you hold your click for longer after hitting the black orb
@Shibe.
@Shibe. 3 жыл бұрын
RIP Michigun. Your godlike ability to do triple spikes will stay in our hearts
@matthewramirez4678
@matthewramirez4678 3 жыл бұрын
Who’s Michigun?
@nil8659
@nil8659 3 жыл бұрын
@@matthewramirez4678 you don't know him???? go away from the gd community please Edit: Okay,I am really sorry for telling someone to go away from the GD community because they did not know Michigun. I will never do this again.
@EliteHimself
@EliteHimself 3 жыл бұрын
@@nil8659 Don't gotta be rude about it :/. Not everyone knows.
@Pixelacatt
@Pixelacatt 3 жыл бұрын
@@nil8659 You can't just kick someone out from not knowing someone, or something
@Parulsharma-zr7nu
@Parulsharma-zr7nu 3 жыл бұрын
@@nil8659 why would he? Michigun won't like you if he saw you saying this.
@dawn.sol.
@dawn.sol. 3 жыл бұрын
3:59 Feels bad for people doing the extreme demon roulette
@erner_wisal
@erner_wisal Жыл бұрын
@Intimidator ruined it
@SubscriberStats
@SubscriberStats Жыл бұрын
@@erner_wisal *_It's Still At 70 Likes After 4 Weeks_* *_Oh, Wait It's Not Because I Ruined The Streak._*
@Malachi-hehehehaw
@Malachi-hehehehaw 8 ай бұрын
0:00 Start 1:05 (1) Be careful with S blocks 1:59 (2) Invisible blocks kind of suck 2:40 (3) Transitions can be deadly 3:23 (4) Just let them jump 4:02 (5) Use triangles responsibly 4:41 (6) Liftoff isn’t necessary 5:11 (7) Avoid portal stacking 5:52 (8) Handholding is boring 6:21 (9) Moving objects are wack Secret: (10) Stop making the last 10% auto like why do people do that I’m confused 6:50 (10) Don’t be a jerk in demon levels 7:41 end
@Chessplayer1719
@Chessplayer1719 6 ай бұрын
6:28 is the timestamp for the secret
@solarrecordsroblox
@solarrecordsroblox 4 ай бұрын
Thanks for these tips gd cologne! They’re really helpful for making a level
@jackveedock4893
@jackveedock4893 3 жыл бұрын
this is actually the most accurate video of all time. this is literally every single problem with GD levels.
@emuliusv
@emuliusv 2 жыл бұрын
Yes!
@no-one-1
@no-one-1 2 жыл бұрын
69th like
@user-hm2uw1qt1s
@user-hm2uw1qt1s 2 жыл бұрын
100% agreed... This is why I miss the pre 2.0 era
@Manny_OG
@Manny_OG 10 ай бұрын
why was there a fingerdash spider part in mario maker
@cowrocks3630
@cowrocks3630 9 ай бұрын
@@Manny_OGkaizo
@Inga8
@Inga8 3 жыл бұрын
Hey mom that's me! :) lol sorry for the bad gameplay in my level it was made a long time ago I can assure you I can make better gameplay now
@raiseddd
@raiseddd 3 жыл бұрын
What do you mean?
@Nyluere
@Nyluere 3 жыл бұрын
@@raiseddd ikr
@croissantpg3d655
@croissantpg3d655 3 жыл бұрын
@@raiseddd He says that one of his levels was in the video, but it had bad gameplay. He pointed that out by saying: Hey mom that's me. And he says sorry for bad gameplay, my levels are better now. By that he means that his levels where used in the bad gameplay example on the video, but they have better gameplay nowdays.
@xb1ack140
@xb1ack140 Жыл бұрын
'and creators should strive to make their level as fair and sight readable as possible' every extreme demon creator: and I took that personally
@arxeonop
@arxeonop Жыл бұрын
There is a level called vitality, and before the first ship part, you touch a one block wide platform before falling one block onto a much wider platform with a jump pad that throws you up into the first ship section. I had two gripes with this. One is after you go through the ship portal the floor immediately stops and you may drop significantly before clicking, which can lead to a death that you will not expect. The second is that if you jump onto the second wider platform with the jump pad at the end, you will fall victim to a gear of which whoms black colour is almost impossible to see till you die, then you retry, forget it’s there and die again, a bit like jump pads inside portals.
