How to Make Low-Poly Stylized Terrain

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Wind Waker: Unflooded

Wind Waker: Unflooded

Күн бұрын

Пікірлер: 32
@windwakerhyrule
@windwakerhyrule 14 күн бұрын
Go to my sponsor snhu.edu/windwaker and learn how you can get started with a Game Programming and Development degree!
@GRAnimated
@GRAnimated 10 күн бұрын
6:08 - You can use the UV Squares addon! After installing it, press N on the UV Editor and there will be a menu for it. With a line of quads selected, you can straighten them with it.
@ymskimei
@ymskimei 10 күн бұрын
Thank you for the emphasis on texture tiling! Often videos about low-poly modeling are with the flat texturing, so it's really cool to see one for projects not focused on minimalism!
@warlandheroes6394
@warlandheroes6394 10 күн бұрын
wait this is going to be so useful for making our peices fit in your world better, gonna have to put this on next time I hop on to work on WWU
@CPU3pt14159
@CPU3pt14159 9 күн бұрын
Theres not near enough videos and documentation on this kind of thing. Thanks for making this.
@lexibyday9504
@lexibyday9504 10 күн бұрын
And this is what I wish more games used rather than heightmap terrain because, in my experience with older games that did do this, this is easier to navigate both for the player and the AI. In modern games a vast variety of navigation problems show up when transitioning from the terrain onto a prop such as stairs, when climbing a slope, when stepping from one prop to another, when trying to create verticality...
@Cosmos573
@Cosmos573 10 күн бұрын
It really is sick seeing how much effort goes into stuff like this, never ceases to wow me
@ginton1964
@ginton1964 10 күн бұрын
If you're working with quads, you can pretty easily straighten out a UV island using the textools addon.
@zeddlegion
@zeddlegion 8 күн бұрын
oh, so amazing. I have been looking for months on info on how to make windwaker style landscapes. now just need to learn more about the texture creation it's self.
@DeathKnightSyx
@DeathKnightSyx 10 күн бұрын
Ngl I couldn't ignore how large your jacket strings are WTF LOLL looks like straight up rope. Since I'm here, I'll give some input, if I may. As a 3D character artist of 5 years professionally, and overall 3D artist of a bit more - this video is very valid in the 3d space for it's content and offers a direct-to-life example of how to manage such a cool workflow like this. Definitely a good to watch vid for any level of 3d artist, new or old. Anyways, Much love - amazing vid as always.
@windwakerhyrule
@windwakerhyrule 10 күн бұрын
thanks for the nice words! and the jacket’s from wanakome lol
@superkoopa6423
@superkoopa6423 10 күн бұрын
Thanks for this tutorial, I enjoy using Blender as well as I have some 3D modelling experience and one day I will eventually 3D model a level
@graysonpeddie
@graysonpeddie 10 күн бұрын
Nice!!! That is way too cool for how you do all the terrain modelling and texturing.
@Kobalent
@Kobalent 5 күн бұрын
i'm working on a gc-style model and was dreading the texturing and uv mapping, but this really made it click. thanks !!! :D
@wizardothefool
@wizardothefool 10 күн бұрын
this just feels like one of those instances where no matter how hard I try other people's projects will just look mountains above mine
@Kio_Kurashi
@Kio_Kurashi 6 күн бұрын
"The easiest way to fail is to never try, but some say that if you never try then you never fail…"
@Kio_Kurashi
@Kio_Kurashi 6 күн бұрын
Random recommendation brought me here. Not going to say the style speaks to me, but I do think I learned some things that'll help me in the future.
@1mattwilson83
@1mattwilson83 9 күн бұрын
this was awesome. this was so useful ^^
@lemon2125
@lemon2125 8 күн бұрын
Are the rocks seperate models or are they apart of the ground? anyways this was a wonderful video
@windwakerhyrule
@windwakerhyrule 8 күн бұрын
I added them separately, the rock model is just half of a scaled Icosphere Primitive, but I edited it all within the same object
@jsaysyay
@jsaysyay 8 күн бұрын
if it's any validation, even i, who's never used any 3d program whatsoever as i just do traditional art forms, understood this easily
@henrique88t
@henrique88t 6 күн бұрын
This is amazing. This year I aim to learn how to model terrain for my own leisure project and you're a great inspiration for me! One question I have (out of thousands actually) is if you're using any add-on or is it all in vanilla Blender?
@windwakerhyrule
@windwakerhyrule 6 күн бұрын
That’s awesome! And I’m not using any addons. Let me know if you have any other questions too!
@henrique88t
@henrique88t 6 күн бұрын
@@windwakerhyrule Oh it's mostly my personal struggle with Blender. I found my bearings quite easily with Sketchup and while it works as a creative outlet, I feel it too limited. I'm not sure how, but maybe someday I can fully embark it in Blender.
@windwakerhyrule
@windwakerhyrule 5 күн бұрын
Nice, good luck! I started out with Sketchup myself, but Blender’s extra features have made a world of difference
@henrique88t
@henrique88t 4 күн бұрын
@@windwakerhyrule Thanks! So you started with SketchUp too? There's hope for me then! Was the transition much of a hassle for you?
@MK_MitKit
@MK_MitKit 7 күн бұрын
finally a low poly terrain tutorial that is actually helpful rather than using noise to make a scene to render in that ugly untextured cartoony look
@Coldplaykb
@Coldplaykb 9 күн бұрын
Dude are you located in NH? The SNHU sponsor was unexpected lol.
@Fauntleroy.
@Fauntleroy. 9 күн бұрын
Great tutorial, but oh my gosh, you look like you're freezing, you poor thing!
@robbinscott160
@robbinscott160 10 күн бұрын
Nice ( ͡ᵔ ͜ʖ ͡ᵔ ), N64 map..
@suroguner
@suroguner 10 күн бұрын
This feels like it could help in the Doom engine too. maybe not as directly, but still.
@lucid_games_unlimited
@lucid_games_unlimited 7 күн бұрын
Having 15% of an entire video nothing but sponsored ads is egregious. lmao
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