@xcaedes
@xcaedes 2 жыл бұрын
My favorite levels are usually ones that are pre 2.0. Honestly, the crazy amount of deco levels have these days make even hard or harder levels feel like insanes. Easy demons are also so impossible to read, and feel like hard demons all over again. design from 1.3 or 1.5 is honesty some of my favorite in the game.
@sergalmaster5130
@sergalmaster5130 2 жыл бұрын
No one cares about what you like.
@xcaedes
@xcaedes 2 жыл бұрын
@@sergalmaster5130 diddly darn
@n6rt9s
@n6rt9s 2 жыл бұрын
@@sergalmaster5130 I do
@worldprops333
@worldprops333 Жыл бұрын
it was easier to get levels rated and popular back then, because there wasn't nearly as much effort you needed to get a level that met quality standards for a rate, and the community was smaller, so you could get recognition easily for making good levels that are fun to play. also glow style exists now, big L.
@LoquatJuice_
@LoquatJuice_ 2 ай бұрын
Unless it's X.
@leoftine
@leoftine 3 жыл бұрын
7:41 Thankyu, that was unexpected lmao
@GDColon
@GDColon 3 жыл бұрын
Yoooo it's probably one of my new favorite GD levels, all the visuals and details are absolutely INCREDIBLE. -All that's missing is a tantrum from Phil Fish- either way easy 11/10
@leoftine
@leoftine 3 жыл бұрын
hshahha, Phil destroyed FEZ 2? ok so I had to recreate it in GD lol
@theprinceandthewitch
@theprinceandthewitch 3 жыл бұрын
the level looks so cooool imma go play that 😎
@VantaLightYT
@VantaLightYT 2 ай бұрын
I agree, people spend too much time on making it look nice. Some decoration is fine, but not at the cost of decent gameplay.
@BladesOfJustice
@BladesOfJustice Жыл бұрын
3:30 “no objects” no objects, 1 second
@jggaming7506
@jggaming7506 3 жыл бұрын
Colon has good opinions that are reasonable he did the IMPOSSIBLE!
@RHoskote
@RHoskote 3 жыл бұрын
7:51 Oh my god, a cameo from the best GD player in the world, GMD Tubular9!
@GDColon
@GDColon 3 жыл бұрын
Fun fact: I was actually gonna get AeonAir to do that part but he didn't have time. I wasn't able to wait because it was quite literally the last thing I recorded in the video (I literally shot it a few hours ago)
@BucketHeadKing
@BucketHeadKing 3 жыл бұрын
I think we all prefer the holy lord that is GMD Tubular9 anyways
@Ohmwise
@Ohmwise 3 жыл бұрын
@@GDColon good jk
@Dodobirdth
@Dodobirdth 3 жыл бұрын
@@GDColon U MISSS ONE WRONG pasab Colon u have done
@RHoskote
@RHoskote 3 жыл бұрын
Wow thanks for the heart, I think you're the most subscribed-to KZbinr I've gotten a heart from lol
@thecoolerhive6460
@thecoolerhive6460 2 жыл бұрын
thank you for the help i really needed that
@alexcornflow
@alexcornflow 2 жыл бұрын
The most annoying part in hexagon force is that dual cube jump right before the dual ship part, just like what's shown in the video for a short time. It took me about a hundred attempts in practice mode just to get it right, but finally, I've done it, gg. Lol
@Azekk_8
@Azekk_8 3 жыл бұрын
5:32 I'm really glad my level got used as one of the GOOD examples since my friends who playtest my levels often tell me my gameplay is annoying. Also, thanks for showing my level
@GDColon
@GDColon 3 жыл бұрын
ahaha truth be told I thought all the levels were good, I just had to be nitpicky for the video. Really fun level!
@Azekk_8
@Azekk_8 3 жыл бұрын
@@GDColon :)
@LeonsFriends
@LeonsFriends Жыл бұрын
@@GDColon Me subscribed 😎
@kgratia4748
@kgratia4748 Жыл бұрын
@@GDColon don’t you mean: ‘Really fu nlevel!’
@prototype_11
@prototype_11 Жыл бұрын
Friends can be annoying at times.
@flooku987
@flooku987 3 жыл бұрын
7:51 *¨Bold of you to assume i have friends.¨*
@angeb2756
@angeb2756 2 жыл бұрын
7:51 if you don't have a friend to play test your level, wait as long as you need to mostly forget the layout and then play it and where ever you die fix it
@JohnnyH-om3yx
@JohnnyH-om3yx 11 ай бұрын
This'll be super for if/when I make a level! Thnx!!
@glareeedowotb
@glareeedowotb 3 жыл бұрын
7:14 Obama plays gd
@Whataburgerwithcheese2366
@Whataburgerwithcheese2366 2 ай бұрын
Bro produced the president plays shorts
@nobodyknows3242
@nobodyknows3242 3 жыл бұрын
"just make sure your moving objects are predictable" 80% deadlocked: no
@ahmadasfour6715
@ahmadasfour6715 2 жыл бұрын
The other comment you recommended is still pretty high, you don't really need to recommend
@pandathebagel8391
@pandathebagel8391 2 жыл бұрын
There are arrows, which is better than 90% of what he's calling out
@zonafortier
@zonafortier 9 ай бұрын
That hexagon force one kills me every time
@chaos_enjoyer528
@chaos_enjoyer528 8 ай бұрын
this is good. I needed help with my level design.
@gieloc2358
@gieloc2358 3 жыл бұрын
‘Demon levels should still be fair and readable’ Killbot: Allow me to introduce myself
@croissantpg3d655
@croissantpg3d655 3 жыл бұрын
The reason that people put auto parts at the last 10% is to stretch the level out so that it would be at long length instead of medium. As Vipirin stated some time back, in order for a level to be rated it needs to be at least at long length (with some exceptions). Anyways, nice video.
@FoxSlyme
@FoxSlyme 4 ай бұрын
I hate the first level of the Chaos gauntlet because it has a spike directly above the UFO portal so you end up dying if you were flying on a ship too precisely and tapped as you were going into the portal, launching yourself directly into the spike
@Fancypantsvr
@Fancypantsvr 3 ай бұрын
One of my favorite transitions is the cube transition in flight II
@KriszGD
@KriszGD 3 жыл бұрын
Never gonna sleep anymore so I can see your premiere
@theneonbuster
@theneonbuster 3 жыл бұрын
hi krisz do u like water
@GDColon
@GDColon 3 жыл бұрын
NONONONONO BAD KRISZ BAD KRISZ kzbin.info/www/bejne/ipmmpJeCnLNogtU
@Gracechild600
@Gracechild600 3 жыл бұрын
It's him....
@square6422
@square6422 3 жыл бұрын
@@GDColon hahaha
@scroomers
@scroomers 3 жыл бұрын
I'm so glad that you put the transitions point in, the amount of times I've died because of how fast a ship falls as soon as you go through the portal is unnecessary.
@envar1
@envar1 2 жыл бұрын
I love that you used Celeste Farewell music in the beginning
@calvinaccount1339
@calvinaccount1339 9 ай бұрын
Also, this video has convinced me that I should have my friends play test my levels
@oceandash
@oceandash 3 жыл бұрын
Thank you Colon, a larger community member actually talking about the importance of good gameplay. This is why I quit GD so long ago, creators started looking to decoration too much and forgot about people playing their level.
@cosmic0808
@cosmic0808 3 жыл бұрын
6:04 that level is called Emily blunt and the only part in that level that isnt auto is the ufo witch is like ~15% of the level
@cosmic0808
@cosmic0808 3 жыл бұрын
Oh hey a heart. Tysm
@Mainoxe
@Mainoxe 2 жыл бұрын
Im a Beginner at doing levels and im thankful for this video its like a tip on what to do and on what NOT to do.
@diicensmusic
@diicensmusic Жыл бұрын
As a layout creator, i like to make fast paste gameplay because it feels cool. If you make the gameplay a little bit harder and put saws everywhere for it to be impossible to cheese the level, chances are that you do not have ANY space for spacing out anything in general, plus, if done wrong, it looks atrocious and doesn’t sync to the music (which is my main focus when i make a level in general), so nice one, Semicolon
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